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Project type/Form of grant
Grant to research environment
Title [sv]
HINTS – Intelligenta verkligheter med människan i centrum
Title [en]
HINTS - Human-Centered Intelligent Realities
Abstract [sv]
HINTS syftar till att vara den främsta svenska noden med hög inverkan internationellt inom intelligenta verkligheter med människan i centrum för nästa generations digitala samhällen. HINTS-projektet är mitt i BTH:s strategi mot digitalisering och det ligger i linje med BTH:s strategi att bygga fokuserade och kompletta miljöer baserade på starka akademiska program, forskningsexpertis och samproduktion med externa partners.
Abstract [en]
The overall objective of the HINTS project is to develop concepts, principles, methods, algorithms, and tools for human-centered intelligent realities, in co-production with industrial partners and society, in order to lead the way for future immersive, user-aware, and smart interactive digital environments.
Publications (10 of 50) Show all publications
Angelova, M., Boeva, V., Abghari, S., Ickin, S. & Lan, X. (2026). FedCluLearn: Federated Continual Learning Using Stream Micro-cluster Indexing Scheme. In: Ribeiro R.P., Jorge A.M., Soares C., Gama J., Pfahringer B., Japkowicz N., Larrañaga P., Abreu P.H. (Ed.), Machine Learning and Knowledge Discovery in Databases. Research Track: . Paper presented at European Conference on Machine Learning and Principles and Practice of Knowledge Discovery in Databases, ECML PKDD 2025, Porto, Sept 15-19, 2025 (pp. 331-349). Springer Science+Business Media B.V.
Open this publication in new window or tab >>FedCluLearn: Federated Continual Learning Using Stream Micro-cluster Indexing Scheme
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2026 (English)In: Machine Learning and Knowledge Discovery in Databases. Research Track / [ed] Ribeiro R.P., Jorge A.M., Soares C., Gama J., Pfahringer B., Japkowicz N., Larrañaga P., Abreu P.H., Springer Science+Business Media B.V., 2026, p. 331-349Conference paper, Published paper (Refereed)
Abstract [en]

Artificial Neural Networks (NNs) are unable to learn tasks continually using a single model, which leads to forgetting old knowledge, known as catastrophic forgetting. This is one of the shortcomings that usually plague intelligent systems based on NN models. Federated Learning (FL) is a decentralized approach to training machine learning models on multiple local clients without exchanging raw data. A paradigm that handles model learning in both settings, federated and continual, is known as Federated Continual Learning (FCL). In this work, we propose a novel FCL algorithm, called FedCluLearn, which uses a stream micro-cluster indexing scheme to deal with catastrophic forgetting. FedCluLearn interprets the federated training process as a stream clustering scenario. It stores statistics, similar to micro-clusters in stream clustering algorithms, about the learned concepts at the server and updates them at each training round to reflect the current local updates of the clients. FedCluLearn uses only active concepts in each training round to build the global model, meaning it temporarily forgets the knowledge that is not relevant to the current situation. In addition, the proposed algorithm is flexible in that it can consider the age of local updates to reflect the greater importance of more recent data. The proposed FCL approach has been benchmarked against three baseline algorithms by evaluating its performance in several control and real-world data experiments. The implementation of FedCluLearn and the experimental results are available at https://github.com/milenaangelova1/FedCluLearn.

