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  • 751.
    Löfström, Anette
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Division of Visual Information and Interaction. Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Det är pedagoger som bryr sig om vårt barn: En studie av påverkande faktorer vid föräldrars val av förskola2012Report (Other academic)
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  • 752.
    Löfström, Anette
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Human-Computer Interaction.
    Virtuella Samarbeten: Studie av uppfattningar kring webbaserade moduler inom ramen för Vision 2030 i Stockholms Stad, delrapport 12010Report (Other (popular science, discussion, etc.))
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  • 753.
    Löwgren, Jonas
    Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, Faculty of Science & Engineering.
    The collective novice: A designer's reflections on emergent complexity in collaborative media2016In: Ubiquitous computing, complexity and culture / [ed] Ulrik Ekman, Jay David Bolter, Lily Díaz, Morten Söndergaard, Maria Engberg, Oxford: Routledge, 2016, p. 364-374Chapter in book (Refereed)
  • 754.
    Löwgren, Jonas
    Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, Faculty of Science & Engineering.
    The RTD Community and the Big Picture2015In: Constructivist Foundations, ISSN 1782-348X, Vol. 11, no 1, p. 28-30Article in journal (Refereed)
    Abstract [en]

    The Research Through Design (RTD) conferences represent important steps towards more meaningful academic practices, not only within the field of research through design but potentially for many related academic fields. In order to realize this potential, I would like to take a step back and look at the RTD community in the context of a larger academic landscape.

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  • 755.
    Maffei, Antonio
    et al.
    KTH, School of Industrial Engineering and Management (ITM), Production Engineering, Production Systems.
    Giudici, Marco
    KTH, School of Engineering Sciences in Chemistry, Biotechnology and Health (CBH), Protein Science, Protein Engineering.
    Samir, Kousay
    KTH, School of Industrial Engineering and Management (ITM), Production Engineering.
    An ontological framework to support the creation and use of phenomenograpical knowledge2019In: EDUNINE 2019 - 3rd IEEE World Engineering Education Conference: Modern Educational Paradigms for Computer and Engineering Career, Proceedings, Institute of Electrical and Electronics Engineers Inc. , 2019Conference paper (Refereed)
    Abstract [en]

    The design of effective teaching and learning activities should create an experience able to elicit the intended learning outcomes of the focal educational unit. For this purpose, it is fundamental to account for the different ways students can experience the specific content taught. One of the few methods to investigate this issue is phenomenology, a powerful yet not extensively applied tool. The main reason lies in the lack of a structured approach to document phenomenological studies. This work proposes an ontological framework able to capture the main operational concepts and semantic of this body of knowledge. This framework can be used as basis to make explicit the domain assumption enabling the sharing of common understanding of the structure of information among people or software agents. This, in turn, opens the possibility to analyze, reuse and maintain phenomenological knowledge.

  • 756.
    Maier, Maximilian
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Dark patterns – An end user perspective2019Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Technology has become ubiquitous in people’s everyday life. The number of websites and mobile applications available is growing, but so are various persuasive approaches to influence human behavior and decision-making in online environments. While designing for persuasion has many potential benefits, recent years have revealed different deceptive design techniques that utilize the understanding of psychological principles to nudge people in a desired direction. This thesis outlines and explores this phenomenon known as dark patterns, which favors business goals over user values. Practitioners have laid out many deceiving design strategies in the past, but it remains unclear how the end user perceives and experiences them. Therefore, a qualitative method approach was chosen to study the end users’ perspectives on the subject. The analysis of the data shows that even though there was some awareness, many manipulative techniques were unknown. Participants blame the businesses, remark however to be partly responsible for their own fate. In addition, the acceptability of such techniques shifts depending on the respective dark pattern.

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    Maier_Dark Patterns - An end user perspective
  • 757.
    Majek, Dee
    Stockholm University, Faculty of Humanities, Department of Media Studies.
    Big Content's Big Blunders: Anti-piracy measures in the entertainment and copyright industries2013Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This thesis examines the on-going anti-piracy and anti-file sharing measures taken by media conglomerates and big content as misguided attempts at addressing changing consumer expectations and social and technological norms. These measures include legislation such as the Stop Online Piracy Act (SOPA), Preventing Real Online Threats to Economic Creativity and Theft of Intellectual Property Act (PIPA), Anti-Counterfeiting Trade Agreement (ACTA), and Cyber Intelligence Sharing and Protection Act (CISPA); and litigation against both extremes of the spectrum: from the world's largest file sharing search engines like The Pirate Bay, and cyberlockers like MegaUpload, to private citizens who illegally downloaded a few movies or a few songs. The manner in which the entertainment industry's largest, most expensive, and highest-profile anti-piracy measures in the recent years have been received by groups from IT corporations to human rights organizations, researchers, politicians, legal and internet experts, and millions of citizens worldwide are of focus; and how this translates into an unpopular public image is explored. Piracy is underlined as a service and distribution problem, and various international studies are presented in exploring the relationship between illegal downloading and legal purchases.

  • 758.
    Majlesi, Ali Reza
    et al.
    Department of Education Stockholm University, Sweden.
    Ekström, Anna
    Linköping University, Department of Biomedical and Clinical Sciences, Division of Sensory Organs and Communication. Linköping University, Faculty of Medicine and Health Sciences.
    Hydén, Lars-Christer
    Linköping University, Department of Culture and Society, Division of Ageing and Social Change. Linköping University, Faculty of Arts and Sciences.
    Sitting down on a chair: Directives and embodied organizationof joint activities involving persons with dementia2021In: Gesprächsforschung, ISSN 1617-1837, Vol. 22, p. 569-590Article in journal (Refereed)
    Abstract [en]

    This study deals with directive sequences in mobility practices when people with dementia are assisted to sit at the dinner table. By using multimodal analysis of interaction, we highlight how caregivers, often in encounter with more debilitated residents, may deconstruct the entire activity of sitting down on a chair into smaller practical projects and move from mitigated directives with indirect forms to more imperative formats which are shorter, clearer and more lucid in their turn design. In our data set, directives in both downgraded or upgraded forms are accompanied by embodied linguistic and haptic resources and are hardly ever used to claim authority over the residents, but as communicative resources to help people with dementia to perform an instructed action.

  • 759.
    Malik, Naushin
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Designing to Support Spontaneous Purchase Decisions: Uncovering in situ social interactions while shopping2011Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
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    Designing to support spontaneous shopping decisions
  • 760.
    Manker, Jon
    et al.
    Södertörns högskola, Institutionen för kommunikation, medier och IT, Medieteknik.
    Arvola, Mattias
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Prototyping in game design: Externalization and internalization of game ideas2011In: HCI 2011: Health, Wealth & Happiness: The 25th BCS Conference on Human-Computer Interaction. Newcastle Upon Tyne, UK, July 4-8, 2011., 2011Conference paper (Refereed)
    Abstract [en]

    Prototyping is a well-studied activity for interaction designers, but its role in computer game design is relatively unexplored. The aim of this study is to shed light on prototyping in game design. Interviews were conducted with 27 game designers. The empirical data was structured using qualitative content analysis and analysed using the design version of The Activity Checklist. The analysis indicated that six categories of the checklist were significant for the data obtained. Thesecategories are presented in relation to the data. The roles of externalization and internalization are specifically highlighted.

