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  • 301.
    Blom, Malin
    University of Arts, Crafts and Design, Department of Design, Interior Architecture and Visual Communication (DIV).
    Vägen till 2.0: Att hantera en allvarlig hjärnskada2018Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    My master project is a book that aims to support relatives of people with aquired brain injuries, where I use myself and my own rehabilitetion after a hit-and-run accident as a case study.

  • 302.
    Blom, Ulrika
    University College of Arts, Crafts and Design, The Department of Design, Crafts and Art (DKK).
    Block: en sittmöbel2011Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
  • 303.
    Blomberg, Adam
    University College of Arts, Crafts and Design, The Department of Design, Crafts and Art (DKK), Graphic Design & Illustration.
    Eskapism2011Independent thesis Basic level (degree of Bachelor), 15 credits / 22,5 HE creditsStudent thesis
  • 304.
    Blomberg, Malin
    University College of Arts, Crafts and Design, The Department of Design, Crafts and Art (DKK), Ceramics & Glass.
    Glasa: konceptuell lösning för en glasstudio och en kollektion för bordet2000Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
  • 305.
    Blomgren, Elvira
    Linnaeus University, Faculty of Arts and Humanities, Department of Design.
    Värdefull: -en kollektion ullfiltar med motiv från skogen.2016Independent thesis Basic level (degree of Bachelor), 15 credits / 22,5 HE creditsStudent thesis
    Abstract [en]

    By creating memories connected to things, we create an emotional bond to them. Many people have heirlooms in their homes used by several generations that still plays a role in their everyday life.

    The goal of my project is to create a blanket that the owner can use throughout their entire lifes and then be able to pass on to the next generation. The material should allow the blanket to be used while being durable enough to be used by several generations to come.

  • 306.
    Blomgren, Johannes
    Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
    SOUNDSTAGE: Miljöförstärkt ljud i smartphone2014Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Det här arbetet syftar till att genom design av en telefonapplikation undersöka hur ljud kan förstärkas av den omgivande miljön. Arbetet visar på hur miljöförstärkt ljud skiljer sig från ljudförstärkt miljö samt vilka begränsningar det innebär att använda en vanlig smartphone som plattform. 

    Ett långsiktigt mål är att genom en produkt som låter oetablerade ljudproducenter distribuera sina alster i den offentliga miljön främja fri kultur och kreativitet.

    Arbetet har följt principen för RtD (research through design), där designprocessen utgör det fall som studeras och dokumentationen av den utgör den bas av data som analyseras och leder till slutsatser kring ämnet.

    Designprocessen i detta arbete innebär en mindre omfattande användarstudie i enkätform för att identifiera målgrupp, krav och mål. Följd av en andra studie där en prototyp framtagen med grund i resultaten från användarstudien utvärderas av deltagare genom observation, intervju och reaktionskort. 

    De största utmaningarna för designen grundar sig i att ta fram en applikation som inte stör upplevelsen, men samtidigt kan instruera användaren i hur man använder applikationen. Utifrån arbetet dras slutsatsen att användarinstruktioner, såväl visuella som auditiva, löper större risk att störa upplevelsen i miljöförstärkt ljud än i ljudförstärkt miljö. Vidare konstateras att den största bristen i en lösning som bygger på standardutrustning i jämförelse med en lösning som nyttjar dedikerad utrustning utgörs av begränsningar när det kommer till att ange riktning med hjälp av ljudets rumslighet.

  • 307.
    Blomgren, Linnea
    University College of Arts, Crafts and Design, The Department of Design, Crafts and Art (DKK), Textiles.
    A room of one's own: woven structures2015Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    I have explored the combination of sound, textile and space. How can one create textiles to use as sound dampening material in an arts and craft practice?

    To enhance the architectural aspect of textile as one of the five building materials I have chosen to weave walls. Walls don´t have to be straight or go from floor to ceiling but they should somehow create room and divide the space. I felt the need of walls working within Konstfack because of the distraction of fellow students in the open space classroom. Torn walls tells a story, we see the left traces. These traces I wanted to convert into woven textile.

    Sounds of people and objects in public spaces bounces between hard surfaces often without dampening, this creates an environment that causes stress and distraction. In Virginia Wolf´s essay “A room of Ones Own” (1929) she points at how important it is to create a workspace for the professional you, to take place and be part of the public realm.

    A big part of this master project has been making the actual materials to build with and executing fibre. Does the material do the job of sound absorption? Wool and silk both have a fibrous cell, which is suitable for sound absorption they also have low flammability and is biodegradable; therefore I chose to work mainly with these fibres. I share my knowledge through the experience of the space I create. How to create o Room of one´s own in an open office.

  • 308.
    Blomkvist, Carolina
    Mid Sweden University, Faculty of Science, Technology and Media, Department of Design.
    Karbontekniken: En beskrivning av tillverkningsprocessen av intarsia på en kista med benställning2019Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Intarsia är en gammal metod för att dekorera möbler på ytan med inläggningar av faner eller andra material. Användningen av intarsia på möbler har sedan 1800-talet minskat. För att bevara och väcka nyfikenhet kring den gamla konstarten är syftet med uppsatsen att beskriva tillverkningsprocessen av en intarsia utförd med karbontekniken. Avsikten är även att berätta om de problem som uppstår vid utförandet och vilka lösningar som väljs med karbontekniken. Även utförandet av en kista med benställning ska få en övergripande beskrivning eftersom intarsian tillverkas till kistans lock.

     

    Resultatet av uppsatsen är en beskrivning av genomförandet av karbontekniken från

    förberedelser där det framgår vilka redskap som behövs för tekniken fram tills den färdiga intarsian fastlimmad på en lamellskiva. Det framgår att tekniken utgår från ett motiv uppritad på ett genomskinligt papper för att sedan kopieras över till faneret med karbonpapper. Att detaljer i motivet och bakgrunden sågas samtidigt i vinkel. Även svårigheter och de problem som uppstod vid användandet av karbontekniken med lösningar finns beskrivna. Svårigheter som tas upp i uppsatsen är att det var svårt att avgöra vid valet av faner hur det färdiga resultatet skulle bli i motivet. Borra hål i vinkel är en annan svårighet och det bröts ned faner av samma träslag de gånger hålet blev synligt i detaljen. Det beskrivs även om de problem som uppstod vid inplockningen av detaljer där det blev för trångt. Lösningar som gjordes var

    att en detalj sågades ut på nytt, en annan fick nya detaljer som täckte problemområdet och vid den sista fick en befintlig detalj bli lite större. Slutligen färgade karbonpappret som användes av sig och fanertejp samt vanligt kopieringspapper användes som skydd. Uppsatsen tar även upp en övergripande beskrivning av tillverkningsprocessen av kistan med benställning från designen till färdig möbel. Det framgår att kistan är tillverkad i massiv lind och har sammanfogats via handsinkning. Att den har handskuret mönster och topp-, bottenskiva och mellanväggar för lådfack är uppbyggt av fanerade lamellskivor. Det beskrivs även att benställningen är tillverkad av massiv körsbär och är sammanfogad med tapphål och tappar.

     

    Resultatet av uppsatsen går inte att generalisera eftersom beskrivningen är endast utifrån det tillfälle examensmöbeln med intarsia tillverkades. Faktorer som påverkat resultatet är den kunskap som fåtts under 1,5 år som möbelsnickarstudent, kurslitteratur, dialog med hantverkslärare, tillgången till skolans maskiner och verktyg. Antagande görs därför från författaren av uppsatsen, att andra problem skulle uppstå samt andra lösningar tillämpas vid ett nytt hantverks försök, av både intarsian med karbontekniken och kistan med benställning.

  • 309.
    Blomkvist, Johan
    Oslo School of Architecture and Design, Oslo, Norway.
    Benefits of Service Level Prototyping2016In: The Design Journal, ISSN 1460-6965, Vol. 19, no 4, p. 545-564Article in journal (Refereed)
    Abstract [en]

    This paper discusses the impact ofservice design by zooming in on the case of serviceprototyping. It is suggested that prototyping servicesis different from prototyping in other disciplinesand shows how by discussing prototyping ondifferent levels. On the service level of prototyping,a technique called ‘service walkthrough’ can be away to understand whole service experiences. Theservice walkthrough was used in three cases. On anabstract level, what the service walkthrough addsis a technique for service design that allows explorationof the relationship between touchpoints suchas composition, continuity, and consistency. In thecases studied, the walkthroughs increased empathyfor different roles in the services while generating insightsabout e.g. technical requirements, transitionsbetween touchpoints, and expectations at variousmoments of the service. The paper ends with a discussionabout the relationship between touchpointsand the potential scope of the service walkthroughtechnique.

  • 310.
    Blomkvist, Johan
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Conceptualisations of Service Prototyping: Service Sketches, Walkthroughs and Live Service Prototypes2012In: Service Design with Theory: Discussions on Change, Value and Methods / [ed] Satu Miettinen and Anu Valtonen, Vantaa, Finland: Lapland university press, 2012, p. 175-186Chapter in book (Other academic)
    Abstract [en]

    This chapter addresses the area of serviceprototyping, which is considered by service designersto be one of the most important aspects oftheir work (Blomkvist & Holmlid, 2010). However, littleis known about what a service specific prototypingapproach is and how to best represent services in sucha way that makes it possible to understand whole serviceexperiences. Consequently, one way of conceptualisingservice prototypes is suggested here.By prototyping, an activity surrounding a prototypeis implied. It can be the activity of creating prototypes, oractivities made possible by or with the prototype. Theseactivities are ways to suggest changes to, and gain understandingabout how an existing situation can betransformed into a new one. Here, any representationof such a future state is referred to as a prototype. Differentprototyping approaches have been used withinvarious design disciplines for a long time. This chaptersuggests that service prototyping is a specific activitywith similarities to other prototyping approaches.Service prototyping is described as an activity that involvesthe representation of multiple service momentswhere customers interact with service providers.How such a service specific prototyping approachmight be utilised, to assist service development atvarious stages of the development process, will beaddressed. Representations that can be used at threedifferent stages of the design process will be used asexamples. These are: service sketches, service walkthroughs,and live service prototypes. The examplesillustrate how services can be understood as wholecoherent compositions, and how an embodied andsituated understanding of services can be achieved.

  • 311.
    Blomkvist, Johan
    Linköping University, Department of Computer and Information Science.
    Understanding the Results ofConventional Qualitative ContentAnalysis for Design Research2015In: EAD 2015: The Value of Design Research, Paris, France, 2015, Vol. 11Conference paper (Refereed)
    Abstract [en]

    In this study we look closer at content analysis as a tool in design research and question some of the, more or less explicit, assumptions about what can be achieved by such analyses. To do so, we applied a qualitative content analysis (QCA) on six interviews with service design practitioners.

    The topic of the interviews was service prototyping, inquiring the practitioners about their approaches and conceptions, but starting with some more general questions about their work process in the later stages of service design. The interviews were conducted over telephone (2) and Skype (4), most of the time not using video. So a large part of communication that can usually be accessed in physical interactions between people could not be used to enhance understanding of the material.

    Qualitative content analysis is used to create an abstract version of a larger data set. QCA is often understood as negotiating the weaknesses associated with qualitative approaches (Mayring, 2000). We discuss this understanding of QCA by looking at an instance where a conventional QCA was used. Conventional QCA is used when existing theory is limited (Hsieh & Shannon, 2005), and researchers are looking to understand a phenomenon by immersing themselves in data and letting categories emerge. This has also been called inductive category development (Mayring, 2000). Little is known about service prototyping practices, making this an appropriate approach.

    A paper by (Graneheim & Lundman, 2004) was used to decide what the approach should look like. In this study the analysis was divided into stages:

    -        Identifying meaning units

    -        Condensing the meaning units

    -        Coding

    -        Constructing Sub-categories

    -        Applying the Sub-categories to categories

    -        Generalising categories into themes

    In our approach we avoided using preconceived categories (Kondracki, Wellman, & Amundson, 2002) and instead let them emerge from the data, keeping an open attitude to the content. We see this approach as way to go from a straightforward condensation of manifest content, and then, in creating categories and themes, a shift is made to underlying meaning and thus towards the latent content of the material.

    Using this example we show the many subjective choices involved in data collection, choosing unit of analysis (and thereby excluding material), dividing the material into meaning units, and in how to understand the collected data. Unlike the idea that the result of such an approach is somehow more objective or “scientific” than other types of qualitative analysis, we argue that the strength of QCA lies in transparency of data and analysis. The bottom-up approach does not ensure that the result is a consequence of the material, but rather that choices have been made visible. The analysis becomes a rationale for the decisions made during analysis that can be accessed by external researchers. This opens up the analysis for critique but should still be seen as the consequence of subjective choices, perspectives and understanding.

  • 312.
    Blomkvist, Johan
    Oslo School of Architecture and Design.
    Ways of Seeing Service: Surrogates for a Design Material2015In: NorDes 2015: Design Ecologies, 2015, Vol. 6, p. 1-4Conference paper (Refereed)
    Abstract [en]

    Current trends in service design research include case studies and similar approaches that aspire to reveal what the practice of service design looks like. The understanding of how service design is performed can serve as a base for future research into more specific research endeavours. One area where knowledge is said to be lacking is service prototyping, part of which knowledge this paper attempts to contribute. The main data source for the paper is findings from in-depth interviews with six practicing service designers from some of the more well-known design agencies. The informants consider service prototyping to be a very important part of their work that allows them to learn and communicate about design ideas. The practitioners’ account of how they work with prototypes indicates that service prototyping has different meanings and that the practice of prototyping is very diverse. The interviews also uncover a number of areas that, according to the designers, might prove extra challenging for service prototyping to be successful. This research shows that there is much potential in the not yet fully formed practice of service prototyping.

  • 313.
    Blomkvist, Johan
    et al.
    Linköping University, Department of Computer and Information Science. Linköping University, Faculty of Science & Engineering.
    Bode, Angela
    Huddle design pty ltd, level 6 90 William street, Melbourne 3000, Australia.
    Using Service Walkthroughs to Co-Create Whole Service Experiences2012In: ISIDC 2012, 2012, Vol. 3Conference paper (Other academic)
    Abstract [en]

    A process for prototyping whole services rather than individual parts in isolation is needed. Prototyping services is different from prototyping physical products, yet many designers still use traditional approaches to prototype services, focussing on specific parts rather than whole services. This is especially surprising considering the descriptions of service design as a holistic approach in research. In this paper we suggest and describe a service prototyping technique termed service walkthrough. The service walkthrough technique allows access to service experiences from a holistic point of view, representing not only specific parts (service moments or touchpoints) but also transitions and coherence of the service proposition. In this case, 25 walkthroughs were conducted by a service design agency in Australia. The approach was iterative in the sense that the customer journey was redesigned continuously, and it was enacted by designers supported by scripts for behaviours based on a previous research phase. The walkthroughs were conducted in a lab with actual customers of the client and used low-fidelity props and collateral. Errors were introduced during the walkthrough to gain a better understanding of what expectations the customers have on the service. The walkthrough technique allowed the designers to understand the service experience in an embodied and holistic way. The walkthrough also emphasised empathy for the experience of the intended customers and other stakeholders in the service. More time in between iterations and dynamic roles might improve the approach.

  • 314.
    Blomkvist, Johan
    et al.
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, Faculty of Arts and Sciences.
    Holmlid, Stefan
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Existing Prototyping Perspectives: Considerations for Service Design2011In: Proceedings of the Nordes’11: The 4th Nordic Design Research Conference, Making Design Matter, 29-31 May Helsinki, Finland, Helsinki, Finland: School of Art & Design, Aalto University , 2011, p. 31-40Conference paper (Refereed)
    Abstract [en]

    With new design disciplines that challenge the borders of design practice and inquiry comes new possibilities for prototyping techniques and approaches. The basis for such an evolution is a firm understanding of the existing knowledge generated in design and the challenges posed by new design disciplines, such as service design. This study identifies a framework of perspectives for prototyping to reveal what the existing toolbox of prototyping contains based on a literature overview. Going through published literature from the early 1980s and onward, the framework is constructed using the following perspectives; purpose, fidelity, audience, position in the process, technique, and representation. These perspectives make knowledge about prototyping explicit and summarise contemporary approaches. Based on current challenges and characteristic attributes of service design the framework is then reconstructed to better cater to design for services. The conclusions are that validity and author are two perspectives that complement the existing framework, and that prototyping so far does not support a holistic approach to prototyping services.

  • 315.
    Blomkvist, Johan
    et al.
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Holmlid, Stefan
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Prototype Evaluation in Service Design: A Case Study at an Emergency Ward2011In: Proceedings of 20th IASDR 2011, International Association of Societies of Design Research (IASDR) , 2011Conference paper (Other academic)
    Abstract [en]

    Prototypes based on user research are embodiments of hypotheses about how behaviour and experiences will change. The purpose of prototypes has been discussed in academic literature but in the case of service design, some of that knowledge needs to be re-examined. In Service design, one of the problems is that the impact of prototypes is complex and difficult to predict. A way to counter this dilemma is to put more focus on making the hypotheses explicit and testable. This paper presents a practical process for using designers’ hypotheses to generate survey tools for evaluating the impact of prototypes in service systems. This is also a way for designers to verbalize the purpose of service prototypes in a contextual and situated way. The tool was designed to be quick, easy, and light-weight, to suit the needs of design consultants, and it focused on measuring the experiences of a waiting room from the perspective of the visitors. The process has been applied to a project where the waiting room of an emergency ward was redesigned. The three-step process started with building up the hypothesis structure, where the designers’ assumptions and intentions were used to make a representation of the hypothesis. The next step was formulating questions, where questions that tested the hypothesis were formulated. The last step – making the questionnaire – included the selection of what information to gather and iterative testing of the questions. It was found that the designers did not have a well-defined hypothesis. The suggested process can help designers identify a contextual and situated purpose for prototypes.

  • 316.
    Blomkvist, Johan
    et al.
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Holmlid, Stefan
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Service Designers on Including Stakeholders in Service Prototyping2011In: INCLUDE 11 Proceedings “The Role of Inclusive Design in Making Social Innovation Happen, 2011Conference paper (Other academic)
    Abstract [en]

    Services are by nature co-created. They are produced and consumed simultaneously through interactions between customers and service providers. The professional design of services is also highly associated with co-creation, which is evident in the sparse service design literature. This paper reveals what designers say they do to involve different stakeholders in the process of prototyping services. The main data source is interviews with designers from design agencies that work exclusively or partially with service design. The paper focuses on the questions of "who is involved in creating prototypes", "who evaluates the prototype" and how "the clients [of the design agencies] are involved". A distinction is made between different types of involvement based on previous literature that characterise different roles and perspectives on inclusion in design. Results show that most of the agencies involve others besides the design team in the creation and evaluation of prototypes. The primary stakeholder in co-creation is the client. End customers are involved also but for the most part, both clients and customers have the role of subjects or informants rather than partners in the creation of prototypes. The evaluation of prototypes follows the same pattern, and a key aspect to some of the agencies is that the client is involved, as a domain expert. The question of who authors prototypes, and implications thereof, is raised and further discussed.

  • 317.
    Blomkvist, Johan
    et al.
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, Faculty of Science & Engineering.
    Holmlid, Stefan
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, Faculty of Science & Engineering.
    Service Prototyping According to Service Design Practitioners2010In: Exchanging knowledge, Linköping: Linköping University Electronic Press, 2010, Vol. 2, p. 1-11Conference paper (Refereed)
    Abstract [en]

    Current trends in service design research include case studies and similar approaches that aspire to reveal what the practice of service design looks like. The understanding of how service design is performed can serve as a base for future research into more specific research endeavours. One area where knowledge is said to be lacking is service prototyping, part of which knowledge this paper attempts to contribute. The main data source for the paper is findings from in-depth interviews with six practicing service designers from some of the more well-known design agencies. The informants consider service prototyping to be a very important part of their work that allows them to learn and communicate about design ideas. The practitioners’ account of how they work with prototypes indicates that service prototyping has different meanings and that the practice of prototyping is very diverse. The interviews also uncover a number of areas that, according to the designers, might prove extra challenging for service prototyping to be successful. This research shows that there is much potential in the not yet fully formed practice of service prototyping.

  • 318.
    Blomkvist, Johan
    et al.
    Linköpings universitet.
    Holmlid, Stefan
    Linköpings universitet.
    Sandberg, Fredrik
    Linnaeus University, Faculty of Business, Economics and Design, School of Design.
    Westerlund, Bo
    Konstfack.
    Workshop: Exploring participatory prototyping of services2012In: Proceeding PDC '12, Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2, New York: ACM Press, 2012, , p. 2p. 151-152Conference paper (Refereed)
    Abstract [en]

    This full day workshop intends to explore approaches,methods and techniques that can be used in participatoryprototyping of services. The participants will contributewith their experiences of different ways of working withparticipatory prototyping. During the workshop theparticipants will share, explore and give feedback on themethod or case that they present. By engaging in othermethods there will also be a learning activity. Anotheraim of the workshop is to initiate research anddevelopment of knowledge within the emerging field ofparticipatory prototyping of services and product servicesystems. One particular interest regards the relationbetween details and “the whole”. The emphasis of theworkshop is to have creative learning experiences.

  • 319.
    Blomkvist, Johan
    et al.
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Holmlid, Stefan
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Sandberg, Fredrik
    Linnaeus University.
    Westerlund, Bo
    Konstfack.
    Workshop: exploring participatory prototyping of services2012In: PDC '12 Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2, 2012, p. 151-152Conference paper (Other academic)
    Abstract [en]

    This full day workshop intends to explore approaches, methods and techniques that can be used in participatory prototyping of services. The participants will contribute with their experiences of different ways of working with participatory prototyping. During the workshop the participants will share, explore and give feedback on the method or case that they present. By engaging in other methods there will also be a learning activity. Another aim of the workshop is to initiate research and development of knowledge within the emerging field of participatory prototyping of services and product service systems. One particular interest regards the relation between details and "the whole". The emphasis of the workshop is to have creative learning experiences.

  • 320.
    Blomkvist, Johan
    et al.
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Holmlid, Stefan
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Segelström, Fabian
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Prototyping a Service Design Curriculum: Integrating Current Research in Teaching2011In: Touchpoint, ISSN 1868-6052, Vol. 3, no 1, p. 52-55Article, review/survey (Other academic)
  • 321.
    Blomkvist, Johan
    et al.
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Holmlid, Stefan
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Segelström, Fabian
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Service Design Research: Which direction do we want it to take? (workshop)2010Conference paper (Other academic)
  • 322.
    Blomkvist, Johan
    et al.
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Holmlid, Stefan
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Segelström, Fabian
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Service Design Research: Yesterday, today and tomorrow2010In: This is Service Design Thinking: Basics - Tools - Cases / [ed] Stickdorn, M & Schneider, J, Amsterdam: BIS Publishers , 2010, 1, p. 308-315Chapter in book (Other academic)
    Abstract [en]

    How to design and market services to create outstanding customer experiences

    Service design thinking is the designing and marketing of services that improve the customer experience, and the interactions between the service providers and the customers. If you have two coffee shops right next to each other, and each sell the exact same coffee at the exact same price, service design is what makes you walk into one and not the other. Maybe one plays music and the other doesn't. Maybe one takes credit cards and the other is cash only. Maybe you like the layout of one over the other, or one has more comfortable seating. Maybe the staff at one is friendlier, or draws fun shapes on the top of their lattes. All of these nuances relate to service design.

    "This Is Service Design Thinking" combines the knowledge of twenty-three international authors and even more online contributors from the global service design community and is divided into three sections: Basics: outlines service design thinking along five basic principlesTools: describing a variety of tools and methods used in Service Design ThinkingCases: vivid examples for the introduced fundamentals with real-life case studies from 5 companies that did inspiring projects within the field of Service Design

    At the end, a one-page "Customer Journey Canvas" is included, which can be used to quickly sketch any service on a single sheet of paper--capturing different stakeholder concerns: e.g. customers, front-line staff and management.

  • 323.
    Blomkvist, Johan
    et al.
    Linköping University, Department of Computer and Information Science.
    Rankin, Amy
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, Faculty of Arts and Sciences.
    Anundi, Daniel
    Swedish Meteorological and Hydrological Institute.
    Holmlid, Stefan
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, Faculty of Science & Engineering.
    Barrier analysis as a design tool in complex safety critical systems2010In: Design and Complexity, Montreál, Canada, 2010, Vol. 7Conference paper (Refereed)
    Abstract [en]

    When constructing or improving large complex systems, design activities help establish the needs and goals of users, deepen the understanding of the system and facilitate ideation of new solutions. When service systems are large, dynamic and complex, the need for thorough design work is especially evident. However, design methods usually strive to describe and design best case scenarios and we argue they lack the perspective of safety needed when working in safety critical systems. In order to gain knowledge on how a perspective of risk and safety can benefit design in a safety critical domain, two different perspectives were adopted through the use of two different methods. The methods were service blueprinting and barrier analysis, adopted from service design and cognitive systems engineering respectively. The methods were implemented during the research phase of a service design project in a home healthcare system in Sweden. Service blueprinting is a method used by service designers to visualise services. Barrier analysis is aimed at identifying and categorizing artefacts and functions that prevent unwanted events from taking place, or that lessen the impact of their consequences. A comparative analysis of the two methods was performed, concluding that barrier analysis has the potential to benefit design work performed in complex and safety critical systems. The potential for barrier analysis to be more tightly integrated into current service design methods is discussed, but more research is needed in order to clarify this matter.

  • 324.
    Blomkvist, Johan
    et al.
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Segelström, Fabian
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    External Representations in Service Design: A Distributed Cognition Perspective2013In: EAD 2013: Crafting the Future, Gothenburg, Sweden, 2013, Vol. 10Conference paper (Refereed)
    Abstract [en]

    A defining characteristic of service design is the use of external representations which support the design process at various stages. Representations support designers in making intangible aspects of services accessible and shareable, making external representations especially important in service design. External representations are used both to represent current and future states, for the purposes of articulating insights, learning, communicating, collaborating, and maintaining empathy for customers. Many techniques are available that support designers in making representations of services. A comparison was made between the purposes for, and techniques used, in making external representations for service design with theories from cognitive science about benefits of using external representations to think. A pattern emerged during the analysis, indicating that the service design techniques could be divided into two groups, one of interactive techniques and one group of static techniques. Interactive techniques allow designers to interact with a dynamically changing representation, while static representations are unaffected by actions. The analysis also revealed that none of the included techniques explicitly support designers in making multiple simultaneous representations of services. The research contributes knowledge about how purposes for visualising and prototyping are related to general benefits of making external representations. It also provides insights about how to choose and use different service design techniques based on theories of distributed and situated cognition.

  • 325.
    Blomkvist, Johan
    et al.
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Segelström, Fabian
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Holmlid, Stefan
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Investigating Prototyping Practices of Service Designers from a Service Logic Perspective2011Conference paper (Other academic)
    Abstract [en]

    The view of the nature of services has changed with the introduction of the service dominant logic. An important part of the logic is that services create value-in-use for customers. Customer-focused disciplines such as many design disciplines have a history of working with prototyping to understand the value-in-use. The service design discipline has a similar approach to the development of services. Based on previous research a framework of perspectives on service prototyping is presented which can be used to understand the prototyping approach utilised by designers. Then, using four of the suggested foundational premises of the service dominant logic this paper examines some of the ways prototyping can support the understanding and development of value propositions. The analysis shows that prototypes and the development and testing of them with customers and users can be seen as a tool for making sure that the value propositions offered by the companies are right, as well as exploring the customer’s role as a co-creator of value. The prototyping framework can be used to practically manifest the service-dominant logic in the development of service prototypes.

  • 326.
    Blomkvist, Johan
    et al.
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Åberg, Johan
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Holmlid, Stefan
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Service Walkthroughs to Support Service Development2012In: ServDes.2012 Conference Proceedings Co-Creating Services; The 3rd Service Design and Service Innovation Conference, Espoo, Finland, 2012, p. 43-52Conference paper (Refereed)
    Abstract [en]

    Service design is said to be a holistic design approach. This is evident in most service design literature and textbooks but still services are prototyped by focusing on separate parts rather than whole service journeys. In this paper we propose a technique called service walkthrough that can be used to represent whole services. We explore what information can be generated using the technique and how useful it is. We found that the technique helped identify the flow of information, problematic areas, and design opportunities. The prototype was generally well received by the participants. In addition to earning about information, the technique also revealed insights about time and interdependencies of the various parts of the service. Some remarks are also made about when the service walkthrough can be used in the service development process and considerations concerning the fidelity of service walkthroughs.

  • 327.
    Blomstedt, Bettina
    University of Borås, Faculty of Textiles, Engineering and Business.
    LUX: Exploring interactive knitted textiles through light and touch2017Independent thesis Basic level (degree of Bachelor of Fine Arts), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    LUX studies the combination of electronics and knitted textiles from a textile design perspective. The thought of experiencing textiles without touching them sparked the idea of designing textiles where touch is essential for the visual appearance. The aim is to design knitted textiles that light up when touched, in order to create an interactive experience for the viewer. Optical fibres were chosen because of their ability to transmit light and copper yarn works as an electrical conductor that triggers the reaction of light. The shapes of the knitted textiles have been created by utilising the characteristics of the optical fibre. LUX introduces a working method in which the optical fibre is given an important role not only as a light source but also as a tool for shaping the textiles. The result of the work is three textiles that display how electronics, consisting of sensors and light, can be merged with textiles and contribute to interactive behaviour.

  • 328.
    Blücher, Emelie
    University College of Arts, Crafts and Design, Department of Visual Arts and Sloyd Education.
    CHAIR BOX: Sittandet som aktivitet2017Independent thesis Advanced level (professional degree), 20 credits / 30 HE creditsStudent thesis
    Abstract [sv]

    CHAIR BOX - Sittandet som aktivitet är ett projekt med utgångspunkt i stolen som objekt. Stolsittandets aktivitet undersöks där jämställda och demokratiska metoder framhävs. Studien sammanför design- och konstnärliga metoder där laborerande kunskaps-skapande metoder utforskas för att synliggöra interaktion.

    Stol-labb, en workshop med inbjudna medforskare fungerar som grund till projektets riktning och frågeställning; Vad kan vi i laborativa, kollektiva processer synliggöra genom att undersöka stolen?

    Den didaktiska ingången till projektet är sittandet som socialiserande. Studien kan fungera som hjälpmedel för att få syn på kommunikationssituationer i klassrummet, ämnet Bild kan i de gestaltande arbetsmetoderna framhävas som ämnesexempel. De roller som vi skapar och görs till kan synliggöras genom att undersöka materia omkring oss, våra förhållanden till materian, erfarenheter och beteenden efter objekt.

    Vem blir subjektet med stolen som form och sittandet som aktivitet? Hur kommunicerar vi beroende på hur vi sitter placerade? Hur får olika placeringar oss att känna, att bli?

    Sittandet som aktivitet gestaltades på Konstfacks vårutställning 2017. Installation med boxar i trä bjöd in besökarna till att delta genom att sitta, samtala, placera om och bygga upp fler boxar på platsen. Boxarna visar på sittandet som en aktivitet och refererar till begreppet Blackboxing, inom vilket stol kan ses som en osynlig aktör i interaktionsprocesser.

  • 329.
    Blücher, Isac
    University of Arts, Crafts and Design, The Department of Design, Crafts and Art (DKK), Interior Architecture & Furniture Design.
    Pågående rum2019Independent thesis Basic level (degree of Bachelor of Fine Arts), 20 credits / 30 HE creditsStudent thesis
    Abstract [sv]

    Ett pågående rum är formen på hur man kan prata om rum som breddar normativa ideér om rummets egenskaper. Det är ett rum där arkitekten inte gör ett självförverkligande, där hen snarare fungerar som en hjälpande hand än den som pekar. Det är ett rum där vi är medvetna om varandra men samtidigt kan tillåta oss vara oss själva. Det är ett rum som ställer krav, krav som ska gynna alla. Ett pågående rum är ett sätt att se på arkitektur där vi har ett cirkulärt tänkande och morgondagen lyser in genom fönstret.

  • 330.
    Bobeck, Malin
    University of Borås, Faculty of Textiles, Engineering and Business.
    Binary surfaces - ljusemitterande textiler för inredningssammanhang2015Independent thesis Basic level (degree of Bachelor), 12 credits / 18 HE creditsStudent thesis
    Abstract [en]

    The thesis Binary surfaces - light-emitting textiles for an interior design context is an investigative work on how optical fibres can be used in woven structures. The work explores the different parameters that affect the interaction between optical fibres and weaving, and the possibilities they create together. The result is two examples of fabrics woven with optical fibres in combination with more traditional textile materials. The examples are designed for an interior context and are shown as a room divider and as outer fabric on seating furnishing.

  • 331.
    Bodin, Karin
    University College of Arts, Crafts and Design, Department of Design, Interior Architecture and Visual Communication (DIV), Industrial Design.
    The New Man and the Sea: Om hur design kan ändra vår attityd gentemot havet. Genom att bryta ytan och visa på en värld där vi lever med havet och inte av havet.2016Independent thesis Basic level (degree of Bachelor), 20 HE creditsStudent thesis
    Abstract [sv]

    Havet - allt som lever på jorden behöver havet.

    Havet är källan, där liv skapades. Vi människor

    är inget undantag. Men vi har skapat ett

    ohållbart beroende till havet. Det tar upp en

    fjärdedel av all den koldioxid vi människor

    producerar, och näst intill all värme alstrad av

    växthuseffekten. På ytan ser kanske havet ut

    att må bra. Men i själen mår det dåligt.

    Hur kan design ändra vår attityd gentemot

    havet?

    Vad händer om vi bryter ytan mellan havet och

    människan? Hur skulle produkter, i en värld vår

    vi ger havet och dess invånare den respekt de

    förtjänar, se ut? Om vi skulle leva med och inte

    av havet?