Place, publisher, year, edition, pages
Springer Science+Business Media B.V., 2026
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349
Keywords
Catastrophic forgetting, Concept drift, Data stream clustering, Federated continual learning, Time series data, Cluster analysis, Cluster computing, Intelligent systems, Learning systems, Neural networks, Concept drifts, Continual learning, Indexing scheme, Micro-clusters, Neural-networks, Stream clustering, Time-series data, Clustering algorithms
National Category
Computer Sciences
Identifiers
urn:nbn:se:bth-28834 (URN)10.1007/978-3-032-05981-9_20 (DOI)2-s2.0-105019303763 (Scopus ID)9783032059802 (ISBN)
Conference
European Conference on Machine Learning and Principles and Practice of Knowledge Discovery in Databases, ECML PKDD 2025, Porto, Sept 15-19, 2025
Funder
Knowledge Foundation, 20220068
Available from: 2025-11-03 Created: 2025-11-03 Last updated: 2025-11-04Bibliographically approved
Devagiri, V. M., Boeva, V. & Abghari, S. (2025). A Domain Adaptation Technique through Cluster Boundary Integration. Evolving Systems, 16(1), Article ID 14.
Open this publication in new window or tab >>A Domain Adaptation Technique through Cluster Boundary Integration
2025 (English)In: Evolving Systems, ISSN 1868-6478, E-ISSN 1868-6486, Vol. 16, no 1, article id 14Article in journal (Refereed) Published
Abstract [en]

Many machine learning models deployed on smart or edge devices experience a phase where there is a drop in their performance due to the arrival of data from new domains. This paper proposes a novel unsupervised domain adaptation algorithm called DIBCA++ to deal with such situations. The algorithm uses only the clusters’ mean, standard deviation, and size, which makes the proposed algorithm modest in terms of the required storage and computation. The study also presents the explainability aspect of the algorithm. DIBCA++ is compared with its predecessor, DIBCA, and its applicability and performance are studied and evaluated in two real-world scenarios. One is coping with the Global Navigation Satellite System activation problem from the smart logistics domain, while the other identifies different activities a person performs and deals with a human activity recognition task. Both scenarios involve time series data phenomena, i.e., DIBCA++ also contributes towards addressing the current gap regarding domain adaptation solutions for time series data. Based on the experimental results, DIBCA++ has improved performance compared to DIBCA. The DIBCA++ has performed better in all human activity recognition task experiments and 82.5% of experimental scenarios on the smart logistics use case. The results also showcase the need and benefit of personalizing the models using DIBCA++, along with the ability to transfer new knowledge between domains, leading to improved performance. The adapted source and target models have performed better in 70% and 80% of cases in an experimental scenario conducted on smart logistics. 

Place, publisher, year, edition, pages
Springer Nature, 2025
Keywords
Cluster integration, Clustering techniques, Domain adaptation
National Category
Computer Sciences
Identifiers
urn:nbn:se:bth-26090 (URN)10.1007/s12530-024-09635-z (DOI)001363397000001 ()2-s2.0-85210317128 (Scopus ID)
Funder
Knowledge Foundation, 20220068
Available from: 2024-04-09 Created: 2024-04-09 Last updated: 2025-09-30Bibliographically approved
Daliparthi, V. S., Tutschku, K., Momen, N., De Prado, M., Divernois, M., Pazos Escudero, N. & Bonnefous, J.-M. (2025). A License Management System for Collaborative AI Engineering. In: ACM International Conference Proceeding Series: . Paper presented at 2024 7th Artificial Intelligence and Cloud Computing Conference, AICCC 2024 and its workshop the 2024 6th Asia Digital Image Processing Conference, Tokyo, Dec 14-16, 2024 (pp. 77-86). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>A License Management System for Collaborative AI Engineering
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2025 (English)In: ACM International Conference Proceeding Series, Association for Computing Machinery (ACM), 2025, p. 77-86Conference paper, Published paper (Refereed)
Abstract [en]

The AI marketplace ecosystem accelerates multiple modules of the AI engineering pipeline by fostering collaboration between stakeholders. However, marketplace collaborators often face a dilemma in striking a balance between sharing artifacts and protecting intellectual property (IP) rights. Thus, there is a need for a license management system within the AI marketplace to facilitate the exchange of artifacts in a trusted and secure manner. 

This work shares experiences while building such a license management system within the Bonseyes marketplace (BMP), a functional crowdsourcing AI marketplace that specializes in deploying real-time applications on edge devices. The BMP was developed, and its applicability is proven through the European H2020 project by a series of open calls and workshops, for gathering stakeholders and orchestrating the marketplace operations. 