  • 761. Marchese, Maurizio
    et al.
    Jacucci, Gianni
    Martin, Mike
    Wessels, Bridgette
    Dittrich, Yvonne
    Eriksén, Sara
    A participatory design approach for the development of support environments in eGovernment services to citizens2002Conference paper (Refereed)
    Abstract [en]

    The introduction of eGovernment services and applications leads to major changes in the structure and operation of public administrations. In this paper we describe the work in progress in an Italian project called SPO.T. aimed at the analysis, development, deployment and evaluation of tools and environments to support the people who plan, deliver, use and evaluate user-centred provision of One-Stop-Shop services to citizens. The SPO.T. project has focused on two requirements: 1. the support tools and environments must facilitate the active involvement of all stakeholders in the definition and evolution of eGovernment applications and services, and it is argued that through participatory design changes of structure, process and culture can be delivered effectively; 2. they must embody a set of architecturally coherent resources which reflect the new roles and relationships of public administration and which are sufficiently generic to be relevant to a wide range of local contexts across the community.

  • 762.
    Markham, Annette
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Lindgren, Simon
    Umeå University, Faculty of Social Sciences, Department of Sociology.
    From Object to Flow: Network Sensibility, Symbolic Interactionism, and Social Media2014In: Symbolic Interaction and New Social Media / [ed] Mark D. Johns, Shing-Ling S. Chen, & Laura A. Terlip, Emerald Group Publishing Limited, 2014, p. 7-41Chapter in book (Refereed)
    Abstract [en]

    This article discusses how certain sensibilities and techniques from a network perspective can facilitate different levels of thinking about symbolic interaction in mediated contexts. The concept of network implies emergent structures that shift along with the people whose connections construct these webs of significance. A network sensibility resonates with contemporary social media contexts in that it focuses less on discrete objects and more on the entanglements among elements that may create meaning. From a methodological stance, this involves greater sensitivity to movement and connection, both in the phenomenon and in the researcher’s relationship to this flow. The goal is to embody the perspective of moving with and through the data, rather than standing outside it as if it can be observed, captured, isolated, and scrutinized outside the flow. Rather than reducing the scope, the practice of moving through and analyzing various elements of networks generates more data, more directions, and more layers of meaning. We describe various ways a network sensibility might engender more creative and ethically grounded approaches to studying contemporary cultures of information flow.

  • 763. Martens, Bob
    et al.
    Linde, Peter
    Klinc, Robert
    Holmberg, Per
    Enhancing the Sustainability of Electronic Access to ELPUB Proceedings: Means for Long-term Dissemination2008Conference paper (Refereed)
    Abstract [en]

    ELPUB can look back on a track record of a steadily growing number of conference papers. From a long-term perspective, access to this body of knowledge is of great interest to the community. Beyond this, extended preoccupation with the collected scientific work in the area of digital publishing has to be mentioned. Naturally, the authors are particularly focussed on the individual paper itself and possible connections with related efforts. Typically, conferences amplify and enhance opportunities of “getting- together”. A well-stocked repository may, however, serve in this respect as a fruitful complementary addition. In this contribution, the implementation of persistent identifiers on the existing ELPUB.scix.net-base is elaborated in detail. Furthermore, the authors present the result of efforts related to the harvesting of ELPUB-metadata and to the creation of a citation index. The paper concludes with an outlook on future plans.

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  • 764.
    Mases Calson, Louise
    Stockholm University, Faculty of Humanities, Department of Humanities and Social Sciences Education.
    Skola och privatliv - två skilda världar?: En kvalitativ studie om fem grundskoleelevers medievanor och bildundervisningens multimodalitet.2017Independent thesis Advanced level (professional degree), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    I denna uppsats har fem grundskoleelever i årskurs 3-6 intervjuats om deras uppfattningar av bildundervisningens relevans i relation till deras erfarenheter av visuell kultur. Gemensamt för eleverna var att de på olika vis använde sig av sociala forum och var vana mediala orienterare. Bildämnet har under tid förändrats och läroplanen ställer nu även krav på multimodal undervisning med digitala verktyg. Resultatet avslöjar dock att undervisningen inte motsvarat samhällets utveckling vilket lämnat eleverna att önska en mer digitaliserad undervisning.

    Insamlandet av empiri har skett genom kvalitativa intervjuer där jag löpande fört anteckningar för hand och därefter bearbetat materialet genom ett digitalt skrivprogram. Empirin har analyserats utifrån det multimodala perspektivet, ett relativt nytt perspektiv vilket bygger på kommunikation genom olika teckensystem och medier.  

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  • 765.
    Mataruga, Sanja
    et al.
    Halmstad University, School of Education, Humanities and Social Science.
    Wollmer, My
    Halmstad University, School of Education, Humanities and Social Science.
    Let ́s make it appen - med Skrivguiden: Är appen bättre än lappen?2023Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    There has for a long time been debates about physical artifacts in preschool, despite the fact that the preschool curriculum gives preschool teachers the responsibility that every child should be allowed to use digital tools in a way that contributes to learning and development. Likewise, the preschool's curriculum highlights that every child should have the opportunity to develop an interest in written language, an understanding of symbols and how these are used to convey messages. Then the question is whether digital artefacts can be combined with children's reading and writing skills. Thus, the purpose of the present study is to study preschool teachers' support in children's use of the Skrivguiden app, as well as the interaction that occurs. The purpose has been the starting point of the study in the collection of data carried out through observations, an observationschedule, fieldnotes and soundrecordings. The results of the study show that the Skrivguiden appcreates the conditions for children to develop literacy already in preschool and that with the support of preschool teachers, children can also develop literacy in interaction with other children, as well as with physical artifacts.

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  • 766.
    Mathew Martin, Poothullil John
    Department of Outreach & Extension Services, AYJNIHH, New Delhi, India.
    Web Accessibility for Persons with Disabilities: Evidence from India2008In: Communicator, ISSN 0588-8093, Vol. XLIII, no 1, p. 28-56Article in journal (Refereed)
    Abstract [en]

    Websites are today the face of an organization, with Global reach. The Information and Technology (IT) Act 2000 of India, is entirely silent on the subject of web accessibility. However the United Nations Convention on the Rights of Persons with Disabilities (UNCRPD) guidelines of 2009, which has been ratified by Govt. of India, of which Article 9.2 (g) & (h) especially lays down that, states should facilitate access for Persons with disabilities (PWDs) to new information and communication technologies, especially the Internet. A study was undertaken on 3rd December 2009, to analyze the qualities of a website designed by Government Organizations (GOs) and Non-Government Organizations (NGOs) working for PWDs in terms of Information & Dissemination, Accessibility, Design and Interactive participatory features. The main contribution of this study is to illuminate the features of websites used by GOs and NGOs working for PWDs in India and its accessibility.

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  • 767.
    Matinaro, Ville
    et al.
    Department of Production, University of Vaasa, Finland.
    Liu, Yang
    Department of Production, University of Vaasa, Finland.
    Virtual design and construction: innovation process and diffusion in Finnish construction business2015In: International Journal of Innovation and Learning, ISSN 1471-8197, E-ISSN 1741-8089, Vol. 18, no 2, p. 133-150Article in journal (Refereed)
    Abstract [en]

    In construction business, implementation of innovations seems to be difficult especially when high-technology is involved. There are some observed barriers such as its cyclical nature and project-based working which are not ideal for implementing processes. This paper highlights leadership skills instead of traditional skills from the management and suggests that there is a need to change some human resource management practices. In projects-based industry, learning processes must happen in the projects themselves and cooperation between projects is highly important. Also good communication skills and channels are essential. Innovations and leadership have a crucial role in this process.

  • 768. Mazé, Ramia
    Occupying Time: Design, Time, and the Form of Interaction2007Doctoral thesis, comprehensive summary (Other academic)
    Abstract [en]

    As technology pervades our everyday life and material culture, new possibilities and problematics are raised for design. Attention in contemporary design discourse is shifting ‘beyond the object’, to the qualities of processes and experiences. The boxes and screens typically the ‘object’ of interaction and interface design are miniaturizing, even disappearing, as computation is integrated into familiar materials and ordinary objects. This opens possibilities – for example, as computer and materials science converge with fashion and architecture in smart textiles and intelligent environments – even as it turns us back, in new ways, to traditional design disciplines and practices. In this context, design is not only about the spatial or physical form of objects, but the form of interactions that take place – and occupy time – in people’s relations with and through computational and interactive objects. As argued in this thesis, a central, and particular, concern of interaction design must therefore be the ‘temporal form’ of such objects and the ‘form of interaction’ as they are used over time. Furthermore, increasingly pervasive technology means that the temporality of form and interaction is implicated in more widespread changes to the material conditions of design and of society. Challenging conventions – of ‘formalism’ and ‘functionalism’, ‘good’ and ‘total’ design – temporal concerns and implications require new ways of thinking about and working with the materiality, users, and effects of design. Located at an intersection between emerging technologies and design traditions, interaction design is approached in ‘Occupying Time’ through diverse disciplinary frames and scales of consideration. If focus in interaction design is typically on proximate ‘Use’, here a discussion of ‘Materials’ scales down to reconsider the more basic spatial and temporal composition of form, and ‘Change’ scales up to large-scale and long-term design effects. To anchor these themes in existing discourse and practice, architecture is a primary frame of reference throughout to explore certain problematics in interaction design. Accounts of ‘event’, ‘vernacular’, and ‘non-design’, and concepts of ‘becoming’, ‘in the making’, and ‘futurity’, thus extend a theoretical and practical basis for treating time in (interaction) design discourse. Implications for practice also emerge and are discussed. Basic to the materiality of interaction design, technology puts time central to ‘Material practice’. ‘Participatory practice’ moves beyond user involvement in design processes to participation in ongoing formation. Since temporal form extends design more deeply and further into future use, ‘Critical practice’ examines effects and responsibility. More specific and concrete reflections are situated in relation to my experience in the design research programs ‘IT+Textiles’, ‘Public Play Spaces’, and ‘Static!’. Drawing from architectural discourse and from my own practice, this thesis maps out and builds up a territory of ideas, approaches, and examples as an inquiry into time in interaction design.

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  • 769.
    McGregor, Moira
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Social Order of the Co-Located Mobile Phone: Practices of collaborative mobile phone use2020Doctoral thesis, comprehensive summary (Other academic)
    Abstract [en]

    This thesis examines mundane practices of everyday phone use to make conceptual, empirical and methodological contributions to ongoing research on mobile technology. It argues that we do not yet have a clear understanding of how the mobile phone is used–who does what, when and why. Yet these details are important if we are to judge the impact of mobile technology, understand the possibilities and dangers it offers, or evaluate claims about its broader impact on our sociality.

    The participation of both the phone user and those co-located is examined–to understand how we actively create and maintain a new ‘social order’ with mobile phones. Across five separate studies, a mix of methods is used to look closely at phone use. Drawing extensively on in situ video recording of device use, as well as interviews and ethnographic observations, the empirical chapters cover three different types of device use: search, messaging, and way-finding. The chapters look at the specifics of how the applications manifest themselves in practice (such as message notifications, or the ‘blue dot’ in map apps), as well as the practices adopted to use, manage and balance those applications within ongoing co-located, face-to-face interactions.

    Empirically, the studies document how co-located phone use is dependent upon the technology, but is also reliant upon new practices of collaboration and co-operation. I discuss how participation is managed (who is involved), the temporal organisation of action (when use occurs), and the recurrent actions and materiality of those practices (what happens). Moment-by-moment analysis of the practices highlights the importance and value of making phone use publicly accountable to avoid disturbing the ‘local order’, but also for sharing knowledge and making sense of the world together, as well as having fun and maintaining friendships.

    The methodological contribution is found in the hybridity of methods adopted to meet the challenge of collecting and analysing data relevant to studying what is happening when we use our phones. A combination of ethnography with video and conversation analysis, and the creative use of probes to support interviews is proposed, to gain access to a broader perspective on phone use. Through reliance upon empirical observation, we can avoid abstract and reductive generalisations about phone use, discussing instead the observable action and resources that do occur recurrently around mobile phone use–how things get done with mobiles.

    Conceptually, the thesis draws on ethnomethodology and conversation analysis for a perspective on how we make sense of the day-to-day interactions we have with one another–how we bring about and sustain the ‘local’ social order. I argue that practices of mobile phone use are constituent parts of local order in everyday life, and that their examination is key to understanding what social order is now like. A conceptual ‘diamond’ of mobile phone practice, broken down into elements of time, body, materiality, and repair is proposed. In conclusion, the thesis highlights the prevalence of phone practices beyond individual, task-oriented pursuits and I finish by reflecting on possible future research to enhance the collaborative, social aspects of mobile technology.

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    Social Order of the Co-Located Mobile Phone: Practices of collaborative mobile phone use
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  • 770.
    Mcintyre, Sarah
    et al.
    Linköping University, Department of Biomedical and Clinical Sciences, Center for Social and Affective Neuroscience. Linköping University, Faculty of Medicine and Health Sciences.
    Hauser, Steven C.
    Univ Virginia, VA 22903 USA.
    Kusztor, Anikó
    Linköping University, Department of Biomedical and Clinical Sciences, Center for Social and Affective Neuroscience. Linköping University, Faculty of Medicine and Health Sciences.
    Böhme, Rebecca
    Linköping University, Department of Biomedical and Clinical Sciences, Center for Social and Affective Neuroscience. Linköping University, Faculty of Medicine and Health Sciences. Linköping University, Center for Medical Image Science and Visualization (CMIV).
    Moungou, Athanasia
    Linköping University, Department of Biomedical and Clinical Sciences, Center for Social and Affective Neuroscience. Linköping University, Faculty of Medicine and Health Sciences.
    Isager, Peder
    Linköping University, Department of Biomedical and Clinical Sciences, Center for Social and Affective Neuroscience. Linköping University, Faculty of Medicine and Health Sciences.
    Homman, Lina
    Linköping University, Department of Behavioural Sciences and Learning, Disability Research Division. Linköping University, Department of Culture and Society, Division of Ageing and Social Change. Linköping University, Faculty of Arts and Sciences.
    Novembre, Giovanni
    Linköping University, Department of Biomedical and Clinical Sciences, Center for Social and Affective Neuroscience. Linköping University, Faculty of Medicine and Health Sciences.
    Nagi, Saad
    Linköping University, Department of Biomedical and Clinical Sciences, Center for Social and Affective Neuroscience. Linköping University, Faculty of Medicine and Health Sciences.
    Israr, Ali
    Facebook, WA USA.
    Lumpkin, Ellen A.
    Columbia Univ, NY 10027 USA.
    Abnousi, Freddy
    Facebook, WA USA.
    Gerling, Gregory J.
    Univ Virginia, VA 22903 USA.
    Olausson, Håkan
    Linköping University, Department of Biomedical and Clinical Sciences, Center for Social and Affective Neuroscience. Linköping University, Faculty of Medicine and Health Sciences. Region Östergötland, Anaesthetics, Operations and Specialty Surgery Center, Department of Clinical Neurophysiology. Linköping University, Center for Medical Image Science and Visualization (CMIV).
    The Language of Social Touch Is Intuitive and Quantifiable2022In: Psychological Science, ISSN 0956-7976, E-ISSN 1467-9280, Vol. 33, no 9, p. 1477-1494Article in journal (Refereed)
    Abstract [en]

    Touch is a powerful communication tool, but we have a limited understanding of the role played by particular physical features of interpersonal touch communication. In this study, adults living in Sweden performed a task in which messages (attention, love, happiness, calming, sadness, and gratitude) were conveyed by a sender touching the forearm of a receiver, who interpreted the messages. Two experiments (N = 32, N = 20) showed that within close relationships, receivers could identify the intuitive touch expressions of the senders, and we characterized the physical features of the touches associated with successful communication. Facial expressions measured with electromyography varied by message but were uncorrelated with communication performance. We developed standardized touch expressions and quantified the physical features with 3D hand tracking. In two further experiments (N = 20, N = 16), these standardized expressions were conveyed by trained senders and were readily understood by strangers unacquainted with the senders. Thus, the possibility emerges of a standardized, intuitively understood language of social touch.

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  • 771. Mckay, Elspeth
    et al.
    Askenäs, Linda
    Linnaeus University, Faculty of Technology, Department of Informatics.
    Aidemark, Jan
    Linnaeus University, Faculty of Technology, Department of Informatics.
    Participatation Learning: Designing for mobile enhanced self-managed healthcare (MESH)2015Conference paper (Refereed)
  • 772.
    McMillan, Donald
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Brown, Barry
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Against Ethical AI: Guidelines and Self Interest2019In: Proceedings of the Halfway to the Future Symposium 2019, Association for Computing Machinery (ACM), 2019, article id 9Conference paper (Refereed)
    Abstract [en]

    In this paper we use the EU guidelines on ethical AI, and the responses to it, as a starting point to discuss the problems with our community’s focus on such manifestos, principles, and sets of guidelines. We cover how industry and academia are at times complicit in ‘Ethics Washing’, how developing guidelines carries the risk of diluting our rights in practice, and downplaying the role of our own self interest. We conclude by discussing briefly the role of technical practice in ethics.

  • 773.
    Mehrabov, Ilkin
    Karlstad University, Faculty of Arts and Social Sciences (starting 2013), Centre for HumanIT. Karlstad University, Faculty of Arts and Social Sciences (starting 2013), Department of Geography, Media and Communication.
    Applying ICT for Development Perspective in Sweden: Renewed Look at Developed Countries from the Lens of ICT4D2014Conference paper (Refereed)
    Abstract [en]

    Most of the current research conducted within the scope of information and communication technologies for development (ICT4D) looks at ICTs and more general media usage in non-European, developing country contexts and frequently employs technologically deterministic perspectives. There are very few studies applying the ICT4D perspectives within the Western societies and by focusing solely on developing countries scholars often neglect the fact that the demographics, social structure and context of developed countries have dramatically changed during the course of last few decades. Yet, as Ngomba (2013) points out, the impacts and implications of the recent financial and economic crises in Europe and USA, as well as resulting rigorous austerity policies constitute significant ‘shocks’ that should shape the future of academic and popular research about the role communication technologies play within the social change processes.

     

    This paper is focused on the ongoing doctoral research at Karlstad University, which in line with Morley (2009)’s call for de-Westernized, non-media centric and materialist approaches to media studies, is focused on transnational migrant communities living in Sweden, their daily media usage, and related individual development and communal empowerment changes. Paper argues that only through the analysis of empirical data focused on how people actually use media and ICTs within the context of everyday life, of “how media do, and do not, figure in people's lives" (Couldry, 2006, p. 177), better and more pinpointed strategies for welfare development, urban poverty reduction and elimination of growing social inequalities can be elaborated on, thus leading to sustainable future.

  • 774.
    Mejtoft, Thomas
    et al.
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Hale, Sarah
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Söderström, Ulrik
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Design Friction: How intentionally added friction affect users level of satisfaction2019In: ECCE 2019: Proceedings of the 31st European Conference on Cognitive Ergonomics / [ed] Maurice Mulvenna & Raymond Bond, New York, NY: ACM Press, 2019, p. 41-44Conference paper (Refereed)
    Abstract [en]

    This study evaluates if intentionally added design friction affects users level of satisfaction when using a mobile application. Today most applications are designed to have as little friction as possible. An interesting question is if a more mindful interaction will lead to more satisfied users. In this study two prototypes inspired by the Headspace application where tested. One prototype had added design friction and the other had none. The participants were asked to rate their experience and to choose which prototype they preferred. The result shows that most participants of the test would choose the mobile application with added design friction and that they felt more satisfied when they had a clear understanding of the goal of the task.

  • 775.
    Melander Bowden, Helen
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Educational Sciences, Department of Education.
    Svahn, Johanna
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Educational Sciences, Department of Education.
    Collaborative work on an online platform in the context of video-mediated homework support2020In: Social Interaction Video-Based Studies of Human Sociality, ISSN 2446-3620, Vol. 3, no 3Article in journal (Refereed)
    Abstract [en]

    The study concerns the interactional work involved in the accomplishment of video-mediated homework support and is based on a single case analysis of an instructional encounter between a tutor and an upper-secondary student working together on mathematical assignments. In addition to communicating through vidoe, the participants use an online digital platform that constitutes a shared workspace and interface between the participants, who are situated in geographically disparate locations. A crucial feature of the setting is the unequal distribution of epistemically rich artefacts, such as the maths book, to which the tutee has sole access. Drawing on ethnomethodology and multimodal interaction analysis, the analyses show how the participants work together to establish shared points of reference from which they embark on collaborative problem-solving trajectories while establishing the problem to be worked upon and its interpretation, as well as negotiating proper presentations of solutions. Additionally, the way in which the participants overcome the interactional and epistemic challenges implicated by the unequal access to crucial epistemic resources is shown.

