Digitala Vetenskapliga Arkivet

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Children's learning at play in a hybrid reality
Linnéuniversitetet, Fakulteten för samhällsvetenskap (FSV), Institutionen för pedagogik och lärande (PEL). Linnéuniversitetet, Kunskapsmiljöer Linné, Utbildning i förändring. (PEPP;FRIP)ORCID-id: 0000-0001-5497-7034
2020 (Engelska)Doktorsavhandling, sammanläggning (Övrigt vetenskapligt)
Abstract [en]

This compilation thesis contributes with knowledge on children’s (8–12 years of age) out-of-school play in digital communities. The focus is on how these communities can be understood as learning practices in a hybrid reality. The thesis includes a summary chapter and four studies, and the aims and research questions are specific for each study. The overarching research question guiding the thesis is the following: How can children’s learning activities in digital communities be understood as play? The theoretical base is Lave and Wenger’s social theory of learning, chosen for its view of learning as always situated, of knowledge as socially mediated, and of learning as a process of participation in communities of practice. A number of methods, such as interviews, video-recorded play sessions and video-stimulated recall are used, all capturing the children’s own voices and activities, contributing to a nuanced understanding of children’s out-of-school play in digital communities.

Main findings reveal that familiar characteristics of play take slightly different forms in children’s play in a hybrid reality. Grit emerges as a new characteristic of play. Findings indicate that children through participation in digital play-practices develop both learning and teaching strategies: strategies that appear to have an impact on other contexts when used to, for example, formulate and answer questions, and to imitate or demonstrate an action. The empirical models and conceptual frameworks generated in the thesis can be applied to and guide educational transformations if children and their play-practices are given a prominent role. The main conclusion is the hybrid character of play, resulting in an altered framing, which is perceived differently by children and adults. Another important conclusion is the more nuanced image of the playing child in comparison with previous research. There is an obvious need for schools to consider and acknowledge the whole range of experiences that children have, in order to understand and support their becoming citizens in a digitized society. The question is if society is ready for their skills.

Ort, förlag, år, upplaga, sidor
Växjö: Linnaeus University Press, 2020. , s. 115
Serie
Linnaeus University Dissertations ; 389
Nyckelord [en]
Digital communities, Grit, Hybrid reality, Multimodality, Participation
Nationell ämneskategori
Pedagogik
Forskningsämne
Pedagogik och Utbildningsvetenskap; Pedagogik och Utbildningsvetenskap
Identifikatorer
URN: urn:nbn:se:lnu:diva-97909Libris ID: jwk3nxjjg1939m0bISBN: 978-91-89081-81-9 (tryckt)ISBN: 978-91-89081-82-6 (digital)OAI: oai:DiVA.org:lnu-97909DiVA, id: diva2:1463645
Disputation
2020-09-18, Fullriggaren, Ma135, Kalmar, 13:15 (Svenska)
Opponent
Handledare
Tillgänglig från: 2020-09-02 Skapad: 2020-09-02 Senast uppdaterad: 2025-02-27Bibliografiskt granskad
Delarbeten
1. Children's shared experiences of participating in digital communities
Öppna denna publikation i ny flik eller fönster >>Children's shared experiences of participating in digital communities
2019 (Engelska)Ingår i: Nordic Journal of Digital Literacy, E-ISSN 1891-943X, Vol. 13, nr 4, s. 38-55Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

The aim of this study is to gain knowledge about children’s participation in digital communities and to develop a model that can be used as a tool for practitioners. The research question guiding the study is: What kind of participation emerges from children’s shared experiences when engaging in digital communities? Lave and Wenger’s theory about communities of practice, and their notion of legitimate peripheral participation, are used. The data consist of nine individual interviews with children. Through nexus analysis, four different kinds of participation are identified: friendship-driven, interest-driven, knowledge-driven and performance-driven. The study generates an empirical model that can be used for interpreting and understanding children’s participation. The main findings are significant aspects of participation, linked to friendship, the connection between digital cultures, learning, literacy, identity and performativity, democratic implications and practices in constant change.

Ort, förlag, år, upplaga, sidor
Universitetsforlaget, 2019
Nyckelord
participation, experiences, communities of practice, participatory cultures
Nationell ämneskategori
Utbildningsvetenskap
Forskningsämne
Pedagogik och Utbildningsvetenskap
Identifikatorer
urn:nbn:se:lnu:diva-81918 (URN)10.18261/issn.1891-943x-2018-04-04 (DOI)000495869300004 ()2-s2.0-85070400316 (Scopus ID)
Tillgänglig från: 2019-04-13 Skapad: 2019-04-13 Senast uppdaterad: 2023-11-20Bibliografiskt granskad
2. Children's representation of self in social media communities
Öppna denna publikation i ny flik eller fönster >>Children's representation of self in social media communities
2019 (Engelska)Ingår i: Learning, Culture and Social Interaction, ISSN 2210-6561, E-ISSN 2210-657X, Vol. 23, s. 1-15, artikel-id 100346Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

This is a study of how children represent themselves when performing participatory identities in social media communities with relevance to constructing a learning self. Data was generated by filming eight children (6–11 years of age) talking about and showing their multimodal self-re- presentations. On their out-of-school learning journeys, the children came into presences as ‘a someone’, in social media communities. The theoretical foundation informing the study is Wenger's theory on learning as social participation. Multimodal interactional analysis was ap- plied to move the analysis beyond transcripts of texts to include actions children take with or through multimodal mediational means. The results display significant aspects of children's learning trajectories in self representation, presented as: Input from comments, understanding the other, preparing for a performing self and taking actions. Out of these acts of participation, three different participatory identities were constructed: the user, the producer and the designer. The main results show how children through participation, widen their learning repertoire and critically reflect on space and place. This research adds to the educational field by presenting children's experiences from navigating new worlds and enacting participatory identities, which is of relevance for their ongoing construction of a learning self.

Ort, förlag, år, upplaga, sidor
Elsevier, 2019
Nyckelord
Children, Digital media, Learning identities, Multimodal, Representatin of self
Nationell ämneskategori
Pedagogik
Forskningsämne
Pedagogik och Utbildningsvetenskap
Identifikatorer
urn:nbn:se:lnu:diva-88898 (URN)10.1016/j.lcsi.2019.100346 (DOI)000501643900017 ()2-s2.0-85071381198 (Scopus ID)
Tillgänglig från: 2019-09-02 Skapad: 2019-09-02 Senast uppdaterad: 2020-12-14Bibliografiskt granskad

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Wernholm, Marina
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Institutionen för pedagogik och lärande (PEL)Utbildning i förändring
Pedagogik

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