The main contributions of this work are (i) implementation of an end-to-end license management system that deals with selecting license templates, license agreement interaction between seller and buyer, and the generation and enforcement of human- and machine-readable license files, and (ii) introduction of "Synchronization licenses'' concept from the music industry to the AI marketplace context where consumers acquire a license to integrate the artifact into another application, and a respective BMP use-case for collaborative AI engineering. 

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2025
Keywords
License Management, AI Marketplaces, Data Marketplaces, Collaborative AI Engineering
National Category
Information Systems
Research subject
Computer Science; Systems Engineering
Identifiers
urn:nbn:se:bth-27607 (URN)10.1145/3719384.3719395 (DOI)2-s2.0-105011739146 (Scopus ID)9798400717925 (ISBN)
Conference
2024 7th Artificial Intelligence and Cloud Computing Conference, AICCC 2024 and its workshop the 2024 6th Asia Digital Image Processing Conference, Tokyo, Dec 14-16, 2024
Projects
dAIEDGE: HORIZON-CL4-2022-HUMAN-02-02
Funder
Knowledge Foundation, 20220068EU, Horizon Europe, 101120726
Available from: 2025-03-17 Created: 2025-03-17 Last updated: 2025-09-30Bibliographically approved
Qin, B., Tutschku, K. & Hu, Y. (2025). A survey on Digital Twins for Multi-User Synchronization in Human-centered IRs. In: Proceedings - 2025 International Conference on Metaverse Computing, Networking and Applications, MetaCom 2025: . Paper presented at 3rd IEEE International Conference on Metaverse Computing, Networking and Applications, MetaCom 2025, Seoul, Aug 27-29, 2025 (pp. 163-164). Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>A survey on Digital Twins for Multi-User Synchronization in Human-centered IRs
2025 (English)In: Proceedings - 2025 International Conference on Metaverse Computing, Networking and Applications, MetaCom 2025, Institute of Electrical and Electronics Engineers (IEEE), 2025, p. 163-164Conference paper, Published paper (Refereed)
Abstract [en]

Multi-user extended reality (XR) is an advanced technology that immerses users simultaneously into the meta-verse, aiming to provide a real-time interaction experience in different scenarios. However, different users' network conditions cause data transmission to be asynchronous. It forces users' behavior in the metaverse to go out of sync, seriously impacting the user experience. This paper presents a framework for human-centred synchronization of networks and metaverse applications, often denoted as Intelligent Realities, using Digital Twin (DT) technologies for the networks (network DTs) as well as for the individual users' XR parts (XR DTs). Our framework uses users' attention as a key input to dynamically allocate network resources and align content, thereby keeping widely distributed users in sync. To motivate this framework, we surveyed recent DT-based XR and network systems and found a significant gap: few studies work on synchronizing systems between network DTs and XR DTs. This highlights the need to explore integrated solutions for networked real-time multi-user interaction in the metaverse. 

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2025
Keywords
digital twin, HCI, multi-user, network resource allocation, XR, Behavioral research, Human computer interaction, Synchronization, User experience, User interfaces, Advanced technology, Data-transmission, Interaction experiences, Metaverses, Multiusers, Network condition, Network resource allocations, Real time interactions, User networks
National Category
Computer Sciences Computer Systems
Identifiers
urn:nbn:se:bth-28919 (URN)10.1109/MetaCom65502.2025.00036 (DOI)2-s2.0-105020807442 (Scopus ID)9798331522551 (ISBN)
Conference
3rd IEEE International Conference on Metaverse Computing, Networking and Applications, MetaCom 2025, Seoul, Aug 27-29, 2025
Funder
Knowledge Foundation, 20220068
Available from: 2025-11-21 Created: 2025-11-21 Last updated: 2025-11-24Bibliographically approved
Al-Saedi, A. A. & Boeva, V. (2025). ADF-SL: An Adaptive and Fair Scheme for Smart Learning Task Distribution. IEEE Access, 13, 122928-122942
Open this publication in new window or tab >>ADF-SL: An Adaptive and Fair Scheme for Smart Learning Task Distribution
2025 (English)In: IEEE Access, E-ISSN 2169-3536, Vol. 13, p. 122928-122942Article in journal (Refereed) Published
Abstract [en]

