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  • 2801.
    Tholander, Jakob
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Johansson, Carolina
    Bodies, boards, clubs and bugs: Exploring bodily engaging artifacts2010In: Whole Body Interaction Workshop, David England, Jennifer G Sheridan, Beth Crane , 2010Conference paper (Other academic)
  • 2802.
    Tholander, Jakob
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Johansson, Carolina
    Design qualities for Whole Body Interaction – Learning from Golf, Skateboarding and BodyBugging2010In: NordiCHI 2010, ACM Press , 2010Conference paper (Other academic)
  • 2803.
    Tholander, Jakob
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Using body cards in a design process for going from bodily experiences to design2014In: Proceeding BCS-HCI '14 Proceedings of the 28th International BCS Human Computer Interaction Conference on HCI 2014 - Sand, Sea and Sky - Holiday HCI, ACM Digital Library, 2014, p. 141-150Conference paper (Refereed)
    Abstract [en]

    To build creative links between ethnographic findings of bodily practices and design, we developed so called body cards to document experiential qualities to be used in idea generation and early prototyping. These focus on the stages of a design process that involves investigating a use domain and making such knowledge relevant and usable for design. This involves challenges of effectively describing – with theoretical and empirical grounding - how bodily action and experience actually occur, in relation to people, artefacts, and activities. We discuss challenges in bridging between ethnographic findings and design of technologies for bodily experiences. Designing for the body in interaction is then not only about better ways of sensing bodily actions, but just as much about integrating these in the space of social interaction.

  • 2804.
    Tholander, Jakob
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Fernaeus, Ylva
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Multimodal Interaction in Children's Programming with Tangible Artefacts2006In: th International conference on Learning sciences, Bloomington, Indiana, 2006Conference paper (Refereed)
    Abstract [en]

    In this paper we will investigate and document some of the practices that a group of children use to form an activity of creating a screen-based interactive play world using a tangible programming system. A specific focus is on the resources that the children use to create and maintain a sense of shared understanding of what they are building. We emphasise the embodied aspects of interaction in the activity and how physical resources and bodily action must be viewed as intrinsically intertwined with the children's process of argumentation and articulation.

  • 2805.
    Tholander, Jakob
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Fernaeus, Ylva
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    "Nästan som ett spel": barns roller och perspektiv vid datorprogrammering2007In: Datorspelandets dynamik: lekar och roller i en digital kultur / [ed] Jonas Linderoth, Lund: Studentlitteratur, 2007, p. 161-184Chapter in book (Other academic)
  • 2806.
    Tholander, Jakob
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Fernaeus, Ylva
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Three challenges when designing for children’s everyday digital literacy2008In: Nordic Journal of Digital Literacy., ISSN 1891-943X (Online) 0809-6724 (Print), Vol. 3, no 2, p. 130-139Article in journal (Refereed)
    Abstract [en]

    We use the concept of digital literacy to refer to people’s competence of expressing themselves in computational form, and in this paper we specifically discuss the design of interactive technology aimed at letting children become digitally literate. A rarely discussed aspect of digital literacy in this respect concerns how it is supposed to take form in the context of improvised styles of use and interaction, resembling the kinds of activity commonly observed in kindergartens, school yards and centres for after-school activities. In such settings children often organize their own play activities, peers may go in and out of activities as they want, often without any necessary intervention by adult supervision. We align this kind of activity with the notion of ‘casual leisure’, and outline four basic challenges concerned with: a) a perspective on interaction, b) activity and context, c) the view of the user, and d) the character and role of the technology. We discuss these in relation to research attempting to design, evaluate, and make useful sense of children’s digital literacy in such activity. Our analysis identifies the sources of these challenges as due to expressions of tension between play and learning, between designers and users and a general striving for ‘hard fun’. The challenges and their consequences may be summarised as 1) the use of setting as allowing for spontaneous interactions, 2) the striving towards a participants’ perspective, 3) the incorporation of offline and social aspects into the design, and 4) the balancing of challenge with the easy and the accessible.

  • 2807.
    Tholander, Jakob
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Jacobsson, Mattias
    Ecofriends: designing for critical reflection using social voices2013In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 20, no 1, p. 58-62Article in journal (Refereed)
  • 2808.
    Tholander, Jakob
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Jaensson, Tove
    Bodily Interaction and Communication in an Art Exhibition Hall2009In: workshop held at the British HCI conference in Cambridge, Cambridge, United Kingdom, 2009Conference paper (Other academic)
  • 2809.
    Tholander, Jakob
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Johansson, Carolina
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Some themes in bodily interaction2011In: Workshop on Embodied Interaction: Theory and Practice in HCI at CHI 2011, Vancouver, Canada, 2011Conference paper (Other academic)
  • 2810. Tholander, Jakob
    et al.
    Karlgren, Klas
    Ramberg, Robert
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Sökjer, Per
    Where All the Interaction Is: Sketching in Interaction Design as an Embodied Practice2008In: DIS '08 Proceedings of the 7th ACM conference on Designing interactive systems, New York: ACM , 2008, p. 445-454Conference paper (Refereed)
    Abstract [en]

    Sketching and design sketches are often recognized as key elements of successful interaction design practice and a central skill in interaction design expertise. Interaction design is a relatively young field without well-developed conventions, tools, and formalisms. We analyze the practical work and the conduct of interaction designers in how they express interaction and dynamics through whiteboard drawings. We focus on how talk and action were used to shape the meaning of the drawings. The ways the designers imagined that users would interact with the system and how it would mediate communication between users became topical through a web of drawings, talk, and embodied action. Our analysis forefronts three aspects of interaction design: 1) the role of the design material 2) the role of embodied action in interaction design, and 3) talk and embodied action as central means of doing design. We argue that the qualities of a design material need to be understood in relation to the activity in which it is taken into use and through the kinds of actions that the participants engage in. This implies that design representations do not carry meaning in themselves but are made meaningful through design activity.

  • 2811.
    Tholander, Jakob
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Laaksolahti, Jarmo
    Kosmack Vaara, Elsa
    Asanin, Stefan
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Pereira Alves Ferreira, Pedro
    Jaensson, Tove
    Experiencing and interpreting bio-data sensors through a mobile phone2009In: Sensory Augmentation workshop, Brighton, U.K., 2009Conference paper (Other academic)
  • 2812.
    Tholander, Jakob
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Laaksolahti, Jarmo
    Kosmack Vaara, Elsa
    Pereira Alves Ferreira, Pedro
    Jaensson, Tove
    Fernaeus, Ylva
    Engaging the whole body in mobile interaction2009Conference paper (Other academic)
  • 2813.
    Tholander, Jakob
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Laaksolahti, Jarmo
    Nylander, Stina
    Experiencing art through kinesthetic dialogue2014In: DIS '14 Proceedings of the 2014 conference on Designing interactive systems, New York: ACM Press, 2014, p. 113-116Conference paper (Refereed)
    Abstract [en]

    From the analysis of how the Lega, a touch, motion, and location sensitive device that allows museum visitors to share their experiences, we identified kinaesthetic dialogue as an orienting concept for the understanding and the design of movement-based social interaction and experiences. It provides an analytical lens which captures critical aspects of kinaesthetic action in aesthetic experiences, as well as for better understanding of how users appropriate such artefacts in interaction. We believe that kinaesthetic dialog is a promising candidate for a meta-concept to capture interaction design knowledge in movement based technologies.

  • 2814.
    Tholander, Jakob
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Normark, Maria
    Södertörn University, School of Communication, Media and IT, .
    Rossitto, Chiara
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Understanding Agency in Interaction Design Materials2012In: CHI '12 Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems, ACM Press, 2012, p. 2499-2508Conference paper (Refereed)
    Abstract [en]

    In this paper, we draw on the concept of agency in order to understand the process of how design materials ‘talk back’ to designers. In so doing, we illustrate the various levels at which agency can emerge in the context of intensive short-time prototyping sessions. It is often assumed in HCI that the designer is the agent that acts intentionally in the process. In this case, when viewing student projects, it became visible that design is to a large extent driven by characteristics of available materials. Recent theories on agency provide a way of analyzing the performative role of design materials as intra-actions between components in a given phenomenon, rather than meanings ascribed by the singular actions of the designers. The notion of agency provided a focus on how the emerging properties of materials and how they actively contributed to the way that design activity unfolds. The results have implications for the conceptual language of material interaction as well as theoretical approaches for the understanding materiality in interaction design.

  • 2815.
    Tholander, Jakob
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Nylander, Stina
    Designing for Movement: the Case of Sports2014In: MOCO '14: proceedings of the 1st International Workshop on Movement and Computing, June 16 - 17, 2014 Ircam, Paris, France, New York: ACM Press, 2014, p. 130-135Conference paper (Refereed)
    Abstract [en]

    We have identified six themes we identified as interesting for future work in movement based interaction design for sports: the central position of the subjective feeling, the core of sports is enough, feeling did not prevent injury, non-interpretive representations, the shortcomings of logging biodata, and temporality of feedback. The themes are grounded in technical explorations for golf and running and a set of interviews with athletes. Here, we outline findings from our work to illustrate these themes.

  • 2816.
    Tholander, Jakob
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Nylander, Stina
    Measures for collaborative running2016Conference paper (Refereed)
    Abstract [en]

    We outline the notion of measures as a way of structuring the designing interactive sport technologies. Contrary to building fully working applications, measures suggest that designers should focus on the lower level measures of an sports activity and how users may incorporate these into their experiences. For this workshop we would like to explore the idea of collaborative measures in running.

  • 2817.
    Tholander, Jakob
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Nylander, Stina
    Snot, Sweat, Pain, Mud, and Snow: Performance and Experience in the Use of Sports Watches2015In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2015, p. 2913-2922Conference paper (Refereed)
    Abstract [sv]

    We have conducted interviews with ten elite and recreational athletes to understand their experiences and engagement with endurance sport and personal and wearable sports technology. The athletes emphasized the experiential aspects of doing sports and the notion of feeling was repeatedly used to talk about their activities. Technology played both an instrumental role in measuring performance and feeding bio-data back to them, and an experiential role in supporting and enhancing the sport experience. To guide further interaction design research in the sports domain, we suggest two interrelated ways of looking at sports performances and experiences, firstly through the notion of a measured sense of performance, and secondly as a lived-sense of performance.

  • 2818.
    Tholander, Jakob
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Ramberg, Robert
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Datorspel i skolan: Barns och lärares kunskapande med datorspel i skolan2006In: Resultatdialog 2006: forskning inom utbildningsvetenskap, Stockholm: Vetenskapsrådet , 2006, p. 165-170Conference paper (Other academic)
  • 2819.
    Tholander, Jakob
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Ståhl, Anna
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Jacobsson, Mattias
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Schultz, Lisen
    Stockholm University, Stockholm Resilience Centre.
    Borgström, Sara
    Stockholm University, Stockholm Resilience Centre.
    Normark, Maria
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Kosmack-Vaara, Elsa
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    But I Don’t Trust My Friends: Ecofriends - An Application for Reflective Grocery Shopping2012In: MobileHCI '12 Proceedings of the 2012 ACM annual conference on Human Computer Interaction With Mobile Devices and Services, New York: Association for Computing Machinery (ACM), 2012, p. 143-146Conference paper (Refereed)
    Abstract [en]

    The Ecofriends application was designed to encourage people to reflect on their everyday grocery shopping from social and ecological perspectives. Ecofriends portrays the seasonality of various grocery products as being socially constructed, emphasizing subjective dimensions of what it means for a product to be in season, rather than attempting to communicate it as an established fact. It provides the user with unexpected information (news, weather, blog posts and tweets) about the place where the product was grown, and visualises how the product’s popularity shifts throughout the year, among the user’s friends, among chefs and other food experts, and the general public. Key findings from users’ first encounters with the system are presented. In particular, we discuss aspects of trust, information fragments as catalysts, and how several of the participants were challenged by the system’s portrayal of season.

  • 2820. Thomas, Graham
    et al.
    Engström, Arvid
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Macq, Jean-Francois
    Niamut, Omar Aziz
    Shirley, Ben
    Salmon, Richard
    State-of-the-Art and Challenges in Media Production, Broadcast and Delivery2014In: Media production, delivery and interaction for platform independent systems: format-agnostic media / [ed] Oliver Schreer, Chichester: John Wiley & Sons, 2014, p. 5-73Chapter in book (Other academic)
  • 2821.
    Tollmar, Konrad
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Ramberg, Robert
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Harling, Linus
    On Derive for Mobile Experience: Observing the Mobile User Experience2010Conference paper (Other academic)
  • 2822.
    Tollmar, Konrad
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Towards CSCW design in the Scandinavian tradition2001Doctoral thesis, monograph (Other academic)
    Abstract [en]

    This thesis is about how to design Computer Supported Cooperative Work systems (CSCW) on the basis of design practice that is established in the Scandinavian model of System Design. The approach of the thesis is to develop an understanding of the design of CSCW environments through a series of case studies. These case studies, the CoDesk system, the AtWork system and the VideoCafe system, cover a variety of methods from the Scandinavian tradition in cooperative design. Studying how these methods have succeeded has been the primary source of inspiration for my thesis. In particular, this thesis will focus on the following issues: Can simulation of realistic work situations be used for cooperative design of CSCW systems by developers and users? And, how can we balance a design based on daily work practice with exploration of innovative CSCW solutions? Furthermore we are also investigating how cooperative design could be integrated in the evolving use and how to combine different design approaches into a coherent design. Given the complexity of CSCW it will be argued that the design of CSCW system needs to mix design methods with various backgrounds, such as methods that have their roots in workplace practice with methods that transcend common styles of cooperation, to balance different design methods' strengths and weaknesses. It is suggested that a usable approach is to define and use different design orientations in order to deal with this complexity. The use of a design orientation helps in selecting the essential element that is at the heart of the design. This approach seems more usable than working with pure design methods with specific outlines. A design orientation integrates instead a holistic view into the design by leaving the pre-dominant sequential notion in system modeling.

  • 2823.
    Tollmar, Konrad
    et al.
    The Royal Institute of Technology, Stockholm.
    Ramberg, Robert
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Harling, Linus
    On The Derive for Mobile Experience2011In: Wi: Journal of Mobile Media, ISSN 1918-2104Article in journal (Refereed)
  • 2824. Tolsgaard, Martin G.
    et al.
    Jepsen, Rikke M. H. G.
    Rasmussen, Maria B.
    Kayser, Lars
    Fors, Uno
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Laursen, Lars C.
    Svendsen, Jesper H.
    Ringsted, Charlotte
    The effect of constructing versus solving virtual patient cases on transfer of learning: a randomized trial2016In: Perspectives on Medical Education, ISSN 2212-277X, Vol. 5, no 1, p. 33-38Article in journal (Refereed)
    Abstract [en]

    The purpose of this study was to explore the effect of actively constructing virtual patient (VP) cases compared with solving VP cases on knowledge gains, skills transfer and time spent on cases. Forty-five fourth-year medical students were randomized to constructing (VP-construction, n = 23) or solving (VP-solving, n  = 22) four cardiopulmonary VP cases. Whereas the VP-solving group solved the cases, the VP-construction group only received the final diagnosis and had to complete the history, physical findings, and lab results. After a week, participants completed a transfer test involving two standardized patients representing cardiopulmonary cases. Performances on the transfer test were video-recorded and assessed by two blinded raters using the Reporter, Interpreter, Manager, Educator (RIME) framework. Thirty-nine participants completed the transfer test. The VP-construction group spent significantly more time on the VP cases compared with the VP-solving group, p = 0.002. There were no significant differences in RIME scores between the VP-construction group and VP-solving group, p = 0.54.

    In conclusion, engaging novice students in active VP case construction may be more time consuming than solving VP cases, without resulting in superior skills transfer.

  • 2825. Tomos, Florica
    et al.
    Mozelius, Peter
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Shabalina, Olga
    Balan, Oana Cristina
    Malliarakis, Christos
    Miller, Christopher
    Turner, David
    Jones, Paul
    An international approach to creative pedagogy and students’ preferences of interactive media2013In: Proceedings of the 12th European Conference on e-Learning – ECEL 2013 / [ed] Mélanie Ciussi, Marc Augier, Reading, UK: Academic Conferences and Publishing International , 2013, p. 479-487Conference paper (Refereed)
    Abstract [en]

    The world population lives within an information society, depicted as an era of “integrated software applications” where the new technology and information technology paradigms are affecting the global environment and the international trend of education (Tapscott and Caston, 1993; Ottestad, 2010). Within this context e-learning is presented by Ottestad (2010) as an emerging pedagogy where teachers’ creativity, competence and professionalism (Liakopolou, 2011; Davies, 2013) as a quality force come together with the new technologies to meet students’ preferences for optional learning resources, to empower students and increase their confidence as well as helping learning, understanding, reinforcing knowledge, stimulating interest, increasing collaboration and motivation (Craft and Jeffrey, 2008; Inglis et al., 2011). Previous studies demonstrated that the generation of learners called “Net generation”, “Millenians”, “Digital natives” or “Web generation” (Tapscott, 1998; Howe and Strauss, 2000; Prensky, 2006; Hartmann, 2003 in: Van den Beemt et al., 2011) uses the interactive media vigorously (Duimel and DeHaan, 2007; Schulmeister, 2008 in: Van den Beemt et al., 2011). This study is an international approach developed across four countries: Wales, Sweden, Russia and Greece. The research conducted a Focus Group based on e-learning resource presentation and Surveys with Questionnaires. The results demonstrated students’ preferences for dynamic presentations, effective animation, comic effects (Kruger, 2004) and interactive media. In order to find different learning styles and preferences, online and paper form Questionnaires for course evaluation and assessment were conducted and compared with teachers’ observations and notes. The study proposed optional as well as additional e-learning resources in order to reinforce student learning and it was based on learning theories such as: the concept of learning and reinforcement, stimulus, remembering and schema which can activate experiences stored in the mind (Skinner, 1930 in Kintsch, 1977; Bartlett, 1995). The results of this research are supporting the cognitive development theory, the role of visual and the practical knowledge theory – know-how of interiorization and exteriorization, being a contribution to knowledge (Vygotsky, 1978; Piaget, 1970; Wadsworth, 1979).

  • 2826.
    Toufaili, Houssam
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Kajko-Mattsson, Miroslawa E J
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Software Transition Benchmarking2010In: Software Maintenance Maturity Model Workshop (S3M'10), springer , 2010Conference paper (Other academic)
  • 2827. Tran, Carrie
    et al.
    Toth-Pal, Eva
    Kaila, Päivi
    Ekblad, Solvig
    Fors, Uno
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Salminen, Helena
    How can a virtual patient model facilitate students´ interprofessional learning in primary healthcare?2017In: AMEE 2017: Abstract Book, Association for medical education in Europe (AMEE) , 2017Conference paper (Refereed)
  • 2828.
    Truex, Duane
    et al.
    Mid Sweden University, , ITM.
    Olsson, Leif
    Mid Sweden University, , ITM.
    Lindblad-Gidlund, Katarina
    Mid Sweden University, , ITM.
    Sefyrin, Johanna
    Mid Sweden University, , ITM.
    Larsson, Aron
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Nilsson, Olof
    Mid Sweden University, , ITM.
    Anderson, Karen
    Mid Sweden University, , ITM.
    Borglund, Erik
    Mid Sweden University, , ITM.
    Asproth, Viveca
    Mid Sweden University, , ITM.
    Position Statement: Sustainable Information and Information Systems (SIIS)2011Conference paper (Refereed)
    Abstract [en]

    In this position statement we provide our understanding of the relation between the IS field and the notion of sustainability, and present our focus through a characterization of the “sustainability research” construct. By doing so, we hope to contribute to the discourse on a clarification of the construct itself in our research community.

  • 2829. Tselas, Nikolaos
    et al.
    Papapetrou, Panagiotis
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Benchmarking Dynamic Time Warping on Nearest Neighbor Classification of Electrocardiograms2014In: Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, ACM Press, 2014Conference paper (Refereed)
    Abstract [en]

    The human cardiovascular system is a complicated structure that has been the focus of research in many different domains, such as medicine, biology, as well as computer science. Due to the complexity of the heart, even nowadays some of the most common disorders are still hard to identify. In this paper, we map each ECG to a time series or set of time series and explore the applicability of two common time series similarity matching methods, namely, DTW and cDTW, to the problem of ECG classification. We benchmark the two methods on four different datasets in terms of accuracy. In addition, we explore their predictive performance when various ECG channels are taken into account. The latter is performed using a dataset taken from Physiobank. Our findings suggest that different ECG channels are more appropriate for different cardiovascular malfunctions.

  • 2830.
    Tuncer, Sylvaine
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Non-participants joining in an interaction in shared work spaces: Multimodal practices to enter the floor and account for it2018In: Journal of Pragmatics, ISSN 0378-2166, E-ISSN 1879-1387, Vol. 132, p. 76-90Article in journal (Refereed)
    Abstract [en]

    This article studies how co-present workers can join in a co-present interaction they were not previously involved in, thus challenging initial participants' interactional preserve. It is based on ethnographically-informed analyses of video-recorded interactions in workplaces, in English as a lingua franca and in French. Potential joiners' recurrent embodied and verbal practices are identified and analyzed, showing regular methods associated with potential joiners' position relative to the F-formation, and different layouts typical of workplaces. Another set of findings bears on how potential joiners shape their move so as to account for joining in at that moment, to project a more or less extended participation, and to implement a collaborative project. Beyond the variety of projects the practice can serve, potential joiners' moves are systematically designed so as to demonstrate their contribution to the progression of work.

  • 2831.
    Tyseng, Daniel
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Utveckling av tjänster för ett mobilt medium2004Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
    Abstract [sv]

    The mobile revolution is here to stay, and today most people have (at least) one cell phone at home. Some even a PDA (Personal Digital Assistant)as a complement for the simpler tasks at the office, e.g sending e-mail, word processing, browsing the Internet etc. Many business have also given the employees the opportunity to do some of the business tasks inbetweeen customer visits with the help from a cell phone or PDA.

    Despite all this, the so called Internet connected mobile revolution is often mentioned as a big failure. Maybe because the people in general tended not to use the new technology as much as the companies predicted. This could be because they still haven't learned how it works, or just don't seem to have the need for services provided.

    After a couple of failures in the development process, almost every cell phone has support for mobile Internet today. Instead the responsibility lies on the content providers and cell phone operators. The users are going to need killer applications, e.g. services as e-mail, chat, time tables, services they feel they can't be without. How is a service like this created then? And what kind of obstacles lies in the way of making this service available for everyone that uses a cell phone - not only the technical ones? What kind of responsibility do the operators have?

    To change from the Internet based platform to the mobile platform could contain some difficult tasks. Even if some technical issues occured during the project, the main challenge is not the technical one. In fact, the technical issues should not be a problem for companies already working with Internet technology.

  • 2832.
    Täckström, Oscar
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Velupillai, Sumithra
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Hassel, Martin
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Eriksson, Gunnar
    Dalianis, Hercules
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Karlgren, Jussi
    Uncertainty Detection as Approximate Max-Margin Sequence Labelling2010In: Proceedings of the Fourteenth Conference on Computational Natural Language Learning, Association for Computational Linguistics , 2010Conference paper (Other academic)
  • 2833.
    Uimonen, Paula
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    African art students and digital learning2011In: Interactive Media Use and Youth: Learning, Knowledge Exchange and Behavior / [ed] Elza Dunkels, Gun-Marie Frånberg, and Camilla Hällgren, ed., Hershey, PA: Information Science Reference , 2011, no 1, p. 222-239Chapter in book (Other academic)
    Abstract [en]

    Imagine 120 students sharing 5 computers, yet feeling that they are part of an interconnected world. This is the social context framing digital learning for African art students, the material limitations and cultural imaginations of which this chapter is concerned with. Based on extensive ethnographic engagements at TaSUBa, a national institute for arts and culture in Tanzania, this chapter investigates the development of digital media skills. Using the concept of digital learning to cover the acquisition of ICT skills as well as the use of ICT as a learning tool, the analysis spans from early expectations of connectivity to current forms of media engagement. Focusing on the social and cultural aspects of digital learning, the concept hybrid media engagement is introduced to capture the creative ways in which African art students overcome limitations in infrastructure, while exploring new forms of cultural production.

  • 2834.
    Uimonen, Paula
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Digital Drama: Teaching and Learning Art and Media in Tanzania2012Book (Other academic)
    Abstract [en]

    The aim of this book is to explore digital media and intercultural interaction at an arts college in Tanzania through innovative forms of ethnographic representation. The book and the series website weave together visual and aural narratives, interviews and observations, life stories and video documentaries, art performances and productions. It paints a vivid portrayal of everyday life in East Africa's only institute for practical art training, while tracing the rich cultural history of a state that has mixed tribalism, nationalism, Pan-Africanism, and cosmopolitanism in astonishingly creative ways. While following the anthropological tradition of thick description, Digital Drama employs a more artistic and accessible style of writing. Dramatic, ethnographic details are interspersed with theoretical postulations to explain and make sense of the unfolding narratives. The accompanying website visualizes and sensualizes the stories narrated in the book, unfolding a dramatic world of African dance, music, theater, and digital culture.

  • 2835.
    Uimonen, Paula
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Social and Mobile Media in ICT4D2012In: Social Media in Development Cooperation: Ørecomm - Centre for Communication and Glocal Change / [ed] Ricky Storm Braskov, Malmö: Ørecomm at Malmö University and Roskilde University , 2012, p. 20-28Conference paper (Refereed)
    Abstract [en]

    Can Facebook, Twitter, and mobile phones change the world? Obviously not! But there is something to be said for social networking sites, online news feeds, and mobile communication when it comes to ICT for Development (ICT4D). This paper will identify some key features of social and mobile media and relate these to social and political change, while paying attention to global patterns of digital stratification. Spider-supported projects that aim to use blogs and mobile phones in the fight against corruption in Africa will be used to illustrate and concretize opportunities as well as challenges. Reflections on how a networked organization like Spider can benefit from social media will be combined with a self-critical assessment of some pitfalls involved.

  • 2836.
    Uimonen, Paula
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Visual identity in Facebook2013In: Visual Studies, ISSN 1472-586X, E-ISSN 1472-5878, Vol. 28, no 2, p. 122-135Article in journal (Refereed)
    Abstract [en]

    Seeing your friends in Facebook has become a common means of social interaction, illustrating a visual turn in digital media in general and social media in particular. This article explores visual identity in Facebook, focusing on the use of profile photographs in the performance of digitally mediated selfhood. In Facebook, relationships are increasingly communicated through images, thus rendering the interactive reflexivity of performance rather visible. Based on the profile photographs of students at an arts college in Tanzania, the article discusses the construction of cultural identities through visual communication. By visually expressing their selves through profile photographs, users engage in the social construction of reality, crafting their digitally mediated identities in interaction with their online social relations. The online performance of selfhood is analysed in the context of offline social and material realities, to underline cultural aspirations for global inclusion. Building on anthropological readings of performance, the concept of social aesthetic frame is introduced to capture patterns of digital stratification that encompass the online construction of networked selfhood in the peripheries of the global network society. The article builds on anthropological research on digital media and intercultural interaction at a national arts institute in Tanzania, using a combination of digital, sensory and visual research methods.

  • 2837.
    Uimonen, Paula
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Social Anthropology.
    Hellström, Johan
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    ICT4D Donor Agencies and Networks2015In: The International Encyclopedia of Digital Communication and Society; 1: A - K / [ed] Robin Mansell and Peng Hwa Ang, Chichester: Wiley-Blackwell, 2015, 1, p. 1-9Chapter in book (Refereed)
    Abstract [en]

    Information and communication technology for development (ICT4D) evolved as a field of development cooperation in conjunction with the World Summit on the Information Society (WSIS) in 2003 and 2005. Prior to this United Nations summit, few donors were involved in ICT4D, but as policymakers around the world became involved in the WSIS process, ICT4D emerged as an important aspect of the global development agenda. Donors started to recognize that ICT offered a tool for development, not least for the achievement of the Millennium Development Goals (MDGs). After the WSIS interest dwindled among leading donor agencies, but resurfaced as mobile technologies became widespread even in income-poor countries and among poor populations and after the digitally mediated social uprisings of the so-called Arab Spring which highlighted the social and political significance of the internet. New actors are becoming involved including philanthropic organizations, while the ICT4D field continues to explore new working methods like multistakeholder partnerships. Meanwhile, ICT is gradually becoming integrated into development efforts, although global patterns of digital stratification still remain to be overcome. This entry focuses on the roles of donor organizations and their networks

  • 2838.
    ul Muntaha, Sidrat
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Skeppstedt, Maria
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Kvist, Maria
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Dalianis, Hercules
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Entity Recognition of Pharmaceutical Drugs in Swedish Clinical Text2012In: Proceedings of the Conference, 2012, p. 77-78Conference paper (Refereed)
    Abstract [en]

    An entity recognition system for expressions of pharmaceutical drugs, based on vocabulary lists from FASS, the Medical Subject Headings and SNOMED~CT, achieved a precision of 94\% and a recall of 74\% when evaluated on assessment texts from Swedish emergency unit health records.

  • 2839.
    Uppström, Elin
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Designing, Theorizing, and Reflecting on Information Systems Artifacts and Value Co-Creation in e-Government2017Doctoral thesis, comprehensive summary (Other academic)
    Abstract [en]

    E-government services in the form of information systems (IS) artifacts create a new arena for co-creation that governments aim to leverage. Design of and knowledge about IS artifacts in value co-creation in e-government can thereby be considered valuable for the future development of e-government. How IS artifacts are used in value co-creation and co-destruction and how the artifacts are developed is however not well understood.

    This thesis addresses the problem of how to design for and understand value co-creation in e-government. To address the problem stated, three research questions are posed. (i) How can IS artifacts be designed to enable value co-creation in e-government and what aspects can inhibit value being co-created through the designed artifacts? (ii) How can boundary object theory facilitate the understanding of IS artifacts used in value co-creation and co-destruction in e-government? (iii) How can retrospectives in design science contribute to research on value co-creation in e-government?

    Two artifacts in the form of instantiations are designed and evaluated. Design science research methodology is used in two different projects at Swedish municipalities. Secondary analysis is used to identify aspects that inhibit value being co-created through the designed IS artifacts. From these inhibitors, core aspects for public value co-creation are derived. Thereafter, this thesis delves further into how IS artifacts are used in collaborations between citizens, private businesses, and government agencies in order to co-create value. Two case studies are carried out at Swedish government agencies and sociomaterial boundary object theory is used to enhance understanding. The thesis research process ends with a retrospective evaluation of the performed research, using critical realism as its philosophical foundation and guidance.

    The result includes one configurable process model that enables value co-creation by facilitating shared understanding between collaborating parties; one mobile service that enables value co-creation through citizen sourcing; aspects that inhibit the realization of co-created value; and four core aspects that need to be considered when designing artifacts for value co-creation. That IS artifacts can be regarded as boundary objects when you aim to study and understand value co-creation and co-destruction between communities in e-government. Descriptions of how IS artifacts, viewed as sociomaterial boundary objects, are used in value co-creation processes between governments, citizens, and businesses and outcomes in terms of value co-creation and co-destruction. The benefit of performing critical realism-guided retrospectives in design science in order to complement prescriptive knowledge with explanatory and critical knowledge is motivated. It is showed that the design of artifacts generates knowledge through the design efforts, regardless of whether they also yield utility.

    This thesis contributes to e-government research and practice with knowledge on how to design artifacts that enable value co-creation. Establishes sociomaterial boundary object theory as a theoretical lens that offers a tool to evaluate and design IS artifacts that enable value co-creation and with knowledge on how IS artifacts are used in value co-creation. The thesis also motivates the usefulness of retrospective evaluation in design science. Suggestions for future research include further developing design science retrospectives. 

  • 2840.
    Uppström, Elin
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Re-Visiting IS Design Science Artifacts: Making a Case for Critical Realism2017In: Proceedings of the 50th Hawaii International Conference on System Sciences (HICSS 2017), 2017, p. 4675-4684Conference paper (Refereed)
    Abstract [en]

    In this paper critical realism is suggested as a suitable philosophical assumption to guide a separate, stand-alone retrospective evaluation of design science projects and artifacts. A main contribution of the paper is to argue that knowledge can be gained in retrospective evaluations of design science projects regardless of the success or nonsuccess of the project itself. Thereby, retrospective evaluation complements current evaluations that are mostly means-end focused. The argumentation is supported through re-visiting two e-government design science projects, which can be considered both as failures and successes depending on the framing. Critical realism puts focus on knowing through making and widens the use of design science in areas where utility is not the main goal. Future research should focus on providing more details on how a critical realism retrospective in design science should be carried out.

  • 2841.
    Uppström, Elin
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    The Promise of Public Value Co-Creation in Open Government: Designing IT Services for Open Government and Public Value Co-Creation2014Licentiate thesis, comprehensive summary (Other academic)
    Abstract [en]

    The engagement of citizens in governmental actives is the future of publicsector reforms. The private sector has already started to leverage onlinetechnology to innovate and to reinvent businesses. The move towards servicesexchange instead of goods exchange is making producers, providersand users cooperate to recognize and exploit value co-creation opportunities.The degree to which collective intelligence is leveraged could be correlatedto the value an initiative generates in the public sector. Thereby open governmentimplies a focus on value co-creation in the public sector. This thesisargues that an important purpose of opening up governments towards citizensand private business is to leverage the potential of value co-creation in asimilar fashion to that already being explored in the private sector. To explorethis phenomenon this thesis addresses the following research question:How can local government use IT services to become more open and leveragethe potential of public value co-creation?Utilizing a design science approach with interpretive philosophical assumptions,the thesis contributes to knowledge on open government and value cocreationby designing artifacts that support open government in the form ofe- and m-services. It also investigates inhibitors of public value co-creationthat may arise from the design of the artifacts.

  • 2842.
    Uppström, Elin
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Lönn, Carl-Mikael
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Explaining value co-creation and co-destruction in e-government using boundary object theory2017In: Government Information Quarterly, ISSN 0740-624X, E-ISSN 1872-9517, Vol. 34, no 3, p. 406-420Article in journal (Refereed)
    Abstract [en]

    This article contributes to the understanding of e-government collaboration, value co-creation and co-destruction when using information systems (IS) artifacts. This is achieved through case study research, based on collaborations between the Swedish Forest Agency and external communities that were intended to co-create value. The collaborations were supported by an IS environment, comprising two IS artifacts that has been in use for several years. The analysis was based on sociomaterial boundary object theory. The philosophical framework underpinning the investigation of the interplay between technological and social aspects of the IS-enabled co-creation processes, i.e. the collaborations, was critical realism. The purpose of this article is, therefore, to analyze the co-creation processes supported by the IS artifacts (viewed as boundary objects) and to consider the outcomes, in terms of value co-creation and co-destruction, of the collaborations.The results show that value is both co-created and co-destroyed in the collaborative processes. The main conclusions are: (i) it is difficult to define value co-creation and co-destruction when the boundaries between collaborating communities are complex; (ii) when boundaries are complex, collaboration requires complex IS artifacts; (iii) the risk of co-destruction outcomes increases with boundary complexity. Finally, the article demonstrates that sociomaterial boundary objects provide a suitable theoretical framework for investigations of value co-creation and co-destruction through IS artifacts in e-government.

  • 2843.
    Uppström, Elin
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Lönn, Carl-Mikael
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    The Promise of a Crowd2013In: AMCIS 2013 Proceedings, Association for Information Systems, 2013Conference paper (Refereed)
    Abstract [en]

    This paper presents an evaluation of a mobile complaint and problem-reporting solution made for Swedish municipalities and their citizens. The evaluation is made through a government 2.0 framework to assess the appropriateness of the initiative as a citizen-sourcing solution. The research approach consists of a secondary analysis of empirical data. The researchers have been active participants in gathering the data for the secondary analysis. The results show that although the promise of the crowd is very prominent in the technical platform, municipalities are not prepared to fully utilize the citizen-sourcing solution. The main contribution for research is a widening of the body of knowledge regarding citizen-sourcing by an empirical application of a previously developed theoretical citizen-sourcing framework. The paper contributes to society and practice through highlighting difficulties that can be expected when realizing the promise of the crowd.

  • 2844.
    Uppström, Elin
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Lönn, Carl-Mikael
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Hoffsten, Madeleine
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Thorström, Joakim
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    New Implications for Customization of ERP Systems2015In: Proceedings of the 48th Annual Hawaii International Conference on System Sciences (HICSS 2015) / [ed] Tung X. Bui, Ralph H. Sprague, Jr. Los Alamitos,, IEEE Computer Society, 2015, p. 4220-4229Conference paper (Refereed)
    Abstract [en]

    Enterprise Resource Planning (ERP) Systems are standardized software packages intended to support the majority or all of an organization's processes. Customization of an ERP system is usually required to achieve fit between system and business processes of an organization. Customization options ranges from setting parameters in the system to developing new functionality by modifying source code. Models describing customization options are a decade old. Since then, the trend is for ERP systems to become more flexible. The feasibility of customization is facilitated and new options for customization are made available. Through in depth interviews, this research identifies a need for revising existing models. Presents necessary changes and proposes new customization options that should be included in a new model. There is also a need for customization models for different types of ERP systems. This paper therefore also contributes with describing how customization of cloud ERP relates to existing models.

  • 2845.
    Uppström, Elin
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Nilsson, Andreas
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Modeling IT-mediated value encounters between citizens and local government2012Conference paper (Refereed)
    Abstract [en]

    Cocreation of value in inter-organizational contexts is an increasingly common phenomenon. There is a lack of empirically grounded research regarding value cocreation in social contexts where meetings are mediated by IT. Through a case study of a e-government project, cocreation between citizens and local government is explored. The value encounter model is used as a tool for modeling cocreation. Results show that the model is able to capture significant cocreation activities, but miss some of the key values from the IT-system. The study recommends future research towards complementing the value encounter model with an “IT-object” and recommend investigating the Platform as a service field for inspiration.

  • 2846. van der Torre, Leon
    et al.
    Verhagen, Harko
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Normative Multiagent Systems2004Other (Other (popular science, discussion, etc.))
  • 2847.
    Van Gemert-Pijnen, Lisette
    et al.
    University of Twente - Enschede, The Netherlands, , .
    Hettinga, MarikeWindesheim University of Applied Sciences, The Netherlands, , .Smedberg, ÅsaStockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    eTELEMED 2014, The Sixth International Conference on eHealth, Telemedicine, and Social Medicine2014Conference proceedings (editor) (Other (popular science, discussion, etc.))
  • 2848.
    Vargas Chevez, Norman Antonio
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Johannesson, Paul
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Rusu, Lazar
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    A unified strategic business and IT alignment model: A study in the public universities of Nicaragua2010In: 16th Americas Conference on Information Systems (AMCIS 2010), AISeL , 2010Conference paper (Other academic)
  • 2849.
    Vargas Chevez, Norman Antonio
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Plazaola, Leonel
    Una representación consolidada del alineamiento estratégico de los negocios y las tecnologías de la información2007In: Nexo, ISSN 1818-6742, E-ISSN 1995-9516, Nexo, Vol. 20Article in journal (Other academic)
  • 2850.
    Vargas Chevez, Norman Antonio
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Plazaola, Leonel
    Ekstedt, Mathias
    A consolidated strategic business and IT alignment representation: A framework aggregated from literature2008In: Proceedings of the 41st Hawaii International Conference on System Sciences - 2008, 2008Conference paper (Refereed)
54555657585960 2801 - 2850 of 3185
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