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  • 1.
    Abadir Guirgis, Georg
    Linköping University, Department of Computer and Information Science. Linköping University, Faculty of Arts and Sciences.
    Mindre energi och rätt tid: Utvärdering av utbildning och träning för lokförare i energieffektiv körning – en simulatorstudie2013Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    During the 80’s, the first train simulator was introduced in Swedish train driver education and is still the only full scale simulator being used to educate train drivers in Sweden. The reason for this seems to be a lack of educational and economic motives for an expanded usage of simulators within education and training. Energy savings within the railway domain, i.e. energy-efficient driving, is currently a topic for all train operators in Sweden. Some operators already educate their drivers in energy efficient driving and tests of energy efficiency in real traffic has shown a potential energy saving of 16 %, after drivers have completed a theoretical education in energy-efficient driving. Because there were some uncertainties in the data from the tests carried out in real traffic, where conditions and experimental procedures varied between the drivers and it also turned out that education and access to a support system while driving resulted in a small saving in energy (13 %) there was a need to examine the potential savings under controlled conditions. Therefore, a study was conducted using a train simulator. In the simulator, the researcher has full control over the data and conditions are the same for all drivers. The simulator used in the study was developed by VTI (Swedish National Road and Transport Research Institute) and modeled after an X50 Regina. The purpose of this study was to investigate whether the same theoretical education in energy-efficient driving, in combination with simulator training under ideal conditions, could contribute to the same, or better energy saving compared to the results of the tests from real traffic. Furthermore, the effect of feedback during training with regard to energy savings was also investigated. 24 train driver students were divided into three groups with 8 students in each. Two of these groups completed two sessions (reference and test session) with theoretical education and simulator training between the sessions. The last group (control group) completed two sessions (reference and test session) without education and training between the sessions. The two groups that were given theoretical education conducted their simulator training under two different conditions, where one group trained with feedback (energy consumption and rail gradient) and the other group trained without feedback. It turns out that a theoretical education in energy efficient driving, combined with 30 minutes of simulator training, resulted in a total saving of about 24 % energy for both groups. Also, considering that the control group improved their energy consumption by simply driving the simulator two times (8 % total energy saving), the energy saving was almost equal to the result of the tests in real traffic. Since the results were equal even though the conditions differed, there is reason to investigate how different driving conditions affect the outcome. There is also a need to better understand why education in combination with a support system resulted in a lower energy saving than for those who were only given education during the tests in real traffic, and also why feedback during training in the simulator did not give a detectable effect. Basically, there are many reasons to further investigate how to design simulator training and support systems for train drivers. In addition to the energy savings, the results showed that drivers improved their arrival times i.e. arrive more accurate in relation to the time table. The results suggest that there is great potential for train simulators in the Swedish train driver education, both for training and for evaluating the effects of the training.

  • 2.
    Abadir Guirgis, Georg
    Linköping University, Department of Computer and Information Science.
    Lärarperspektiv på riskutbildningen för motorcyklister2011Independent thesis Basic level (degree of Bachelor), 12 credits / 18 HE creditsStudent thesis
    Abstract [sv]

    Under det senaste decenniet har det i Sverige blivit allt populärare att åka motorcykel. Enobligatorisk riskutbildning för behörighet A och A1 infördes från och med den 1 november2009. Då riskutbildningen är ny har få utvärderingar gjorts.Denna studie utvärderar riskutbildningen för motorcyklister utifrån trafikskolläraresperspektiv. Målet har varit att sammanställa synpunkter och erfarenheter från lärarna påutbildningen. Ett ytterligare mål har varit att undersöka trafikskollärarnas upplevda effekter avutbildningen på elevers trafikbeteende. Sex semistrukturerade intervjuer med trafikskolläraresamt en observationsstudie på olika trafikskolor genomfördes. Utöver detta genomfördesdeltagande observation av en fortbildning där 15 trafikskollärare deltog. Resultatet frånstudien visar att lärarna anser att behovet av riskutbildningen är stort och attimplementationen av den nya riskutbildningen gått bra. Förutom att elever efter utbildningenrefererar till den, vilket enligt lärarna indikerar att de tagit till sig vad som sagts, märks det nui större utsträckning än tidigare att elever kör lugnare och tänker sig mer för i vissasituationer. Detta påtalades vara ett klart önskvärt resultat.

  • 3.
    Abadir Guirgis, Georg
    et al.
    Swedish National Road and Transport Research Institute, Traffic and road users, Human-vehicle-transport system interaction.
    Peters, Björn
    Swedish National Road and Transport Research Institute, Traffic and road users, Human-vehicle-transport system interaction.
    Lidström, Mats
    Swedish National Road and Transport Research Institute, Traffic and road users, Vehicle technology and simulation.
    Lokförarutbildning i Sverige: simulatoranvändning och ERTMS2014Report (Other academic)
    Abstract [en]

    This report, which provides an overview of the compulsory basic training for train drivers in Sweden, highlights the occurrence of simulator-based training in education, along with the training efforts being made with regards to the future introduction of ERTMS/ETCS. The report also shows the possibilities and limitations of increased use of simulators in driver training and describes the most important governing documents for train drivers and train driver training. Furthermore, the Swedish Transport Agency curriculum for train driver licenses is presented along with the institutions engaged in basic education, training and examination of train driver’s. Also, the Swedish Transport Administration’s E-learning tool for ERTMS, the ERSA-simulator and company specific ERTMS education at SJ and Green Cargo are described. Moreover, Swedish train companies’ and educators’ current use and future needs of simulators for train driver training were examined. Examples from other domains where simulators are used in a training context are also presented.

  • 4.
    Abbas, Muhammad Hassan
    et al.
    Linköping University, Department of Computer and Information Science.
    Khan, Mati-ur-Rehman
    Linköping University, Department of Computer and Information Science.
    Correlational Analysis of Drivers Personality Traits and Styles in a Distributed Simulated Driving Environment2007Independent thesis Basic level (professional degree), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    In this thesis report we conducted research study on driver's behavior in T-Intersections using simulated environment. This report describes and discusses correlation analysis of driver's personality traits and style while driving at T-Intersections.

    The experiments were performed on multi user driving simulator under controlled settings, at Linköping University. A total of forty-eight people participated in the study and were divided into groups of four, all driving in the same simulated world.

    During the experiments participants were asked to fill a series of well-known self-report questionnaires. We evaluated questionnaires to get the insight in driver's personality traits and driving style. The self-report questionnaires consist of Schwartz's configural model of 10 values types and NEO-five factor inventory. Also driver's behavior was studied with the help of questionnaires based on driver's behavior, style, conflict avoidance, time horizon and tolerance of uncertainty. Then these 10 Schwartz's values are correlated with the other questionnaires to give the detail insight of the driving habits and personality traits of the drivers.

  • 5. Abdelhai, Rehab
    et al.
    Yassin, Sahar
    Ahmad, Mohamad F.
    Fors, Uno
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    An e-learning reproductive health module to support improved student learning and interaction: a prospective interventional study at a medical school in Egypt2012In: BMC Medical Education, ISSN 1472-6920, Vol. 12, 11- p.Article in journal (Refereed)
    Abstract [en]

    Background: The Public Health (PH) course at the medical college of Cairo University is based on traditional lectures. Large enrollment limits students' discussions and interactions with instructors. Aim: Evaluate students' learning outcomes as measured by improved knowledge acquisition and opinions of redesigning the Reproductive Health (RH) section of the PH course into e-learning and assessing e-course utilization. Methods: This prospective interventional study started with development of an e-learning course covering the RH section, with visual and interactive emphasis, to satisfy students' diverse learning styles. Two student groups participated in this study. The first group received traditional lecturing, while the second volunteered to enroll in the e-learning course, taking online course quizzes. Both groups answered knowledge and course evaluation questionnaires and were invited to group discussions. Additionally, the first group answered another questionnaire about reasons for non-participation. Results: Students participating in the e-learning course showed significantly better results, than those receiving traditional tutoring. Students who originally shunned the e-course expressed eagerness to access the course before the end of the academic year. Overall, students using the redesigned e-course reported better learning experiences. Conclusions: An online course with interactivities and interaction, can overcome many educational drawbacks of large enrolment classes, enhance student's learning and complement pit-falls of large enrollment traditional tutoring.

  • 6.
    Adnan, Muhammad
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Usability Evaluation of Smart Phone Application Store2015Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    In this study, the usability of smart phone application store app is evaluated. The study was performed on different smart phone operating systems. Data about usability was gathered through surveys and think aloud based experiment. Anova analysis was also performed on data to identify significant issues. A lot of smartphone users reported issues with installing, locating and searching about apps. Many users had issues with uninstalling of apps and navigating the search results when looking for apps. The smartphone operating system and the app store does not provide seamless navigation and alot of content is not tailored for smart phone users.

  • 7.
    Ahlström, Johannes
    Linköping University, Department of Computer and Information Science.
    Permutationer av omskrivningsregler: Egenskaper hos omskrivningsregler till lättläst svenska2013Independent thesis Basic level (degree of Bachelor), 12 credits / 18 HE creditsStudent thesis
    Abstract [sv]

    Studien ar en analysering av omskrivningsregler framtagna av Decker (2003), dessa omskrivningsregler har implementerats i ett verktyg som heter CogFLUX. Syftet med dessa omskrivningsregler ar att forenkla det svenska spraket och gora det mer lattlast. CogFLUX tar en given text som input och omskrivningsregler valjs ut och appliceras pa texterna med hjalp av verktyget. Detta verktyg returnerar sedan en omskriven text och de tre olika lasbarhetsmatten LIX, OVIX och NR for texten. Syftet med studien har varit att se huruvida olika permutationer av en given uppsattning omskrivningsregler ger olika resultat matt med lasbarhetsmatten samt om det finns kombinationer av omskrivningsregler som fungerar battre an andra. Utvardering har skett pa tre olika texttyper pa vardera ca 5000 ord. Resultaten har visat att olika permutationer av omskrivningsregler inte ger nagon matbar effekt matt med lasbarhetsmatt. Av totalt atta applicerade omskrivningsregler har fyra visat sig vara effektiva och forenkla texter matt med lasbarhetsmatten.

  • 8.
    Ahlén, Björn
    University of Skövde, School of Humanities and Informatics.
    Äldre och teknologiska hjälpmedel: interaktionsmönster som metod för att studera hur teknik i framtiden kan användas inom äldreomsorgen.2005Independent thesis Basic level (degree of Bachelor)Student thesis
    Abstract [sv]

    Ny teknologi har skapat nya möjligheter inom utvecklingen av teknologi för äldre. Kunskap behövs om de äldres behov och vilka situationer i vardagen som skulle kunna underlättas av teknik för att minska de äldres beroende av andra människor. I utvecklingen av ett interaktivt teknologiskt hjälpmedel en så kallad virtual companion har en etnografisk studie gjorts för att kartlägga vardagen på ett äldreboende och interaktionen mellan vårdgivare och vårdtagare. Dessa har strukturerats upp i interaktionsmönster för att bli ett underlag till funktioner som skall implementeras i hjälpmedlet.

  • 9.
    Ahlén, Niclas
    University of Skövde, Department of Computer Science.
    En situerad ansats för utvecklingen av en räknande robot2003Independent thesis Basic level (degree of Bachelor)Student thesis
    Abstract [sv]

    Den situerade ansatsen inom artificiell intelligens har i tidigare experiment visat på stora möjligheter vid utvecklingen av enkla beteenden. Ansatsens framgångar är dock inte lika tydliga när det kommer till utvecklingen av mer komplexa beteenden som i högre grad påminner om de experiment som gjorts inom traditionell artificiell intelligens. I studien utvecklas en agent med ett ”Extended Sequential Cascaded Network” som kontrollarkitektur för att lösa en uppgift som kräver ett ”räkneliknande beteende”. Utvecklingen av nätverket grundas på en situerad syn på kognition, däribland att designern i så liten grad som möjligt skall styra utvecklingen. Experimentets resultat visar på en agent som inte ens löser den enklaste versionen av uppgiften. I diskussionen härleds misslyckandet till svårigheterna med en designeroberoende utveckling.

  • 10.
    Ahmad, Azeem
    et al.
    Blekinge Institute of Technology, School of Computing.
    Kolla, Sushma Joseph
    Blekinge Institute of Technology, School of Computing.
    Effective Distribution of Roles and Responsibilities in Global Software Development Teams2012Independent thesis Advanced level (degree of Master (Two Years))Student thesis
    Abstract [en]

    Context. Industry is moving from co-located form of development to a distributed development in order to achieve different benefits such as cost reduction, access to skillful labor and around the clock working etc. This transfer requires industry to face different challenges such as communication, coordination and monitoring problems. Risk of project failure can be increased, if industry does not address these problems. This thesis is about providing the solutions of these problems in term of effective roles and responsibilities that may have positive impact on GSD team. Objectives. In this study we have developed framework for suggesting roles and responsibilities for GSD team. This framework consists of problems and casual dependencies between them which are related to team’s ineffectiveness, then suggestions in terms of roles and responsibilities have been presented in order to have an effective team in GSD. This framework, further, has been validated in industry through a survey that determines which are the effective roles and responsibilities in GSD. Methods. We have two research methods in this study 1) systematic literature review and 2) survey. Complete protocol for planning, conducting and reporting the review as well as survey has been described in their respective sections in this thesis. A systematic review is used to develop the framework whereas survey is used for framework validation. We have done static validation of framework. Results. Through SLR, we have identified 30 problems, 33 chains of problems. We have identified 4 different roles and 40 different responsibilities to address these chains of problems. During the validation of the framework, we have validated the links between suggested roles and responsibilities and chains of problems. Addition to this, through survey, we have identified 20 suggestions that represents strong positive impact on chains of problems in GSD in relation to team’s effectiveness. Conclusions. We conclude that implementation of effective roles and responsibilities in GSD team to avoid different problems require considerable attention from researchers and practitioners which can guarantee team’s effectiveness. Implementation of proper roles and responsibilities has been mentioned as one of the successful strategies for increasing team’s effectiveness in the literature, but which particular roles and responsibilities should be implemented still need to be addressed. We also conclude that there must be basic responsibilities associated with any particular role. Moreover, we conclude that there is a need for further development and empirical validation of different frameworks for suggesting roles and responsibilities in full scale industry trials.

  • 11.
    Ahmed, Nisar
    et al.
    Blekinge Institute of Technology, School of Computing.
    Yousaf, Shahid
    Blekinge Institute of Technology, School of Computing.
    For Improved Energy Economy – How Can Extended Smart Metering Be Displayed?2011Independent thesis Advanced level (degree of Master (Two Years))Student thesis
    Abstract [en]

    Context: A District Heating System (DHS) uses a central heating plant to produce and distribute hot water in a community. Such a plant is connected with consumers’ premises to provide them with hot water and space heating facilities. Variations in the consumption of heat energy depend upon different factors like difference in energy prices, living standards, environmental effects and economical conditions etc. These factors can manage intelligently by advanced tools of Information and Communication Technology (ICT) such as smart metering. That is a new and emerging technology; used normally for metering of District Heating (DH), district cooling, electricity and gas. Traditional meters measures overall consumption of energy, in contrast smart meters have the ability to frequently record and transmit energy consumption statistics to both energy providers and consumers by using their communication networks and network management systems. Objectives: First objective of conducted study was providing energy consumption/saving suggestions on smart metering display for accepted consumer behavior, proposed by the energy providers. Our second objective was analysis of financial benefits for the energy provides, which could be expected through better consumer behavior. Third objective was analysis of energy consumption behavior of the residential consumes that how we can support it. Moreover, forth objective of the study was to use extracted suggestions of consumer behaviors to propose Extended Smart Metering Display for improving energy economy. Methods: In this study a background study was conducted to develop basic understanding about District Heat Energy (DHE), smart meters and their existing display, consumer behaviors and its effects on energy consumption. Moreover, interviews were conducted with representatives of smart heat meters’ manufacturer, energy providers and residential consumers. Interviews’ findings enabled us to propose an Extended Smart Metering Display, that satisfies recommendations received from all the interviewees and background study. Further in this study, a workshop was conducted for the evaluation of the proposed Extended Smart Metering Display which involved representatives of smart heat meters’ manufacture and residential energy consumers. DHE providers also contributed in this workshop through their comments in online conversation, for which an evaluation request was sent to member companies of Swedish District Heating Association. Results: Informants in this research have different levels of experiences. Through a systematic procedure we have obtained and analyzed findings from all the informants. To fulfill the energy demands during peak hours, the informants emphasized on providing efficient energy consumption behavior to be displayed on smart heat meters. According to the informants, efficient energy consumption behavior can be presented through energy consumption/saving suggestions on display of smart meters. These suggestions are related to daily life activities like taking bath and shower, cleaning, washing and heating usage. We analyzed that efficient energy consumption behavior recommended by the energy providers can provide financial improvements both for the energy providers and the residential consumers. On the basis of these findings, we proposed Extended Smart Metering Display to present information in simple and interactive way. Furthermore, the proposed Extended Smart Metering Display can also be helpful in measuring consumers’ energy consumption behavior effectively. Conclusions: After obtaining answers of the research questions, we concluded that extension of existing smart heat meters’ display can effectively help the energy providers and the residential consumers to utilize the resources efficiently. That is, it will not only reduce energy bills for the residential consumers, but it will also help the energy provider to save scarce energy and enable them to serve the consumers better in peak hours. After deployment of the proposed Extended Smart Metering Display the energy providers will able to support the consumers’ behavior in a reliable way and the consumers will find/follow the energy consumption/saving guidelines easily.

  • 12.
    Ahmed, Qutub Uddin
    et al.
    Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science and Engineering.
    Mujib, Saifullah Bin
    Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science and Engineering.
    Context Aware Reminder System: Activity Recognition Using Smartphone Accelerometer and Gyroscope Sensors Supporting Context-Based Reminder Systems2014Independent thesis Advanced level (degree of Master (Two Years))Student thesis
    Abstract [en]

    Context. Reminder system offers flexibility in daily life activities and assists to be independent. The reminder system not only helps reminding daily life activities, but also serves to a great extent for the people who deal with health care issues. For example, a health supervisor who monitors people with different health related problems like people with disabilities or mild dementia. Traditional reminders which are based on a set of defined activities are not enough to address the necessity in a wider context. To make the reminder more flexible, the user’s current activities or contexts are needed to be considered. To recognize user’s current activity, different types of sensors can be used. These sensors are available in Smartphone which can assist in building a more contextual reminder system. Objectives. To make a reminder context based, it is important to identify the context and also user’s activities are needed to be recognized in a particular moment. Keeping this notion in mind, this research aims to understand the relevant context and activities, identify an effective way to recognize user’s three different activities (drinking, walking and jogging) using Smartphone sensors (accelerometer and gyroscope) and propose a model to use the properties of the identification of the activity recognition. Methods. This research combined a survey and interview with an exploratory Smartphone sensor experiment to recognize user’s activity. An online survey was conducted with 29 participants and interviews were held in cooperation with the Karlskrona Municipality. Four elderly people participated in the interview. For the experiment, three different user activity data were collected using Smartphone sensors and analyzed to identify the pattern for different activities. Moreover, a model is proposed to exploit the properties of the activity pattern. The performance of the proposed model was evaluated using machine learning tool, WEKA. Results. Survey and interviews helped to understand the important activities of daily living which can be considered to design the reminder system, how and when it should be used. For instance, most of the participants in the survey are used to using some sort of reminder system, most of them use a Smartphone, and one of the most important tasks they forget is to take their medicine. These findings helped in experiment. However, from the experiment, different patterns have been observed for three different activities. For walking and jogging, the pattern is discrete. On the other hand, for drinking activity, the pattern is complex and sometimes can overlap with other activities or can get noisy. Conclusions. Survey, interviews and the background study provided a set of evidences fostering reminder system based on users’ activity is essential in daily life. A large number of Smartphone users promoted this research to select a Smartphone based on sensors to identify users’ activity which aims to develop an activity based reminder system. The study was to identify the data pattern by applying some simple mathematical calculations in recorded Smartphone sensors (accelerometer and gyroscope) data. The approach evaluated with 99% accuracy in the experimental data. However, the study concluded by proposing a model to use the properties of the identification of the activities and developing a prototype of a reminder system. This study performed preliminary tests on the model, but there is a need for further empirical validation and verification of the model.

  • 13.
    Ahnstedt, Linda
    et al.
    Blekinge Institute of Technology, Department of Software Engineering and Computer Science.
    Johansson, Susanna
    Blekinge Institute of Technology, Department of Software Engineering and Computer Science.
    Basmobilen2003Independent thesis Basic level (degree of Bachelor)Student thesis
    Abstract [en]

    Dagens mobiltelefoner får fler och fler funktioner, det är inte längre ovanligt om det går att koppla upp sig mot Internet eller ta kort med mobiltelefonen. Men frågan som ställs i detta arbete är om mobiltelefonanvändarna är intresserade av dessa nya funktioner. Finns det de som är intresserade av vad som i detta arbete kallas basmobilen, vars funktioner är följande: telefonsamtal, SMS, telefonbok, samtalslista, alarm och möjligheten att kunna byta ringsignal. Efter en historisk inblick i mobiltelefonens utveckling ges en beskrivning av vad basmobilen motsvarar. Med hjälp av en enkätundersökning, intervjuer och insamlade dagböcker besvaras frågan vad mobiltelefonanvändarna är intresserade av. Resultatet visar att basmobilen inte är ointressant för enkätbesvararna, men det finns även en del som saknar funktioner. Detta tas sedan upp i diskussionsavsnittet, där det även finns ett förslag på hur mobiltelefoner ska byggas upp för att passa en så bred användargrupp som möjligt.

  • 14.
    Aho Mathiesen, Hella
    Linköping University, Department of Computer and Information Science.
    Requirements on HRA?: A review of requirements on HRA from international standards, swedish NPP's and interviews with performers in the field.2011Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    HRA (Human Reliability Analysis) is a part of PSA (Probabilistic Risk Assessment) to evaluate if and which human actions that could contribute to a core damage in a NPP (Nuclear Power Plant). This thesis investigates requirements that are put on HRA in connection to requirements that are put on the PSA, both from the view of international standard but also through HRA method descriptions and performed analyses from Swedish NPPs as well as through interviews with performers in the field.

    The results shows that the requirements that are put on the HRA from the international standards are generic (few specific requirements are to be found) and can be said to be reflected in the performed analysis on Swedish NPPs. Another result shows that there isn't much difference between different NPP units on how the HRA is performed; the general requirements from the international standards are most often followed in some sense. There is more a questions of level of detail and/or traceability described in the analysis that can be said to be of difference. The results also shows on the fact that it is very hard to transform the more qualitative results from the HRA into a quantitative value that can work as an input to the PSA. Some of the interviewees expressed a sort of resignation that it felt as if the qualitative parts of the HRA weren't seen in the same light as the quantitative parts, and that there is no consensus on how for example factors that influence the work of the operators (such as stress, the quality of instructions, complexity of the task or available time) in a reliable way can be evaluated quantitatively. This is something that further research could be focused on.

  • 15.
    Akhlaq, Muhammad
    Blekinge Institute of Technology, School of Computing.
    A Smart-Dashboard: Augmenting safe & smooth driving2010Independent thesis Advanced level (degree of Master (Two Years))Student thesis
    Abstract [en]

    Annually, road accidents cause more than 1.2 million deaths, 50 million injuries, and US$ 518 billion of economic cost globally. About 90% of the accidents occur due to human errors such as bad awareness, distraction, drowsiness, low training, fatigue etc. These human errors can be minimized by using advanced driver assistance system (ADAS) which actively monitors the driving environment and alerts a driver to the forthcoming danger, for example adaptive cruise control, blind spot detection, parking assistance, forward collision warning, lane departure warning, driver drowsiness detection, and traffic sign recognition etc. Unfortunately, these systems are provided only with modern luxury cars because they are very expensive due to numerous sensors employed. Therefore, camera-based ADAS are being seen as an alternative because a camera has much lower cost, higher availability, can be used for multiple applications and ability to integrate with other systems. Aiming at developing a camera-based ADAS, we have performed an ethnographic study of drivers in order to find what information about the surroundings could be helpful for drivers to avoid accidents. Our study shows that information on speed, distance, relative position, direction, and size & type of the nearby vehicles & other objects would be useful for drivers, and sufficient for implementing most of the ADAS functions. After considering available technologies such as radar, sonar, lidar, GPS, and video-based analysis, we conclude that video-based analysis is the fittest technology that provides all the essential support required for implementing ADAS functions at very low cost. Finally, we have proposed a Smart-Dashboard system that puts technologies – such as camera, digital image processor, and thin display – into a smart system to offer all advanced driver assistance functions. A basic prototype, demonstrating three functions only, is implemented in order to show that a full-fledged camera-based ADAS can be implemented using MATLAB.

  • 16.
    Akoglu, Canan
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    The relationship between industrial design and interaction design in product development activities2012In: Human Factors in Computing Systems (CHI) International Conference, Austin, TX, USA, May 5-10, 2012 (on DVD), Association for Computing Machinery (ACM), 2012Conference paper (Refereed)
  • 17.
    Al Moubayed, Samer
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Speech Communication and Technology.
    Bringing the avatar to life: Studies and developments in facial communication for virtual agents and robots2012Doctoral thesis, comprehensive summary (Other academic)
    Abstract [en]

    The work presented in this thesis comes in pursuit of the ultimate goal of building spoken and embodied human-like interfaces that are able to interact with humans under human terms. Such interfaces need to employ the subtle, rich and multidimensional signals of communicative and social value that complement the stream of words – signals humans typically use when interacting with each other.

    The studies presented in the thesis concern facial signals used in spoken communication, and can be divided into two connected groups. The first is targeted towards exploring and verifying models of facial signals that come in synchrony with speech and its intonation. We refer to this as visual-prosody, and as part of visual-prosody, we take prominence as a case study. We show that the use of prosodically relevant gestures in animated faces results in a more expressive and human-like behaviour. We also show that animated faces supported with these gestures result in more intelligible speech which in turn can be used to aid communication, for example in noisy environments.

    The other group of studies targets facial signals that complement speech. As spoken language is a relatively poor system for the communication of spatial information; since such information is visual in nature. Hence, the use of visual movements of spatial value, such as gaze and head movements, is important for an efficient interaction. The use of such signals is especially important when the interaction between the human and the embodied agent is situated – that is when they share the same physical space, and while this space is taken into account in the interaction.

    We study the perception, the modelling, and the interaction effects of gaze and head pose in regulating situated and multiparty spoken dialogues in two conditions. The first is the typical case where the animated face is displayed on flat surfaces, and the second where they are displayed on a physical three-dimensional model of a face. The results from the studies show that projecting the animated face onto a face-shaped mask results in an accurate perception of the direction of gaze that is generated by the avatar, and hence can allow for the use of these movements in multiparty spoken dialogue.

    Driven by these findings, the Furhat back-projected robot head is developed. Furhat employs state-of-the-art facial animation that is projected on a 3D printout of that face, and a neck to allow for head movements. Although the mask in Furhat is static, the fact that the animated face matches the design of the mask results in a physical face that is perceived to “move”.

    We present studies that show how this technique renders a more intelligible, human-like and expressive face. We further present experiments in which Furhat is used as a tool to investigate properties of facial signals in situated interaction.

    Furhat is built to study, implement, and verify models of situated and multiparty, multimodal Human-Machine spoken dialogue, a study that requires that the face is physically situated in the interaction environment rather than in a two-dimensional screen. It also has received much interest from several communities, and been showcased at several venues, including a robot exhibition at the London Science Museum. We present an evaluation study of Furhat at the exhibition where it interacted with several thousand persons in a multiparty conversation. The analysis of the data from the setup further shows that Furhat can accurately regulate multiparty interaction using gaze and head movements.

  • 18.
    Al Moubayed, Samer
    et al.
    KTH, School of Computer Science and Communication (CSC).
    Beskow, Jonas
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Speech Communication and Technology.
    Granström, Björn
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Speech Communication and Technology.
    House, David
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Speech Communication and Technology.
    Audio-Visual Prosody: Perception, Detection, and Synthesis of Prominence2010In: 3rd COST 2102 International Training School on Toward Autonomous, Adaptive, and Context-Aware Multimodal Interfaces: Theoretical and Practical Issues / [ed] Esposito A; Esposito AM; Martone R; Muller VC; Scarpetta G, 2010, Vol. 6456, 55-71 p.Conference paper (Refereed)
    Abstract [en]

    In this chapter, we investigate the effects of facial prominence cues, in terms of gestures, when synthesized on animated talking heads. In the first study a speech intelligibility experiment is conducted, where speech quality is acoustically degraded, then the speech is presented to 12 subjects through a lip synchronized talking head carrying head-nods and eyebrow raising gestures. The experiment shows that perceiving visual prominence as gestures, synchronized with the auditory prominence, significantly increases speech intelligibility compared to when these gestures are randomly added to speech. We also present a study examining the perception of the behavior of the talking heads when gestures are added at pitch movements. Using eye-gaze tracking technology and questionnaires for 10 moderately hearing impaired subjects, the results of the gaze data show that users look at the face in a similar fashion to when they look at a natural face when gestures are coupled with pitch movements opposed to when the face carries no gestures. From the questionnaires, the results also show that these gestures significantly increase the naturalness and helpfulness of the talking head.

  • 19.
    Al Moubayed, Samer
    et al.
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Speech Communication and Technology.
    Beskow, Jonas
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Speech Communication and Technology.
    Skantze, Gabriel
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Speech Communication and Technology.
    Granström, Björn
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Speech Communication and Technology.
    Furhat: A Back-projected Human-like Robot Head for Multiparty Human-Machine Interaction2012In: Cognitive Behavioural Systems: COST 2102 International Training School, Dresden, Germany, February 21-26, 2011, Revised Selected Papers / [ed] Anna Esposito, Antonietta M. Esposito, Alessandro Vinciarelli, Rüdiger Hoffmann, Vincent C. Müller, Springer Berlin/Heidelberg, 2012, 114-130 p.Conference paper (Refereed)
    Abstract [en]

    In this chapter, we first present a summary of findings from two previous studies on the limitations of using flat displays with embodied conversational agents (ECAs) in the contexts of face-to-face human-agent interaction. We then motivate the need for a three dimensional display of faces to guarantee accurate delivery of gaze and directional movements and present Furhat, a novel, simple, highly effective, and human-like back-projected robot head that utilizes computer animation to deliver facial movements, and is equipped with a pan-tilt neck. After presenting a detailed summary on why and how Furhat was built, we discuss the advantages of using optically projected animated agents for interaction. We discuss using such agents in terms of situatedness, environment, context awareness, and social, human-like face-to-face interaction with robots where subtle nonverbal and social facial signals can be communicated. At the end of the chapter, we present a recent application of Furhat as a multimodal multiparty interaction system that was presented at the London Science Museum as part of a robot festival,. We conclude the paper by discussing future developments, applications and opportunities of this technology.

  • 20.
    Al Moubayed, Samer
    et al.
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH.
    Heylen, D.
    Bohus, D.
    Koutsombogera, Maria
    Papageorgiou, H.
    Esposito, A.
    Skantze, Gabriel
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH.
    UM3I 2014: International workshop on understanding and modeling multiparty, multimodal interactions2014In: ICMI 2014 - Proceedings of the 2014 International Conference on Multimodal Interaction, Association for Computing Machinery (ACM), 2014, 537-538 p.Conference paper (Refereed)
    Abstract [en]

    In this paper, we present a brief summary of the international workshop on Modeling Multiparty, Multimodal Interactions. The UM3I 2014 workshop is held in conjunction with the ICMI 2014 conference. The workshop will highlight recent developments and adopted methodologies in the analysis and modeling of multiparty and multimodal interactions, the design and implementation principles of related human-machine interfaces, as well as the identification of potential limitations and ways of overcoming them.

  • 21.
    Al Moubayed, Samer
    et al.
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Speech Communication and Technology.
    Skantze, Gabriel
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Speech Communication and Technology.
    Perception of Gaze Direction for Situated Interaction2012In: Proceedings of the 4th Workshop on Eye Gaze in Intelligent Human Machine Interaction, Gaze-In 2012, ACM , 2012Conference paper (Refereed)
    Abstract [en]

    Accurate human perception of robots' gaze direction is crucial for the design of a natural and fluent situated multimodal face-to-face interaction between humans and machines. In this paper, we present an experiment targeted at quantifying the effects of different gaze cues synthesized using the Furhat back-projected robot head, on the accuracy of perceived spatial direction of gaze by humans using 18 test subjects. The study first quantifies the accuracy of the perceived gaze direction in a human-human setup, and compares that to the use of synthesized gaze movements in different conditions: viewing the robot eyes frontal or at a 45 degrees angle side view. We also study the effect of 3D gaze by controlling both eyes to indicate the depth of the focal point (vergence), the use of gaze or head pose, and the use of static or dynamic eyelids. The findings of the study are highly relevant to the design and control of robots and animated agents in situated face-to-face interaction.

  • 22.
    Alam, Zahidul
    Blekinge Institute of Technology, School of Computing.
    Usability of a GNU/Linux Distribution from Novice User’s Perspective2009Independent thesis Advanced level (degree of Master (Two Years))Student thesis
    Abstract [en]

    The term Open Source Software (OSS) has been around for a long time in the world of computer science. Open source software development is a process by which we can manufacture economical and qualitative software and its source could be re-use in the improvement of the software. The success of OSS relies on several factors, e.g. usability, functionality, market focus etc. But in the end how popular the software will be measured by the number of users downloading the software and how much the software is usable to the users. Open Source Software achieve the status for stability, security and functionality. Most of this software has been utilized by expert level users of IT. But from the general users or the non-computer user’s point of view the usability issues of Open source software has been faced the most criticism [25, 26, 27, 28, 29, and 30]. This factor i.e. the usability issues of general user is also responsible for the limited distribution of the open source software [24]. The development process should apply the “user-centered” methodology [25, 26, 27, 28, 29, and 30]. In this thesis paper the issues of usability in OSS development and how the usability of open source software can be improved will be discussed. Beside this I investigate the usability quality of free Open Source Linux-based operating system Ubuntu and try to find out the usability standards of this OSS.

  • 23.
    Alaqra, Alaa
    et al.
    Karlstad University, Faculty of Health, Science and Technology (starting 2013), Department of Mathematics and Computer Science.
    Fischer-Hübner, Simone
    Karlstad University, Faculty of Health, Science and Technology (starting 2013), Department of Mathematics and Computer Science.
    Pettersson, John
    Karlstad University, Faculty of Arts and Social Sciences (starting 2013), Centre for HumanIT.
    Wästlund, Erik
    Karlstad University, Faculty of Arts and Social Sciences (starting 2013), Service Research Center.
    Stakeholders’ Perspectives on Malleable Signatures in a Cloud-based eHealth Scenario2016In: Proceedings of the International Symposium on Human Aspects of Information Security & Assurance, 2016Conference paper (Refereed)
    Abstract [en]

    In this paper, we discuss end user requirements that we elicited for the use of malleable signatures in a Cloud-based eHealth scenario. The concept of a malleable signature, which is a privacy enhancing cryptographic scheme that enables the redaction of personal information from signed documents while preserving the validity of the signature, might be counter- intuitive to end users as its functionality does not correspond to the one of a traditional signature scheme. A qualitative study via a series of semi-structured interviews and focus groups has been conducted to understand stakeholders’ opinions and concerns in regards to the possible applications of malleable signatures in the eHealth area, where a medical record is first digitally signed by a doctor and later redacted by the patient in the cloud. Results from this study yielded user requirements such as the need for suitable metaphors and guidelines, usable templates, and clear redaction policies. 

  • 24.
    Alesö, Rikard
    et al.
    Blekinge Institute of Technology, School of Planning and Media Design.
    Widén, Fredrika
    Blekinge Institute of Technology, School of Planning and Media Design.
    Simone de Beauvoirs feminism: De digitala spelen idag2013Independent thesis Basic level (degree of Bachelor)Student thesis
    Abstract [sv]

    Detta kandidatarbete utgår ifrån två stycken frågeställningar kopplade till feminism: ”Hur kan Simone de Beauvoirs feminism gestaltas i digitala spel?” och ”Vad finns det för typiska könsroller i dagens digitala spel?”. För att svara på dess frågeställningar studerade vi de Beauvoirs bok ”Det Andra Könet”, utförde spelanalyser samt delade ut skriftliga intervjuer till spelare. Resultaten blev en prototyp till ett digitalt spel vars handling är en direkt inspiration ifrån utvalda kapitel från Simone De Beauvoirs bok ”Det Andra Könet”. Vi avser att detta spel kan bli ett exempel för framtida speldesigners hur man kan utveckla spel på ett alternativt sätt och även att digitala spel kan bli ett nytt medium för filosofer att bruka.

  • 25. Alexanderson, Petter
    et al.
    Tollmar, Konrad
    Department of Informatics, HCID Group.
    Being and mixing: designing interactive soundscapes2006In: Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles, 2006, 252-261 p.Conference paper (Refereed)
    Abstract [en]

    This paper describes a study of the auditory environment in a chemical factory, and how a group of process operators ascribe meaning to a selection of sound clips from their daily work environment. We argue for a design-oriented phenomenological approach to soundscape studies, and suggest an approach based on an exploration of how already occurring sounds are used. This knowledge will be used to inform the design of new useful auditory environments. Our study shows that the richness of the auditory environment is a crucial aspect of the distributed work environment. An important part of the design process is the operator’s contribution to the concepts suggested. From design workshops several design concepts aiming to explore and test different approaches for making sound affordances available have been developed. This has led us to a new understanding of how interactive soundscapes enable distributed awareness – what we refer to as ’Being and Mixing’.

  • 26.
    Ali, Muhammad Usman
    et al.
    Blekinge Institute of Technology, School of Computing.
    Aasim, Muhammad
    Blekinge Institute of Technology, School of Computing.
    Usability Evaluation of Digital Library BTH a case study2009Independent thesis Advanced level (degree of Master (Two Years))Student thesis
    Abstract [en]

    Libraries have for hundreds of years been an important entity for every kind of institute, especially in the educational sector. So now it is an age of computers and internet. People are now using electronic resources to fulfill their needs and requirements of their life. Therefore libraries have also converted to computerized systems. People can access and use library resources just sitting at their computers by using the internet. This modern way of running a library has been called or given the name of digital libraries. Digital libraries are getting famous for flexibility of use and because more users can be facilitated at a time. As numbers of users are increasing, some issues relevant to interaction also arise while using digital libraries interface and utilizing its e-resources. In this thesis we evaluate usability factors and issues in digital libraries and the authors have taken as a case study the real time existing system of the digital library in BTH. This thesis report describes digital libraries and how users are being facilitated by them. Usability issues are also discussed relevant to digital libraries. Users have been the main source to evaluate and judge usability issues while interacting and using this digital library. The results obtained showed dis¬satisfaction of users regarding the usability evaluation of BTH:s digital library. The authors used usability evaluation techniques to evaluate functionality and services provided by the BTH digital library system interface. Moreover, based on the results of our case study, suggestions of improvement in BTH:s digital library are presented. Hopefully, these suggestions will help to make BTH digital library system more usable in an efficient and effective manner for users.

  • 27.
    ALI, SHUJAT
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    DESIGN AN INTERFACE PROTOTYPE FOR ELSKIFT.DK: DESIGN A WEBSITE USING ITERATIVE DESIGN PROCESS2011Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

     

    Now a day the revolution in computer technology has changed the trend of human life. Congenital methods are a being replaced by new technique. The purpose of this study was to make an interface design prototype of Elskift company website. Another aim was to find out  the  prototype  should  concentrate  on  usability  and  user  interface design  heuristic.  Main  goals  were  that  the  prototype  was  easy  to learn,  efficient  of  use  and  subjective  satisfaction.  Both Quantitative and Qualitative approaches were used in this study.  Interviews were performed with the management and developer of Elskift. Survey was conducted to collect data from the participant.  Iterative  design  was used  in  this  design  process  its  include  evaluation,  design  and prototype. Usability testing was performed in the final design option. The Elskift design prototype is not an abundant and the complete web-based prototype but it contain maximum attribute

  • 28.
    Allmér, Caroline
    Linköping University, Department of Computer and Information Science. Linköping University, Faculty of Arts and Sciences.
    Utvärdering av en interaktiv brand- och räddningsinstruktion genom tematisk analys baserad på användarintervjuer och heuristisk utvärdering2013Independent thesis Basic level (degree of Bachelor), 12 credits / 18 HE creditsStudent thesis
    Abstract [sv]

    Syftet med rapporten är att utvärdera en interaktiv brand- och räddningsinstruktion som framförallt används inom försvarsmakten. Utvärderingen gick ut på att ta reda på hur användarna använder instruktionen och hur de vill att den ska utvecklas i framtiden för att möta deras behov. Utvärderingen genomfördes genom intervjuer med sju användare från olika delar av landet samt en heuristisk utvärdering utifrån Nielsens tio användbarhetsprinciper och med hänsyn till Sweller och Chandlers ”cognitive load theory”. Resultatet visade att instruktionen framförallt används som uppslagsbok och att användarna vill se en utveckling av instruktionen där den blir större och omfattar mer information, till exempel om haverier och utländska luftfartyg och att text och illustrationer i instruktionen är uppdaterad och korrekt. Utifrån analysen togs flertalet utvecklingsförslag fram och presenteras i slutet av rapporten.

  • 29. Allwood, Jens
    et al.
    Jensen, MikaelUniversity of Borås, School of Education and Behavioural Science.
    Kognitionsvetenskap2012Collection (editor) (Other academic)
  • 30.
    Alm, Elenore
    University of Skövde, Department of Computer Science.
    Motivationens påverkan på inlärningen1997Independent thesis Basic level (degree of Bachelor)Student thesis
    Abstract [sv]

    Detta arbete är en studie av hur motivation påverkar individens inlärning. Lär vi oss bättre om vi är motiverade? Kan man motiveras under en utbildning och nå lika goda resultat som om man hade varit motiverad vid utbildningens början? Detta är några av de frågor som jag ställt mig inför min undersökning om motivationens påverkan på inlärningen.

    Undersökningen av problemet har skett med en kvalitativ intervju med bestämda frågor. I denna undersökning har jag utgått från de faktorer som påverkar motivation - vilja, delaktighet, tilltro, självförtroende, information och kunskap samt trygghet. Med dessa faktorer som utgångspunkt har jag ställt frågor för att reda ut hur stor betydelse individens motivation har för det han/hon lär sig.

    Resultatet av min undersökning visar att motivationen har betydelse för vår inlärning. Framförallt är viljan att lära sig mycket viktig. Mitt undersökningsresultat visar också att man kan motiveras under pågående utbildning. En individ som är motiverad i det initiala skedet av utbildningen lär sig bättre, men en individ som motiveras under utbildningen kan uppnå nästan lika goda slutresultat.

  • 31.
    Alm, Helen
    Linköping University, Department of Computer and Information Science.
    Duk i buk: Functional Resonance Accident Model i en vårdrelaterad kontext2008Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
    Abstract [sv]

    Ett stort antal människor dör på grund av skador som de fått inom vården och som hade kunnat förebyggas. Det finns siffror som pekar på att dessa vårdskador överskrider antalet döda i trafiken. Vid Östergötlands landsting finns sedan år 2005 en fast enhet som arbetar med patientsäkerhet. En av deras uppgifter är att, tillsammans med berörd verksamhet, utföra händelseanalyser inför anmälningar av Lex Maria-fall. Den analysmetod som används av patientsäkerhetsenheten är uppbyggd på en epidemiologisk olycksmodell.

    Syftet med denna studie har varit att använda analysmetoden FRAM (Functional Resonance Accident Model), som är en systemisk analysmetod utarbetad av Erik Hollnagel, i en vårdrelaterad kontext, någonting som inte har gjorts tidigare. FRAM har applicerats på en händelse under en operation då material glömdes kvar i patientens buk. Samtidigt har patientsäkerhetsenheten analyserat samma händelse med sin metod. En jämförelse mellan de två olika analysmetodernas slutsatser har gjorts.

    För insamling av information om arbetet i operationssal har en triangulering av observation, intervjuer med sakkunniga och genomgång av viss dokumentation genomförts. De personer som varit inblandade i den aktuella händelsen har intervjuats av patientsäkerhetsenhetens analysteam. När de båda analyserna var genomförda ordnades en fokusgrupp med diskussion kring analysmetoder.

    Studien har visat att FRAM kan vara lämplig för tillämpning på vårdskador. Det finns fördelar med en systemisk analysmetod som FRAM då den i större utsträckning speglar den omfattande komplexitet som, i detta fall, en operationssal och dess omgivning består av. Detta medför dock att analysprocessen blir mer omfattande och krävande. I dagsläget används landstingets analysmetod av ett stort antal människor efter en relativt kort utbildning, vilket skulle vara svårt att genomföra med FRAM. Det är även tydligt att mer forskning behövs då FRAM är en relativt ny analysmetod under utveckling.

  • 32.
    Almgren, Anton
    et al.
    Umeå University, Faculty of Social Sciences, Department of Psychology.
    Winbäck, Hannes
    Umeå University, Faculty of Social Sciences, Department of Psychology.
    Användbarhet inom människa-datorinteraktion i praktiken: En kartläggning av utvärderingsmetoder2015Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Studiens syfte är att kartlägga yrkesverksammas preferenser och användning av utvärderingsmetoder för användbarhet inom människa-datorinteraktion. En webbenkät distribuerades via epost till företag med minst en anställd som arbetar med användbarhet samt via sociala medier genom intresseorganisationen STIMDI och företaget Inuse. Totalt erhölls 104 svarande varav en räknades som bortfall då den ansågs vara en dubblett. Resultaten visar att ingen enskild eller kombination av metoder används oftast och rankas ge högst effekt på användbarhet. Angående vilka utvärderingsmetoder som används är intervju och tänka högt med användare de två metoder som nämns av flest deltagare. Resultaten visar även att nästan 80 % skattar användning av utvärderingsmetoder och involvering av användare i deras arbete som mycket viktigt. En tydlig preferens för att involvera användare och arbeta med kombinationer av metoder framgår i denna kartläggning. Forskning bör möjligtvis fokusera mer på hur användandet av utvärderingsmetoder sker i kombination. 

  • 33.
    Almgren, Kristian
    Linköping University, Department of Computer and Information Science. Linköping University, Faculty of Arts and Sciences.
    Dubbeldokumentation i patientjournalen: varför sker det?2013Independent thesis Basic level (degree of Bachelor), 12 credits / 18 HE creditsStudent thesis
    Abstract [sv]

    Landstinget i Östergötland har problem med ständigt växande informationsmängder i patienters journaler. Anledningen till att detta är ett problem är att journalen blir svår att överblicka vilket gör det svårt för exempelvis läkare och sjuksköterskor att snabbt hitta relevant information och skaffa sig en uppfattning om patientens sjukdomshistoria vid exempelvis patientmottagning. Informationsöverflödet gör patientjournalen ostrukturerad och därmed svår att söka i. Det tar lång tid att hitta specifika data som eftersöks vilket kan leda till frustration och irritation i den redan tidsmässigt pressade arbetsdagen. Enligt tidigare studie är dubbeldokumentation i patientjournalen en stor bidragande faktor till detta problem. Syftet med denna studie är att undersöka varför problemet uppstår, dvs. orsaken till dubbeldokumentation.

    Både observation och intervju har använts som datainsamlingsmetod. Data har sedan analyserats med tematisk analys.

    Studien resulterade i sex olika teman; The Efficiency-Thoroughness Trade-Off Principle (ETTO), Strategier, Uppdatering och Bekräftelse, Dubbeldokumentation, Störningar, Artefakter.

  • 34.
    Alnebo, Carl
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Information Systems.
    Svensson, Christoffer
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Information Systems.
    Beyond the hype: A study of non-user perspectives2017Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Today's rapid technological development in relation with social networks create efficient information flows in everyday life. It creates conditions for so-called "hypes" that are described as an exponentially growing trend of testing a new product. What factors lies behind a hype and how does it affect people that choose to refrain from new technology?

     

    The purpose of this paper is to study the so called non-users, with a case study that concerns the Pokémon GO game and its hype in the summer of 2016. This case study has the intention to highlight the positive and negative aspects of non-users and other thoughts about hype. The study also intends to investigate what the non-users can contribute in technological development and if it's possible to distinguish between users and non-users in today's society.

     

    The case study has been carried out on the basis of two group interviews; a group that abstained from playing and a group that played Pokémon GO during the hype. A number of issues are discussed and linked against a theoretical framework which also has been used in the analysis in this paper. Based on the results of the case study it appears that nostalgia was a major factor in the hype, many had prior knowledge of the concept and was triggered by it. Nostalgia was also a factor that lead people to refrain from the hype. The game did not meet up to everyone’s expectations regarding the functionality which existed earlier in Pokémon but not now.  It also emerged that the social environment affects both users and non-users in several ways. The investigation of the case study showed that non-users often had to wait for players due to different reasons. This could be while on walks with the player or that users could completely block roads. To be able completely separating non-users and users is complex as the real world is used as the platform of the game. Both previous studies and this paper demonstrates how important it can be to understand non-users. They have the opportunity to present an overall perspective of a product that users might condone. In summary, the future will become more complex in the area, especially with new technologies that make the real world a game field.

  • 35.
    Amdahl, Per
    et al.
    Linköping University, Department of Computer and Information Science.
    Chaikiat, Per
    Linköping University, Department of Computer and Information Science.
    Personas as Drivers: - an alternative approach for creating scenarios for ADAS evaluation2007Independent thesis Advanced level (degree of Magister), 20 points / 30 hpStudent thesis
    Abstract [en]

    Research and development on vehicle safety has lately started to direct its focus towards how to actively support the driver and make it easier for her to drive safely through letting Advanced Driver Assistance Systems (ADAS) have effect on how the driver interacts with the vehicle and the surrounding traffic. This requires research on both how the driver and vehicle perform in different situations, in terms of psychology, cognition and individual differences. In addition, physical limitations and requirements of the driver and the vehicle must be taken into account. Therefore scenarios for evaluation of these systems are required. In the area of user-centered design a rather new method, Personas, is being adopted. This thesis tries to explore if the Persona method is a viable tool for creating scenarios for such evaluations. Experiences after completing this work imply that personas indeed is a viable way to include aspects and raise issues concerning individual variability and situational context in ADAS scenarios.

  • 36.
    Ameri Ekhtiarabadi, Afshin
    Mälardalen University, School of Innovation, Design and Engineering.
    Unified Incremental Multimodal Interface for Human-Robot Interaction2011Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Face-to-face human communication is a multimodal and incremental process. Humans employ  different information channels (modalities) for their communication. Since some of these modalities are more error-prone to specic type of data, a multimodal communication can benefit from strengths of each modality and therefore reduce ambiguities during the interaction. Such interfaces can be applied to intelligent robots who operate in close relation with humans. With this approach, robots can communicate with their human colleagues in the same way they communicate with each other, thus leading to an easier and more robust human-robot interaction (HRI).In this work we suggest a new method for implementing multimodal interfaces in HRI domain and present the method employed on an industrial robot. We show that operating the system is made easier by using this interface.

  • 37.
    Amini, Zenver
    et al.
    Jönköping University, School of Engineering.
    Ruya, Nurcan
    Jönköping University, School of Engineering.
    Studie utav ett larmsystem ur ett signalteoretiskt perspektiv: Study of a detector by a signal detection theory2006Independent thesis Basic level (degree of Bachelor), 10 points / 15 hpStudent thesis
    Abstract [en]

    In present-day situation many libraries use detectors so that they can be able to prevent attempts too take out books without registering them. The university library in Jonkoping is one of the libraries that have such a detector. But unfortunately it doesn’t always work correct and can also react on other things a part from books. This is a big problem since the library staff don’t have time to check all signals that comes from detector. This paper will focus to help the university library in Jonkoping to identify the causes of the false alarms.

    This paper have the purpose to help library staff to decrease the false alarms so they can be able to get more time over to examine the essential signals from the detector. To be able to identify the causes of the false alarms two experiments was implemented. 180 persons participated, they were divided into three subgroups. In the other experiment 400 persons participated, of whom 200 was female and 200 male. Astonishing to see was that the outcome of the experiments showed that the cause of the false alarms wasn’t the detector, instead the results showed that it was two other factors that affected the detector. One factor was the books that were send from other libraries in Sweden, they hadn’t been unimagnetised and the other reason was the self-service machine.

    In the conclusion and discussion two simple recommendations have been given to help the personnel:

    • To inform all other libraries that send books about the problems that the university library in Jonkoping has with books that aren’t unimagnetised. In this way they will be more careful before they send away the books.

    • To write a note with information about the self-service machine so that the students learn how to use this service.

    These simple recommendations will help the library to decrease the false alarm.

  • 38.
    Aminoff, Hedvig
    Linköping University, Department of Computer and Information Science.
    Coordination in Emergency Management from a Joint Cognitive Systems Perspective2007Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Emergency management (EM) can benefit from new information and communication technology (ICT). However, the complexity of the field poses high demands upon prospective system developers. The design of technological support in a field where roles and actions are entwined and never completely predetermined, requires an understanding of interactions in the socio-technical system as a whole.

    In this thesis, an attempt is made to work from a Cognitive Systems Engineering stance to identify important characteristics of coordination in intermunicipal EM. Applying perspectives from distributed cognition, joint activity and common ground, Hollnagel’s COCOM and ECOM models have been applied to identify points of entry into work practices. Working with data from a simulated forest-fire in a role-playing exercise, an analysis of dialogues uncovered ambiguity in how functions are handled in a large event, indicating vulnerabilities in face of larger crises. In addition, it became evident that functions moved across roles during the evolving event, and it was possible to uncover recognizable phases of a response. The results underline characteristics that should be supported by future ICT, and occurrences that can be explored in future studies.

  • 39.
    Anderdahl, Johan
    et al.
    Blekinge Institute of Technology, Faculty of Computing, Department of Creative Technologies.
    Darner, Alice
    Blekinge Institute of Technology, Faculty of Computing, Department of Creative Technologies.
    Particle Systems Using 3D Vector Fields with OpenGL Compute Shaders2014Independent thesis Basic level (degree of Bachelor)Student thesis
    Abstract [en]

    Context. Particle systems and particle effects are used to simulate a realistic and appealing atmosphere in many virtual environments. However, they do occupy a significant amount of computational resources. The demand for more advanced graphics increases by each generation, likewise does particle systems need to become increasingly more detailed. Objectives. This thesis proposes a texture-based 3D vector field particle system, computed on the Graphics Processing Unit, and compares it to an equation-based particle system. Methods. Several tests were conducted comparing different situations and parameters for the methods. All of the tests measured the computational time needed to execute the different methods. Results. We show that the texture-based method was effective in very specific situations where it was expected to outperform the equation-based. Otherwise, the equation-based particle system is still the most efficient. Conclusions. Generally the equation-based method is preferred, except for in very specific cases. The texture-based is most efficient to use for static particle systems and when a huge number of forces is applied to a particle system. Texture-based vector fields is hardly useful otherwise.

  • 40.
    Andersson, Adam
    et al.
    Blekinge Institute of Technology, School of Engineering, Department of Systems and Software Engineering.
    Watti, Alan
    Blekinge Institute of Technology, School of Engineering, Department of Systems and Software Engineering.
    Cupsystemet: En kvalitativ fallstudie av en mobil webbtjänst2004Independent thesis Basic level (degree of Bachelor)Student thesis
    Abstract [sv]

    The thesis describes the following main question: Will the administrative labour during football tournaments be made easier with the help from a mobile web service or will it convey to unnecessary extra work? To be able to give a good and qualified answer to this question, the thesis will in the beginning describe how the technique for such a system might look like and also describe the existing administrative moments during a football tournament, this is too give the reader a deeper understanding for further reading. The thesis then goes on to describe a concrete system which is tested on three football tournaments. On the basis of the tests, interviews and through analysis of these the thesis will be able to answer our questions. The result which we present in the thesis have unfolded through testing of the system on three chosen football tournaments. The differences in way of labour pre and post the system have been analyzed and through interviews the value of these changes have been assessed. The results achieved in the thesis are as follows, the presented mobile web service does not only decrease the total work effort made by the tournament officials it also speeds up their work. With that information emerged we can conclude that the administrative work which occurs during a football tournament is made easier and it does not lead to any unnecessary extra work.

  • 41.
    Andersson, Arne W.
    et al.
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Division of Visual Information and Interaction. Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Jansson, Anders
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Division of Visual Information and Interaction. Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Sandblad, Bengt
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Division of Visual Information and Interaction. Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Tschirner, Simon
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Division of Visual Information and Interaction. Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Recognizing complexity: Visualization for skilled professionals in complex work situations2013In: Building Bridges: HCI, Visualization, and Cognitive Ergonomics, Springer Berlin/Heidelberg, 2013Conference paper (Refereed)
  • 42.
    Andersson, Helena
    et al.
    Blekinge Institute of Technology, Department of Human Work Science and Media Technology.
    Nilsson, Anna
    Blekinge Institute of Technology, Department of Human Work Science and Media Technology.
    Nilsson, Johan
    Blekinge Institute of Technology, Department of Human Work Science and Media Technology.
    Trouble Ticket "Kommunikationen gav oss vind i seglen"2002Independent thesis Basic level (degree of Bachelor)Student thesis
    Abstract [sv]

    Rapporten huvudsyfte är att beskriva hur vi genom användning av språk och kommunikation har kunnat tillgodose våra användares krav på ett ärendehanteringssystem, samt på vilket sätt vi har använt artefakter för att kommunicera. Vi kommer att beskriva olika delar av projektet där språk och kommunikation har haft centrala "roller" och visat sig ha olika betydelse beroende på de personer som medverkar och i vilken miljö situationen har utspelat sig. Rapporten behandlar även hur resultatet av ovanstående har lett oss in i en utvecklingsprocess där vi försökt tillgodose användarens krav på bästa sätt. Vi kommer också att beskriva de kända och tidigare okända metoder som vi använt oss av för att uppnå vår målsättning, att överlämna en första prototyp av ett ärendehanteringssystem.

  • 43.
    Andersson, Henrik
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    Event scenes in role-playing games: A study about focus during event scenes versus gameplay2015Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This thesis investigates the level of focus a player is displaying while playing a role-playing game. The thesis tries to answer the questions if the level of focus is different while a player is watching an event scene versus during gameplay and if there is a difference in the level of focus displayed by new players versus experience ones. To answer this question a playtest was performed in the role-playing game Final Fantasy XIII and the player’s reaction was recorded and documented. The result suggests that the level of focus a player is displaying is lower during event scenes than during gameplay.

  • 44.
    Andersson, Jim
    Dalarna University, School of Technology and Business Studies, Information Systems.
    Hur viktigt är det att följariktlinjer för användbarhet vidutveckling av en webbplatsmed ett bokningssystem?2014Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Usability is a concept that exists to make it easier for visitors to find the right information efficiently, with goodsatisfaction and widely used. There are various guidelines to achieve good usability on websites that have theirown criteria that need to be met before the site can develop to be seen as useful. I have explored andevaluated a web site that contains an online system, based on previous research on usability of web sites anddata collection of user testing and surveys. I have tried to analyze the results I have gathered to try to answerHow important is it to follow the utility in the development of a website with a reservation system? My researchhas shown that guidelines are something that one should follow to the best of our ability, but only if theguidelines are relevant to the product objectives and one can speculate for the need for guidelines for usabilitytargeting sites with specific purposes.

  • 45.
    Andersson, Johan
    University of Skövde, Department of Computer Science.
    Expertkunskap och metakognition: experters förmåga till metakognitiv övervakning2001Independent thesis Basic level (degree of Bachelor)Student thesis
    Abstract [sv]

    Metakognitiva processer och förmågor innefattar bland annat människans förmåga att reflektera över sin egen kunskapsnivå och minneskapacitet, och att utifrån detta till exempel kunna reglera tid och inlärningsstrategier vid inlärningssituationer. Kännetecknande för en person som räknas till att vara expert inom en viss domän är bland annat att denne anses kunna övervaka sin kunskapsnivå på ett korrekt sätt. Denna studie undersöker om personer med stor domänkunskap uppvisar en större förmåga till metakognitiv övervakning än vad personer med sämre domänkunskap gör. Aktuell kunskapsdomän i denna studie är deklarativ kunskap kring fotboll, och fotbollsspelare och ledare rekryterades som försöksdeltagare. Förmågan till metakognitiv övervakning mättes med hjälp av mätteknikerna Assessment of Cognitive Monitoring Effectiveness (ACME) och Metacognitive Knowledge Monitoring Assessment (KMA), där försöksdeltagarna i samband med att ett kunskapstest genomförs får avgöra vilka frågor de tror sig kunna eller inte kunna svaret på. Resultatet visar att personer med expertkunskap uppvisar en signifikant bättre förmåga till metakognitiv övervakning än personer med sämre domänkunskap.

  • 46.
    Andersson, Johanna
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    The Heart Companion:: Designing an empowering application for heart failure patients2015Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Healthcare practices are changing as focus shifts fromtreating acute illnesses to chronic diseases. Theresponsibility of managing the treatment has shifted fromhealthcare providers to the individual in a higher degree. Toachieve good treatment the patients need to be empoweredso that they understand their condition and can makeinformed choices throughout their self-care. A researchthrough design approach was used to investigate how todesign a personalized empowering application for heartfailure patients. Aside from information relating to thecondition, the themes of physical activity, dieting and socialconnectedness were identified as central to address for theempowerment of this group. Patients, partners andhealthcare providers contributed with different perspectivesthroughout the design process. As a result five personas,representing potential users, were developed. Based on thepersonas and knowledge of the domain, user scenarios incurrent- and preferred state were constructed in order toguide the design of the empowering application called ‘TheHeart Companion’. It is a tablet application catering to thedifferent needs of the personas that also addresses the threethemes relevant for empowerment. The purpose of theapplication is to facilitate better understanding, a feeling ofsafety and a more active empowered life for the patient.The application enables personalization of the content byproviding bookmarking and addresses empowerment ofphysical activity by enabling various guided exercisesessions, personalized feedback, the possibility of reflectionand construction of personalized exercise sessions.

  • 47.
    Andersson, Jonatan
    Linköping University, Department of Computer and Information Science. Linköping University, Faculty of Arts and Sciences.
    Design och utkast av ett informationssystem för akutkliniken vid Karolinska Sjukhuset: Design samt utvärdering av prototyp för akutpatienter i väntan på vård2014Independent thesis Basic level (degree of Bachelor), 12 credits / 18 HE creditsStudent thesis
    Abstract [sv]

    På Karolinska Sjukhusets akutklinik i Solna har man upplevt problem med att personalen får lägga mycket tid på att besvara på patienters frågor som man många gånger tror beror på brist av information. Syftet med studien var att visa på hur ett informationssystem skulle kunna öka den s.k. informationssystems-framgången för Karolinska Sjukhuset med fokus på kopplingen mellan organisationen och patienterna. Detta gjordes genom att skapa två prototyper med hjälp av Adobe Photoshop, Illustrator samt Axure RP som sedan kördes via          en iPhone. Studien ämnade även utvärdera dessa produkter för att hitta eventuella användbarhetsproblem som kan komma att sänka en potentiell användarens nöjdhet. Detta gjorde med hjälp av ett tänka-högt-protokoll som kompletterades av en SUS-enkät.

     

    Studien resulterade i en klargörande analys om vad som var bra- respektive dåligt med de olika prototyperna samt hur de bör tillämpas och vilka resultat det kan få för patienterna, personalen samt Karolinska Sjukhuset som organisation. Det visade sig att en mobilapplikation var något som försöksdeltagarna uppskattade samt tyckte var nödvändigt för att bidra till ett förbättrat informationsflöde på akutkliniken. Vidare bör man dock fortsätta att användbarhetstesta produkten samt experimentera med olika typer med informationspresentation för att optimera gränssnittet samt göra produkten uppdaterad och intressant. 

  • 48.
    Andersson, Jonatan
    Linköping University, Department of Computer and Information Science, Human-Centered systems.
    Assessment and Improvement of Initial Learnability in Complex Systems: A Qualitative Study to Promote Intuitive Software Development2016Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This Master’s Thesis aimed to assess and propose improvements for initial learnability in Sectra AB’s Picture Archiving Communication System (PACS) by integrating usability engineering and agile software development. Assessing initial learnability and re-designing complex systems is difficult as they have a high skill cap and take longer time to learn in comparison to simpler ones. Further, companies that use agile methodologies often focus on completing small items which might hide the overarching vision of a product that can lead to usability problems. While there are several methods for assessing usability, no research has specifically focused on assessing initial learnability in complex systems. This study however investigates how this may be achieved by combining current methodologies for measuring learnability with usability engineering and agile software development. Initial learnability issues and needs were assessed after evaluating Sectra PACS using 5 participants and analysed using impact mapping as well as conducting a focus group within the organisation that owns the product.

  • 49.
    Andersson, Karl
    et al.
    Blekinge Institute of Technology, Department of Human Work Science and Media Technology.
    Dackemyr, Elisabeth
    Blekinge Institute of Technology, Department of Human Work Science and Media Technology.
    Teknikens Under: En problemrapport över arbetet på diariet, Regionens Hus i Mariestad2002Independent thesis Basic level (degree of Bachelor)Student thesis
    Abstract [sv]

    Att en dator hänger sig, inte gör som man vill eller bara är obegriplig är inget nytt fenomen. Dock är detta en del av vardagen på diariet i Regionens Hus i Mariestad, där de tre registratorernas arbetsprocesser innehåller ett antal problem som bland annat är datorrelaterade. Rapporten beskriver arbetet på diariet, de problem som finns, vem som äger problemen, och innehåller också en diskussion runt de befintliga problemen. Rapporten tar upp allt från postöppning till sökfel i programmet Diabas och mycket annat som ingår i arbetet som registrator. De problem som finns i arbetet på diariet har hopat sig över registratorerna som känner att det inte finns någon självklar part som de kan vända sig till för att få hjälp. Känslan av maktlöshet är alltid närvarande i arbetet när registratorernas datoriserade hjälpmedel inte gör som de vill. Rapporten är ett steg i att kartlägga problemen och vem som äger dem, och avsedd att bli en hjälp för registratorerna.

  • 50.
    Andersson, Lisa
    KTH, School of Computer Science and Communication (CSC).
    EquumTemp: A palpation aid that document and detect temperature changes on the surface of horse’s forelimbs2016Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    At the moment, in the daily health care for horses there is a lack of technical aids for private use. As a horse owner you need to physically palpate the horse’s limbs to detect signs of injury and lameness. It is difficult and the signs are usually vague and hard to distinguish. Technology and interaction design could be the solution to this problem. The related research this paper builds on are: clinical complementary diagnostic methods for lameness diagnosis, wearable health monitor systems for humans and smart textiles on horses. The question this paper tries to answer is:

    How to develop and design a prototype of a product that is an aid for horse owners to document and better understand changes in surface temperature of the horse’s fetlock?

    To answer this question a user-centered design process was used. A survey, expert domain interview, design and development of a prototype, two different user testings’ and a design workshop. The result is a prototype of a palpating aid called EquumTemp. It is used by the horse owner as a second opinion on the status of their horse fetlock temperature. EquumTemp measures, stores and documents surface temperature of the fetlock. The prototype was tested by the author for 2 weeks and by three different potential users. The knowledge gained from the project resulted in defined product requirements.

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