Split Learning (SL) is an emerging decentralized paradigm that enables numerous participants, to train a deep neural network without disclosing sensitive information, such as patient data, in fields such as healthcare. In healthcare, SL enables distributed training across a variety of medical devices, hospitals, and organizations, improving model robustness while maintaining patient confidentiality. However, training models within SL is affected by data heterogeneity and sensitivity, and often requires more computational resources than an individual data provider can afford. This can result in significant model divergence and decreased performance due to differences in data distributions between various clients. To address this issue, we propose a framework that integrates fairness and adaptivity considerations, called ADF-SL. In particular, ADF-SL dynamically adjusts the total number of clients involved in model training and the number of iteration required to achieve convergence without compromising participant privacy. To evaluate performance, we compare the effectiveness of ADF-SL with that of the naive (Vanilla) SL approach, SplitFed and FairFed. Extensive experiments performed on time series electrocardiogram (ECG) databases (MITDB, SVDB, and INCARTDB) indicate that ADF-SL significantly outperforms the three existing algorithms that served as baselines. Compared to these baseline methods, ADF-SL accelerates model training on clients by up to 22.7%, 10.4%, and 5.8% compared to Vanilla SL, SplitFed, and FairFed, respectively, while maintaining model convergence and accuracy. Furthermore, the conducted ablation study has confirmed the importance of ADF-SL decay enrichment, which has outperformed non-decay ADF-SL for each used dataset by up to 15.8%, 43.9%, and 7.6%, respectively. 

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2025
Keywords
Artificial intelligence, efficiency, fairness, layer distribution, split learning, Deep learning, Electrocardiograms, Learning systems, Medical computing, Decentralised, Layer distributions, Learning tasks, Model training, Neural-networks, Performance, Sensitive informations, Task distribution, Health care
National Category
Computer Sciences
Identifiers
urn:nbn:se:bth-28486 (URN)10.1109/ACCESS.2025.3586544 (DOI)001531849600040 ()2-s2.0-105010185357 (Scopus ID)
Funder
Knowledge Foundation, 20220068
Available from: 2025-08-12 Created: 2025-08-12 Last updated: 2025-09-30Bibliographically approved
Murtas, G., Boeva, V. & Tsiporkova, E. (2025). An evidence-based neuro-symbolic framework for ambiguous image scene classification. In: Gilpin L.H., Giunchiglia E., Hitzler P., van Krieken E. (Ed.), Proceedings of Machine Learning Research: . Paper presented at 19th Conference on Neurosymbolic Learning and Reasoning, NeSy 2025, Santa Cruz, Sept 8-10, 2025. ML Research Press, 284
Open this publication in new window or tab >>An evidence-based neuro-symbolic framework for ambiguous image scene classification
2025 (English)In: Proceedings of Machine Learning Research / [ed] Gilpin L.H., Giunchiglia E., Hitzler P., van Krieken E., ML Research Press , 2025, Vol. 284Conference paper, Published paper (Refereed)
Abstract [en]

In this study, we propose a novel neuro-symbolic approach to deal with the inherent ambiguity in image scene classification, combining the usage of pre-trained deep learning (DL) models with concepts from modal logic and evidence theory. The DL models are used to detect objects and estimate their depth in a set of labeled images. The obtained outputs are employed to form a dataset of instances characterizing the possible classes. Subsequently, a multi-valued mapping is defined between the data instances and the considered images resulting into each image being represented by the set of instances associated with it. The obtained mapping is utilized to infer necessity and possibility conditions of each class, or equivalently its upper (plausibility) and lower (belief) probabilities. Based on these interval evaluations, a rule-based and a score-based classifiers are built. The overall method is explainable and directly interpretable, robust to data scarcity and data imbalance. The presented framework is studied and evaluated on an abandoned bag detection use case. 

Place, publisher, year, edition, pages
ML Research Press, 2025
Series
Proceedings of Machine Learning Research (PMLR), E-ISSN 2640-3498
Keywords
Computer Vision, Evidence Theory, Image Scene Classification, Modal Logic, Multi-valued Mapping, Classification (of information), Computer circuits, Deep learning, Image classification, Mapping, Condition, Evidence theories, Evidence-based, Labeled images, Learning models, Logic theory, Multivalued mappings, Rule based
National Category
Computer graphics and computer vision
Identifiers
urn:nbn:se:bth-28865 (URN)2-s2.0-105020237323 (Scopus ID)9781713845065 (ISBN)
Conference
19th Conference on Neurosymbolic Learning and Reasoning, NeSy 2025, Santa Cruz, Sept 8-10, 2025
Funder
Knowledge Foundation, 20220068
Available from: 2025-11-07 Created: 2025-11-07 Last updated: 2025-11-07Bibliographically approved
Hu, Y., Sundstedt, V., Berner, J. & Perlesi, I. (2025). Applying Virtual Reality in Older Adult Healthcare Education - A Case Study. In: Kondylakis H., Triantafyllidis A. (Ed.), Pervasive Computing Technologies for Healthcare: . Paper presented at 18th EAI International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2024, Heraklion, Sept 17-18, 2024 (pp. 355-369). Springer Science+Business Media B.V., 611
Open this publication in new window or tab >>Applying Virtual Reality in Older Adult Healthcare Education - A Case Study
2025 (English)In: Pervasive Computing Technologies for Healthcare / [ed] Kondylakis H., Triantafyllidis A., Springer Science+Business Media B.V., 2025, Vol. 611, p. 355-369Conference paper, Published paper (Refereed)
Abstract [en]

Extended reality (XR) technologies are increasingly being used in different application areas. One such area is for healthcare, which has seen significant developments over the last few years. However, its use for healthcare education is still in its infancy. This paper presents a case study, which explores the use of virtual reality (VR) technology in the healthcare domain. In particular, an application targeting education of various conditions healthcare providers might meet in older adult care is evaluated using different subjective evaluations methodologies, with nursing students and professional healthcare staff. The overall results show promising directions and use of new technology applications in this domain, but also highlights some of the potential problems with its adoption. 

Place, publisher, year, edition, pages
Springer Science+Business Media B.V., 2025
Series
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, ISSN 1867-8211, E-ISSN 1867-822X ; 611
Keywords
Education, Healthcare Professionals, Nursing Students, Older Adult Care, Virtual Reality, Education computing, Engineering education, Nursing, Social sciences computing, Teaching, Application area, Case-studies, Condition, Health care education, Health care professionals, Healthcare domains, Old adult care, Older adults, Virtual reality technology, Students
National Category
Educational Work Nursing Computer Sciences
Identifiers
urn:nbn:se:bth-27815 (URN)10.1007/978-3-031-85572-6_23 (DOI)001484281100023 ()2-s2.0-105003907446 (Scopus ID)9783031855719 (ISBN)
Conference
18th EAI International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2024, Heraklion, Sept 17-18, 2024
Funder
Knowledge Foundation, 20220068
Available from: 2025-05-09 Created: 2025-05-09 Last updated: 2025-09-30Bibliographically approved
Li, R., Ding, J. & Ning, H. (2025). Biosignal Contrastive Representation Learning for Emotion Recognition of Game Users. IEEE Transactions on Games, 17(2), 308-321
Open this publication in new window or tab >>Biosignal Contrastive Representation Learning for Emotion Recognition of Game Users
2025 (English)In: IEEE Transactions on Games, ISSN 2475-1502, E-ISSN 2475-1510, Vol. 17, no 2, p. 308-321Article in journal (Refereed) Published
Abstract [en]

Biosignal representation learning (BRL) plays a crucial role in emotion recognition for game users (ERGU). Unsupervised BRL has garnered attention considering the difficulty in obtaining ground truth emotion labels from game users. However, unsupervised BRL in ERGU faces challenges, including overfitting caused by limited data and performance degradation due to unbalanced sample distributions. Faced with the above challenges, we propose a novel method of biosignal contrastive representation learning (BCRL) for ERGU, which not only serves as a unified representation learning approach applicable to various modalities of biosignals but also derives generalized biosignals representations suitable for different downstream tasks. Specifically, we solve the overfitting by introducing perturbations at the embedding layer based on the projected gradient descent (PGD) adversarial attacks and develop the sample balancing strategy (SBS) to mitigate the negative impact of the unbalanced sample on the performance. Further, we have conducted comprehensive validation experiments on the public dataset, yielding the following key observations: first BCRL outperforms all other methods, achieving average accuracies of 76.67%, 71.83%, and 63.58% in 1D-2 C Valence, 1D-2 C Arousal, and 2D-4 C Valence/Arousal, respectively; second, the ablation study shows that both the PGD module (+7.58% in accuracy on average) and the SBS module (+14.60% in accuracy on average) have a positive effect on the performance of different classifications; third, BCRL model exhibits the certain generalization ability across the different games, subjects and classifiers.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2025
Keywords
Games, Representation learning, Brain modeling, Biological system modeling, Task analysis, Emotion recognition, Accuracy, Biosignals, contrastive learning, game users
National Category
Human Computer Interaction Psychology (Excluding Applied Psychology)
Identifiers
urn:nbn:se:bth-28465 (URN)10.1109/TG.2024.3435339 (DOI)001511615400013 ()
Funder
Knowledge Foundation, 20220068
Available from: 2025-08-11 Created: 2025-08-11 Last updated: 2025-09-30Bibliographically approved
Li, R., Ding, J., Ning, H. & Mao, L. (2025). Biosignal Sequence Real-time Prediction for Game Users Based on Features Fusion of Local-Global and Time-Frequency Domain. IEEE Transactions on Games, 17(3), 797-812
Open this publication in new window or tab >>Biosignal Sequence Real-time Prediction for Game Users Based on Features Fusion of Local-Global and Time-Frequency Domain
2025 (English)In: IEEE Transactions on Games, ISSN 2475-1502, E-ISSN 2475-1510, Vol. 17, no 3, p. 797-812Article in journal (Refereed) Published
Abstract [en]

Biosignal sequence real-time prediction (BSRP) is essential for predicting the future emotional experience of game users. However, BSRP for game users faces challenges, including poor real-time performance and limited feature fusion dimensions.

To address these issues, we proposed a method for BSRP based on the features fusion of Local-Global and Time-Frequency domain (LGTF) for game users, which integrates real-time capabilities with multi-dimensional features fusion. Specifically, LGTF meets real-time requirements and achieves the features fusion of Local-Global through multi-channel synchronized adaptive convolution. In addition, LGTF implements the features fusion of inter- and intra-band in the frequency domain and the features fusion of time-frequency domain by incorporating the Self-Attention mechanism and Fourier Transform. Furthermore, we conducted comprehensive validation experiments on LGTF using the public dataset.

The results indicate that: 1) In the comparison study, LGTF outperformed other methods, achieving the lowest average MSE and MAE values across different prediction lengths of 0.61 and 0.47, respectively. 2) Ablation studies revealed that the addition of time-frequency domain feature fusion (TF) and local-global feature fusion (LG) both have the positive effect on the prediction performance, reducing the average MSE by 0.11 and 0.09, respectively. 3) Generalization study shows that LGTF exhibits stable performance and generalization across different subjects and shows performance advantages in specific game scenarios. 4) Time performance analysis suggests LGTF has the real-time performance.5) Case study demonstrates that LGTF is practical for predicting game users' future emotions and enhancing their emotional experiences.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2025
Keywords
Biosignal sequence prediction, Features fusion, Game users, Local-Global, Time-Frequency domain, Prediction models, Time domain analysis, Biosignals, Emotional experiences, Features fusions, Game user, Generalisation, Real-time prediction, Sequence prediction, Time frequency domain, Frequency domain analysis
National Category
Computer Sciences Signal Processing
Identifiers
urn:nbn:se:bth-27691 (URN)10.1109/TG.2025.3550779 (DOI)001575795400013 ()2-s2.0-105000213020 (Scopus ID)
Funder
Knowledge Foundation, 20220068
Available from: 2025-04-07 Created: 2025-04-07 Last updated: 2025-10-03Bibliographically approved
Al-Saedi, A. A., Boeva, V. & Casalicchio, E. (2025). Contribution Prediction in Federated Learning via Client Behavior Evaluation. Future Generation Computer Systems, 166, Article ID 107639.
Open this publication in new window or tab >>Contribution Prediction in Federated Learning via Client Behavior Evaluation
2025 (English)In: Future Generation Computer Systems, ISSN 0167-739X, E-ISSN 1872-7115, Vol. 166, article id 107639Article in journal (Refereed) Published
Abstract [en]

Federated learning (FL), a decentralized machine learning framework that allows edge devices (i.e., clients) to train a global model while preserving data/client privacy, has become increasingly popular recently. In FL, a shared global model is built by aggregating the updated parameters in a distributed manner. To incentivize data owners to participate in FL, it is essential for service providers to fairly evaluate the contribution of each data owner to the shared model during the learning process. To the best of our knowledge, most existing solutions are resource-demanding and usually run as an additional evaluation procedure. The latter produces an expensive computational cost for large data owners. In this paper, we present simple and effective FL solutions that show how the clients’ behavior can be evaluated during the training process with respect to reliability, and this is demonstrated for two existing FL models, Cluster Analysis-based Federated Learning (CA-FL) and Group-Personalized FL (GP-FL), respectively. In the former model, CA-FL, the frequency of each client to be selected as a cluster representative and in that way to be involved in the building of the shared model is assessed. This can eventually be considered as a measure of the respective client data reliability. In the latter model, GP-FL, we calculate how many times each client changes a cluster it belongs to during FL training, which can be interpreted as a measure of the client's unstable behavior, i.e., it can be considered as not very reliable. We validate our FL approaches on three LEAF datasets and benchmark their performance to two baseline contribution evaluation approaches. The experimental results demonstrate that by applying the two FL models we are able to get robust evaluations of clients’ behavior during the training process. These evaluations can be used for further studying, comparing, understanding, and eventually predicting clients’ contributions to the shared global model.

Place, publisher, year, edition, pages
Elsevier, 2025
Keywords
Behavior monitoring; Clustering analysis, Contribution evaluation, Eccentricity analysis, Federated learning
National Category
Computer Sciences
Identifiers
urn:nbn:se:bth-26080 (URN)10.1016/j.future.2024.107639 (DOI)001407806400001 ()2-s2.0-85211047272 (Scopus ID)
Funder
Knowledge Foundation, 20220068Knowledge Foundation, 20180010
Available from: 2024-04-05 Created: 2024-04-05 Last updated: 2025-09-30Bibliographically approved
Principal InvestigatorSundstedt, Veronica
Coordinating organisation
Blekinge Institute of Technology
Period
2022-09-01 - 2028-08-31
National Category
Computer Sciences
Identifiers
DiVA, id: project:3003Project, id: 20220068

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