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  • 451. Böcker, M.
    et al.
    Rodriguez-Ascaso, A.
    Hüttenrauch, Helge
    KTH, School of Computer Science and Communication (CSC), Human - Computer Interaction, MDI (closed 20111231).
    Schneider, M.
    Pluke, M.
    Zetterström, E.
    Identifying enablers for future e-Services2010In: 2010 4th International Conference on Pervasive Computing Technologies for Healthcare, Pervasive Health 2010, 2010, p. 5482240-Conference paper (Refereed)
    Abstract [en]

    The starting point of the project is the observation that new information and communication technologies (ICT) are often introduced without taking into account the requirements of elderly and/or disabled users, resulting in products and services that are hardly usable by those users. A method for identifying enablers for future e-Services is described. In short it identifies usability problems with future interation technologies and map these future interaction technologies to e-Services. The results of investigations using this method allow stakeholders in different stages of the research and development lifecycle e-Services to spot potential difficulties in the design of user interfaces which could cause elderly or disabled users to experience usability issues.

  • 452.
    Böhm, Cornelia
    Linköping University, Department of Computer and Information Science.
    What Women Want: Designing an education material about the female genitals for young women.2018Independent thesis Basic level (degree of Bachelor), 12 credits / 18 HE creditsStudent thesis
    Abstract [en]

    Many women have negative feelings towards their genitals, and studies show that this may be due to misconceptions about how normal vaginas look and work. This study aimed to create a prototype for an education material about the female genitals, focusing on the information needs of women between the ages of 18-30. To do this, user research was conducted in the form of two semi-structured interviews and a survey of 112 participants. The result showed that young women wanted more information about various things, such as the menstrual cycle, hormones, diseases and hygiene. The survey also revealed that several of the participants had low faith in the female health care, and that many of them had avoided going to the gynaecologist at least once when they had experienced genital problems. Most women had at least one worry about their genitals, which could be anything from pain, fear of not being able to have children or not looking according to the norm. This was incorporated in a paper prototype of a suggested education website about the female genitals. As many women experienced negative feelings towards their genitals, this is an important area to keep investigating, to further increase genital health and wellbeing.

  • 453.
    Börjel, Jenny
    Linköping University, Department of Computer and Information Science.
    Language-specific quality issues in a real world localization process2007Independent thesis Basic level (professional degree), 20 points / 30 hpStudent thesis
    Abstract [en]

    This study was made at the localization section at Sony Ericsson Mobile Communications and investigates the part of a localization process where language issues are handled. The purpose of the thesis is to investigate which main factors influence the language quality in a real world localization of a mobile phone.

    The study is divided into two parts, one initial study and one main study. In the initial study, the five tasks of the localization process were identified as organization, coordination, technical preparation, creation of source text, and creation of target text.

    In the main study, the employees’ views on language-specific quality issues in the process of localizing mobile phones were mapped out through deep-interviews. The results from the interviews were divided into the categories organization, technical preparation, linguistic

    issues, and language tools. Organizational prerequisites for achieving high quality were awareness, updated material and structured communication. The linguistic issues were unambiguous and understandable language, correct language level, standardization of

    terminology, providing sufficient context to the translators and validation of the target text. Concerning the language tools, both manual and repetitive labor as well as the absence of spell and grammar checkers were two main factors considered to influence the quality of the final text strings.

    To contribute to the overall picture of the process, some parts should be further investigated, like the translators’ working situation and the end-users’ expectations of the product.

    To conclude, the most challenging part is determining what the highly subjective term quality means in the context of language, which demands clear guidelines for expected outcomes and especially for whom. Only then can it be determined how it should be done.

  • 454.
    Börjesson, Hannah
    Linköping University, Department of Computer and Information Science. Linköping University, Faculty of Science & Engineering.
    Utformning av ett supportverktyg med hög användbarhet2015Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
    Abstract [sv]

    Ehandeln i Sverige omsätter miljardbelopp varje år. Antalet webbshoppar ökar år efter år och för att nå framgång måste företagen erbjuda en kundsupport av hög kvalitet. I den här studien utformas och implementeras ett verktyg för Tictail's supportteam. Verktyget utformas med hjälp av användarfokuserad design och resulterar i en produkt som Tictail's anställda tycker har hög användbarhet. Det nya verktyget innebär en tidsminskning och en minskad kostnad på 90% för supportteamet på Tictail.

  • 455.
    Büschel, Wolfgang
    et al.
    Technische Universität Dresden, Germany.
    Chen, Jian
    The Ohio State University, USA.
    Dachselt, Raimund
    Technische Universität Dresden, Germany.
    Drucker, Steven
    Microsoft Research, USA.
    Dwyer, Tim
    Monash University, Australia.
    Görg, Carsten
    University of Colorado, USA.
    Isenberg, Tobias
    Inria & Université Paris-Saclay, France.
    Kerren, Andreas
    Linnaeus University, Faculty of Technology, Department of computer science and media technology (CM).
    North, Chris
    Virginia Tech, USA.
    Stuerzlinger, Wolfgang
    Simon Fraser University, Canada.
    Interaction for Immersive Analytics2018In: Immersive Analytics / [ed] Kim Marriott, Falk Schreiber, Tim Dwyer, Karsten Klein, Nathalie Henry Riche, Takayuki Itoh, Wolfgang Stuerzlinger, and Bruce H. Thomas, Springer, 2018, p. 95-138Chapter in book (Other academic)
    Abstract [en]

    In this chapter, we briefly review the development of natural user interfaces and discuss their role in providing human-computer interaction that is immersive in various ways. Then we examine some opportunities for how these technologies might be used to better support data analysis tasks. Specifically, we review and suggest some interaction design guidelines for immersive analytics. We also review some hardware setups for data visualization that are already archetypal. Finally, we look at some emerging system designs that suggest future directions.

  • 456.
    Cabrall, Christopher D. D.
    et al.
    Delft University of Technology.
    Eriksson, Alexander
    Swedish National Road and Transport Research Institute, Traffic and road users, Driver and vehicle.
    Lu, Zhenji
    Delft University of Technology.
    Petermeijer, Sebastiaan M.
    Delft University of Technology.
    Current insights in human factors of automated driving and future outlook towards tele-operated remote driving services2018In: International Conference on Intelligent Human Systems Integration: Proceedings of the 1st International Conference on Intelligent Human Systems Integration (IHSI 2018): Integrating People and Intelligent Systems, January 7-9, 2018, Dubai, United Arab Emirates, Springer, 2018, p. 10-12Conference paper (Refereed)
    Abstract [en]

    Across the automotive industry, manufacturers have recently released various Partial Automation systems (SAE Level 2) which allow simultaneous/combined execution of both lateral and longitudinal vehicle control at the same time, yet still require active human supervision/engagement. Current reactive trends will be reviewed across major automotive players regarding differences in terminology, HMI input/outputs, and escalation intervals. Scholarly research is also reviewed pertaining to proactive strategies for driver engagement. Additionally, human factors research and findings will be presented regarding recommendations for situation awareness, human machine interfaces, TOR, as well as shared control concepts. The tutorial will conclude with discussion and brainstorming around outlook toward tele-operated remote driving services (Tele-Driving); what they have to offer beyond assisted/automated driving, autonomous vehicles, and ride-hailing/car-sharing paradigms; as well as the design/conduct of human factors research regarding Tele-Driving.

  • 457.
    Cabrera Morales, Cynthia
    et al.
    Linnaeus University, Faculty of Science and Engineering, School of Computer Science, Physics and Mathematics.
    Adielsson, Anneli
    Linnaeus University, Faculty of Science and Engineering, School of Computer Science, Physics and Mathematics.
    Beslutsfattande och Gränssnittsdesign: Gränssnittsdesign och dess påverkan på hur människan fattar beslut2012Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    A humans’ way of thinking and making decisions is an absolute unique feature of hers. It is unique because every single person has different understandings, experiences and values. This research is about understands how it is possible to affect a person’s way of making decisions, through manipulating an interface, and what factors includes in decision-making. As there are many factors that have an impact on decision-making, was this research specialized on the user and his cognitive characteristics, such as, attention and perception, as well as a recess on decision-making and interface design. This was done to get the result of how an interface affects a human that interacts with it.There were several methods used, during this research, such as a survey, personas, prototypes, user tests and observations, to get enough data to analyze. There are several elements that have an impact on a humans decision-making, and a model has been made that works as a guideline for interface design. The model describes what elements effect and how they affect a person, through an interface. After making user tests and personas, were these results compared to the model, which could give a proper answer to this research. An important factor that was noticed, was that hot and cold media plays an important role in an interface design, since hot and cold media can be interpreted differently by a person.

  • 458. Cajander, Å.
    et al.
    Larusdottir, M.
    Eriksson, Elina
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Nauwerck, G.
    Contextual personas as a method for understanding digital work environments2015In: 4th IFIP 13.6 Working Conference on Human Work Interaction Design, HWID 2015, Springer, 2015, p. 141-152Conference paper (Refereed)
    Abstract [en]

    The role of IT at the workplace has changed dramatically from being a tool within the work environment to include all aspects of social and private life. New workplaces emerge where IT becomes more and more divergent, embedded and pervasive. These new aspects of IT at work need to be addressed with new or adapted human centred activities. This paper present and discuss a modified version of personas called contextual personas developed to better address the new working life. The contextual personas were developed using contextual inquiry, and focus groups as well as argumentative design. From the process of developing the contextual personas we learned that they are indeed a promising tool to understand the new work situations, and especially the holistic view of IT at work as they bring the whole working-life of the personas into focus. Finally, we discuss in what way the contextual personas could give developers extended understanding of the users’ future office work environment.

  • 459. Cajander, Å.
    et al.
    Larusdottir, M.
    Gulliksen, Jan
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Existing but not explicit - The user perspective in scrum projects in practice2013In: Human-Computer Interaction – INTERACT 2013: 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013, Proceedings, Part III, Springer, 2013, no PART 3, p. 762-779Conference paper (Refereed)
    Abstract [en]

    Agile software development processes are becoming more common, but this does not mean that the user perspective in the development is catered for. It has its challenges to integrate the users' aspects in Scrum projects in practice. In order to better understand these challenges we have interviewed IT professionals using Scrum focusing on four different areas: responsibility for the user perspective, emphasis on usability and user experience through documentation, usability activities with users and the organisational and contextual settings for emphasizing the user perspective. Results show that the responsibility for the user perspective is unclear in Scrum projects, and that often the user perspective is neither discussed nor described in the projects. However, the user perspective is often present through informal feedback used to understand the context of use and inform design for example. Finally the paper presents implications for working with the user perspective in Scrum projects.

  • 460.
    Cajander, Åsa
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Complex systems for society2018In: XRDS, ISSN 1528-4972, Vol. 25, no 1, p. 63-63Article in journal (Refereed)
  • 461.
    Cajander, Åsa
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Software engineering with conflicting user needs: Patient accessible electronic patient records2018In: Proceedings of the International Workshop on Software Engineering in Healthcare Systems, IEEE, 2018, p. 1-1Conference paper (Refereed)
    Abstract [en]

    With roots in Human Centred Software Engineering, and in User Centred Systems Design Asa Cajander has lead research on Patient Accessible Electronic Health Records (PAEHR) for six years. This experience has made her revisit the core values of user centeredness, as the different user groups of PAEHR indeed describe conflicting user needs. In this key note she will present the patients' perspective of the system, and contrast that with the perspectives of physicians and nurses. The conflicting needs of the different user groups will be illustrated by a small role play, and she will relate and discuss the findings in relation to the design and development of eHealth systems.

  • 462.
    Cajander, Åsa
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Division of Human-Computer Interaction. Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Human-Computer Interaction.
    Usability – Who Cares?: The Introduction of User-Centred Systems Design in Organisations2010Doctoral thesis, comprehensive summary (Other academic)
    Abstract [en]

    This thesis analyses the difficulties encountered in the promotion of usability, especially in relation to occupation health issues, when developing IT systems in a public authority. It examines what happens when User-Centred Systems Design (UCSD) approaches are introduced to organisations with in-house systems development for their employees. It studies how stakeholder values affect the outcomes in terms of usability, occupational health, and institutional acceptance. Moreover, new methods are examined and evaluated as potential tools for assisting the adoption of UCSD. These methods are for example Field studies for system developers, Usability coaching for stakeholders and Management views of usability.

    A stated aim is to influence systems development in practice. Hence an action research paradigm has been employed, carrying out research and change in real life settings, gathering and analysing data using qualitative techniques.

    This thesis is based on a constructivist perspective, where theories in the areas of learning and organisational change have been used in order to better understand the research questions.

    The research demonstrates that most people are enthusiastic to, and interested in, UCSD with a focus on the computerised work environment. Many of the stakeholder groups, such as managers, users, project managers and system developers, changed their construct of identity as well as practice when UCSD was introduced.

    However, this research shows that there are several values that affect systems development and hinder usability work. These include for example value of rationality and objectivity, and differing values and perspectives underpinning descriptions and discourse on work and systems development. Values such as automation, efficiency, and customer satisfaction shape the development of new technology, and ultimately the tasks, work practices integrated in IT systems.

    Moreover, the results demonstrate that even though many consider usability as important, few take active responsibility for it, as the title of this thesis suggests.

  • 463.
    Cajander, Åsa
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Division of Human-Computer Interaction. Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Human-Computer Interaction.
    Values and perspectives affecting IT systems development and usability work2006Licentiate thesis, comprehensive summary (Other academic)
    Abstract [en]

    Computer supported work is often stressful and inadequate computer systems and poor usability contribute to the problem. Still the work situation, and work environment of users are seldom considered when developing computer systems, and it is difficult to incorporate the ideas of User Centred Systems Design (UCSD) in practice. Hence, this research addresses the difficulty in integrating usability, UCSD and occupational health issues in IT systems development in order to improve the resulting work situation and well-being of users. How do basic values and perspectives of stakeholders in systems development projects affect the work with UCSD, usability and users’ health issues in the organisations studied?

    This research aims at influencing systems development in practice; hence, research is carried out in real life settings with an action research approach. Data is gathered and analysed with a qualitative research approach with interview studies, meetings with stakeholders, analysis of documentation, observations and field studies. The theoretical framework adheres to situated action, participatory design, and UCSD that stresses the importance of involving users in the design process.

    This research shows that several basic values and perspectives affect systems development and hinder the usability work, for example, the perspective on user representatives, the value of rationality and objectivity, and the perspective underpinning descriptions and discourse on work. Moreover, this research indicates that the strong business values of automation, efficiency and customer satisfaction shape the development of new technology, and ultimately the tasks and work practices of the civil servants. In short, the studies show that there are some contradictions in business values and the implementation of user-centred systems design, usability and health issues in systems development.

    Attitudes and perspectives are not easily changed, and change comes gradually. In these organisations, we continuously discuss the integration of health issues in systems development, and by introducing and changing the models of systems development these will hopefully enable communication and change forwards of new perspectives and values. However, a focus on models alone is insufficient and therefore we need to develop a systematic approach to include reflection and new perspectives. Perhaps the reflection itself would help us see our values and perspectives and to alter them?

  • 464.
    Cajander, Åsa
    et al.
    Uppsala Universitet.
    Boivie, Inger
    Uppsala Universitet.
    Gulliksen, Jan
    Uppsala Universitet.
    Management perspectives on usability in a public authority: a case study2006In: Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles, ACM New York , 2006, p. 38-47Conference paper (Refereed)
    Abstract [en]

    In trying to understand the problem of poor usability in computer-supported work, this article looks at management and their perspective on usability in a public authority. What are their underlying basic values, assumptions and attitudes? Why do managers interpret usability as they do, and what are the consequences for the organization and for usability? The empirical basis is an interpretive case study where 19 semi-structured interviews were conducted. Results indicate that usability is interpreted differently, depending on the formal roles of informants. Furthermore, a majority of the informants express personal, but limited, responsibility for usability. Moreover, we found that basic values are based on an instrumental view of work where efficiency and economy are important constituents. We identified that even though users participate in IT development, they have no formal responsibility or authority. They have become IT workers in that they perform highly technical tasks such as integral testing.

  • 465.
    Cajander, Åsa
    et al.
    Uppsala Universitet.
    Boivie, Inger
    Guide Redina AB.
    Gulliksen, Jan
    Uppsala Universitet.
    Usability and Users’ Health Issues in Systems Development: Attitudes and Perspectives2008In: Maturing Usability: quality in software, interaction and value / [ed] E Law, E Hvannberg, G Cockton, London: Springer London, 2008, p. 243-266Chapter in book (Refereed)
    Abstract [en]

    Poor usability and hence a stressful work situation is still a severe problem in computer-supported work, despite efforts to increase the focus on these issues. Consequently, Sweden has a high level of sick rates, particularly in the civil service sector, and some problems relating to inadequate IT systems with poor usability. In this chapter, we aim at understanding attitudes about and practices for integrating usability and users’ health issues in systems development. Quality in value—i.e. users’ well-being, productivity, and user satisfaction—is shaped by attitudes and perspectives underpinning discourse in systems development. These attitudes and perspectives are embedded in the methods, models, and representations used in systems development, as well as in discourse and action. In our qualitative study, data was collected through semistructured interviews with 127 informants, and in a case study of an ongoing project in one organization. During analysis of data, we identified problems with attitudes and perspectives about users and their work, such as the strong focus on automation, efficiency, and surveillance of work, which shaped the development of new technology and ultimately shapes the work situation of the user. Furthermore, we identified that the work of civil servants was frequently discussed in terms of simple steps and procedures that can be predefined and automated in accordance with clearly defined rules and regulations. Finally, we suggest user-centered design and field studies to address the problems and to improve the understanding of the users’ needs and work practices in development projects.

  • 466.
    Cajander, Åsa
    et al.
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Human-Computer Interaction.
    Eriksson, Elina
    Gulliksen, Jan
    Towards a usability coaching method for institutionalizing usability in organisations2010In: Human-Computer Interaction, Berlin: Springer-Verlag , 2010, p. 86-97Conference paper (Refereed)
  • 467.
    Cajander, Åsa
    et al.
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction..
    Grünloh, Christiane
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Electronic Health Records Are More Than a Work Tool: Conflicting Needs of Direct and Indirect Stakeholders2019Conference paper (Refereed)
    Abstract [en]

    Stakeholder relationships can be complex and include conflicting needs and values, especially in a changing society. However, little is known about details of contradictory perspectives of stakeholders. More discussions are needed in HCI about complex human-centred systems development. In this paper we study the different perspectives of patients and physicians related to Patient Accessible Electronic Health Records (PAEHR) in Sweden. We used themes from interviews with physicians as a lens to analyse survey data from patients. The results show that the needs and wishes of patients conflict with the physicians’ preconceptions of patients’ needs. Moreover, the needs of patients stand in tension with the physicians’ work related preferences. Our paper highlights the necessity to consider the accuracy of stakeholders’ perspectives about other stakeholder groups. We also discuss the implications of the results in relation to design, methods and tools in HCI, and reorientation of work.

  • 468.
    Cajander, Åsa
    et al.
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Grünloh, Christiane
    Electronic health records are more than a work tool: Conflicting needs of direct and indirect stakeholders2019In: Proc. 37th CHI Conference on Human Factors in Computing Systems, New York: ACM Press, 2019, article id 635Conference paper (Refereed)
  • 469.
    Cajander, Åsa
    et al.
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Grünloh, Christiane
    Lind, Thomas
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Scandurra, Isabella
    Designing eHealth Services for Patients and Relatives: Critical incidents and lessons to learn2016In: Proc. 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, New York: ACM Press, 2016, article id 130Conference paper (Other academic)
  • 470.
    Cajander, Åsa
    et al.
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Grünloh, Christiane
    Moll, Jonas
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Using data for better cancer treatments2018In: Care for Cancer, Uppsala University, 2018, p. 34-37Conference paper (Other academic)
  • 471.
    Cajander, Åsa
    et al.
    Uppsala University, Sweden.
    Grünloh, Christiane
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID. CUAS Cologne University of Applied Sciences, Germany.
    Rexhepi, Hanife
    Högskolan i Skövde, Sweden.
    Worlds Apart - Doctors’ Technological Frames and Online Medical Records2015In: Schriften aus der Fakultät Wirtschaftsinformatik und Angewandte Informatik der Otto-Friedrich-Universität Bamberg (22), University of Bamberg Press , 2015, p. 357-369Conference paper (Refereed)
    Abstract [en]

    The ability of individuals to access and use their online medical records serves as one of the cornerstones of national efforts to increase patient empowerment and improve health outcomes. However, the launch of online medical records in Uppsala County, Sweden, has been criticized by the medical profession and the local doctors’ union. The aim of this paper is therefore to present the results from an exploratory study where interviews with two oncologists are analysed and discussed based on the theory of Technological Frames and Patient Empowerment. The results indicate that medical doctors have different assumptions and perspectives that affect their use of technology and how they view patient empowerment in everyday clinical work.

  • 472.
    Cajander, Åsa
    et al.
    Uppsala University, Uppsala, Sweden.
    Grünloh, Christiane
    KTH Royal Institute of Technology, Sweden / CUAS Cologne University of Applied Sciences, Gummersbach, Germany.
    Rexhepi, Hanife
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    Worlds Apart - Doctors’ Technological Frames and Online Medical Records2015In: INTERACT 2015 adjunct proceedings: 15th IFIP TC.13 International Conference on Human-Computer Interaction 14 to 18 September 2015, Bamberg, Germany / [ed] Christoph Beckmann & Tom Gross, Bamberg: University of Bamberg Press , 2015, p. 357-367Conference paper (Refereed)
    Abstract [en]

    The ability of individuals to access and use their online medical records serves as one of the cornerstones of national efforts to increase patient empowerment and improve health outcomes. However, the launch of online medical records in Uppsala County, Sweden, has been criticized by the medical profession and the local doctors’ union. The aim of this paper is therefore to present the results from an exploratory study where interviews with two oncologists are analysed and discussed based on the theory of Technological Frames and Patient Empowerment. The results indicate that medical doctors have different assumptions and perspectives that affect their use of technology and how they view patient empowerment in everyday clinical work.

  • 473.
    Cajander, Åsa
    et al.
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Grünloh, Christiane
    Rexhepi, Hanife
    Worlds Apart: Doctors' technological frames and online medical records2015In: INTERACT 2015 Adjunct Proceedings, University of Bamberg Press , 2015, p. 357-367Conference paper (Refereed)
  • 474.
    Cajander, Åsa
    et al.
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Janols, Rebecka
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Eriksson, Elina
    On the establishment of user-centred perspectives2014In: Proc. 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, New York: ACM Press, 2014, p. 103-112Conference paper (Refereed)
  • 475.
    Cajander, Åsa
    et al.
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Lind, Thomas
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Nauwerck, Gerolf
    Uppsala University, University Administration, Planning Division.
    Nyberg, Britta
    Uppsala University, University Administration, Planning Division.
    Sandblad, Bengt
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Ekonomiadministratörernas IT-relaterade arbetsmiljö vid Uppsala universitet: En kortfattad rapport från KiA-projektet2014Report (Other academic)
  • 476.
    Cajander, Åsa
    et al.
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Lárusdóttir, Marta
    Eriksson, Elina
    Nauwerck, Gerolf
    Uppsala University, University Administration, Planning Division.
    Contextual personas as a method for understanding digital work environments2015In: Human Work Interaction Design: Work Analysis and Interaction Design Methods for Pervasive and Smart Workplaces, Springer, 2015, p. 141-152Conference paper (Refereed)
    Abstract [en]

    The role of IT at the workplace has changed dramatically from being a tool within the work environment to include all aspects of social and private life. New workplaces emerge where IT becomes more and more divergent, embedded and pervasive. These new aspects of IT at work need to be addressed with new or adapted human centred activities. This paper present and discuss a modified version of personas called contextual personas developed to better address the new working life. The contextual personas were developed using contextual inquiry, and focus groups as well as argumentative design. From the process of developing the contextual personas we learned that they are indeed a promising tool to understand the new work situations, and especially the holistic view of IT at work as they bring the whole working-life of the personas into focus. Finally, we discuss in what way the contextual personas could give developers extended understanding of the users' future office work environment.

  • 477.
    Cajander, Åsa
    et al.
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Lárusdóttir, Marta
    Gulliksen, Jan
    Existing but not explicit: The user perspective in Scrum projects in practice2013In: Human-Computer Interaction – INTERACT 2013: Part III, Springer Berlin/Heidelberg, 2013, p. 762-779Conference paper (Refereed)
  • 478.
    Cajander, Åsa
    et al.
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Moll, Jonas
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Englund, Sara
    Hansman, Anastasia
    Medical records online for patients and effects on the work environment of nurses2018In: Building Continents of Knowledge in Oceans of Data: The Future of Co-Created eHealth, Amsterdam, The Netherlands: IOS Press, 2018, p. 271-275Conference paper (Refereed)
  • 479.
    Cajander, Åsa
    et al.
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Nauwerck, Gerolf
    Uppsala University, University Administration, Planning Division.
    Lind, Thomas
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Things take time: Establishing usability work in a university context2015In: European Journal of Higher Education IT, ISSN 2409-1340, Vol. 2, no 1Article in journal (Refereed)
  • 480.
    Cajander, Åsa
    et al.
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Nauwerck, Gerolf
    Uppsala University, University Administration, Planning Division.
    Lind, Thomas
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Lárusdóttir, Marta
    Challenges for action research on HWID in activity based workplaces2015In: INTERACT 2015 Adjunct Proceedings, University of Bamberg Press , 2015, p. 161-170Conference paper (Refereed)
  • 481.
    Cajander, Åsa
    et al.
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Sandblad, Bengt
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Lind, Thomas
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    McDermott, Roger
    Daniels, Mats
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computer Systems.
    Vision seminars and administration of university education: A case study2015In: Proc. 1st Al Baha University and Uppsala University Symposium on Quality in Computing Education, 2015, p. 29-32Conference paper (Refereed)
  • 482.
    Cajander, Åsa
    et al.
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Åhlfeldt, Rose-Mharie
    Journal via nätet: delaktighet för patienterna och oro hos personalen2016Report (Other academic)
  • 483.
    Cakici, Baki
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Bylund, Markus
    SICS Swedish ICT.
    Changing Behaviour to Save Energy: ICT-Based Surveillance for a Low-Carbon Economy in the Seventh Framework ProgrammeManuscript (preprint) (Other academic)
  • 484.
    Calming, Victor
    University of Skövde, School of Informatics.
    Flow i heuristiker: En studie om heuristikers påverkan på flow2017Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
    Abstract [sv]

    Denna rapport handlar om två heuristiska metoder vars fokus är att utvärdera spel. Studien som utförts har undersökt på vilket sätt dessa metoder adresserar flow i ett strategispel. Det underliggande syftet med rapporten har varit att klargöra metodernas skillnader i adressering av flow för användare av metoderna för att dessa ska ha en bättre förståelse för när metoderna ska användas. Frågeställningen i rapporten besvarades genom att låta totalt 7 deltagare genomföra utvärderingar med hjälp av metoderna vilket sedan analyserades både kvalitativt och kvantitativt. En semistrukturerad intervju genomfördes även för att ta del av deltagarnas åsikter kring metoderna. Den generella slutsatsen som kunde dras var att båda metoderna adresserade de förhållanden som måste vara uppfyllda för att en spelare ska hamna i flow, men endast gameflow-heuristikerna adresserade kännetecknen för flow. Data från de kvalitativa delarna av undersökningen som analyserades beskrev hur deltagarna ansåg att användarupplevelseheuristikerna var enklare att tolka och även få mer ut av till skillnad från gameflowheuristikerna som tvärtom var svårtolkade. Det genomfördes också en kvantitativ jämförelse mellan de heuristiker som hade en partner med samma betydelse i motsvarande metod där 4 av 31 par av heuristiker visade på en signifikant skillnad baserat på deltagarnas svar i den heuristiska utvärderingen.

  • 485. Camurri, A.
    et al.
    Bevilacqua, F.
    Bresin, Roberto
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Music Acoustics.
    Maestre, E.
    Penttinen, H.
    Seppänen, J.
    Välimäki, V.
    Volpe, G.
    Warusfel, O.
    Embodied music listening and making in context-aware mobile applications: the EU-ICT SAME Project2009Conference paper (Refereed)
  • 486.
    Camurri, Antonio
    et al.
    University of Genova.
    Volpe, Gualtiero
    University of Genova.
    Vinet, Hugues
    IRCAM, Paris.
    Bresin, Roberto
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Music Acoustics.
    Fabiani, Marco
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH.
    Dubus, Gaël
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Music Acoustics.
    Maestre, Esteban
    Universitat Pompeu Fabra, Barcelona.
    Llop, Jordi
    Universitat Pompeu Fabra, Barcelona.
    Kleimola, Jari
    Oksanen, Sami
    Välimäki, Vesa
    Seppanen, Jarno
    User-centric context-aware mobile applications for embodied music listening2009In: User Centric Media / [ed] Akan, Ozgur; Bellavista, Paolo; Cao, Jiannong; Dressler, Falko; Ferrari, Domenico; Gerla, Mario; Kobayashi, Hisashi; Palazzo, Sergio; Sahni, Sartaj; Shen, Xuemin (Sherman); Stan, Mircea; Xiaohua, Jia; Zomaya, Albert; Coulson, Geoffrey; Daras, Petros; Ibarra, Oscar Mayora, Heidelberg: Springer Berlin , 2009, p. 21-30Chapter in book (Refereed)
    Abstract [en]

    This paper surveys a collection of sample applications for networked user-centric context-aware embodied music listening. The applications have been designed and developed in the framework of the EU-ICT Project SAME (www.sameproject.eu) and have been presented at Agora Festival (IRCAM, Paris, France) in June 2009. All of them address in different ways the concept of embodied, active listening to music, i.e., enabling listeners to interactively operate in real-time on the music content by means of their movements and gestures as captured by mobile devices. In the occasion of the Agora Festival the applications have also been evaluated by both expert and non-expert users

  • 487.
    Cao, Hoang-Long
    et al.
    Vrije Universiteit Brussel, Belgium.
    Esteban, Pablo G.
    Mechanical Engineering, Vrije Universiteit Brusel, Brussels, Belgium.
    Bartlett, Madeleine
    Plymouth University, United Kingdom.
    Baxter, Paul Edward
    School of Computer Science, University of Lincoln, United Kingdom.
    Belpaeme, Tony
    Faculty of Science and Environment, Plymouth University, United Kingdom.
    Billing, Erik
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    Cai, Haibin
    School of computing, University of Portsmouth, Southampton, United Kingdom.
    Coeckelbergh, Mark
    University of Twente, The Netherlands.
    Costescu, Cristina
    Department of Clinical Psychology and Psychotherapy, Universitatea Babes-Bolyai, Cluj Napoca, Romania.
    David, Daniel
    Babes-Bolyai University, Romania.
    De Beir, Albert
    Robotics & Multibody Mechanics Research Group, Vrije Universiteit Brussel (VUB), Bruxelles, Belgium.
    Hernandez Garcia, Daniel
    School of Computing, Electronics and Mathematics, University of Plymouth, United Kingdom.
    Kennedy, James
    Disney Research Los Angeles, Disney Research, Glendale, California United States of America.
    Liu, Honghai
    Institute of Industrial Research, University of Portsmouth, Portsmouth, United Kingdom.
    Matu, Silviu
    Babes-Bolyai University, Romania.
    Mazel, Alexandre
    Research, Aldebaran-Robotics, Le Kremlin Bicetre, France.
    Pandey, Amit Kumar
    Innovation Department, SoftBank Robotics, Paris, France.
    Richardson, Kathleen
    Faculty of Technology, De Montfort University, Leicester, United Kingdom.
    Senft, Emmanuel
    Centre for Robotics and Neural System, Plymouth University, United Kingdom.
    Thill, Serge
    Donders Institute for Brain, Cognition, and Behaviour, Radboud University, Nijmegen, Netherlands.
    Van de Perre, Greet
    Applied Mechanics, Vrije Universiteit Brussel, Elsene, Belgium.
    Vanderborght, Bram
    Department of Mechanical Engineering, Vrije Universiteit Brussel, Brussels, Belgium.
    Vernon, David
    Electrical and Computer Engineering, Carnegie Mellon University Africa, Kigali, Rwanda.
    Wakanuma, Kutoma
    De Montfort University, United Kingdom.
    Yu, Hui
    Creative Technologies, University of Portsmouth, Portsmouth, United Kingdom.
    Zhou, Xiaolong
    Computer Science and Technology, Zhejiang University of Technology, Hangzhou, China.
    Ziemke, Tom
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    Robot-Enhanced Therapy: Development and Validation of a Supervised Autonomous Robotic System for Autism Spectrum Disorders Therapy2019In: IEEE robotics & automation magazine, ISSN 1070-9932, E-ISSN 1558-223X, Vol. 26, no 2, p. 49-58Article in journal (Refereed)
  • 488.
    Cariño, Dan
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Using SMS Text Message Reminders as a Way to Decrease Short Notice Cancellations of Surgeries: A Semi-randomized Controlled Trial2016Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Health care providers face large costs in terms of operating rooms not being utilized due to patients (1) not canceling enough in advance to allow a different patient to be scheduled or (2) not being in a good enough condition to be operated on due to failure to follow preoperative instructions properly. This degree project aims to see if SMS text reminders can be used to lower the number of surgeries canceled in this manner. Patients of the surgical-, urological- and orthodontic clinics at a hospital in Stockholm were placed into one of three groups; (1) a group that did not receive a text message reminder, (2) a group that received a "short" reminder, (3) and a group that received a "long" reminder. A survey was also conducted to determine what the patients thought of the reminders and whether they believed it influenced them or not. The study suggests that reminders do not work as a method to decrease the short notice cancellation rate as it may not be a poor memory that causes the patient to cancel. Instead, anxiety might have a greater impact than expected. Further studies should be conducted in order to confirm this hypothesis.

  • 489.
    Carlbring, Josefin
    Linköping University, Department of Computer and Information Science.
    Användarcentrerad dashboard för kommunikationsflödet hos större företag: UX-design i en kvalitativ fältstudie2017Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Den presenterade studien har som syfte att ta fram en användarcentrerad dashboard (översikt) för ett kommunikationsflöde som ska fungera hos större företag. I denna interdisciplinära studie utfördes multipla tester i 6 steg ([1] förstudie, koncept skapas [2] intervju med stakeholders, [3] koncept revideras, [4] tänka-högt test med feedbackintervju, [5] koncept revideras, [6] tänka-högt test med feedbackintervju samt SUS-utvärdering), för att utifrån vad användare uppfattar och presterar ta fram ett designkoncept. Detta koncept visualiseras och används i testerna som en digital prototyp för mobil. Genom intervjuer med intressenter samt tänka-högt test med sammanhängande reflekterande intervju reviderades stegvis ett designkoncept. Detta koncept är tänkt att kunna implementeras i ett företags kommunikationssystem med lämpliga anpassningar. Genom en tematisk analys plockas de teman som framkommit under testernas gång fram, vilka visualiseras med så kallade indexkort. Genom att följa principer för gränssnitt, framtagna scenarios och beakta den mentala modellen som finns hos användare skapades en dashboard som av användare upplevs användbar. Slutresultatet för konceptet utvärderades med System Usability Scale och poängsattes med 80, vilket skattas som ett högt värde.

  • 490.
    Carlsson, Bertil
    Linköping University, Department of Computer and Information Science. Linköping University, Faculty of Arts and Sciences.
    Ethical Situations in Service Design: An Explorative Study of how Service Designers Handle Ethically Loaded Situations During the Design Process2012Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Previous studies have shown that ethically loaded design sit- uations within design currently present themselves as an implicit and non-reflexive activity. Others promote a development of ethi- cal tools which are incorporated within the normal set of methods and tools used during the design process. Within the service de- sign discipline no such research has been identified. In order to shed a light on the ethics within service design this thesis explores the ethical design ecology of service design and gives a first sketch of an ethical baseline for the field. The data collected in the study represents five weeks of shadowing in-house and external service design consultants working in Scandinavia. The data was analyzed by means of the three major normative theories within ethics and the Value-Sensitive Design framework. The analysis tools were ap- plied through a three step process where situations first were iden- tified, then the value-sensitive situations were flagged by means of the VSD-framework. Finally these value-sensitive situations were looked at from an ethical perspective using the three major ethical normative theories, consequentialism, deontology and virtue ethics. The results demonstrate that service designers often approach eth- ical problems in an implicit and ethically consequentialist way and that when ethical situations are dealt with explicitly they are often of a nature in which the consequences of the proposed design solution easily can be foreseen. 

  • 491.
    Carlsson, Bertil
    Linköping University, Department of Computer and Information Science.
    Guldstandarder: dess skapande och utvärdering2009Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Forskningsområdet för att skapa bra automatiska sammanfattningar har ökat stadigt genom de senaste åren. Detta på grund av den efterfrågan som finns både inom den privata och offentliga sektorn på att kunna ta till sig mer information än vad som idag är möjligt. Man vill slippa sitta och läsa hela rapporter och informationstexter utan istället smidigt kunna läsa en sammanfattning av dessa för att på så sätt kunna läsa fler. För att veta om dessa automatiska sammanfattare håller en bra standard måste dessa utvärderas på något sätt. Ofta görs detta genom att se till hur mycket information som kommer med i sammanfattningen och hur mycket som utelämnas. För att detta ska vara möjligt att kontrollera behövs en så kallad guldstandard, en sammanfattning som agerar som facit gentemot de automatiskt sammanfattade texterna.

    Den här rapporten behandlar ämnet guldstandarder och skapandet av dessa. I projektet har fem guldstandarder på informationstexter från Försäkringskassan skapats och utvärderats med positiva resultat.

  • 492. Carlsson, Christer
    et al.
    Jää-Aro, Kai-Mikael
    The DIVE Laboratory1995In: Presence - Teleoperators and Virtual Environments, ISSN 1054-7460, E-ISSN 1531-3263, Vol. 4, no 4, p. 431-440Article in journal (Refereed)
  • 493.
    Carlsson, Gunilla
    University of Skövde, Department of Computer Science.
    Att motivera till informationsinhämtning2000Independent thesis Basic level (degree of Bachelor)Student thesis
    Abstract [sv]

    I vårt samhälle finns det en mycket större mängd information än vad vi har möjlighet att ta till oss. Frågan är hur människor kan motiveras till att intressera sig för en viss typ av information. Ett sätt kan vara att låta användare av ett informationssystem genom deltagande design vara med coh påverka utformningen. Hypotesen för det här arbetet var att människor som får vara med i ett utvecklingsarbete får en positivare attityd till systemet och dess information. Genom den positivare attityden kommer då även motivationen att ta till sig informationen att öka. Resultatet av undersökningen blev dock inte helt i linje med hypotesen. Visserligen kunde motivationen att ta till sig informationen förändras men bara under förutsättning att förslaget som gruppen arbetat fram skulle installeras. Arbetet i gruppen i sig medförde inte att attityd eller motivation ändrades.

  • 494.
    Carlsson, Josefine
    University of Skövde, School of Humanities and Informatics.
    The affects of exercise and brain plasticity, discussed in relation to Functional oriented Music Therapy; a theoretical study2007Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Abstract

    This essay examines which role functional oriented music therapy, which is supposed to help sensorimotor development, can have in schools and in health care. To find this out, research about what kinds of effects exercise can have on academic achievements and in recovery from brain injuries has been brought up. The research concerning academic achievements was conducted with school children; some children without difficulties, some with sensory integration problems, and some with motor skill difficulties. In addition to this, research about the brain structure superior colliculus, which lies behind sensory integration, is also brought up.

    The results showed that children who were given more exercise had significantly better scores in academic skills than the children with normal academic education. Thus, it might be reasonable to practise functional oriented music therapy in schools, both as helping general development, but also for children with different types of difficulties.

    The research concerning exercise and injuries has made clear that the adult brain can change via neurogenesis, plasticity and cortical reorganization. These three aspects are important when practicing a skill or when recovering from an injury. Exercise has been shown to affect these three aspects positively and can therefore also aid the recovery from injuries.

    Thus, there seems to be many theoretical aspects supporting the FMT- method. However, the question is if the results of one treatment form can generalize over such a wide range of injuries and defects that the FMT –adepts usually have. It is therefore also discussed if further experiments on the FMT-method could help make it a more effective tool for rehabilitation.

  • 495.
    Carlsson, Lovisa
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Designing a Digital Voice-Controlled Travel Guide: Investigating the User Experience of Voice-Controlled Customer Service2019Independent thesis Advanced level (professional degree), 20 credits / 30 HE creditsStudent thesis
  • 496.
    Carrascosa, Carlos
    et al.
    Universitat Politécnica de Valencia, Valencia, Spain.
    Klügl, Franziska
    Örebro University, School of Science and Technology.
    Ricci, Alessandro
    Universita di Bologna, Cesena, Italy.
    Virtual Environments 4 MAS2014In: E4MAS - 10 Years Later. Workshop at AAMAS 2014 / [ed] D. Weyns et al., 2014Conference paper (Refereed)
    Abstract [en]

    The environment is a key point when talking about MASapplications, being a key concept when developing a platform or appli-cation in the past ten years: what is important in it and how to access it.At the same time, technology has evolved so that Virtual Environment-kinds of applications have grown out of science ction novels till researchpapers and even real applications. Current technology makes possible toMAS to interact also in this environments.In this paper, we have looked for the common ground that have all thedierent domains relating Virtual Environments as E4MAS, and we havecharacterized those domains according to three dimensions: connectionto the physical world of the environment, agents nature, and sociability.Moreover, we comment one of these domains, Mirror Worlds, as it is oneof the most complex domains commented, that we believe that is one ofthe topics to take into account in the near future both as a researh anddeveloping domain.

  • 497. Castellano, G.
    et al.
    Karpouzis, K.
    Martin, J. -C
    Morency, L. -P
    Peters, Christopher
    KTH, School of Computer Science and Communication (CSC), High Performance Computing and Visualization (HPCViz).
    Riek, L. D.
    5th international workshop on affective interaction in natural environments (AFFINE): Interacting with affective artefacts in the wild2013In: Proceedings - 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, ACII 2013, 2013, p. 727-Conference paper (Refereed)
    Abstract [en]

    This workshop covers real-time computational techniques for the recognition and interpretation of human affective and social behaviour, and techniques for synthesis of believable social behaviour supporting real-time adaptive human-agent and human-robot interaction in real-world environments.

  • 498.
    Castellano, Ginevra
    et al.
    InfoMus Lab, DIST, University of Genova.
    Bresin, Roberto
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Music Acoustics.
    Camurri, Antonio
    InfoMus Lab, DIST, University of Genova.
    Volpe, Gualtiero
    InfoMus Lab, DIST, University of Genova.
    Expressive Control of Music and Visual Media by Full-Body Movement2007In: Proceedings of the 7th International Conference on New Interfaces for Musical Expression, NIME '07, New York, NY, USA: ACM Press, 2007, p. 390-391Conference paper (Refereed)
    Abstract [en]

    In this paper we describe a system which allows users to use their full-body for controlling in real-time the generation of an expressive audio-visual feedback. The system extracts expressive motion features from the user’s full-body movements and gestures. The values of these motion features are mapped both onto acoustic parameters for the real-time expressive rendering ofa piece of music, and onto real-time generated visual feedback projected on a screen in front of the user.

  • 499. Castellano, Ginevra
    et al.
    Bresin, Roberto
    KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Music Acoustics.
    Camurri, Antonio
    Volpe, Gualtiero
    User-Centered Control of Audio and Visual Expressive Feedback by Full-Body Movements2007In: Affective Computing and Intelligent Interaction / [ed] Paiva, Ana; Prada, Rui; Picard, Rosalind W., Berlin / Heidelberg: Springer Berlin/Heidelberg, 2007, p. 501-510Chapter in book (Refereed)
    Abstract [en]

    In this paper we describe a system allowing users to express themselves through their full-body movement and gesture and to control in real-time the generation of an audio-visual feedback. The systems analyses in real-time the user’s full-body movement and gesture, extracts expressive motion features and maps the values of the expressive motion features onto real-time control of acoustic parameters for rendering a music performance. At the same time, a visual feedback generated in real-time is projected on a screen in front of the users with their coloured silhouette, depending on the emotion their movement communicates. Human movement analysis and visual feedback generation were done with the EyesWeb software platform and the music performance rendering with pDM. Evaluation tests were done with human participants to test the usability of the interface and the effectiveness of the design.

  • 500.
    Castellano, Ginevra
    et al.
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Division of Visual Information and Interaction. Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Leite, Iolanda
    Univ Tecn Lisboa, INESC ID, Oporto, Portugal.; Univ Tecn Lisboa, Inst Super Tecn, Oporto, Portugal..
    Paiva, Ana
    Univ Tecn Lisboa, INESC ID, Oporto, Portugal.; Univ Tecn Lisboa, Inst Super Tecn, Oporto, Portugal..
    Detecting perceived quality of interaction with a robot using contextual features2017In: Autonomous Robots, ISSN 0929-5593, E-ISSN 1573-7527, Vol. 41, no 5, p. 1245-1261Article in journal (Refereed)
    Abstract [en]

    This work aims to advance the state of the art in exploring the role of task, social context and their interdependencies in the automatic prediction of affective and social dimensions in human-robot interaction. We explored several SVMs-based models with different features extracted from a set of context logs collected in a human-robot interaction experiment where children play a chess game with a social robot. The features include information about the game and the social context at the interaction level (overall features) and at the game turn level (turn-based features). While overall features capture game and social context at the interaction level, turn-based features attempt to encode the dependencies of game and social context at each turn of the game. Results showed that game and social context-based features can be successfully used to predict dimensions of quality of interaction with the robot. In particular, overall features proved to perform equally or better than turn-based features, and game context-based features more effective than social context-based features. Our results show that the interplay between game and social context-based features, combined with features encoding their dependencies, lead to higher recognition performances for a subset of dimensions.

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