The works presented in Soft+Ware: Rethinking Fashion and Textiles emerge primarily from artistic design research at the Swedish School of Textiles, University of Borås, with related perspectives from BFA Fashion Design education. Together, they examine an ongoing shift within fashion and textile design as digital technologies become increasingly entangled with how designers conceive, generate, materialise, and communicate form. Presented at Textil Museet, the exhibition considers how these developments invite renewed reflection on assumptions about fashion, textiles, materiality, and design practice.
Fashion and textile design have historically been closely associated with physical materials, garments, surfaces, and processes of fabrication. Digital software has often supported these practices through visualisation, pattern construction, communication, and manufacturing. The works gathered in Soft+Ware explore how this relationship changes when the digital becomes a creative and investigative medium in its own right.
Through digital images, animation, 3D simulation, digitally fabricated objects, artificial intelligence, and computational approaches to form generation, the exhibition presents practices in which digital processes actively participate in design development. Software environments become sites where forms emerge through simulation, parameters, algorithms, and iterative processes. Digital and physical outcomes may coexist, translate into one another, or remain distinct, raising questions about the materials, methods, and sites through which fashion and textile design can take shape.
The title Soft+Ware points toward this changing relation. “Soft” evokes textiles, bodies, surfaces, tactility, flexibility, and material behaviour, while “Ware” refers to software, hardware, systems, and technological structures. The plus sign draws attention to their encounter and to the increasingly fluid boundaries between physical and computational forms of making.
These developments also challenge familiar assumptions about how designing takes place. Design is often understood as a progression in which an intention is translated into a material outcome. Computational methods introduce other working logics through emergence, iteration, variation, and unpredictability. Parameters can shape form, simulations reveal unforeseen behaviours, artificial intelligence generates material for further interpretation, and digital fabrication translates computational structures into physical matter. Designing consequently develops through relations between intention, system, material, and outcome.
The works in Soft+Ware operate as artistic research propositions through which these relations are investigated in practice. They examine what changes when software becomes a site of material experimentation, when textile expression emerges without conventional textile fabrication, and when fashion is conceived beyond the physical garment as its expected endpoint. Digital technologies thereby provide means for testing disciplinary conventions and exploring alternative approaches to making, materiality, and expression.
These questions also influence design education. Research at the University of Borås feeds into teaching by introducing digital processes as modes of creative inquiry and expanding how students can approach form, materiality, and design development.
Soft+Ware: Rethinking Fashion and Textiles presents digitalisation as an ongoing transformation whose implications continue to unfold. Through works spanning images, simulations, animations, computational processes, and fabricated objects, the exhibition asks how digital technologies are reshaping the materials, methods, expressions, and boundaries of fashion and textile design.