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  • 776.
    Melder, Cecilia A
    University College Stockholm, Stockholm School of Theology, Department of Religious Studies and Theology.
    UR Samtiden - Att vara människa i en digital värld: Meningsskapande i vår tid2018Other (Other academic)
  • 777.
    Melder, Cecilia A
    University College Stockholm, Stockholm School of Theology, Department of Religious Studies and Theology.
    UR Samtiden - Att vara människa i en digital värld: Människan och tekniken i framtiden2018Other (Other academic)
  • 778.
    Memedi, Mevludin
    et al.
    Örebro University, Örebro University School of Business.
    Lindqvist, Joakim
    Örebro University, Örebro, Sweden.
    Tunedal, Tobias
    Örebro University, Örebro, Sweden.
    Duvåker, Axel
    Örebro University, Örebro, Sweden.
    A study on pre-adoption of a self-management application by Parkinson’s disease patients2018Conference paper (Refereed)
    Abstract [en]

    The aim of this paper is to provide an overview of factors influencing the acceptance by Parkinson's disease (PD) patients of a self-management application for an Internet of Things system. Unified Theory of Acceptance and Use of Technology (UTAUT) factors including performance expectancy, effort expectancy, and social influence were tested along with sociodemographic (age and gender) and technology-associated (experience with modern technology) factors to determine their contributions for predicting behavioral intention to use the application. Fifty respondents completed the survey. The results show that the UTAUT-based factors, sociodemographic and technology-associated factors account for 82.9% of the variability in PD patients' behavioralintention to use the application. We found that women were significantly more positive than men (p<0.001) in their intention to use the application. If offered the application in the future, 70% of the respondents would use it. Respondents with lower level of experience with technology had less intention to use the application. Performance expectancy and social influence were the only factors that positively predicted intention to use the application. The results showed high scores related to intention to use the application, suggesting high acceptance of the application by the PD patients. Based on qualitative results, the application was seen by PD patients as a useful tool for providing them a better overview of their health status. Finally, the acceptance of the application can be increased by showing its benefits to the PD patients and by developing social strategies to encourage them to stimulate each other to use the application.

  • 779.
    Meng, Lulu
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Journey Towards Independence: Exploring the Potential of Autonomous Buses in Supporting Independence of Children with Mild Cognitive Impairments2023Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    The independence of children with cognitive impairments is vital for successful social

    integration. As emerging technological advancements, autonomous buses possess

    significant potential in this regard. The study aims to investigate the potential of

    autonomous buses to support children with mild cognitive impairments in attaining

    increased independence during their travels. To achieve this goal, two studies were

    conducted to gather comprehensive data: an analysis of videos provided by the ASALL

    project and a focus group study involving Skelleftea municipality workers. The study

    findings shed light on the challenges and needs of children with cognitive impairments

    during their trips and offer suggestions for how autonomous buses could provide support to

    increase their independence. It also highlights the importance of considering human factors

    while designing technology products and emphasizes the need for coordinated efforts

    combining technological and human support to enhance the independence of children with

    cognitive impairments. In addition, insights from people familiar with children with

    cognitive impairments can provide valuable guidance to researchers and designers when

    creating other technology products.

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  • 780. Mensonen, Aino
    et al.
    Persson, Christian
    Stockholm University, Faculty of Social Sciences, Stockholm Business School.
    Stafseng, Terje
    Vatrapu, Ravi
    Kaldalons, Örn
    Novel AR solutions in media: customer perception of augmented reality in media applications – possibilities for new service innovations2013Report (Other academic)
    Abstract [en]

    A project titled ‘Customer Perception of Augmented Reality (AR) in Media Applica-tions – Possibilities for New Service Innovations’was carried out, with participantsfrom all of the Nordic countries. The project addressed the fact that the magazineand newspaper business is set to change dramatically as printed products en-counter two specific challenges: a) increasing competition from other media and b)changes in media-consumption habits caused by growth in the use of smartphonesand tablets, such as instant access and digital delivery. The changing marketenvironment for print-media products also opens new opportunities for using tech-nologies such as AR to create innovative applications and hence add businessvalue. To investigate the opportunities for service development within this area, weconducted a study of the state of the art to review the theoretical concepts relevantfor better understanding of the macro-level societal trends and business potentialof augmented reality for print products. Selected cases of augmented reality forprint products were then presented.The next phase of the project consisted of a Nordic empirical study of user per-ceptions of AR applications. Focus-group interviews were used to collect partici-pants’ statements about the use of AR technology. These statements were thenranked by means of the Q-sort method. Factor-analysis methods were appliedwith the objective of understanding the similarities among participants’ answers.The results indicated that AR was seen as useful, beneficial, attractive, interesting,and fascinating and as possessing the ‘wow’ factor. Some considered AR’s usagetime-consuming, while others deemed it time-saving. Another finding is that stand-ards seem to be lacking both for the user interface and on the business-handlingside. Participants saw AR as offering great possibility for innovation. People wouldlike to try the applications, and they would indeed find time for using them. Expec-tations set for AR applications are high.Stemming from the interview and Q-sort, an innovation workshop was organized forthe 19 industrial and academic partners of the project. The brain storming sessionaimed at producing new innovative service concept ideas of AR in printed media.Thirty four different ideas were generated in the workshop. The industrial partnerswere encouraged to select one idea for further development and produce a pilot.The pilots as well as the development process and experiences where presentedas a part of the end seminar.

  • 781.
    Messina Dahlberg, Giulia
    et al.
    University of Gothenburg, Sweden.
    Lindblom, Jessica
    Högskolan i Skövde, Institutionen för informationsteknologi.
    Montebelli, Alberto
    Högskolan i Skövde, Institutionen för informationsteknologi.
    Billing, Erik
    Högskolan i Skövde, Institutionen för informationsteknologi.
    Negotiating epistemic spaces for dialogue across disciplines in higher education: The case of the Pepper experiment2018In: EARLI, Joint SIG10-21 Conference, 2018, Luxembourg, 2018, Luxembourg, 2018Conference paper (Refereed)
  • 782.
    Messina Dahlberg, Giulia
    et al.
    University of Gothenburg, Sweden.
    Lindblom, Jessica
    Högskolan i Skövde, Institutionen för informationsteknologi.
    Montebelli, Alberto
    Högskolan i Skövde, Institutionen för informationsteknologi.
    Billing, Erik
    Högskolan i Skövde, Institutionen för informationsteknologi.
    Negotiating epistemic spaces for dialogue across disciplines in higher education: The case of the Pepper experiment2018In: EARLI, Joint SIG10-21 Conference, 2018, Luxembourg, 2018, Luxembourg, 2018Conference paper (Refereed)
  • 783.
    Messina Dahlberg, Giulia
    et al.
    University of Gothenburg, Sweden.
    Lindblom, Jessica
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    Montebelli, Alberto
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    Billing, Erik
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    Negotiating epistemic spaces for dialogue across disciplines in higher education: The case of the Pepper experiment2018In: EARLI, Joint SIG10-21 Conference, 2018, Luxembourg, 2018, Luxembourg, 2018Conference paper (Refereed)
  • 784.
    Mindus, Patricia
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Philosophy, Ethics and Social Philosophy.
    Greppi, AndreaFaculdad de derecho, Universidad Carlos III, Madrid.Cuono, MassimoDepartment of Economics, University of Sassari, Italy.
    LEGITIMACY 2.0: E-DEMOCRACY AND PUBLIC OPINION IN THE DIGITAL AGE2012Conference proceedings (editor) (Refereed)
    Abstract [en]

    Digital democracy has been cutting the edge in fields connected to legal, political and social theory over the last two decades but cross- fertilization and transdisciplinary approaches are still scarce. The impact of ICTs on political and governance processes seem elusive to traditional theoretical settings and mainstream conceptualizations. This is a selection of peer-reviewed conference papers originally presented at the workshop Legitimacy 2.0: E-democracy and Public Opinion in the Digital Age, at the IVR World Congress held in Frankfurt, August 18th 2011. They are also being published in the Law, Technology and Society - Proceedings XXV World Congress of IVR Special Workshop on "Legitimacy 2.0: E-democracy and Public Opinion in the Digital Age", Paper series B, ed. by Ulfrid Neumann, Goethe University, Frankfurt am Main 2012. These papers offer different approaches to findings in the field, the purpose being to go beyond the polarization between the apologists that hold the web to overcome the one-to-many architecture of opinion-building in traditional democratic legitimacy, and the critics that warn cyberoptimism entails authoritarian technocracy.

  • 785.
    Moberg, Emelie Elsa
    Stockholm University, Faculty of Social Sciences, Department of Child and Youth Studies.
    Minecraft and Super Mario as enacted in a preschool setting: Children's engagements with digital popular culture beyond player-interface-screen ecologies2024In: Contemporary Issues in Early Childhood, E-ISSN 1463-9491Article in journal (Refereed)
    Abstract [en]

    The present paper explores how the video games of Minecraft and Super Mario become enacted through children's play, material settings and toys in a Swedish preschool. Ethnographic methods, including participant observations and informal conversations, have been used and the empirical materials produced have been analyzed with methodological resources from Actor-Network Theory. The analysis focuses on how Minecraft and Super Mario become enacted through relations between children's bodies, physical movements as well as material interiors and exteriors of the preschool. Moreover, the analysis shows how multiple versions of the games of Minecraft and Super Mario become enacted in the preschool setting depending on what elements become active in a particular situation. On the whole, the findings of the paper question grand narratives on active and passive gameplaying children, featuring children and local settings as producers of digital popular culture.

  • 786.
    Moberg, Åsa
    et al.
    KTH, School of Architecture and the Built Environment (ABE), Urban Planning and Environment, Environmental Strategies. KTH, School of Computer Science and Communication (CSC), Centres, Centre for Sustainable Communications, CESC.
    Hedberg, Leif
    KTH, School of Architecture and the Built Environment (ABE), Urban Planning and Environment, Environmental Strategies.
    Henriksson, Greger
    KTH, School of Architecture and the Built Environment (ABE), Urban Planning and Environment, Environmental Strategies. KTH, School of Computer Science and Communication (CSC), Centres, Centre for Sustainable Communications, CESC.
    Räsänen, Minna
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI. KTH, School of Computer Science and Communication (CSC), Centres, Centre for Sustainable Communications, CESC.
    Westermark, Mary
    KTH, School of Computer Science and Communication (CSC), Centres, Centre for Sustainable Communications, CESC.
    Hållbarhetsbedömning av en medierad tjänst - en pilotstudie2008Report (Other academic)
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  • 787.
    Moberg, Åsa
    et al.
    KTH, School of Architecture and the Built Environment (ABE), Urban Planning and Environment, Environmental Strategies. KTH, School of Computer Science and Communication (CSC), Centres, Centre for Sustainable Communications, CESC.
    Henriksson, Greger
    KTH, School of Architecture and the Built Environment (ABE), Urban Planning and Environment, Environmental Strategies. KTH, School of Computer Science and Communication (CSC), Centres, Centre for Sustainable Communications, CESC.
    Räsänen, Minna
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI. KTH, School of Computer Science and Communication (CSC), Centres, Centre for Sustainable Communications, CESC.
    Hedberg, Leif
    KTH, School of Architecture and the Built Environment (ABE), Urban Planning and Environment, Environmental Strategies.
    Westermark, Mary
    KTH, School of Computer Science and Communication (CSC), Centres, Centre for Sustainable Communications, CESC.
    Sustainability Assessment of a Mediated Service: a Pilot Study2008In: Electronics Goes Green 2008+: merging technology and sustainable development : Joint International Congress and Exhibition, 2008, p. 443-448Conference paper (Refereed)
  • 788.
    Mohammedsalih, Salah
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.
    Mobile Journalism: Using smartphone in journalistic work2017Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Mobile phones have had a drastic influence on media production, by providing a ubiquitous connection. This revolution has come about when smartphone turned into a powerful tool to do almost all the production-related work that was done previously by specialized equipment and computers. This has encouraged ordinary individuals to involve in media work and emerging the phenomenon of mobile journalism, where citizens and individuals can engage in journalism work carry out a job that was supposed to be done only by journalists for a long time ago. We are talking about hundreds of thousands of prosumers and amateurs who are making and covering news by their smartphones and contributing to journalism work. This has become particularly apparent in relation to reporting from remote and risky areas, where journalists cannot reach easily or may not arrive on time while important events occur. This was obvious during the Arab-spring - The role of smartphones in feeding both social media and traditional media with instant photos and videos taken by protesters themselves. This thesis focuses on the role of the smartphone in facilitating the work of journalists.

    As a part of the literature review, the author has gone through many texts, watched videos and listened to radio shows with journalists and workers in media spheres, in which journalists talk about their own experience with practicing mobile journalism. Then from a phenomenological perspective and framework the experience of technology and user aspects of mobile journalism are investigated. As the aim of this thesis is not to validate a hypothesis or a theory, a qualitative research method is used to come to an evaluation and explanation of the phenomenon of using mobile in journalism. For that purpose, several qualitative methods have been used to collect data such as auto-ethnography, observation, interviews and focus groups. The data are collected mainly from Kurdistan region in northern Iraq where journalists were covering news of war in dangerous and risky battle fields.  

    The findings from the results showed that the main factors that make smartphones powerful tools for journalists are: the low budget required for acquiring a smartphone compared to expensive equipment used in traditional media, the freedom and independence that a mobile can give to a journalist, the design aspects which provide a pocket-size tool with unsuspiciousness feature that make it possible to be carried and used even in areas where journalistic work is not allowed. The ubiquity feature of mobile has helped to cover news in areas where traditional media cannot be existing or cannot reach easily. The ability of individuals to obtain a smartphone in one hand and the universal design of mobile in another hand have helped to be used in journalism work by many people with no necessary training courses. This situation has created a good opportunity for media institutions and TV stations to expand their correspondents’ network all over the countries.

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    Mobile Journalism
  • 789.
    Molavi Arabshahi, Amir
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Elderly users & Mobile Phones: An explorative Study on Designing for Emotion & Aesthetic Experience: 2012Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This thesis aims to examine the role that non-instrumental aspects such as aesthetic and emotion play in elderly user interaction with mobile phones. It presents an analysis of the results from in-depth interviews with a selected group of Swedish elderly users, and discusses how the aesthetic experience which they yield in interacting with mobile phones could impact their preference, and their perceived usability of the devices.  A set of mobile phones, different in usability and aesthetic levels were presented to the group of elderly user in order to investigate how they perceive phones attributes, including appearance and general features, and different facets of their user experience, including their motivations of use, the involved emotions, desires, and concerns. The analyses revealed a possible existing correlation between non-instrumental aspects of elderly users’ interaction with mobile phones, and their preference to use those devices. While negative aesthetic experience as a result of social concerns had a strong negative influence on elderly’s perceived usability, and could consequently alter their preference, certain symbolic meanings in interaction such as the tendency to be modern, contributed to perceived ease-of-use & perceived usefulness of the mobile phones. Elderly user’s familiarity or earlier experience with a device or with the technology was found to be a confounding variable. However, in the presence of usability concerns, traditional factors of aesthetic went into the shadow, and therefore had no direct impact on users’ perceived usability of the device. A set of design solutions that would address elderly user’ both instrumental and non-instrumental concern, were proposed. 

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    AmirMolavi - MaserThesis
  • 790.
    Moll, Jonas
    et al.
    Örebro University.
    Rexhepi, Hanife
    University of Skövde.
    Huvila, Isto
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of ALM.
    Cancerpatienter positiva till journal på webben2021In: Onkologi i Sverige, no 4, p. 78-84Article in journal (Other (popular science, discussion, etc.))
  • 791.
    Monteiro, Raero
    Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3).
    Post-Truth Worlds and ICT3D: Comparing two approaches to the thematic content analysis of meta-deliberation between legislators and digital platforms in the US, the UK and Brazil2021Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    As a consequence of the burgeoning awareness about the degree to which communication and information technologies transformed democratic deliberation, political struggles over disinformation ensued in a number of countries. This master’s Degree Project focuses on the politics of falsehood to answer the following question: to which degree does the theory on post-truth worlds (PTW) explain the main themes articulated by legislators and platform representatives at parliamentary hearings about disinformation in comparison to a MCD-inspired perspective defined as ICT3D? The theoretical framework explains the main concepts in PTW (Farkas & Shou, 2020) and ICT3D, which is defined by this DP as the contentious field concerning the mediation of collective affairs by the intersection of deliberation systems, data politics and development dimensions within and across societies worldwide. The empirical section presents a thematic content analysis of three study cases that are used to compare both approaches, consisting of 15 parliamentary inquiries of digital platforms in the United States, the United Kingdom and Brazil within the context of right-wing ruling between 2017 and 2020. The results confirm the relevance of PTW as an interpretative key to the meta-deliberation between legislators and platform representatives, but also identify many contents that either go beyond the scope of PTW or present nuances and tensions within PTW-related codes. The findings also provide a number of conclusions on the potential of ICT3D as a theoretical approach: the contentious intertwining of data politics, deliberative systems and development dimensions was demonstrated to be present in meta-deliberation; the wide array of development dimensions raised in all cases shows the pertinence of ICT3D to Comdev; and ICT3D has also proven to be of value in demonstrating the absence of certain themes and contents that should be expected in meta-deliberation from a critical perspective. The discussion elaborates on the explanatory potential and limits of PTW and ICT3D, concluding that they operate at different levels: PTW are specific discursive formations - among others - that articulate themes and contents about ICT3D.

  • 792.
    Mora Gamez, Fredy
    et al.
    Linköping University, Department of Thematic Studies, Technology and Social Change. Linköping University, Faculty of Arts and Sciences.
    Brown, Steven D.
    Nottingham Trent Univ, England.
    The psychosocial management of rights restitution: Tracing technologies for reparation in post-conflict Colombia2019In: Theory & psychology, ISSN 0959-3543, E-ISSN 1461-7447, Vol. 29, no 4, p. 521-538Article in journal (Refereed)
    Abstract [en]

    Psychosocial assistance is a crucial aspect of recent state reparation and human rights restitution policies in post-conflict Colombia. Drawing on the methodological tools offered by Science and Technology Studies (STS), we follow the trajectories of a psychosocial protocol for emotional recovery as a technology of reparation deployed in rural communities between 2013 and 2017. We ethnographically describe how psychological and administrative projects are merged in practice and come to shape practices and emotional self-valuations. Building on Serres concept of betrayal, we reflect on the potential contours of quantifications embedded in psychosocial assistance as opportunities for different forms of reparation to emerge. These forms of reparation coexist in intertwined epistemic practices of psychosocial assistance. We claim that a potentially alternative form of reparation arises despite the predominance of an administrative design mainly concerned with quantification and efficient policy management.

  • 793.
    Moradi, Fatemeh
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Breaking Free: The Paradox of Bodies in WorkplacesManuscript (preprint) (Other academic)
    Abstract [en]

    The history of work is very much related to the history of bodies at work. Bodies  have always been a focal point in work design as sources of effort, knowledge  and skill for increasing productivity but seldom have they been the centre of  attention for their own good. Recently a handful of alarming studies indicate  problems associated with sedentary behaviour in offices. In order to interrupt  prolonged sitting and increase physical activity in workplaces many interventions  have been suggested. This paper is an attempt to breakdown the duality of bodies  in workspaces. Beginning by examining the history of bodies at work, we go on  to describe the role of bodies in today’s offices based on a three-month  ethnographic study. Finally, we discuss how current Interaction Design can aid us  in optimizing the role of bodies in carrying out future work.

  • 794.
    Moradi, Fatemeh
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Working out work: from personal informatics to redesigning work2016Doctoral thesis, comprehensive summary (Other academic)
    Abstract [en]

    "Personal Informatics" (PI) and "Quantified Self" (QS) are two contemporary notions in the field of Human–Computer Interaction. Such hardware and software systems gather personalized quantified data and visualize them for the purpose of supporting self-reflection. Many of these systems focus on breaking the habit of prolonged sitting and increasing physical activity in our daily lives. The problems associated with the sedentary lifestyle and prolonged hours of sitting have been noted in many studies. In fact, stationary behavior is a risk factor for cardiovascular disease, diabetes and certain types of type of cancer. Nowadays we, as adults, spend more than 8 hours a day on work and work-related activities. As a consequence, the time spent sitting in office workspaces contributes to the majority of stationary behavior in our daily lives. Throughout history, designers and technocrats have constantly redesigned workspaces in attempts to increase work productivity and efficiency. Thus "modern" office work configuration includes desks and stationary computers and so office workers have become accustomed to prolonged sitting in their workplaces.    

    In relation to this research problem, I have worked on my PhD thesis within the context of a four-year cross disciplinary research project in which we have been exploring ways of increasing physical activity and breaking the habit of prolonged sitting among office workers. This is a thesis in informatics and closely allied to medicine and it focuses on studying how contemporary office work affects the body and how to redesign this context. For this thesis, I conducted three empirical studies and designed and developed two prototypes - the "NEAT Lamp" and the "Talking Tree". The "Sport Co." study was the first quantitative study, and was followed by two qualitative observational ethnographic studies – the "Housing Co." study and the "Health Co." study. The research process adopted during the work can be described as an intertwined process consisting of three methodological approaches: observational ethnographic studies, concept development and prototyping. These three came together to form a coherent contextual design process for tackling the research question, "How can we approach the design of work in today's offices in order to make office workers more physically active in their workspaces?"  This process resulted in five papers presenting various aspects and results of the research conducted. The results cover the role of bodies at work by considering the history of work design, knowledge about the local movement and mobility patterns of office workers in modern office spaces and eventually the design and evaluation of the two prototypes introduced in this thesis. Finally, I conclude this thesis by highlighting my overall contributions. The first contribution targets designers willing to design for increasing physical activity and breaking the habit of prolonged sitting in workspaces. In relation to this I introduce a design space as a tool for understanding the design of work in relation to worker’s bodies. The second contribution highlights how observational ethnographic studies, concept development, and prototyping can be combined when exploring the context of physical activity in office environments and it shows how contextual design might be a suitable approach for such studies. In addition, it emphasizes ways for how we can redesign work and expand our contextual knowledge. This, by examining and evaluating interactive prototypes in real office settings.

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  • 795.
    Moradi, Fatemeh
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Deshpande, Parag
    Wahlström, Viktoria
    Olsson, Tommy
    Mikael, Wiberg
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    A NEAT Solution: Where Interaction Design and Public Health MeetManuscript (preprint) (Other academic)
    Abstract [en]

    Office workers tend not to move about during work hours. A series of medical observational studies

    have shown that extended sitting is associated with several negative health outcomes including

    obesity, type 2 diabetes, cardiovascular disease (CVD), breast and colon cancer and premature

    mortality. Therefore, developing ways to encourage physical activity and breaking the habit of

    prolonged sitting in offices is urgently needed. Few studies, however, have investigated the nature

    of local movement and mobility in workspaces in depth and taking a cross disciplinary approach.

    This paper reports on an ongoing cross-disciplinary research project targeted at increasing physical

    activity of office workers while reducing prolonged sitting. Our collaboration between the

    departments of Informatics, Public Health and Clinical Medicine and the Design School at Umeå

    University resulted in two ethnographic studies. This led to the development and implementation of

    two prototypes referred to as the “NEAT Lamp” and the “Talking Tree”. The “NEAT Lamp” is a

    simple sensor-based lamp that was evaluated in situ in our second ethnographic study. The results

    of this study deepened our understanding of local movement and mobility in offices and resulted in

    the design of a second prototype, the “Talking Tree”. Using the knowledge gained through our

    ethnographic studies and the experience of using the prototypes, we were able to develop a

    conceptual framework for describing the patterns of local movement and mobility of office workers.

    This paper describes the process leading to the development of this framework. Moreover, it

    highlights how this process benefited from the cross-disciplinary nature of the project.

  • 796.
    Moreland, Paul
    Blekinge Institute of Technology, Faculty of Computing, Department of Software Engineering.
    Webbteknologier i skolmiljön: Digitalisering av det fysiska klassrummet2020Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Digitalization in schools is now a natural part of the teaching environment but issues related to the maintenance and management of classroom technology pose a challenge to both teachers and staff. Can using modern web technologies to create a web-based classroom inventory and malfunction report system solve the problem or does the introduction of a new digital system provide a greater challenge to teachers and staff.

    The goal of this study is to determine if better management of physical technologies inside today’s classrooms can help create a more stable learning environment with less time lost maintaining technology and more time using it. The study will focus on how modern web technologies can be used to create a system which can solve the problem, but more importantly if the system can meet the demands of teachers and staff.

    A literature study, including the needs and challenges of digitalization within schools today, provides important information to build upon. Then a combination of statistics and cooperation from staff at a large Swedish school are used to create a web-based solution to the problem at hand. Finally, system feedback is accompanied by three teacher interviews about the introduction of the new digital system.

    Results from the study show that staff acknowledge the need for improvements relating to the maintenance and management of physical technologies within classrooms. DLG Klassrum, a newly created web-based system, is supported by staff and viewed as a potential solution to the problem, but challenges related to the introduction of a new digital system and the level of a teacher’s digital competence must first be overcome.

    To digitalize the physical classroom, through a system using modern web technologies, can successfully improve the learning environment within classrooms, but a good level of planning, preparation and cooperation are key to its level of success.

    Download full text (pdf)
    Webbteknologier i skolmiljön: Digitalisering av det fysiska klassrummet
  • 797.
    Morreale, Fabio
    et al.
    University of Auckland.
    Eriksson, Maria
    Umeå University, Faculty of Arts, Humlab.
    "My Library Has Just Been Obliterated": Producing New Norms of Use Via Software Update2020In: CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, ACM Digital Library, 2020, article id 181Conference paper (Refereed)
    Abstract [en]

    Software updates are commonly perceived as tools for fixing flaws and improving functionality. In this paper, we problematise this view by showing how software updates may also be used by vendors to create new norms of use that control user behaviour and reduce their agency. We explore the nature and aftermath of a controversial software update that was released by Spotify in June 2019. By analysing almost 3,500 reactions to this update, we show how it removed and modified several features in ways that severely affected users' capability to organise, navigate, and maintain their music libraries, while it pushed modes of listening that delegate song selection to Spotify. Elaborating upon our results, we discuss how updates may be used as political tools that privilege certain forms of behaviour while restricting others. We also portray updates as sites where ongoing struggles and negotiations regarding user agency and digital ownership take place.

  • 798. Mossige, Margunn
    et al.
    Almgren Bäck, Gunilla
    Svensson, Idor
    Berg Gøttsche, Nina
    Rønneberg, Vibeke
    Dolmer, Grete
    Selenius, Heidi
    Stockholm University, Faculty of Social Sciences, Department of Special Education.
    Fälth, Linda
    Bundgaard Svendsen, Helle
    Study Protocol: Text Performers—Using Speech-to-Text Technology to Support Students With Dyslexia During Text Production2023In: Nordic Journal of Literacy Research, E-ISSN 2464-1596, Vol. 9, no 2, p. 99-123Article in journal (Refereed)
    Abstract [en]

    This protocol article describes the background, theoretical framework, and methods for two intervention studies using assistive technology to produce text. The participants will be 15 10–12-year-old students with dyslexia from Denmark, Norway, and Sweden. The first study aims to examine how an intervention focusing on using speech-to-text technology influences texts written by students with dyslexia, and the second study aims to investigate the writing process when students with dyslexia use speech-to-text technology. Study 1 uses a multiple baseline design, whereas Study 2 uses verbal protocols.

  • 799.
    Motamediyan Dehkordi, Farnaz
    et al.
    Blekinge Institute of Technology, School of Engineering, Department of Mechanical Engineering.
    Thompson, Anthony
    Blekinge Institute of Technology, School of Engineering, Department of Strategic Sustainable Development.
    Larsson, Tobias
    Blekinge Institute of Technology, School of Engineering, Department of Mechanical Engineering.
    Impacts of project-overload on innovation inside organizations: Agent-based modeling2012Conference paper (Refereed)
    Abstract [en]

    Market competition and a desire to gain advantages on globalized market, drives companies towards innovation efforts. Project overload is an unpleasant phenomenon, which is happening for employees inside those organizations trying to make the most efficient use of their resources to be innovative. But what are the impacts of project overload on organization’s innovation capabilities? Advanced engineering teams (AE) inside a major heavy equipment manufacturer are suffering from project overload in their quest for innovation. In this paper, Agent-based modeling (ABM) is used to examine the current reality of the company context, and of the AE team, where the opportunities and challenges for reducing the risk of project overload and moving towards innovation were identified. Project overload is more likely to stifle innovation and creativity inside teams. On the other hand, motivation on proper challenging goals are more likely to help individual to alleviate the negative aspects of low level of project overload

    Download full text (pdf)
    fulltext
  • 800.
    Mustaquim, Moyen
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.
    A Study of Universal Design Principles Assessment2012Conference proceedings (editor) (Refereed)
    Abstract [en]

    Goal in this pilot study is to explore the effect of universal design principles on the user’s behavior as they use a system. It is found that the universal design principles are not really able to symbolize the system’s attitude towards user’s action on the system. This research result is a part of a larger and ongoing research effort to discover if a system is designed universally or not based on the design principles and thereby come up with new innovative universal design principles.

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