    Mitt arbete utspelar sig i ett scenario där vi har

    förstått vårt behov av havet och där vi värnar

    om det. Där havet har en framstående roll och

    människan visar det respekt. För att beskriva

    det scenariot presenterar jag fiskredskap –

    redskap som gynnar fiskens liv och miljö. Detta

    genom att anspela på aktiviteten av att håva

    och meta och men med redskap vars grundläggande

    funktion är vänd från att ta en fisks

    liv till att istället ge den förutsättningar för ett

    friskare liv.

  • 332.
    Bohné, Ulrica
    University College of Arts, Crafts and Design, The Department of Design, Crafts and Art (DKK).
    Industridesignern som intuitiv syntetiker2013In: Fem konstnärliga utvecklingsarbeten: KU-projekt 2010 / [ed] Björn Larsson, Stockholm: Konstfack university press , 2013, p. 27-39Chapter in book (Other academic)
  • 333.
    Boklund, Kajsa
    University College of Arts, Crafts and Design, The Department of Design, Crafts and Art (DKK), Textiles.
    Found space: emotionell design och ergonomi2011Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Med titeln Found Space syftar jag till att mänskligt/mentalt tillstånd, där människans behov av att ha ett utrymme för vila, reflektion, avslappning kan tillgodoses. I mitt examensarbete vill jag undersöka och reflektera kring om mina kramkuddar skulle kunna möta detta behov, om de skulle kunna göra en skillnad jämte att krama en vanlig kudde. Att krama en kudde är ett fenomen som finns, men jag vill att mina kramkuddar ska ge en annan nyans, liksom musik kan innehålla olika nyanser:

    Kramkuddarna har från början en personlig utgångspunkt, mitt emotionella behov. Men jag år nyfiken på och intresserad av att ta reda på om de också har relevans lör andra. lag föreställer mig att de skulle kunna fungera bra för alla människor som ett emotionellt hjälpmedel Därför har jag valt att beröra och undersöka områden inom psykologi, hjälpmedel, habilitering genom samtal eller skrivna källor. Jag tar hjälp av begrepp som emotionell design och emotionell ergonomi i min undersökning. Uppsatsen och researchen använder jag som en inspiration till det gestaltande arbetet och som ett kontaktsökande utanför skolan.

    I den gestaltande delen av examensarbetet ska jag fritt skissa fram flera kuddar och under framtagningsprocessen testar jag dem informellt på andra personer än mig själv. Uppsatsen är beslåktad med mitt gestaltande arbete på det sätt att jag här Försöker att klarlägga om kramkuddarna skulle kunna ha en fysisk och emotionell påverkan på den person som använder dem. I uppsatsen visar jag fotografier och texter ur min processloggbok från framtagningsprocessen i samband med att olika personer testar dem. Textema är viktiga för att minnas val och reflektioner som har betydelse för det slutgiltiga resultatet.

     

  • 334.
    Bolin, Eric
    Linnaeus University, Faculty of Arts and Humanities, Department of Design.
    Motorcykelhjälmen2014Independent thesis Basic level (degree of Bachelor), 10 HE creditsStudent thesis
    Abstract [sv]

    Det här projektet handlar om mitt försök att skapa en motorcykelhjälm för framtiden. Projeketetutgick ifrån en idé om att ta in tekniska lösningar och förhöjda säkerhetsaspekter i ett ochsamma koncept. Projektet är i första hand ett designarbete, vilket innebär mer fokus på research,skiss och formarbete.Projektet består av några större delar där arbetet delats upp. Bland annat research i början ochsenare skissprocess. Avslutningsvis kommer det slutliga konceptet och slutsats.

    Nyckelord: designprojekt, motorcykelhjälm, säkerhet

  • 335.
    Boman, Felicia
    Gotland University, School of Game Design, Technology and Learning Processes.
    Attraction to Violent Game Concepts2013Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This is a small scale research conducted by a Game Design student about attraction to a game concept of violent nature. A survey was executed and launched on social media such as Facebook to gain many participants in a short period of time. They were asked how attracted they were to the graphics of the concept and also if and how much money they would pay for a game like it. One of the most important parts of this research is that the participators are of a mixed group when it comes to age and gender, but also location, since these things tend to control our environment which in turn can shape a person and their morals. The results are presented in simple graphs and discussed together with results from similar research regarding violent games and how they affect the players and in turn society. Despite the violent contents of the graphics used in the survey, the most popular rating indicates that many participants are attracted to it and that they would consider paying for such a game.

  • 336.
    Bomsjö, Lisa
    Linnaeus University, Faculty of Arts and Humanities, Department of Design.
    Bordslampa för B sweden belysningsbolaget2016Independent thesis Basic level (degree of Bachelor), 10 HE creditsStudent thesis
    Abstract [sv]

    Denna text kommer handla om mitt examensarbete där jag samarbetade med B Sweden belysningsbolaget för att ta fram en bordslampa. Texten kommer ta upp hela designprocessen, från idé till slutmodell.

  • 337.
    Bonnet, Claire
    University of Arts, Crafts and Design, Department of Design, Interior Architecture and Visual Communication (DIV), Graphic Design & Illustration.
    FEMME: extinct stereotypes2019Independent thesis Advanced level (degree of Master (Two Years)), 80 credits / 120 HE creditsStudent thesis
    Abstract [en]

    My research is about stereotypes of women. Responding to scepticism towardsfeminist movements, my degree project aims to challenge the power structure of today’s Western society. How does visual communication play a big role in creating and/or reproducing inequalities? I have created a retro-futuristic exhibition, placed in an imaginary museum. In a utopian world based in 2050, the exhibition femme: extinct stereotypes, aims to show, explain and deconstruct how women were portrayed around 2020; how society and (pop)culture were deforming humans into stereotypical women.I have created a speculative scenario through different objects and artifacts displaying the expectations and instructions on how women should or should not behave. By showcasing the past and its conventions, this retro-futuristic exhibition questions their normality and rationality.

  • 338.
    Bonnevier, Anna
    University College of Arts, Crafts and Design, The Department of Design, Crafts and Art (DKK), Textiles.
    Rapporter2002Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
  • 339.
    Borgkvist, Emmelina
    University of Borås, Swedish School of Textiles.
    Den nya svenska kroppen2011Independent thesis Basic level (degree of Bachelor)Student thesis
    Abstract [sv]

    Detta examensarbete är en undersökning i kommunikation genom konst och design. Det är ett gränsöverskridande samarbetsprojekt vars syfte är att skapa en diskussion kring ett fortfarande tabubelagt ämne. Genom ett gestaltande arbete i textila material undersöks hur vi på ett kreativt sätt kan bidra till samhällsdebatten runt övervikt och fetma. Projektet resulterade i två textila verk som gestaltar den nya svenska kroppen. En textil skulptur i form av en överviktig dalahäst och en folkdräkt för den nya svenska kroppen. I vår gestaltning använder vi oss av dalahästen och folkdräkten som symboler för svensken. Ett performance genomfördes då hästen placerades i offentlig miljö för att undersöka hur och vad dalahästen förmedlade. In our thesis we investigate creative communication through art and design. With a cross-border project, we want to create a discussion around a still taboo subject and to contribute to the public debate about obesity. With shape and textile design, we illustrate the new Swedish body.

  • 340.
    Bork Petersen, Franziska
    Stockholm University, Faculty of Humanities, Department of Musicology and Performance Studies. Freie Universität Berlin, Germany.
    Modelling Defiguration2013In: Performance Research, ISSN 1352-8165, E-ISSN 1469-9990, Vol. 18, no 6, p. 157-160Article in journal (Refereed)
    Abstract [en]

    For the presentation of his autumn/winter 2012 collection in Paris and subsequently in Copenhagen, Danish designer Henrik Vibskov installed a mobile catwalk. The article investigates the choreographic impact of this scenography on those who move through it. Drawing on Dance Studies, the analytical focus centres on how the catwalk scenography evokes a ‘defiguration’ of the walking models and to what effect.

    Vibskov’s mobile catwalk draws attention to the walk, which is a key element of models’ performance but which usually functions in fashion shows merely to present clothes in the most advantageous manner. Stepping on the catwalk’s sloping, moving surfaces decelerates the models’ walk and makes it cautious, hesitant and shaky: suddenly the models lack exactly the affirmative, staccato, striving quality of motion, and the condescending expression that they perform on most contemporary catwalks. Vibskov’s catwalk induces what the dance scholar Gabriele Brandstetter has labelled a ‘defigurative choregoraphy’: a straying from definitions, which exist in ballet as in other movement-based genres, of how a figure should move and appear (1998). The catwalk scenography in this instance determines the models’ walk. Furthermore, letting the models set off sound through triggers with attached sound samples gives them an implied agency. This calls into question the designer’s unrestricted authorship.

  • 341.
    Bornhall, Marie-Helen
    University College of Arts, Crafts and Design, The Department of Design, Crafts and Art (DKK), Ädellab/Metal.
    Projektarbete "Kummelby kyrka"1995Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
  • 342.
    Bosdotter, Malin
    University College of Arts, Crafts and Design, Department of Design, Interior Architecture and Visual Communication (DIV), Interior Architecture & Furniture Design.
    Naturligt dagsljus2017Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
    Abstract [sv]

    Dagsljus handlar om en rytm, en förändring under dygnet och under året, en återkommande rörelse. En naturlig rörelse som får oss att må bra och något som vi alla behöver!

    I mitt projekt utforskar jag samspelet mellan ljus och mörker, rörelse och rytm. Jag vill upptäcka lösningar som ger en större och annorlunda upplevelse än det förväntade. Jag vill tillåta ljuset att få vara den tillgång det faktiskt är.

    Vad händer med rummet och med oss människor när dagsljuset sätts i centrum? När ljuset och skuggorna tillåts leka med den rumsliga aktiviteten? När gestaltningen får komma inifrån och ut? 

  • 343.
    Boström Andersson, Jesper
    et al.
    Kristianstad University, Faculty of Business.
    Nygren, Jonas
    Kristianstad University, Faculty of Business.
    Security Theater i digitala applikationer: En illusion för att förstärka känslan av säkerhet2018Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Computer power and speed have increased exponentially in recent years, but our expectations and mental models of what computer systems are capable of have not kept up. In cases where people do not believe that the system can perform the requested task as quickly as they do, an artificial wait can be applied to closer match the reality. The purpose of this study is to investigate whether security theater works in the context of banking applications and what happens with the users trust if the illusion of security fails. Through this paper we have found that security theater is a phenomenon that works and adds value to the user. However, the context in question must be carefully evaluated, as security theater in the wrong context can be seen as a disturbing element. We came to the conclusion that the majority of our test subjects are not negatively affected, and instead sees the value in security theater even after the illusion have been revealed.

  • 344.
    Bouchouireb, Hamza
    et al.
    KTH, School of Engineering Sciences (SCI), Aeronautical and Vehicle Engineering. KTH, School of Engineering Sciences (SCI), Centres, VinnExcellence Center for ECO2 Vehicle design.
    O'Reilly, Ciarán J.
    KTH, School of Engineering Sciences (SCI), Aeronautical and Vehicle Engineering. KTH, School of Engineering Sciences (SCI), Centres, VinnExcellence Center for ECO2 Vehicle design.
    Göransson, Peter
    KTH, School of Engineering Sciences (SCI), Aeronautical and Vehicle Engineering. KTH, School of Engineering Sciences (SCI), Centres, VinnExcellence Center for ECO2 Vehicle design.
    Schöggl, Josef-Peter
    University of Graz, Institute of Systems Sciences Innovation & Sustainability Research, Austria.
    Baumgartner, Rupert J.
    University of Graz, Institute of Systems Sciences Innovation & Sustainability Research, Austria.
    Potting, José
    KTH, School of Engineering Sciences (SCI), Centres, VinnExcellence Center for ECO2 Vehicle design.
    The inclusion of vehicle shape and aerodynamic drag estimations within the life cycle energy optimisation methodology2019In: Procedia CIRP, ISSN 2212-8271, E-ISSN 2212-8271, Vol. 84, p. 902-907Article in journal (Refereed)
    Abstract [en]

    The present work describes a widening of the scope of the Life Cycle Energy Optimisation (LCEO) methodology with the addition of shape-related design variables. They describe the curvature of a vehicle which impacts its aerodynamic drag and therewith its operational energy demand. Aerodynamic drag is taken into account through the estimation of the drag coefficient of the vehicle body shape using computational fluid dynamics simulations. Subsequently, the aforementioned coefficient is used to calculate the operational energy demand associated with the vehicle. The methodology is applied to the design of the roof of a simplified 2D vehicle model which is both mechanically and geometrically constrained. The roof is modelled as a sandwich structure with its design variables consisting of the material compositions of the different layers, their thicknesses as well as the shape variables. The efficacy of the LCEO methodology is displayed through its ability to deal with the arising functional conflicts while simultaneously leveraging the design benefits of the underlying functional alignments. On average, the optimisation process resulted in 2.5 times lighter and 4.5 times less life cycle energy-intensive free shape designs. This redesign process has also underlined the necessity of defining an allocation strategy for the energy necessary to overcome drag within the context of vehicle sub-system redesign.

  • 345.
    Bouchouireb, Hamza
    et al.
    KTH, School of Engineering Sciences (SCI), Aeronautical and Vehicle Engineering. KTH, School of Engineering Sciences (SCI), Centres, VinnExcellence Center for ECO2 Vehicle design.
    O'Reilly, Ciarán J.
    KTH, School of Engineering Sciences (SCI), Aeronautical and Vehicle Engineering. KTH, School of Engineering Sciences (SCI), Centres, VinnExcellence Center for ECO2 Vehicle design.
    Göransson, Peter
    KTH, School of Engineering Sciences (SCI), Aeronautical and Vehicle Engineering. KTH, School of Engineering Sciences (SCI), Centres, VinnExcellence Center for ECO2 Vehicle design.
    Schöggl, Josef-Peter
    KTH, School of Engineering Sciences (SCI), Centres, VinnExcellence Center for ECO2 Vehicle design. University of Graz, Institute of Systems Sciences Innovation & Sustainability Research, Austria.
    Baumgartner, Rupert J.
    University of Graz, Institute of Systems Sciences Innovation & Sustainability Research, Austria.
    Potting, José
    KTH, School of Engineering Sciences (SCI), Centres, VinnExcellence Center for ECO2 Vehicle design.
    Towards holistic energy-efficient vehicle product system design: The case for a penalized continuous end-of-life model in the life cycle energy optimisation methodology2019In: 22nd International Conference on Engineering Design, ICED19, Cambridge University Press, 2019, Vol. 1, p. 2901-2910Conference paper (Refereed)
    Abstract [en]

    The Life Cycle Energy Optimisation (LCEO) methodology aims at finding a design solution that uses a minimum amount of cumulative energy demand over the different phases of the vehicle's life cycle, while complying with a set of functional constraints. This effectively balances trade-offs, and therewith avoids sub-optimal shifting between the energy demand for the cradle-to-production of materials, operation of the vehicle, and end-of-life phases. The present work describes the extension of the LCEO methodology to perform holistic product system optimisation. The constrained design of an automotive component and the design of a subset of the processes which are applied to it during its life cycle are simultaneously optimised to achieve a minimal product system life cycle energy. A subset of the processes of the end-of-life phase of a vehicle’s roof are modelled through a continuous formulation. The roof is modelled as a sandwich structure with its design variables being the material compositions and the thicknesses of the different layers. The results show the applicability of the LCEO methodology to product system design and the use of penalisation to ensure solution feasibility.

  • 346.
    Braakman, Moa
    University College of Arts, Crafts and Design, The Department of Design, Crafts and Art (DKK), Interior Architecture & Furniture Design.
    Terapeutiska rum i vårdmiljön2014Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Att vistas på sjukhus eller andra vårdinrättningar innebär ofta en del påfrestningar, både fysiskt och psykiskt. Kan vårdmiljön hjälpa till att lindra och på sikt minska den stress och ångest som kan uppstå i samband med vårdvistelsen?

    Detta har jag undersökt i mitt arbete, där syftet varit att utforma rum för återhämtning och socialt umgänge - rum som avviker från den ordinarie vårdmiljön.

  • 347.
    Bradzell, Jeffrey
    et al.
    Indiana University Bloomington, USA.
    Bardzell, Shaowen
    Indiana University Bloomington, USA.
    Stolterman, Erik
    Indiana University Bloomington, USA.
    Reading Critical Designs: Supporting Reasoned Interpretations of Critical Design2014In: CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014, p. 1951-1960Conference paper (Other academic)
    Abstract [en]

    Critical Design has emerged as an important concept in HCI research and practice. Yet researchers have noted that its uptake has been limited by certain lacks of intellectual infrastructure theories, methodologies, canons and exemplars, and a community of practice. We argue that one way to create this infrastructure is to cultivate a community adept at reading that is, critically interpreting and making reasoned judgments about critical designs. We propose an approach to developing close readings of critical designs, which are both evidence-based and carefully reasoned. The approach highlights analytical units of analysis, the relevance of design languages and social norms, and the analytical contemplation of critical aspects of a design. It is intended to be relatively easy to learn, to try out, and to teach, in the hopes of inviting more members of the HCI community to engage in this practice. We exemplify the approach with readings of two critical designs and reflect on different ways that a design might serve a critical purpose or offer a critical argument about design, society, and the future.

  • 348.
    Brandels, Agnes
    University College of Arts, Crafts and Design, Institutionen för Bildpedagogik (BI).
    Drömrummet: Ett designpedagogisk projekt kring barns rum2015Independent thesis Advanced level (professional degree), 20 credits / 30 HE creditsStudent thesis
    Abstract [sv]

    Detta är ett examensarbete som undersöker barns och vuxnas tankar kring barns rum, med frågan:

    Hur skulle barns rum utformas om barnen fick bestämma och hur tänker barnens föräldrar om utformningen?

    Syftet med undersökningen är att belysa barns rum hemma. Med utgångspunkt i drömrum och genom designpedagogiska workshops med vuxna och barn, undersöks miljön som skapas i barns rum och på så sätt kan också en barnrumsdiskurs utkristalliseras. I förlängningen kan denna undersökning ge ny insikt i hur vi ordnar rum för barn och låter barn vara medskapare av miljö. Det är viktigt att betona att det bara är en barnrumsdiskurs bland många. Undersökningen är gjord med barn mellan 3-9 år och deras föräldrar, som alla kommer från en kulturell medelklass i Stockholm. Tolkning och resultat bearbetas med socialkonstruktionistiska glasögon och med hjälp av en diskursanalys. I undersökningen togs gemenskap och närhet upp som en stor del i hur barnen vill bo. Den har sett ut på lite olika sätt, men gemensamt har varit att barnen gärna delar säng med sina föräldrar och att det är i närhet av familjen som de trivs bäst. I det skapades idén till gestaltningen. Ritningen till våningssängen kom till under den sista workshopen där flickan berättade att hon tyckte att det vore smart med fler våningar än två i en våningssäng. Hon ville att hela hennes familj skulle få plats att sova. Hennes mamma och pappa, mormor, farmor och farfar, familjevännerna och katterna. Gestaltningen, en nästan fem meter hög våningssäng med sex våningsplan och turkos stege, var en tolkning av flickans idé och ritning. Gestaltningen är ett försök att koppla ihop barnens drömmar och fantasi med föräldrarnas tankar kring funktion och estetik.

  • 349.
    Brandenberg, Kristin
    University of Borås, Faculty of Textiles, Engineering and Business.
    Point of view: How printed patterns evolve through perspective2017Independent thesis Basic level (degree of Bachelor of Fine Arts), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    ’Point of view’ is an investigation of changeable surface patterns in the textile design field. The investigation is performed in order to get a deeper understanding of the relationship between changeable surface patterns and three-dimensional contexts to explore alternative methods.  The aim is to design surface patterns in a three dimensional context developed through printing and layering techniques, and to explore how the patterns change depending on the observer’s perspective. Practice based design experiments were carried out to explore materials and printing techniques such as transfer, digital and burn out. The patterns were in turn placed on a cubic frame with inner and outer layers, and studied for their effects on one another.  The project resulted in a series of surface patterns that were applied in a spatial context. The findings propose an alternative method for designing changeable surface patterns in a three-dimensional setting, using layers, transparency and distance as factors.

  • 350.
    Brandt, Filippa
    Linnaeus University, Faculty of Business, Economics and Design, School of Design.
    Varför gå över ån efter vatten?2012Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
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