Digitala Vetenskapliga Arkivet

Change search
Refine search result
5657585960 2901 - 2950 of 2980
CiteExportLink to result list
Permanent link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Rows per page
  • 5
  • 10
  • 20
  • 50
  • 100
  • 250
Sort
  • Standard (Relevance)
  • Author A-Ö
  • Author Ö-A
  • Title A-Ö
  • Title Ö-A
  • Publication type A-Ö
  • Publication type Ö-A
  • Issued (Oldest first)
  • Issued (Newest first)
  • Created (Oldest first)
  • Created (Newest first)
  • Last updated (Oldest first)
  • Last updated (Newest first)
  • Disputation date (earliest first)
  • Disputation date (latest first)
  • Standard (Relevance)
  • Author A-Ö
  • Author Ö-A
  • Title A-Ö
  • Title Ö-A
  • Publication type A-Ö
  • Publication type Ö-A
  • Issued (Oldest first)
  • Issued (Newest first)
  • Created (Oldest first)
  • Created (Newest first)
  • Last updated (Oldest first)
  • Last updated (Newest first)
  • Disputation date (earliest first)
  • Disputation date (latest first)
Select
The maximal number of hits you can export is 250. When you want to export more records please use the Create feeds function.
  • 2901.
    Zabramski, Stanislaw
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.
    Careless touch: a comparative evaluation of mouse, pen, and touch input in shape tracing task2011In: Proceedings of the 23rd Australian Computer-Human Interaction Conference (OzCHI '11) / [ed] Cécile Paris, Nathalie Colineau, Vivienne Farrell, Graham Farrell and Weidong Huang, New York, NY, USA: ACM Press, 2011, p. 329-332Conference paper (Refereed)
    Abstract [en]

    This short paper is a work-in-progress report on an experimental, exploratory comparison and evaluation of three input methods (mouse, pen, and touch-input) in a line-tracing task. A method to compare the original shape and user-generated version is presented. Measurements of user efficiency and accuracy showed that participants replicating a particular shape using touch-input performed the worst in terms of accuracy but were the fastest in comparison to the remaining input methods. No effect of controlled visual feedback was observed. Additionally, subjective operational biases were observed that, together with input method and expected shape related issues, might strongly affect the results.

    Download full text (pdf)
    fulltext
  • 2902.
    Zabramski, Stanislaw
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.
    Creating Digital Traces of Ideas: Evaluation of Computer Input Methods in Creative and Non-Creative Drawing2014Doctoral thesis, comprehensive summary (Other academic)
    Abstract [en]

    Ideas are formed in a process of idea generation that includes creation, development, and communication of new ideas. Drawing has been used as a support for ideation for centuries. Today, computerized tools are commonly used for drawing. Such tools form a user interface between the human and the resulting drawing presented on the screen. The interface may come between the user and the drawing in a disruptive way also affecting the ideation process.

    Using controlled laboratory studies, this thesis investigates the consequences of drawing with different user interfaces in two types of tasks: creative drawing tasks (based on a standardized test of creativity) and non-creative drawing tasks (i.e. shape-tracing tasks where no new idea is created). The goal was to identify and evaluate the consequences of the several issues originating from the use of different input devices, the functionality of the graphical user interfaces, the formulation of the drawing task, and the user’s previous experience.

    The results showed that drawing tasks are oriented toward quality of outcomes and that higher input accuracy led to higher quality of outcomes of both creative and non-creative drawing tasks. This came with a trade-off between the quantity and quality. In ideation, less accurate input devices facilitated significantly more ideas but these were of lower quality. In non-creative tracing, higher speeds caused lower quality of outcomes.

    The users subjectively preferred higher accuracy, also when an inaccurate user interface offered an eraser function. However, using the eraser allowed avoiding reinterpretations of ideas and led to ideation strategies characterized by laborious drawing that negatively affected the quality and quantity of the ideas produced. For non-creative drawing, the more difficult the shapes were, the lower the tracing accuracy.

    In the thesis a new framework for interaction analysis is introduced that improves the theoretical and practical understanding of computerized drawing tasks and the phenomena resulting from different aspects of the user interface design of computerized drawing tools.

    This thesis demonstrates that the inaccuracy of computerized tools cannot only make our drawings less aesthetically pleasing but also negatively affect ideas that are created in the process.

    Download full text (pdf)
    fulltext
    Download (jpg)
    presentationsbild
  • 2903.
    Zabramski, Stanislaw
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.
    Creative drawing with computers2012In: CHI EA '12: Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems - Extended Abstracts, 2012, p. 963-966Conference paper (Refereed)
    Abstract [en]

    The output of creative drawing is negatively influenced by any constrains imposed on the artist. That may be the case especially in computer-based environments. In my research I focus on the identification and assessment of the influence computer input methods (i.e. mouse, stylus-, and touch-input) might have on the results of free-hand drawing tasks in terms of user's creativity and drawing performance.

    Download full text (pdf)
    fulltext
  • 2904.
    Zabramski, Stanislaw
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.
    Quickly touched: Shape replication with use of mouse, pen- and touch-input2011In: User Interface - Kansei in practice 2011: Interfejs użytkownika - Kansei w praktyce 2011 / [ed] Leonard Bolc, Warsaw, Poland: Wydawnictwo Polsko‐Japońskiej Wyższej Szkoły Technik Komputerowych , 2011, p. 134-141Conference paper (Refereed)
    Abstract [en]

    This paper presents results of an experimental study of unconstrained line-tracing task with use of mouse, pen- and touch-input. Our results show that participants using touch input performed as good as with use of mouse in terms of similarity of reproduced shape with pen-input as the best tool for drawing. Touch-input users were also the fastest in comparison to the remaining input methods. Additionally, we have observed subjective operational biases that together with shape-related issues might have an influence on the final scores.

    Download full text (pdf)
    fulltext
  • 2905.
    Zabramski, Stanislaw
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Gkouskos, Dimitrios
    Lind, Mats
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    A comparative evaluation of mouse, pen- and touch-input in computerized version of the Torrance tests of creative thinking2011In: Proceedings of the DESIRE'11 Conference - Creativity and Innovation in Design / [ed] Clare J. Hooper, Jean-Bernard Martens, Panos Markopoulos, New York, USA: The Association for Computing Machinery , 2011, p. 383-386Conference paper (Refereed)
    Abstract [en]

    This paper presents the results of an experiment comparing mouse, pen- and touch-inputs in computerized figural creativity test. The results show no statistically significant differences in creativity scores obtained by participants using mentioned devices as computer input methods. The results indicate that creativity testing can be introduced to a variety of modern computer devices with insignificant influence of the three most popular input devices tested. That also shows that the differences between the computerized and paper-based TTCT noticed in a previous research might be the result of User Interface artifacts used.

