Digitala Vetenskapliga Arkivet

Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
A case study on the effect of narrative in augmented reality experiences in museums
KTH, School of Electrical Engineering and Computer Science (EECS).
2018 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesisAlternative title
En fältstudie om effekten av berättelse i Augmented Reality-upplevelser på museum (Swedish)
Abstract [en]

With the increasing popularity of using Augmented Reality (AR) as a new medium in museums, this thesis presented an empirical study to examine the visitors’ sense of presence in two types of AR experiences in museums, "informative" and "narrative". We developed two prototypes, both of which focused on delivering complementary information about a famous head statue at Medelhavsmuseet (the Mediterranean Museum of Stockholm). The "narrative" prototype brought the statue to life with a reconstructive appearance and a voice and allowed it to tell visitors its stories from a first-person perspective. On the other hand, the "informative" prototype presented objective facts by points from a third-person perspective.

A series of user studies with 12 participants were conducted at Medelhavsmuseet where the participants reported their sense of presence in two respective conditions through a post-experiment questionnaire together with a semi-structured interview. The results suggested that participants barely experienced presence in the "informative" con- dition, while they experienced presence to a "moderately sufficient" degree in the "narrative" condition. This document reports the impacts of "narrative" on specific aspects of presence. Overall, narrative increased the participants’ sense of presence and the heightened presence had positive impacts on their attitudes towards the experience. However, this study also presented the negative effects (e.g., preference, learning effectiveness) that might be caused by a high sense of presence. This report discusses the observed relationships of other factors with the presence (e.g., age). Finally, directions for future studies were pointed out with respect to the improvements and extensions of the current work. 

Abstract [sv]

Med den ökande populariteten av att använda Augmented Reality (AR) som ett nytt medium på museum presenterar denna masteruppsats en empirisk studie som undersöker besökarens upplevelse av närvaro genom två typer av AR-upplevelser; en informativ och en berättande. Två prototyper utvecklades som båda fokuserade på att leverera kompletterande information om en känd staty på Medelhavsmuseeti Stockholm. Den berättande prototypen gav statyn liv genom ett rekonstrueratutseende samt en röst, vilket möjliggjorde att den kunde berätta statyns historier för besökaren ur ett jag-perspektiv. Den informativa prototypen presenterade objektiva fakta ur ett tredjepersonsperspektiv.

En serie användartester utfördes med 12 deltagare på Medelhavsmuseet. Deltagarna rapporterade om deras upplevelse av närvaro i de två distinkta fallen genom ett formulär och en semistrukturerad intervju. Resultaten tydde på att deltagarna knappt upplevde någon närvaro i det informativa fallet, medan de upplevde en tillräcklig nivå av närvaro i det berättande fallet. Studien undersökte även berättandets påverkan på specifika aspekter av närvaro. Sammantaget ökade berättelsen deltagarens upplevelse av närvaro och den förhöjda upplevelsen av närvaro hade en positiv inverkan på deras attityd gentemot helhetsupplevelsen. Studien presenterade dock även negativa effekter (t.ex. inställning och lärningseffektivitet) som kan ha orsakats av den förhöjda upplevelsen av närvaro. Rapporten diskuterar även observerade förhållanden mellan olika faktorer kring närvaro (t.ex. ålder). Slutligen föreslås riktningar för framtida studier för förbättringar och breddningar inom det aktuella projektet.

Place, publisher, year, edition, pages
2018.
Series
TRITA-EECS-EX ; 2018:121
Keywords [en]
augmented reality, narrative, museum, visitor experience
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:kth:diva-228993OAI: oai:DiVA.org:kth-228993DiVA, id: diva2:1211469
External cooperation
Medelhavsmuseet
Subject / course
Human - Computer Interaction
Educational program
Master of Science - Human-Computer Interaction
Presentation
2018-05-16, csc_lv3_1440 Biblioteket, Lindstedtsvägen 3, Stockholm, 14:00 (English)
Supervisors
Examiners
Available from: 2018-06-05 Created: 2018-05-30 Last updated: 2022-06-26Bibliographically approved

Open Access in DiVA

fulltext(36191 kB)1092 downloads
File information
File name FULLTEXT01.pdfFile size 36191 kBChecksum SHA-512
92697ee071a04cf8146cee37e9b819154348949fed1273ef96c417f188e199f14fdeaec6e0fd9a745c0b30e1088aa33b4f5148f99349e0752360d8ee20aa3a31
Type fulltextMimetype application/pdf

By organisation
School of Electrical Engineering and Computer Science (EECS)
Human Computer Interaction

Search outside of DiVA

GoogleGoogle Scholar
Total: 1092 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 1349 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf