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  • 9651.
    Östling, Mikael
    et al.
    KTH, School of Information and Communication Technology (ICT), Integrated Devices and Circuits.
    Malm, Gunnar
    KTH, School of Information and Communication Technology (ICT), Integrated Devices and Circuits.
    Radamson, Henry H.
    KTH, School of Information and Communication Technology (ICT), Integrated Devices and Circuits.
    Foreword2011In: Solid-State Electronics, ISSN 0038-1101, E-ISSN 1879-2405, Vol. 60, no 1Article in journal (Refereed)
  • 9652.
    Östling, Mikael
    et al.
    KTH, School of Information and Communication Technology (ICT), Integrated Devices and Circuits.
    Salemi, Arash
    KTH, School of Information and Communication Technology (ICT), Integrated Devices and Circuits.
    Elahipanah, Hossein
    KTH, School of Information and Communication Technology (ICT), Integrated Devices and Circuits.
    Zetterling, Carl-Mikael
    KTH, School of Information and Communication Technology (ICT), Integrated Devices and Circuits.
    State of the art Power Switching Devices in SiC and their Applications2016In: 2016 IEEE SILICON NANOELECTRONICS WORKSHOP (SNW), IEEE, 2016, p. 122-123Conference paper (Refereed)
    Abstract [en]

    This paper gives an overview of the current state of the art device technology for SiC discrete devices and applications. The superior switching performance is discusses as well as the energy efficiency of SiC devices. New emerging applications of SiC devices are also discussed focusing on high temperature capability such as integrated digital and analog circuits up to 600 C. Finally, MEMS and Bio applications will be briefly reviewed.

  • 9653.
    Östling, Mikael
    et al.
    KTH, School of Information and Communication Technology (ICT).
    Smith, Anderson
    KTH, School of Information and Communication Technology (ICT).
    Vaziri, Sam
    KTH, School of Information and Communication Technology (ICT), Integrated Devices and Circuits.
    Delekta, Szymon Sollami
    KTH, School of Information and Communication Technology (ICT).
    Li, Jiantong
    KTH, School of Information and Communication Technology (ICT), Integrated Devices and Circuits.
    Lemme, Max C.
    KTH, School of Information and Communication Technology (ICT), Integrated Devices and Circuits. Siegen University, Germany.
    Emerging graphene device technologies2016In: Emerging Nanomaterials and Devices, Electrochemical Society, 2016, Vol. 75, no 13, p. 17-35, article id 13Conference paper (Refereed)
    Abstract [en]

    Graphene has a wide range of attractive electrical and mechanical properties. This unique blend of properties make it a good candidate for emerging and future device technologies, such as sensors, high frequency electronics, and energy storage devices. In this review paper, each of the aforementioned applications will be explored along with demonstrations of their operating principles. Specifically, we explore pressure and humidity sensors, graphene base transistor for high frequency applications, and supercapacitors. In addition, this paper provides a general overview of these graphene technologies and, in the case of pressure and humidity sensors, benchmarking against other competing technologies. This paper further shows possible and prospective paths that are suitable for future graphene research to take.

  • 9654.
    Östlund, Ludwig
    KTH, School of Information and Communication Technology (ICT).
    Fabrication and Characterization of Micro and Nano Scale SiC UV Photodetectors2011Independent thesis Advanced level (professional degree), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    The focus of this master thesis work is on the fabrication of micro- and nano-scale metalsemiconductor-metal silicon carbide (SiC) UV photodetectors and subsequent electrical and optical evaluation of the fabricated devices. The UV photodetectors have significant potential to address the needs of many applications such as detection of corona discharge and flames, industrial machine viewing, and bacteria in water or paper mills.

    Micro-scale devices in 4H-SiC and 6H-SiC have been fabricated successfully with good photoresponse and low dark current. Reduction in size of the 4H-SiC UV detectors from micro-scale to nano-scale has been achieved by the use of nano imprint lithography (NIL). The performance of these nano-devices have been characterized, and experiment results reveal good photo sensitivity at very low applied biases.

  • 9655.
    Östman, Alexander
    KTH, School of Information and Communication Technology (ICT).
    Non-centralized distributed algorithm to locate nearby servers based on player positions for a MMOG server cluster2015Independent thesis Advanced level (professional degree), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    In this thesis a non-centralized algorithm is proposed to locate nearby servers based on their players’ positions in a massive multiplayer online game server cluster. The purpose of this is to enable that players can visually see each other even though they are connected to different servers. By utilizing peer to peer connection between the servers the algorithm is tolerant against possible hardware failures. The algorithm simplifies the data sent over the network with a new concave polygon creation algorithm which works in linear execution time, enabling fast computations for real-time games.

    The algorithm works by finding colliding polygons from other servers and the closest polygons based on distance to find nearby servers which information should be shared with. Those two algorithms at this time work in quadratic execution time which is a point of improvement, which could require the concave polygon to be converted into one or several convex polygons.

    The algorithm is designed to give the user good access on the amount of network traffic sent over the cluster which gives better control and understanding on how much network traffic that will be sent in the cluster. It shows that the algorithm is dependent on how players in the world are distributed over the servers. By having players nearby each other on the same server improves the result of the algorithm. It is shown that compared to having a centralized server, the network traffic on every single node have reduced network traffic than compared to a centralized server.

  • 9656.
    Östman, Fredrik
    KTH, School of Information and Communication Technology (ICT), Microelectronics and Information Technology, IMIT.
    Automated Interface Switching for Wireless PDAs2001Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Mobility has become one of the major driving forces behind the Internet research effort for the last couple of years. Many large computer companies have begun to shift their focus and are trying to converge into the telecommunications and computing market. With the huge potential market of mobile/cellular phones to build on, hybrids between cellular phones and computers are a very lucrative and relatively new area. Recent efforts to bring traditional telecommunications closer to an IP based environment (for example the development and deployment of GPRS) have created new possibilities for the future of mobile systems. Personal Digital Assistants (PDAs) have been around for a couple of years, and they are getting ever more advanced and powerful. Considering how it will soon be very easy to connect these PDAs to the Internet (or any inter-, intranet), using faster and less expensive carriers and technology than ever before, and the new services that can be offered as a result, the market for - and usage of - PDAs have the potential to grow even more rapidly than before.

    This Master of Science Thesis will investigate the current and near future development of wireless PDAs, give an analysis of the most suitable technologies and discuss the new capabilities they can provide to consumers. Software for Microsoft Windows CE will be developed which manages the network interface selection for a PDA. The software, which will be integrated with Microsoft Windows CE, will automatically select the best interface for internetworking when two or more networks are available.

  • 9657.
    Özcanli, Can
    KTH, School of Information and Communication Technology (ICT).
    A proposed Framework for CRM On-Demand System Evaluation: Evaluation Salesforce.com CRM and Microsoft Dynamics Online2012Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Customer Relationship Management has been an integral part of the enterprise since two decades. Today, enterprises that focus on customer satisfaction need to manage their relationships with their customers effectively. This demand has allowed software vendors to create CRM solutions. The technology and broadband advancement allowed the CRM vendors to enhance their product portfolio by developing web-based CRM systems, in addition to their CRM on-premise solutions. These vendors adopted the business model in which CRM on-demand systems are provided via monthly-subscription fees, decreasing the total cost of ownership massively for enterprises in need of these systems. This business model is especially attractive for Small-To-Medium Enterprises who are searching for cost-efficient CRM systems.

    Currently, CRM on-demand market is quite saturated with more than 40 vendors providing similar solutions. Furthermore, CRM on-demand is delivered via Software-as-a-service method, which is a relatively new technology with unique benefits along with drawbacks. Thus, it’s of vital importance for managers in SMEs to make the right decision while evaluating the CRM on-demand option and systems. This research is meant to address this issue by building a proposed framework for CRM on-demand system evaluation.

    The inductive research uses qualitative and quantitative approaches for data collection and analysis. The evaluation criteria for CRM on-demand systems at a functional and general level were proposed. The general criteria were refined via collecting data from CRM on-demand experts and users in SMEs by structured questionnaires. Combining these criteria created the proposed framework which was applied to evaluate two major CRM on-demand systems in the market. The results indicate that CRM on-demand systems cover the basic functionalities of CRM including sales, marketing and service modules and offer enhanced functionality such as mobile CRM, social CRM and customizations. The research also revealed drawbacks of CRM on-demand systems such as disintegration with legacy applications, limited language support, limited country availability and technology maturity which needs to be addressed in the future.

    This research provides valuable insight for managers in SMEs when selecting CRM on-demand systems for their companies. Furthermore, the academicians interested in CRM and cloud computing could improve this initial proposed framework and adapt it further to different cases.

  • 9658.
    Özyagci, Ali
    KTH, School of Information and Communication Technology (ICT), Communication Systems, CoS. KTH, School of Information and Communication Technology (ICT), Centres, Center for Wireless Systems, Wireless@kth.
    Selfish Dynamic Spectrum Access in Multichannel Wireless Networks: Complete and incomplete information analysis2011Licentiate thesis, comprehensive summary (Other academic)
    Abstract [en]

    The increasing popularity and widespread deployment of wireless data systems fuel the increasing demand for more spectrum. On the other hand, various studies measuring spectrum utilization show that there is a huge variation in spectrum utilization at different times and locations. In view of this, various dynamic spectrum access (DSA) methods have been proposed in order to achieve more efficient utilization of spectrum resources by virtue of exploiting the variations in spectrum demand over time and space. Implementing DSA systems in a centralized way can lead to complexity and scalability problems due to the extensive control signaling involved. Therefore distributed implementations of DSA systems in which the users can access the system resources at their own discretion have been proposed. These distributed mechanisms typically incorporate cognitive radio systems which act as agents on behalf of users to measure the radio environment and make decisions based on these measurements. On the other hand, the freedom of the users in distributed systems to form their actions can lead each user to try to maximize its benefit from the system without regard the overall performance of the DSA system. Therefore, selfish behavior can prevail in distributed systems, which is likely to degrade the system performance.In this thesis we investigate the implications of selfish decision making in dynamic spectrum access systems. To address this broad problem, we focus our analysis on a particular system which can represent the essential properties of DSA systems and thus can shed light on the performance of the broad class of DSA systems with selfish users. Specifically, we model a DSA system as a multichannel random access system which uses ALOHA for medium access, and we analyze the behavior of the selfish users by modeling the system as a non-cooperative game. In this analysis we incorporate the effect of channel state information on the decision making of the users; we consider both cases when the users act on global (complete) and on local (incomplete) information. We determine the behavior of the selfish users at the Nash equilibria of the non-cooperative game and measure the performance of the system in terms of sum and individual utilities for various user loads and amount of available resources. We try to identify how the performance of the DSA system with selfish users compares with its cooperative counterpart. By performing these analyses we provide insights into the broader question of whether selfish users can utilize spectrum resources in a DSA system as well as cooperative users.

  • 9659.
    Özyagci, Ali
    et al.
    KTH, School of Information and Communication Technology (ICT), Communication Systems, CoS. KTH, School of Information and Communication Technology (ICT), Centres, Center for Wireless Systems, Wireless@kth.
    Ileri, Ömer
    KTH, School of Information and Communication Technology (ICT), Communication Systems, CoS. KTH, School of Information and Communication Technology (ICT), Centres, Center for Wireless Systems, Wireless@kth.
    Zander, Jens
    KTH, School of Information and Communication Technology (ICT), Communication Systems, CoS. KTH, School of Information and Communication Technology (ICT), Centres, Center for Wireless Systems, Wireless@kth.
    Distributed multichannel random access networks with selfish users2010In: Proceedings of the Fifth International Conference on Cognitive Radio Oriented Wireless Networks Communications (CROWNCOM), 2010, 2010, p. 5577687-Conference paper (Refereed)
    Abstract [en]

    Dynamic spectrum access (DSA) schemes allow the users to share spectrum resources by taking advantage of the variations in spectrum demand over time and space. Carrying out dynamic spectrum allocation centrally, however, can be a complex task. For this reason, distributed schemes in which users can access the available channels independently may be preferable to centralized DSA schemes. Cognitive radio systems, which enable user terminals to sense their environment and form their action accordingly, are particularly well-suited for distributed systems. On the other hand, the freedom in distributed schemes gives the users the option to act selfishly, which has decisive effects on system performance. In this paper we consider a distributed multichannel wireless random access system where users selfishly access the channels in the system. We analyze the behavior of the selfish users by modeling the system as a non-cooperative game and we identify all stable operating points (Nash equilibria) of this game. We then compare the performance of this system with a number of cooperative distributed DSA schemes in terms of user utilities. Our results show that the performance of the selfish multichannel random access system can be comparable to cooperative schemes.

  • 9660.
    Özyagci, Ali
    et al.
    KTH, School of Information and Communication Technology (ICT), Communication Systems, CoS, Radio Systems Laboratory (RS Lab). KTH, School of Information and Communication Technology (ICT), Centres, Center for Wireless Systems, Wireless@kth.
    Sung, Ki Won
    KTH, School of Information and Communication Technology (ICT), Communication Systems, CoS, Radio Systems Laboratory (RS Lab). KTH, School of Information and Communication Technology (ICT), Centres, Center for Wireless Systems, Wireless@kth.
    Zander, Jens
    KTH, School of Information and Communication Technology (ICT), Communication Systems, CoS, Radio Systems Laboratory (RS Lab). KTH, School of Information and Communication Technology (ICT), Centres, Center for Wireless Systems, Wireless@kth.
    Effect of propagation environment on area throughput of dense WLAN deployments2013In: 9th IEEE Broadband wireless access workshop (BWA 2013), IEEE Computer Society, 2013, p. 333-338Conference paper (Refereed)
    Abstract [en]

    Indoor wireless LAN deployments have become ubiquitous. As WLAN deployments become increasingly dense, WLANs start to cause more and more contention and interference to each other, to the point that they cause significant throughput degradation to other WLANs. Since WLANs are one of the most commonplace solutions to provide indoor broadband data access, it is crucial to assess the throughput limits of WLANs in order to understand at what demand level novel broadband access mechanisms will be critically needed. The amount of contention and interference that coexisting WLANs create on each other is influenced by the indoor propagation environment such as existence of walls or clutter. Although the indoor propagation environment has a significant impact on the interaction between WLANs, and consequently on the area throughput, the relationship between the indoor propagation environment and achievable area throughput has not received much attention. In this paper, we investigate the area throughput of densely deployed WLANs in different indoor propagation environments by conducting detailed MAC layer simulations using OPNET. The results show that the propagation conditions have a profound impact on achievable area throughput; as much as several tens of times increase in highly cluttered environments compared to open areas.

  • 9661.
    Özyagci, Ali
    et al.
    KTH, School of Information and Communication Technology (ICT), Communication Systems, CoS. KTH, School of Information and Communication Technology (ICT), Centres, Center for Wireless Systems, Wireless@kth.
    Zander, Jens
    KTH, School of Information and Communication Technology (ICT), Communication Systems, CoS. KTH, School of Information and Communication Technology (ICT), Centres, Center for Wireless Systems, Wireless@kth.
    Distributed Dynamic Spectrum Access in Multichannel Random Access Networks with Selfish Users2010In: Wireless Communications and Networking Conference (WCNC), 2010 IEEE, IEEE , 2010, p. 1-6Conference paper (Refereed)
    Abstract [en]

    Dynamic spectrum allocation schemes enable users to share spectrum resources by exploiting the variations in spectrum demand over time and space. Performing dynamic spectrum allocation centrally can be prohibitively complex. Therefore distributed schemes in which users can access the available channels independently may be preferable to centralized allocation. However, in distributed dynamic spectrum access, the lack of central coordination makes it difficult to utilize the system resources efficiently. Furthermore, if some or all of the users decide to deviate selfishly from the commonly agreed access procedure, this may have a decisive effect on system performance. In this paper we investigate the effect of incomplete information and selfish behavior on system performance in wireless access systems. We extend previous work by studying a distributed multichannel wireless random access system. Using a game-theoretic approach, we analyze the behavior of users in the selfish system and derive the transmission strategies at the Nash equilibrium. Our results show that lack of information leads to substantial degredation in performance of cooperative systems. We also show that there is a large incentive for selfish behavior in such cooperative systems. Selfish behavior of all users, however, causes further performance degradation, particularly in high load settings.

  • 9662.
    Özyagci, Ali
    et al.
    KTH, School of Information and Communication Technology (ICT), Communication Systems, CoS, Radio Systems Laboratory (RS Lab). KTH, School of Information and Communication Technology (ICT), Centres, Center for Wireless Systems, Wireless@kth.
    Zander, Jens
    KTH, School of Information and Communication Technology (ICT), Communication Systems, CoS, Radio Systems Laboratory (RS Lab). KTH, School of Information and Communication Technology (ICT), Centres, Center for Wireless Systems, Wireless@kth.
    Selfish multi-channel random access in heterogeneous channelsManuscript (preprint) (Other academic)
    Abstract [en]

    We analyze the behavior of selfish users in a multichannel random access system in which the propagation characteristics of the available channels in the system exhibit different statistics. We formulate the behavior of the selfish users as a Bayesian game and identify the transmission strategies at the Nash equilibria. Following this, we propose a simple iterative algorithm to obtain the transmission probabilities of the selfish uses at the Nash equilibria and investigate the convergence properties of this algorithm. Using the transmission probabilities of the selfish users at the Nash equilibria, we analyze the performance of the MRA system with selfish users in terms of sum and per-user utilities and compare this system with its cooperative and scheduling system counterparts. We find that selfish behavior results in significant performance loss compared to scheduling and cooperative systems, which increases as the system load increases.

  • 9663.
    Özyagci, Özlem Zehra
    KTH, School of Information and Communication Technology (ICT).
    Truthful Incentive Mechanism for Mobile Crowdsensing2016Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Smart devices have become one of the fundamental communication and computing devices in people's everyday lives over the past decade. Their various sensors and wireless connectivity have paved the way for a new application area called mobile crowdsensing where sensing services are provided by using the sensor outputs collected from smart devices. A mobile crowdsensing system's service quality heavily depends on the participation of smart device users who probably expect to be compensated in return for their participation. Therefore, mobile crowdsensing applications need incentive mechanisms to motivate such people into participating. In this thesis, we first defined a reverse auction based incentive mechanism for a representative mobile crowdsensing system. Then, we integrated the Vickrey-Clarke- Groves mechanism into the initial incentive mechanism so as to investigate whether truthful bidding would become the dominant strategy in the resulting incentive mechanism. We demonstrated by theoretical analysis that overbidding was the dominant strategy in the base incentive mechanism, whereas truthful bidding was the dominant strategy in the derived incentive mechanism when the VCG mechanism was applicable.

    Finally, we conducted simulations of both incentive mechanisms in order to measure the fairness of service prices and the fairness of cumulative participant earnings using Jain's fairness index. We observed that both the fairness of service prices and the fairness of cumulative participant earnings were generally better in the derived incentive mechanism when the VCG mechanism was applied. We also found that at least 70% of service requests had fair prices, while between 5% and 85% of participants had fair cumulative earnings in both incentive mechanisms.

  • 9664.
    Čelik, Haris
    et al.
    KTH, School of Information and Communication Technology (ICT), Communication Systems, CoS, Radio Systems Laboratory (RS Lab). KTH, School of Information and Communication Technology (ICT), Centres, Center for Wireless Systems, Wireless@kth.
    Sung, Ki Won
    KTH, School of Information and Communication Technology (ICT), Communication Systems, CoS, Radio Systems Laboratory (RS Lab). KTH, School of Information and Communication Technology (ICT), Centres, Center for Wireless Systems, Wireless@kth.
    Joint transmission with dummy symbols for dynamic TDD in ultra-dense deployments2017In: EuCNC 2017 - European Conference on Networks and Communications, IEEE, 2017, article id 7980720Conference paper (Refereed)
    Abstract [en]

    Dynamic time-division duplexing (TDD) is considered a promising solution to deal with fast-varying traffic often found in ultra-densely deployed networks. At the same time, it generates more interference which may degrade the performance of some user equipment (UE). When base station (BS) utilization is low, some BSs may not have an UE to serve. Rather than going into sleep mode, the idle BSs can help nearby UEs using joint transmission. To deal with BS-to-BS interference, we propose using joint transmission with dummy symbols where uplink BSs serving uplink UEs participate in the precoding. Since BSs are not aware of the uplink symbols beforehand, any symbols with zero power can be transmitted instead to null the BS-to-BS interference. Numerical results show significant performance gains for uplink and downlink at low and medium utilization. By varying the number of participating uplink BSs in the precoding, we also show that it is possible to successfully trade performance in the two directions.

  • 9665.
    Čelik, Haris
    et al.
    KTH, School of Information and Communication Technology (ICT), Communication Systems, CoS, Radio Systems Laboratory (RS Lab).
    Sung, Ki Won
    KTH, School of Information and Communication Technology (ICT), Communication Systems, CoS, Radio Systems Laboratory (RS Lab).
    Scalable Resource Allocation for Dynamic TDD with Traffic and Propagation Awareness2018Manuscript (preprint) (Other academic)
  • 9666.
    Šimbelis, Vygandas
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Lundström, Anders
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Höök, Kristina
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Solsona, Jordi
    KTH, School of Information and Communication Technology (ICT), Electronic Systems.
    Lewandowski, Vincent
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Metaphone: Machine aesthetics meets interaction design2014In: CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2014, p. 1-10Conference paper (Refereed)
    Abstract [en]

    Through our art project, Metaphone, we explored a particular form of aesthetics referred to in the arts tradition as machine aesthetics. The Metaphone machine collects the participant's bio-data, Galvanic Skin Response (GSR) and Heart Rate (HR), creating a process of movement, painting and sound. The machine behaves in machine-like, aesthetically evocative ways: A shaft on two large wheels rotates on the floor, carrying paint that is dripped onto a large sheet of aquarelle paper on the floor according to bio-sensor data. A soundscape rhythmically follows the bio-sensor data, but also has its own machine-like sounds. Six commentators were invited to interact with the machine. They reported a strangely relaxing atmosphere induced by the machine. Based on these experiences we discuss how different art styles can help to describe aesthetics in interaction design generally, and how machine aesthetics in particular can be used to create interesting, sustained, stylistically coherent interactions.

191192193194 9651 - 9666 of 9666
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