    Download full text (pdf)
    fulltext
  • 2906.
    Zabramski, Stanislaw
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.
    Gkouskos, Dimitrios
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.
    Lind, Mats
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.
    A comparative evaluation of mouse, stylus and finger input in shape tracing2011In: Proceedings of the 1st European Workshop on HCI Design and Evaluation: The inuence of domain on Human Computer Interaction design and evaluation / [ed] Georgios Christou, Panayiotis Zaphiris, Ee Lai-Chong Law, Toulouse, France: IRIT Press , 2011, p. 57-61Conference paper (Refereed)
    Abstract [en]

    A comparison of the aggregated performance measurements for three input methods in a line-tracing task is presented. Results indicate that users perform best using touch input, both in tasks with and without visual feedback, therefore we recommend touch input as the preferred input method for simple drawing tasks.

    Download full text (pdf)
    FULLTEXT01
  • 2907.
    Zabramski, Stanislaw
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.
    Ivanova, Vita
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.
    Yang, Guo
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.
    Gadima, Nur
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.
    Leepraphantkul, Rathakan
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.
    The Effects of GUI on Users’ Creative Performance in Computerized Drawing2013In: Proceedings of MIDI '13: Proceedings of the International Conference on Multimedia, Interaction, Design and Innovation, New York, NY, USA: Association for Computing Machinery (ACM), 2013, p. 142-151Conference paper (Refereed)
    Abstract [en]

    This paper presents the results of an empirical comparative study investigating how the outcomes of a computerized figural creativity test are affected when the participants use two different versions of the Graphical User Interface (GUI) on a mouse-operated desktop PC. The results show that participants get insignificantly lower creativity scores with the elaborated GUI, contrary to the GUI that has no visual artifacts available and offers more similar user experience to pen and paper, even though they spend significantly more time on drawing with the elaborated one. That phenomenon is expected to contribute to the cumulative effect of GUI and input method noticed by previous research. That implies that creative drawing and testing should be carefully introduced into computer-based environments.

    Download full text (pdf)
    fulltext
  • 2908.
    Zabramski, Stanislaw
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Neelakannan, Sarathkumar
    Paper equals screen: A comparison of a pen-based figural creativity test in computerized and paper form2011In: Proceedings of the DESIRE'11 Conference - Creativity and Innovation in Design / [ed] Clare J. Hooper, Jean-Bernard Martens, Panos Markopoulos, New York, USA: The Association for Computing Machinery , 2011, p. 47-50Conference paper (Refereed)
    Abstract [en]

    In this paper, we present the results of an experiment investigating how the results of a figural creativity test are affected when paper and pen or tablet PC and stylus are used to test participants. The results show no effect of the testing method on creativity scores obtained by participants. The results indicate that the differences between computerized and paper-based figural creativity tests noticed by previous research might be limited to the influence of User Interface artifacts used. That implies that creativity testing can be introduced to a variety of stylus based computer devices with insignificant influence of the transition from regular pen and paper to screen and stylus as a computer input device.

    Download full text (pdf)
    fulltext
  • 2909.
    Zabramski, Stanislaw
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.
    Shrestha, Suman
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.
    Stuerzlinger, Wolfgang
    York University, Toronto, Canada.
    Easy vs. Tricky: The Shape Effect in Tracing, Selecting, and Steering With Mouse, Stylus, and Touch2013In: Academic MindTrek '13: Proceedings of International Conference on Making Sense of Converging Media / [ed] Artur Lugmayr, New York, NY, USA: Association for Computing Machinery (ACM), 2013, p. 99-103Conference paper (Refereed)
    Abstract [en]

    This paper is a work-in-progress report on an experimental comparison and evaluation of users' performance in four line-tracing tasks based on two shapes and performed with three input methods (mouse, stylus, and touch-input). The shapes' properties used in the study created the two classes of shapes: easy and hard to replicate. As expected these two classes had different impact on user's performance in each task tested (tracing, lasso selection, steering through narrow and wide tunnel). The results show that participants replicating the shapes using touch-input were the least accurate but were the fastest in comparison to the remaining input methods. The stylus was the least error-prone method and the mouse was the slowest device in drawing tasks (tracing and selection). The differences in error distances between the input methods were less pronounced in steering tasks but timing data showed that mouse was still the slowest one. While the time of replication did not differ between the two shapes tested, the differences between the errors participants made were significant for all tasks and input devices, and patterns of these differences were consistent between the shapes. These results confirm predictions from a previous study and show which shapes' properties can make their replication more difficult. The results can be used to design shapes that are easy to replicate, e.g., in surface-based gestural interaction.

    Download full text (pdf)
    accepted
  • 2910.
    Zabramski, Stanislaw
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.
    Stuerzlinger, Wolfgang
    York University, Toronto, Canada.
    Activity or Product?: Drawing and HCI2013In: Proceedings of MIDI '13: Proceedings of the International Conference on Multimedia, Interaction, Design and Innovation, New York, NY, USA: Association for Computing Machinery (ACM), 2013, p. 29-38Conference paper (Refereed)
    Abstract [en]

    Drawing tasks are rarely addressed experimentally by the HCI community, and even then pointing, steering, or gesturing is promoted as an approach towards drawing. We critically analyze the status quo, propose an improved framework for task analysis, and give suggestions on how to perceive drawing task at a meta-level.

    Download full text (pdf)
    fulltext
  • 2911.
    Zabramski, Stanislaw
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.
    Stuerzlinger, Wolfgang
    York University, Toronto, Canada.
    Did We Miss Something? Correspondence Analysis of Usability Data2013In: Human-Computer Interaction – INTERACT 2013: 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013, Proceedings, Part IV / [ed] Paula Kotzé, Gary Marsden, Gitte Lindgaard, Janet Wesson, Marco Winckler, Berlin/Heidelberg: Springer Berlin/Heidelberg, 2013, p. 272-279Conference paper (Refereed)
    Abstract [en]

    We have applied a multivariate exploratory technique called Correspondence Analysis (CA) to create and analyze a model of the dataset of experiment results. The dataset originates from a comparative usability study of tracing with the use of mouse, pen, and touch input and contains both categorical and continuous data – i.e. results of questionnaires and task measurements. CA allowed to visually and numerically assess the main variables in the dataset and how they interact with each other. In our study, pen input had the best measured performance and was preferred by the users. Touch input was the least accurate of all input methods tested but it was preferred by users over mouse especially in the conditions lacking of visual feedback of drawing. CA helped to detect that secondary effect even though it cannot be explained by the performance results alone. The importance of the influence of user’s previous experience is also noted. We conclude that CA helped to identify all major phenomena known from previous studies but also was sensitive to minor and secondary effects, what makes it a well suited method to quickly evaluate usability data.

    Download full text (pdf)
    fulltext
  • 2912.
    Zabramski, Stanislaw
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.
    Stuerzlinger, Wolfgang
    York University, Toronto, Canada.
    The Effect of Shape Properties on Ad-hoc Shape Replication with Mouse, Pen, and Touch Input2012In: MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference / [ed] Artur Lugmayr, New York, NY, USA: ACM Press, 2012, p. 275-278Conference paper (Refereed)
    Abstract [en]

    This paper summarizes observations from four empirical studies focusing on shape replication with three input methods. The aim was to identify and assess how the components of several semirandomly generated shapes influence how accurately untrained users can replicate each of these components. We found that the pen is the least and touch the most error-prone method when used for drawing. Additionally, the distribution of errors was analyzed. The results may be used to predict which shape properties make shape replication more difficult. Additionally, the results may be used to design shapes that are easy to replicate.

    Download full text (pdf)
    fulltext
  • 2913.
    Zadonsky, Shirie
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    An exploratory study of the contemporary practice of UX research among UX professionals in Swedish organizations.2022Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Conducting UX research has beneficial effects on product development and results in a successful user experience [24,30], [27]. By involving the end-users simultaneously, the usability and the usefulness of the product increase, as well as the user satisfaction [14], [19]. Previous studies have shown that despite the importance of UX research and user involvement, a coherent setup of UX research methods and knowledge about user involvement is currently lacking among UX professionals [21], [26]. This study was therefore conducted to explore further the contemporary practice of UX research among UX professionals in Swedish organizations, in order to gain insights into the current practice among UX professionals in Sweden. Hence, the aim of this study was to gain knowledge of the incorporated UX research methods used among UX professionals within Swedish organizations, how the UX research activities are practiced in relation to other work-related activities, and to what extent the UX professionals conduct UX research involving end-users. By using a mixed-method approach, semi-structured interviews and an online survey were conducted in order to explore this subject. 10 UX professionals participated in the semi-structured interviews that consisted of 10 questions regarding their practice of UX research and user involvement. The online survey was distributed on different social media platforms and was based on the results from the semi-structured interviews. The survey got 53 individual answers, with 24 completed answers and 29 partly completed answers. The results from both data gatherings established that the most common UX research methods incorporated in the present work of UX professionals in Swedish organizations were interviews, user testing, and heuristic evaluations. The amount of time spent on UX research activities, in relation to other activities, varied between the UX professionals and what they stated in the semi-structured interviews and the online survey. The survey established that UX professionals spend a total of 51 hours on different UX research activities, whilst the semi-structured interviews established that the hours spent on the UX research depends on the project cycle, with a variation from no work per week at all, to working full time per week. The most common UX research method to involve end-users was when conducting interviews, as established in both the semi-structured interviews and the online survey. The majority of the UX professionals stated in both the interviews and the online survey that they would like to involve end-users more but were limited to different aspects such as time constraints, the size of the UX team, and the difficulties of recruiting.

  • 2914.
    ZAIMI, AVGUSTINA
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Alternative media in Greece: Diving into the pool of millennials' attitudes2021Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This thesis aimed at examining, in the middle of an intense sociopolitical crisis in the Greek landscape, how young users of alternative media in Greece reflect on traditional media, how they view alternative media and how they use them in order to mobilize, engage politically and acquire types of oppositional knowledge. In-depth interviews on Greek millennials indicated a cognitive-driven relationship to mainstream media while a generic tendency towards alternative media was notived, however, accompanied by a critical stance. Political participation was present on both ffline and online version, with an apparent inclination to online types through e-petitions and expressive forms of action, such as content sharing and posts on social media. Oppositional types of knowledge were identified through the millennials' responses, though, with a presence of reservedness and critique. The shift towards alternative media depicted the emergence of a concrete digital familiarization of Greek millennials who seriously engage to sociopolitical issues and at the same time preserve their doubts as far as credibility or objectivity of news are concerned. Future research could be conducted focusing on the content analysis of alternative media news platforms. Therefore, micro-organizational aspects, such as agenda-setting and news production along with ethical lines that are followed, would enrich the picture of alternative media landscape in Greece and maybe provide the motivation to examine the aforementioned conditions in other media systems, as well.

    Download full text (pdf)
    fulltext
  • 2915.
    Zarazua Mujo, Catarina
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Media and Communication Studies.
    Lääkkö, Anna
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Media and Communication Studies.
    Journalisters syn på källkritik: en jämförelse av två generationer2012Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Att sprida en nyhet, uppmärksamma händelser och personer är det journalistyrket handlar om. Nu är detta inte bara en självklarhet för just journalister utan vem som helst med tillgång till internet kan numera ”agera” journalist. Med hjälp av sociala medier och bloggar kan man som privatperson nå ut till många fler än förr med information och nyheter. Ökad information innebär förändringar för både allmänheten men också för journalisterna i sina arbetsrutiner.

     

    Undersökningens syfte är att ta reda på hur journalister ser på denna utveckling och hur det påverkar deras arbete och deras egen syn på källkritik. Kan det vara så att om man som journalist använder sig av dessa medier privat så är det mer självklart att använda det i jobbsyfte? Finns det någon skillnad på yngre och äldre journalisters syn och användande?

     

    För att kunna ta reda på detta har vi använt oss av personliga intervjuer med tio verksamma journalister. Dessa delades in i en ”yngre grupp” och en ”äldre grupp”. Den yngre gruppen bestod av fem journalister mellan 20-39 år och de fem i den äldre gruppen var mellan 40-60 år gamla. Resultaten har vi analyserat med hjälp av tre utvalda teorier; källkritik, Shoemaker och Reeses modell om olika nivåer av faktorer som påverkar det journalistiska innehållet samt Elza Dunkels tre stadier som återkommer vid varje introduktion av ny teknik och generationsaspekten på Internet.

     

    Resultaten visade att båda grupperna ser källkritik som en stor och mycket viktig del av sitt journalistiska arbete. Det som skiljer grupperna åt är att de yngre är mer benägna och har som rutin att använda sociala medier och bloggar i sin research. Detta tror vi beror på just generationsskillnaden. Den yngre gruppen använder dessa typer av medier både privat och i sitt arbete, vilket visar att de har integrerat det i sitt dagliga liv.  Den yngre och äldre gruppen hade en någorlunda likadan syn på utvecklingen av privatpersoners spridning av information på nätet. De såg det som positivt att privatpersoner får synas och höras mer och allmänheten får ta del av mer information. Det betyder också ett ökat informationsflöde för journalisterna och det kan vara svårt för de att sålla bland mycket innehåll.

     

    Download full text (pdf)
    fulltext
  • 2916.
    Zethelius, Hampus
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Rydheim, Stefan
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Särpräglad kommunikation: En studie om särpräglad, homogen & inkongruent kommunikation inom bilbranschen2012Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The following bachelor thesis is a contribution to the already existing work within the area of strategic communication and brand communication. The main purpose of this report is to find out and analyse if the brands Audi, BMW and Mercedes-Benz manage to be unique, in their brand communication, in comparison to each other. This study aims to clarify exactly where these unique characteristics lie, if they are anywhere to be found. By studying the brands homogeneity and possible incongruence within the two dimensions rhetoric and graphic the study’s intentions is to result in the brands concept. By clarifying the brands conceptual foundation, the analysis will be able to point out the unique characteristics in the brand communication. The goal of the study is also to give a better knowledge and insight about building brands and brand communication.

    The two issues of the study are the following: 1) How does Audi’s, BMW’s and Mercedes-Benz’s brand communication differentiate from each other in terms of homogeneity and incongruence? 2) Does the brands succeed to communicate its unique characteristics despite the strong brand competition? The theoretical frameworks on which the study is mainly built on are theories concerning 1) incongruence brand communication, 2) the traditional perspective of brand communication, 3) the three dimensions within the study of brands.

    The method that is used in the search of answering the studies issues is a qualitative content analysis. The empirical material of this study is based on nine different information brochures describing three models of each brand.  Also six TV commercials, two from each brand, that represent various models of the three brands. We have also done a short interview with an anonymous employee at BMW Sweden, who answered a few questions regarding the brand.

    The results show that all three brands have a communication that is homogeny. However, they take steps in various directions in their communication that reduce this homogeny. The study shows that these steps are often taken in the communication regarding the smaller car models; A3, 1-series and A-class. The results show that the brands succeed with communicating their unique characteristics with Audis concept of incredible technical performance, BMW with its familial and everyday feel and Mercedes-Benz with the concept of pure driving experience and tradition.

     

    Keywords: Traditional perspective, incongruence, homogeny, unique characteristics, rhetoric, graphic, concept, corporate branding and strategic communication.

    Download full text (pdf)
    fulltext
  • 2917.
    Zetterberg, Amalia
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Loman, Emelie
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Samförståelse i distribuerade IT–projekt: En kvalitativ fallstudie om faktorer som påverkar samförståelse i IT–projekt som bedrivs i distribuerade team2020Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Ifrågavarande kvalitativa fallstudie bidrar med kunskap om faktorer som påverkar samförståelse i IT–projekt som bedrivs i distribuerade team. Denna undersökning syftar till att utveckla ett empiriskt bidrag inom kontexten distribuerade IT–projekt. Fem semistrukturerade intervjuer har genomförts med anställda vid det multinationella telekommunikationsbolaget Ericsson, vilket bedriver många av sina IT–projekt i distribuerade team. Materialet från intervjuerna har analyserats med hjälp av det kvalitativa data-analysverktyget MAXQDA. I dataanalysen identifierades två nivåer av faktorer som påverkar samförståelse, vilka  definierades som förutsättningar och givna faktorer. Fortsättningsvis har de identifierade faktorerna analyserats genom en jämförelse med tidigare forskning. En av många diskussioner grundar sig i huruvida de identifierade förutsättningarna bör tolkas som ett resultat av graden av etablerad samförståelse i ett distribuerat team, eller om de snarare bör tolkas som lämpliga egenskaper för att kunna uppnå samförståelse i ett distribuerat team. Andra diskussioner innefattar vikten av en stark företagskultur kombinerat med ett starkt förtroende för företagskulturen, samt framtidsvyer för distribuerade IT–projekt. Avslutningsvis kunde följande förutsättningar konstateras: bygga relationer, fysiska träffar, tydlighet och målsättning samt följande givna faktorer konstateras: erfarenheter, kultur, språk, företagskultur och teknik.

    Download full text (pdf)
    Samförståelse i distribuerade IT–projekt
  • 2918.
    Zetterblom, Patrik
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Elucidating AI Policy Discourse: Uncovering Themes Through Latent Dirichlet Allocation2023Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This thesis embarks on a journey to investigate the discourse contained within the policy documents examined by utilizing the topic modeling technique labeled Latent Dirichlet Allocation. The aforementioned investigation will be conducted through the theoretical lens of Systems Theory and Discourse Analysis Theory. The thesis aims to identify the core constituents, form a consensus and enrich the scientific communities’ understanding regarding how these core constituents alongside the discourse contained within the policy documents shape the overall landscape of AI governance in continental Europe. Furthermore, prior to an in depth investigation of the methods and theoretical frameworks mentioned above commences, an introduction is presented to give additional insight to the background of AI & the problem formulation. The results of this study reveal 8 inferred themes. These inferred themes are then thoroughly discussed in alignment with the principles and concepts set forth by the theoretical frameworks. The thesis then provides a conclusive penultimate subchapter that encapsulates the key points and directly addresses the research question before highlighting possible future research opportunities.

    Download full text (pdf)
    fulltext
  • 2919.
    Zetterström, Andreas
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Computer Systems Sciences.
    Visual Compositional-Relational Programming2010Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    In an ever faster changing environment, software developers not only need agile methods, but also agile programming paradigms and tools. A paradigm shift towards declarative programming has begun; a clear indication of this is Microsoft's substantial investment in functional programming. Moreover, several attempts have been made to enable visual programming. We believe that software development is ready for a new paradigm which goes beyond any existing declarative paradigm: visual compositional-relational programming. Compositional-relational programming (CRP) is a purely declarative paradigm -- making it suitable for a visual representation. All procedural aspects -- including the increasingly important issue of parallelization -- are removed from the programmer's consideration and handled in the underlying implementation. The foundation for CRP is a theory of higher-order combinatory logic programming developed by Hamfelt and Nilsson in the 1990's. This thesis proposes a model for visualizing compositional-relational programming. We show that the diagrams are isomorphic with the programs represented in textual form. Furthermore, we show that the model can be used to automatically generate code from diagrams, thus paving the way for a visual integrated development environment for CRP, where programming is performed by combining visual objects in a drag-and-drop fashion. At present, we implement CRP using Prolog. However, in future we foresee an implementation directly on one of the major object-oriented frameworks, e.g. the .NET platform, with the aim to finally launch relational programming into large-scale systems development.

    Download full text (pdf)
    FULLTEXT01
  • 2920.
    Zetterström, Andreas
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Computer Systems Sciences.
    Dahlberg, Gunnar
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Computer Systems Sciences.
    Teknisk infrastrukturs påverkan på agil systemutveckling: En kvalitativ fallstudie av Graip-projektet2010Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Författarna har utvecklat ett IT-system till missbruksvården inom socialtjänsten i Gotlands kommun. Utvecklingsprojektet används som kvalitativ fallstudie för att studera hur teknisk infrastruktur för systemutveckling påverkar systemutvecklingsprocessen. Projektet utvecklades agilt med en skräddarsydd variant av XP (Extreme Programming). Teknologier som användes var ASP.NET MVC, LINQ, LINQ-to-SQL, jQuery och Visual Studio.

    Syftet med uppsatsen är att besvara en frågeställning kring relationen mellan teknisk infrastruktur för systemutveckling och systemutvecklingsmetoder: har den tekniska infrastukturen (utvecklingsverktyg och miljöer, klassbibliotek, mjukvaruramverk) påverkat systemutvecklingsmetoden? Om så är fallet, på vilket sätt?

    I fallstudien studeras hur den agila systemutvecklingsmetoden påverkats av den tekniska in­fra­strukturen. Metoden studeras utifrån två agila värderingar och sju agila principer. Värderingar är anpassning till förändringar snarare än följande av planer och fungerande mjukvara snarare än omfattande dokumentation. Principerna är parprogrammering, kodstandard, omstrukturering, små releaser, kollektivt kodägande, kontinuerlig integration och enkel design.

    Fallstudien visar att teknisk infrastruktur i hög grad underlättar utvecklingsarbetet – möjliggör snabb utveckling, bidrar till ökad kodkvalitet och tvingar utvecklarna att följa sunda designprinciper och designmönster. Vissa nackdelar och potentiella risker med ramverken och teknologierna identifieras: leverantörsberoende och låsning till ramverkets designprinciper. Slutsatser är att teknologierna och ramverken har en betydande påverkan på systemutvecklingsprocessen och kraftigt underlättar ett agilt arbetssätt.

    Download full text (pdf)
    FULLTEXT01
  • 2921.
    Zhang, Hangning
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Where did my money go? A practical investigation towards users’ overspending behavior on online payment solution.2022Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    When entering the age of information technology, cash payments were slowly been replaced by other methods including credit cards and online payment applications. On one hand, it brings convenience, on the other hand, people potentially spend more money than before. Previous researchers suggest multiple ways to reduce the overspending behavior on credit card payments, but rarely have these methods been tested in an online payment solution context. This study adopted these methods and categorized them into two groups, visual cues, and financial management mechanics. These two groups of the solution then been translated and develop into three practical prototypes, two of each and one prototype having two groups combined. All prototypes are developed based on a commonly used online payment application named Swish in Sweden. These prototypes are later been tested by ten participants. The results show both groups of solutions have a positive influence to reduce users’ overspending behavior and having them combined provides further complement effects. The study provides empirical data and practical design implications in addressing the overspending issue of an online payment solution.

    Download full text (pdf)
    fulltext
  • 2922.
    ZHANG, JINLIN
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Technology is not the solution: Visitor experience of the Chengdu Museum in the digital age2019Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Download full text (pdf)
    fulltext
  • 2923.
    Zhang, Qi
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.
    Theoretical Review on a 3D Based Air Traffic Control System2012Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Download (pdf)
    Theoretical Review on a 3D based Air Traffic Control System
  • 2924.
    Zhang, Xiaohui
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Media, Construction and Deconstruction of Beauty Myth: – A Case Study of Dove’s Real Beauty Campaign2010Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The paper examines the media portrayal of real women in Dove’s Real Beauty Campaign. Through the semiotic analysis and reception analysis of the ad “Evolution”, the author investigates how Dove attempts to challenge the myth in most beauty advertising and present the “real beauty” idea to the audiences. The study further discusses about the gender issues aroused from the campaign. The findings show that the untouchable images of women are created under the pressures of male-dominated culture. In terms of feminism, the definition of beauty needs to be diversified. The significance of the campaign lies in its business success and social meaning as well. In the end, the paper reviews the impacts of this five-year-old campaign and gives further suggestions on its future development.Keywords:Real Beauty, Denotation, Connotation, Myth, Self-esteem, Media, Feminism, Gender

    Download full text (pdf)
    FULLTEXT01
  • 2925.
    Zhang, Xiwen
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Designing for Stimulating Social Interaction in Outdoor Gym2020Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    In the world where the Internet has nearly linked people in every corner, for some people, the nearby places seem to disappear. It might also lead to the alienation of friends and neighbours. For addressing the disadvantages of the change, this study aims to design for stimulating social interaction in outdoor gyms that are distributed in most communities and parks. Towards this goal, I engaged in designing and evaluating a movement-based interaction project. I invited 5 participants to work as designers for generating design ideas, using reflecting somaesthetics and bodystorming design methods. The bodystorming braid was used for depicting how design ideas generated and evolved. Design ideas were packaged into 3 types of design solutions -- cooperative play, competition and just talking. The most practical solutions for each kind were selected for building prototypes. These prototypes were evaluated with Wizard-of-Oz techniques by 4 participants, followed by a focus group. The qualitative analysis surfaced the important factors that impacted social interaction and major users, including the target users, usage, interaction, and maintenance.

    Download full text (pdf)
    fulltext
  • 2926.
    Zhiying, Mo
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Media and Communication Studies.
    Resisting Mediatization and Watching ‘Boredom’: An Empirical Study of Users of Uninformative Live-streaming in China2020Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Little is known about ‘uninformative live-streaming’, a new genre of online streaming media that has become a new trend in China. In these real-time streams, streamers would not interact and communicate with viewers and not perform in front of cameras. The content is about uninterrupted trivial everyday activities, such as sleeping and studying for several hours. This thesis aims to obtain a comprehensive understanding of this media and to explore what motivates users to continuously watch it. This research employed qualitative methods of online observation and semi-structured in-depth interviews to collect empirical data, through the cases of study-stream and sleep-stream. The concept of media life by Mark Deuze provides a general theoretical context of mediatized lifeworld. Based on Uses and Gratifications Theory and Compensatory Internet Use Theory, I described and explained the prominent features of uninformative live-streaming and examined the user motivation for it. The research results show that this authentic, less-interactive, and non-narrative live-streaming creates an undisturbed media environment, in which users can escape media distraction and media overload. The prominent user motivations for uninformative live streams are self-discipline and self-management, and compensation for the real-life deficiency of ‘non-social companion’. These findings offer new insight into user motivation and help to expand and improve related theories.

    Download full text (pdf)
    fulltext
  • 2927.
    Zhong, Jinyun
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.
    A Case Study: The Impact on Usability of PRINCE2 Project Management Method2011Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    In order to take a look at the relationship between PRINCE2 (one of the most popular project management methods) and the degree of usability of the produced system, a case study was conducted in a company.

    During the case study, participants were recruited for a brainstorming section, during which they brainstormed some issues and features regarding PRINCE2 framework. These ideas were later summarized by the researcher as the preparation of a Card Sorting section. The same participants were invited again for a Card Sorting, during which they sorted the summarized issues and features into different categories labeled with different aspect of PRINCE2. An analysis was then carried out to find the most commonly agreed issues/features in a certain aspect of PRINCE2.

    The result of the study shows some strength that PRINCE2 has such as clear definition of authority and accountability, good support for planning, but there’re some concerns in tailoring/embedding of the method and etc.

  • 2928.
    Zhou, Zhuoming
    et al.
    UC Santa Cruz, Santa Cruz, CA 95064 USA.
    Márquez Segura, Elena
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Duval, Jared
    UC Santa Cruz, Santa Cruz, CA 95064 USA.
    John, Michael
    UC Santa Cruz, Santa Cruz, CA 95064 USA.
    Isbister, Katherine
    UC Santa Cruz, Santa Cruz, CA 95064 USA.
    Astaire: A Collaborative Mixed Reality Dance Game for Collocated Players2019In: CHI PLAY'19: Proceedings Of The Annual Symposium On Computer-Human Interaction In Play, Association for Computing Machinery (ACM), 2019, p. 5-18Conference paper (Refereed)
    Abstract [en]

    Despite the growth of Virtual Reality (VR), the design space of collocated social play in VR remains narrow. Here we present Astaire, a collaborative hybrid VR dance game for two players sharing an HTC Vive VR system. The game resulted from a design research process using embodied design methods, and drawing upon concepts in HCI and Play Design, including social affordances, and asymmetric and interdependent play. Here we present insights from a study playtesting Astaire alongside two VR games that inspired ours: Keep Talking and Nobody Explodes (KTNE), and Audioshield. We examined players' and spectators' enjoyment, and interpersonal relationships, which were self-reported higher for Astaire. Using data from semi-structured interviews, we foreground design elements that impacted our participants' play experience, grouped under the themes of balance of players' roles, the physicality afforded by the game, and the social experience enabled. Our work contributes to opening the design space of hybrid collocated VR-through our game, we surface inspirational design concepts in HCI, and share design knowledge gained during our design process.

  • 2929.
    Zhu, Hui
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Turmo Vidal, Laia
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.
    TwinkleBands: Wearable Technology Supporting Movement Imitation and Coordination in Fast-Paced Fitness Training2021In: Extended abstracts of the 2021 CHI conference on human factors in computing systems (CHI'21), Association for Computing Machinery (ACM) Association for Computing Machinery (ACM), 2021Conference paper (Refereed)
    Abstract [en]

    Fast-paced fitness training (e.g. aerobics, Bodycombat, step workouts) is one of the most popular activities at fitness clubs worldwide because it is beneficial for physical health and it can enhance participants' motivation and engagement of fitness training. Yet, their fast pace and required coordination make it difficult for some participants, especially for beginners and those with coordination problems, to follow the class. Here we present the design, implementation and qualitative user evaluation of TwinkleBands, a piece of wearable technology that provides real-time support with trainees' movement and coordination learning by providing discriminative visual cues on the extremities. We show that TwinkleBands helps movement imitation and coordination in several ways. Based on this, we discuss key design takeaways for future technology design to support movement teaching and learning in fast-paced activities.

  • 2930.
    Zitoun, Isabel
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Informationssystem.
    Josefsson, Ann
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Informationssystem.
    ETL-processen: teori kontra praktik2010Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Abstract

    Nowadays, companies and organizations manage large amounts of data to be used as support in decision making. A good solution for data management is in the form of data warehouses. A data warehouse is used to gather information from multiple sources within a company and arrange the information in a way that makes it easy to retrieve and analyze.

     

    Designing a data warehouse is not a simple task. The study herein will focus on what a data warehouse is and how the ETL process is used for data storage in the data warehouse. ETL stands for Extract, Transform and Load and is the process that retrieves data, transforms it and finally loads it into the data warehouse. In addition to gathering information from literature we have also conducted an interview with data architect Rasmus Lindén with Know IT AB. During this interview Lindén described how Know IT AB had constructed a data warehouse for Upplands Lokaltrafik, with primary focus on how they used the ETL process to treat data to be stored in UL’s data warehouse.

     

    The purpose of this paper is to examine the theory behind the ETL process and subsequently investigate how it may be applied by comparing the theory and how the company Know IT AB has applied it when designing data warehouses. One of the observations we made is that the theory we have studied fails to mention or illustrate some factors we during our interview found were considered important in designing data warehouses.

    Download full text (pdf)
    ETL-processen: teori kontra praktik
  • 2931.
    Zubair, Saima
    et al.
    Swedish Univ Agr Sci, SLU Global Bioinformat Ctr, Dept Anim Breeding & Genet, SE-75007 Uppsala, Sweden..
    Fischer, Anne
    Int Livestock Res Inst, Nairobi, Kenya.;Int Ctr Insect Physiol & Ecol, Nairobi, Kenya..
    Liljander, Anne
    Int Livestock Res Inst, Nairobi, Kenya..
    Meens, Jochen
    Univ Vet Med Hannover, Inst Microbiol, Dept Infect Dis, Hannover, Germany..
    Hegerman, Jan
    Hannover Med Sch, Inst Funct & Appl Anat, Hannover, Germany.;Biomed Res Endstage & Obstruct Lung Dis Hannover, Hannover, Germany.;REBIRTH Cluster Excellence, Hannover, Germany..
    Gourle, Hadrien
    Swedish Univ Agr Sci, SLU Global Bioinformat Ctr, Dept Anim Breeding & Genet, SE-75007 Uppsala, Sweden..
    Bishop, Richard P.
    Int Livestock Res Inst, Nairobi, Kenya..
    Roebbelen, Ina
    Int Livestock Res Inst, Nairobi, Kenya..
    Younan, Mario
    Vet Sans Frontieres Germany, Nairobi, Kenya..
    Mustafa, Mudassir Imran
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media. Uppsala University, Disciplinary Domain of Medicine and Pharmacy, Faculty of Medicine, Department of Public Health and Caring Sciences, Clinical Psychology in Healthcare.
    Mushtaq, Mamoona
    Swedish Univ Agr Sci, SLU Global Bioinformat Ctr, Dept Anim Breeding & Genet, SE-75007 Uppsala, Sweden..
    Bongcam-Rudloff, Erik
    Swedish Univ Agr Sci, SLU Global Bioinformat Ctr, Dept Anim Breeding & Genet, SE-75007 Uppsala, Sweden..
    Jores, Joerg
    Int Livestock Res Inst, Nairobi, Kenya..
    Complete genome sequence of Staphylococcus aureus, strain ILRI_Eymole1/1, isolated from a Kenyan dromedary camel2015In: Standards in Genomic Sciences, E-ISSN 1944-3277, Vol. 10, article id 109Article in journal (Refereed)
    Abstract [en]

    We report the genome of a Staphylococcus aureus strain (ILRI_Eymole1/1) isolated from a nasal swab of a dromedary camel (Camelus dromedarius) in North Kenya. The complete genome sequence of this strain consists of a circular chromosome of 2,874,302 bp with a GC-content of 32.88 %. In silico annotation predicted 2755 protein-encoding genes and 76 non-coding genes. This isolate belongs to MLST sequence type 30 (ST30). Phylogenetic analysis based on a subset of 283 core genes revealed that it falls within the human clonal complex 30 (CC30) S. aureus isolate cluster but is genetically distinct. About 79 % of the protein encoding genes are part of the CC30 core genome (genes common to all CC30 S. aureus isolates), similar to 18 % were within the variable genome (shared among multiple but not all isolates) and similar to 3 % were found only in the genome of the camel isolate. Among the 85 isolate-specific genes, 79 were located within putative phages and pathogenicity islands. Protein encoding genes associated with bacterial adhesion, and secretory proteins that are essential components of the type VII secretion system were also identified. The complete genome sequence of S. aureus strain ILRI_Eymole1/1 has been deposited in the European Nucleotide Archive under the accession no LN626917.1.

    Download full text (pdf)
    fulltext
  • 2932.
    Zyka, Emil
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Olmårs, Adam
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Obemannade butiker: Konsumenters inställning med fokus på teknologiska paradoxer2023Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    I takt med att samhället har digitaliserats har detaljhandeln utsatts för betydande förändring. I Sverige har de obemannade butikerna ökat och spås bli fler framöver. Framväxten av tekniker som digitala betalnings- och identifieringsmetoder ligger till grund för detta. Samtidigt har totala antalet butiker minskat i gles- och landsbygdsområden. Ett sätt att bryta denna trend är genom obemannade butiker. En framgångsrik etablering av obemannade butiker på marknaden beror på hur konsumenterna mottar affärsmodellen. Forskning i området har funnit ett flertal faktorer som påverkar konsumenternas inställning. Däremot saknas djupgående inblick i konsumenters motivationer och perspektiv. Syftet med denna studie är att bidra till en djupare förståelse av konsumenters inställning vilket kan ge värdefulla insikter kring obemannade butikers för- och nackdelar samt identifiera eventuella förbättringsområden. Studien har utfört sex semistrukturerade intervjuer vars intervjufrågor förankrats i Technology Acceptance Model(TAM) och Technology Readiness (TR). Det empiriska materialet analyserades tematiskt enligt en teoretisk top-down strategi. Den valda teoretiska utgångspunkten var Mick & Fournier (1998) åtta centrala teknologiska paradoxer. Under analysen identifierades fyra paradoxer i respondenternas inställningar: kompetens/inkompetens, effektivitet/ineffektivitet, skapa/uppfylla nya behov och assimilering/isolering. Studiens resultat kan användas för att skapa en bättre kundupplevelse samt integrera tekniken på ett sätt som motsvarar konsumentens förväntningar. Samtidigt står framtidens obemannade butiker inför flera utmaningar, däribland att lösa den upplevda bristen på hjälp och avsaknaden av interaktion.

    Download full text (pdf)
    fulltext
  • 2933.
    Älgevik, Mikaela
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Wärnelid, Åsa
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Sociala medier på arbetstid: En undersökning om hur professionella identiteter påverkas2012Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Download full text (pdf)
    fulltext
  • 2934.
    Ängerfors, Björn
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Media and Communication Studies.
    Westerberg, Siri
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Media and Communication Studies.
    Att attrahera arbetssökande: En studie i hur företag kan använda corporate social performance i employer branding för att stärka sitt arbetsgivarvarumärke2012Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Title: Corporate social performance - How to become a employer of choice?

    Author: Siri Westerberg & Björn Viktor Ängerfors

    Tutor: Josef Pallas

    Purpose: The purpose of this thesis was to study which aspects of an Employer brand that job seekers value the highest, and are therefore the most important to communicate to this group. Key questions to be answered are Which aspects of an employer brand are rated highest by students when it comes to choosing an employer? Is there a difference between men and women in what they value highest and lowest? Is there a difference in how job seekers rate the highest and lowest rated dimensions depending on how long they have studied?

    Method/Material: The material used in this article consists of a survey filled out by 49 respondents who were all students at Uppsala University, Sweden. The survey was based on a model of corporate social performance (CSP), taken from the Kinder, Lydenberg and Domini company profiles index. Main results: The main results demonstrate that the aspect that was rated highest by respondents was that the company has an accepting attitude toward its gay and lesbian employees. There was however no great difference between the four CSP dimensions. The main results further show that the companys’ treatment of its employees is something jobseekers value when considering seeking employment at a company. The survey did not find that there was any notable difference between male and female respondents. The survey found that for three of four CSP dimensions, respondents tended to rate lower the further along in their educations they were.

    Number of pages: 70

    Course: Media and Communication studies C

    University: Division of Media and Communication, Department of Information Science, Uppsala University

    Period: Fall 2012

    Download full text (pdf)
    C-Uppsats, Westerberg & Ängerfors
  • 2935.
    Åberg, Joel
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Media and Communication Studies.
    The Role of US Foreign Policy, 2013-2022, In the Construction of the Media Image of Sweden2022Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Reports of smear campaigns and manipulated narratives about Sweden unfolding online, following a few derogatory comments by US President Donald Trump (2017-21), provided this thesis with three research aims. (1) To investigate the framing of Sweden in some of the most influential US newspapers, (2) to examine the agenda-setting role and influence of the president through US foreign policy, (3) to construct a comprehensive US media image of Sweden. To be up-to-date and for comparative purposes, the period 2013-2022 was selected to accommodate the presidencies of Barack Obama, Donald Trump, and Joe Biden.

    The chosen theories make sure a common thread is running through all parts of the thesis, and enhance our understanding of the environment in which this thesis takes place. Rooted in a positivist epistemology, a quantitative content analysis was conducted to systematically go through vast amounts of data.

    Although considering other external factors and explanations for the empirical data, this thesis successfully isolates US foreign policy as an independent variable. It finds that the interest in Sweden and tone more generally declined from Obama to Trump and then back to be more positive again during Biden. It seems that the way Sweden is framed – and that certain topics get politically activated – is indeed linked to how the US interacts with foreign nations. The thesis adds to a rather limited research field, and provides a platform for future studies. It, also, increases our knowledge of the role of US foreign policy in framing nations with which the US, for the most part, has a positive relationship. This study is relevant and of interest to people, not least scholars, that desire to learn more about determinants in US media, foreign policy, and international relations.

    Download full text (pdf)
    Master Thesis
  • 2936.
    Åberg, Robin
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Media and Communication Studies.
    Edlund, Tobias
    Stjärnan misstänkt för våldtäkt: En kritisk diskursanalys av framställningen av våldtäkt på kvällstidningarnas sportsidor2021Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This paper examines the Swedish tabloid press coverage of three rape case allegations where the accused was a high-profile sport star. Critical discourse analysis was applied as the theoretical and methodological framework combined with the theoretical concepts of monstering and rape myths. The three cases we examined were the rape allegations against Cristiano Ronaldo, the rape allegations against three Swedish hockey players and the child rape case involving the Malmö FF player Kingsley Sarfo. 

     

    Monstering is a term used to describe the process in which the media portrays a rapist as a “monster” or “pervert”.  By doing so the rapist is separated from “ordinary men”. If the problem is never identified as “men raping” then the solution can never be “stop men from raping”

     

    Rape myths on the other hand, focuses on how media reports on rape creates and sustains stereotypic ideas about rape. Research have found that if the media writes about rape in a stereotypical way then this perception of rape will spread to the readers. 

     

    We found that monstering appeared regularly in each of the three cases mostly through naming and reference of the alleged perpetrators and the accusers. Rape myths also appeared in each of the three cases but to a lesser degree. Rape myths was prominent through a linguistic separation between the alleged rapist and the rape. 

     

    Our results also showed that a patriarchal discourse was prevalent in the reporting on rape in the Swedish tabloid press. 

    Download full text (pdf)
    fulltext
  • 2937.
    Åberg, Åsa
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Löttiger, Anna
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Ändrade förutsättningar för kommunikationen i scrumteam: En kvalitativ kartläggning över hur påtvingat hemarbete påverkat kommunikationen under covid-19 pandemin2022Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The covid-19 pandemic enforced large numbers of scrum teams to work from home, which changed the conditions of their communication. The change has led to it not being possible to communicate face-to-face to the same extent as before. Communication plays an important role for an agile team to succeed in their development process. Scrum is developed to promote good communication and collaboration. The purpose of this study is to investigate how enforced working from home has affected communication in scrum teams that previously worked together in offices. This study used a qualitative research approach. Data were collected through semi-structured interviews and interpreted based on Media Synchronicity Theory (MST). The results show that body language and feedback have been reduced after the transition to enforced working from home and that informal communication has been affected due to the lack of face-to-face communication. There have also been indications that the communication channels used in daily scrum are not the most advantageous based on the theoretical analysis.

    Download full text (pdf)
    fulltext
  • 2938.
    Ågerfalk, Pär
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Artificial intelligence as digital agency2020In: European Journal of Information Systems, ISSN 0960-085X, E-ISSN 1476-9344, Vol. 29, no 1, p. 1-8Article in journal (Other academic)
  • 2939.
    Ågerfalk, Pär
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Getting Pragmatic2010In: European Journal of Information Systems, ISSN 0960-085X, E-ISSN 1476-9344, Vol. 19, no 3, p. 251-256Article in journal (Other academic)
  • 2940.
    Ågerfalk, Pär
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Going through changes2018In: European Journal of Information Systems, ISSN 0960-085X, E-ISSN 1476-9344, Vol. 27, no 1, p. 1-2Article in journal (Other academic)
  • 2941.
    Ågerfalk, Pär
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Information Systems.
    Stimulating academic discourse: a call for response2019In: European Journal of Information Systems, ISSN 0960-085X, E-ISSN 1476-9344, Vol. 28, no 1, p. 1-5Article in journal (Other academic)
  • 2942.
    Ågerfalk, Pär
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Boldyreff, CorneliaGonzález-Barahona, Jesús M.Madey, Gregory R.Noll, John
    Open Source Software: New Horizons. 6th International IFIP WG 2.13 Conference on Open Source Systems, OSS 2010, Notre Dame, IN, USA, May 30 – June 2, 2010. Proceedings2010Conference proceedings (editor) (Other academic)
    Abstract [en]

    This book constitutes the refereed proceedings of the 6th International IFIP WG 2.13 Conference on Open Source Systems, OSS 2010, held in Notre Dame, IN, USA, in May/June 2010. The 23 revised full papers presented together with 17 short papers, 5 workshop abstracts and 4 panel descriptions were carefully reviewed and selected from 51 submissions. The papers reflect the international communities of active OSS researchers and present a broad range of perspectives on open source systems ranging from software engineering through organizational issues to law.

  • 2943.
    Ågerfalk, Pär
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Conboy, Kieran
    NUI Galway, Lero Software Res Ctr, Galway, Ireland..
    Myers, Michael D.
    Univ Auckland, Sch Business, Dept Informat Syst & Operat Management, Auckland, New Zealand..
    Information systems in the age of pandemics: COVID-19 and beyond2020In: European Journal of Information Systems, ISSN 0960-085X, E-ISSN 1476-9344, Vol. 29, no 3, p. 203-207Article in journal (Other academic)
    Download full text (pdf)
    fulltext
  • 2944.
    Ågerfalk, Pär
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Eriksson, Owen
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Information Systems.
    The Stolen Identifier: An Inquiry into the Nature of Identification and the Ontological Status of Information Systems2011In: Proceedings of the 2011 International Conference on Information Systems (ICIS 2011), Shanghai, China, December 4–7, 2011., Association for Information Systems, 2011Conference paper (Refereed)
    Abstract [en]

    Based on real-world examples of identity theft, and particularly a recent incident in Sweden, this paper explores the nature of identification from a social ontology point of view. This is contrasted with the traditional representational view, which is shown unable to handle critical aspects related to institutional control of identifiers and identity. Specifically, the paper shows that identification and the definition and allocation of identifiers is an institutional and political rather than scientific process, and that since “identity” in itself is a social construct, the process of identification depends on the institutional context in which the objects to identify exist as valid institutional facts. These institutional objects are often originally generated by the use of information systems, which means that genuine real-world institutional objects and their identifiers can be found within these information systems. This implies that the representational view of information systems with a sharp distinction between the real world outside the information system and the system itself (only seen as a model or perceived state of that real world) cannot be maintained.

  • 2945.
    Ågerfalk, Pär
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Fitzgerald, Brian
    University of Limerick.
    Slaughter, Sandra
    Georgia Institute of Technology.
    Flexible and Distributed Information Systems Development: State of the Art and Research Challenges2009In: Information systems research, ISSN 1047-7047, E-ISSN 1526-5536, Vol. 20, no 3, p. 317-328Article in journal (Other academic)
  • 2946.
    Ågerfalk, Pär
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Fitzgerald, Brian
    Stol, Klaas-Jan
    Not so Shore Anymore: The New Imperatives When Sourcing in the Age of Open2015In: Proceedings of the 23rd European Conference on Information Systems / [ed] Jörg Becker, Jan vom Brocke, Marco de Marco, 2015Conference paper (Refereed)
    Abstract [en]

    Software outsourcing has been the subject of much research in the past 25 years, largely because of potential cost savings envisaged through lower labour costs, ‘follow-the-sun’ development, access to skilled developers, and proximity to new markets. In recent years, the success of the open source phe-nomenon has inspired a number of new forms of sourcing that combine the potential of global sourcing with the elusive and much sought-after possibility of increased innovation. Three of these new forms of sourcing are opensourcing, innersourcing and crowdsourcing. Based on a comparative analysis of a number of case studies of these forms of sourcing, we illustrate how they differ in both significant and subtle ways from outsourcing. We conclude that these emerging sourcing approaches call for conceptual development and refocusing. Specifically, to understand software sourcing in the age of open, the important concept is no longer ‘shoring,’ but rather five identified imperatives (governance sharedness, unknownness, intrinsicness, innovativeness and co-opetitiveness) and their implications for the development situation at hand.

  • 2947.
    Ågerfalk, Pär
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Fitzgerald, Brian
    Stol, Klaas-Jan
    Software Sourcing in the Age of Open: Leveraging the Unknown Workforce2015 (ed. 1)Book (Other academic)
    Abstract [en]

    This SpringerBrief discusses multiple forms of open-source-inspired outsourcing: opensourcing, innersourcing and crowdsourcing. It uses a framework-based comparison to explain the strengths and weaknesses of each approach. By pointing out characteristics along with benefits and pitfalls of each approach, the authors provide nuanced and research-based advice to managers and developers facing software sourcing decisions. The differences and commonalities of these three emerging approaches are carefully analyzed. Chapters explore the primary challenges of reliability, efficiency and robustness in open-source methods. Examples from industrial cases are included, along with extensive references to recent research. The brief concludes with a comparative analysis of approaches and outlines key implications to be aware of when outsourcing. Software Sourcing in the Age of Open: Leveraging the Unknown Workforce is designed for professionals and researchers interested in outsourcing challenges. The content is also suitable for postgraduate students interested in contemporary software sourcing approaches.

  • 2948.
    Ågerfalk, Pär J.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Embracing diversity through mixed methods research2013In: European Journal of Information Systems, ISSN 0960-085X, E-ISSN 1476-9344, Vol. 22, no 3, p. 251-256Article in journal (Other academic)
  • 2949.
    Ågerfalk, Pär J.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Insufficient theoretical contribution: a conclusive rationale for rejection?2014In: European Journal of Information Systems, ISSN 0960-085X, E-ISSN 1476-9344, Vol. 23, no 6, p. 593-599Article in journal (Other academic)
  • 2950.
    Ågerfalk, Pär J.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Whither design science research?2018In: European Journal of Information Systems, ISSN 0960-085X, E-ISSN 1476-9344, Vol. 27, no 2, p. 127-128Article in journal (Other academic)
5657585960 2901 - 2950 of 2980
CiteExportLink to result list
Permanent link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf