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  • 151.
    Amoura, Jonas
    Mid Sweden University, Faculty of Science, Technology and Media, Department of Information and Communication systems.
    Nätverksemulatorer: Nätverksemulering i utbildningssyfte2015Independent thesis Basic level (university diploma), 5 credits / 7,5 HE creditsStudent thesis
    Abstract [en]

    This is a project that deals with network emulators for training purposes, where everything is based on open-source applications. The goal of this project was to evaluate GNS3 and CORE emulators and answer the question, if and how they can be used in educational purposes for students and teachers. The study begins by briefly describing the various emulators available through open-source, where it was chosen to focus on the following network emulators IMUNES: Marionnet, Mininet, NetKit, GNS3 and CORE. The evaluation was conducted using a form, and GNS3 and CORE emulators run on a Linux-based operating systems to test all functions and various applications available within the tools. The results showed that both emulators work great to make use of open-source applications that can emulate router functions to emulate network topologies with different routing protocols such as RIP, OSPF and BGP. The evaluation also showed that both emulators are excellent tools to be used by people with minimal knowledge in programming, because of its user-friendly interface that helps one to build complex topologies using drag-and-drop functionality only. The conclusion of the study is that both emulators work well for educational purposes to develop network technology, router protocols and Linux skills for students, as well as to create a virtual environment to develop their skills with which they also can experiment with their skills. To install the network emulators GNS3 and CORE and related applications took about 30 minutes per tool, as well as taking GNS3 23 MB and Core 10MB hard disk space to be installed without any accessory applications.

    Why these two tools work well for training purposes is that both emulators has integrated support for a large numbers of applications and the use of simple user interface to emulate network environments. In addition, the tools are completely free to all students and teachers, therefore everyone have the same opportunities to access them. The report recommendation is to use the emulator CORE precisely because the utility has so many features integrated within itself, and it is such a simple tool to use.

  • 152.
    Anders, Söderholm
    et al.
    Linköping University, Department of Computer and Information Science, Software and Systems.
    Justus, Sörman
    Linköping University, Department of Computer and Information Science, Software and Systems.
    GPU-accelleration of image rendering and sorting algorithms with the OpenCL framework2016Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Today's computer systems often contains several different processing units aside from the CPU. Among these the GPU is a very common processing unit with an immense compute power that is available in almost all computer systems. How do we make use of this processing power that lies within our machines? One answer is the OpenCL framework that is designed for just this, to open up the possibilities of using all the different types of processing units in a computer system. This thesis will discuss the advantages and disadvantages of using the integrated GPU available in a basic workstation computer for computation of image processing and sorting algorithms. These tasks are computationally intensive and the authors will analyze if an integrated GPU is up to the task of accelerating the processing of these algorithms. The OpenCL framework makes it possible to run one implementation on different processing units, to provide perspective we will benchmark our implementations on both the GPU and the CPU and compare the results. A heterogeneous approach that combines the two above mentioned processing units will also be tested and discussed. The OpenCL framework is analyzed from a development perspective and what advantages and disadvantages it brings to the development process will be presented.

  • 153.
    Anderson, Collin
    et al.
    University of Pennsylvania, USA.
    Winter, Philipp
    Karlstad University, Faculty of Health, Science and Technology (starting 2013), Department of Mathematics and Computer Science.
    -, Roya
    Global Network Interference Detection over the RIPE Atlas Network2014Conference paper (Refereed)
    Abstract [en]

    Existing censorship measurement platforms frequentlysuffer from poor adoption, insufficient geographic coverage, and scalability problems. In order to outline ananalytical framework and data collection needs for futureubiquitous measurements initiatives, we build on top ofthe existent and widely-deployed RIPE Atlas platform.In particular, we propose methods for monitoring thereachability of vital services through an algorithm thatbalances timeliness, diversity, and cost. We then use Atlas to investigate blocking events in Turkey and Russia.Our measurements identify under-examined forms of interference and provide evidence of cooperation betweena well-known blogging platform and government authorities for purposes of blocking hosted content.

  • 154.
    Andersson, Anders
    Linköping University, Department of Computer and Information Science. Linköping University, Faculty of Science & Engineering. Swedish National Road and Transport Research Institute (VTI), Linköping, Sweden.
    Extensions for Distributed Moving Base Driving Simulators2017Licentiate thesis, comprehensive summary (Other academic)
    Abstract [en]

    Modern vehicles are complex systems. Different design stages for such a complex system include evaluation using models and submodels, hardware-in-the-loop systems and complete vehicles. Once a vehicle is delivered to the market evaluation continues by the public. One kind of tool that can be used during many stages of a vehicle lifecycle is driving simulators.

    The use of driving simulators with a human driver is commonly focused on driver behavior. In a high fidelity moving base driving simulator it is possible to provide realistic and repetitive driving situations using distinctive features such as: physical modelling of driven vehicle, a moving base, a physical cabin interface and an audio and visual representation of the driving environment. A desired but difficult goal to achieve using a moving base driving simulator is to have behavioral validity. In other words, \A driver in a moving base driving simulator should have the same driving behavior as he or she would have during the same driving task in a real vehicle.".

    In this thesis the focus is on high fidelity moving base driving simulators. The main target is to improve the behavior validity or to maintain behavior validity while adding complexity to the simulator. One main assumption in this thesis is that systems closer to the final product provide better accuracy and are perceived better if properly integrated. Thus, the approach in this thesis is to try to ease incorporation of such systems using combinations of the methods hardware-in-the-loop and distributed simulation. Hardware-in-the-loop is a method where hardware is interfaced into a software controlled environment/simulation. Distributed simulation is a method where parts of a simulation at physically different locations are connected together. For some simulator laboratories distributed simulation is the only feasible option since some hardware cannot be moved in an easy way.

    Results presented in this thesis show that a complete vehicle or hardware-in-the-loop test laboratory can successfully be connected to a moving base driving simulator. Further, it is demonstrated that using a framework for distributed simulation eases communication and integration due to standardized interfaces. One identified potential problem is complexity in interface wrappers when integrating hardware-in-the-loop in a distributed simulation framework. From this aspect, it is important to consider the model design and the intersections between software and hardware models. Another important issue discussed is the increased delay in overhead time when using a framework for distributed simulation.

  • 155.
    Andersson, Anders
    et al.
    Statens väg- och transportforskningsinstitut, Fordonsteknik och simulering, FTS.
    Andersson Hultgren, Jonas
    Statens väg- och transportforskningsinstitut, Fordonsteknik och simulering, FTS.
    Leandertz, Rickard
    Hiq Accelerated Concept Evaluation AB, Stockholm, Sweden.
    Johansson, Martin
    Pitch Technologies.
    Eriksson, Steve
    Pitch Technologies.
    Jakobson, Ola
    Volvo Car Corporation.
    A Driving Simulation Platform using Distributed Vehicle Simulators and HLA2015In: Proceedings of the DSC 2015 Europe: Driving Simulation Conference & Exhibition / [ed] Heinrich Bülthoff, Andras Kemeny and Paolo Pretto, 2015, p. 123-130Conference paper (Refereed)
    Abstract [en]

    Modern vehicles are complex systems consisting of an increasing large multitude of components that operate together. While functional verification on individual components is important, it is also important to test components within a driving environment, both from a functional perspective and from a driver perspective. One proven way for testing is vehicle simulators and in this work the main goals have been to increase flexibility and scalability by introducing a distributed driving simulator platform.

    As an example, consider a workflow where a developer can go from a desktop simulation to an intermediate driving simulator to a high fidelity driving simulator with Hardware-In-the-Loop systems close to a finished vehicle in an easy way. To accomplish this, a distributed simulation architecture was designed and implemented that divides a driving simulator environment into four major entities with well-defined interfaces, using HLA as the method of communication. This platform was evaluated on two aspects, flexibility/scalability and timing performance. Results show that increased flexibility and scalability was achieved when using a distributed simulation platform. It is also shown that latency was only slightly increased when using HLA.

  • 156.
    Andersson, Anders
    et al.
    Swedish National Road and Transport Research Institute, Traffic and road users, Vehicle technology and simulation.
    Andersson Hultgren, Jonas
    Swedish National Road and Transport Research Institute, Traffic and road users, Vehicle technology and simulation.
    Leandertz, Rickard
    HiQ.
    Johansson, Martin
    Pitch Technologies.
    Eriksson, Steve
    Pitch Technologies.
    Jakobson, Ola
    Volvo Car Corporation.
    A Driving Simulation Platform using Distributed Vehicle Simulators and HLA2015In: Proceedings of the DSC 2015 Europe: Driving Simulation Conference & Exhibition, 2015, p. 123-130Conference paper (Refereed)
    Abstract [en]

    Modern vehicles are complex systems consisting of an increasing large multitude of components that operate together. While functional verification on individual components is important, it is also important to test components within a driving environment, both from a functional perspective and from a driver perspective. One proven way for testing is vehicle simulators and in this work the main goals have been to increase flexibility and scalability by introducing a distributed driving simulator platform.

    As an example, consider a workflow where a developer can go from a desktop simulation to an intermediate driving simulator to a high fidelity driving simulator with Hardware-In-the-Loop systems close to a finished vehicle in an easy way. To accomplish this, a distributed simulation architecture was designed and implemented that divides a driving simulator environment into four major entities with well-defined interfaces, using HLA as the method of communication. This platform was evaluated on two aspects, flexibility/scalability and timing performance. Results show that increased flexibility and scalability was achieved when using a distributed simulation platform. It is also shown that latency was only slightly increased when using HLA.

  • 157.
    Andersson, Anders
    et al.
    Linköping University, Department of Computer and Information Science, Software and Systems. Linköping University, Faculty of Science & Engineering. Swedish National Road and Transportation Research Institute.
    Fritzson, Peter
    Linköping University, Department of Computer and Information Science, Software and Systems. Linköping University, Faculty of Science & Engineering.
    Models for Distributed Real-Time Simulation in a Vehicle Co-Simulator Setup2013In: Proceedings of the 5th International Workshop on Equation-Based Object-Oriented Modeling Languages and Tools; April 19, University of Nottingham, Nottingham, UK / [ed] Henrik Nilsson, Linköping: Linköping University Electronic Press, 2013, Vol. 84, p. 131-139Conference paper (Refereed)
    Abstract [en]

    A car model in Modelica has been developed to be used in a new setup for distributed real-time simulation where a moving base car simulator is connected with a real car in a chassis dynamometer via a 500m fiber optic communication link. The new co-simulator set-up can be used in a number of configurations where hardware in the loop can be interchanged with software in the loop. The models presented in this paper are the basic blocks chosen for modeling the system in the context of a distributed real-time simulation; estimating parameters for the powertrain model; the choice of numeric solver; and the interaction with the solver for real-time properties.

  • 158.
    Andersson, Birger
    et al.
    KTH, School of Information and Communication Technology (ICT), Computer and Systems Sciences, DSV.
    Bergholtz, Maria
    KTH, School of Information and Communication Technology (ICT), Computer and Systems Sciences, DSV.
    Edirisuriya, A.
    Ilayperuma, T.
    Jayaweera, P.
    Johannesson, Paul
    KTH, School of Information and Communication Technology (ICT), Computer and Systems Sciences, DSV.
    Zdravkovic, Jelena
    KTH, School of Information and Communication Technology (ICT), Computer and Systems Sciences, DSV.
    Enterprise sustainability through the alignment of goal models and business models2008In: CEUR Workshop Proc., 2008, p. 73-87Conference paper (Refereed)
    Abstract [en]

    Business modelling can be used as a starting point for business analysis. The core of a business model is information about resources, events, agents, and their relations. The motivation of a business model can be found in the goals of an enterprise and those are made explicit in a goal model. This paper discusses the alignment of business models with goal models and proposes a method for constructing business models based on goal models. The method assists in the design of business models that conform to the explicit goals of an enterprise. Main benefits are clear and uniform goal formulations, well founded business model designs, and increased traceability between models.

  • 159.
    Andersson, Dan
    KTH, School of Technology and Health (STH), Data- och elektroteknik.
    Implementation av prototyp för inomhuspositionering2013Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Development of technology constantly creates new opportunities but it can also mean major chang-es for companies and organizations. Today phones, tablets, laptops, mobile communications and cloud technology make it possible to be no longer bound by the time, location or device in order to work. The change means that a new office type that is more flexible and space efficient due to no fixed workplaces, is becoming more common. A problem with this type of offices that are known as flex-offices is that it is not obvious where or when a colleague is in the office, especially if it is large office with multiple floors.

    The aim of this work is to develop and implement a Location-Based Service for the company Connecta AB. The service will enable users to use their mobile phone to share their current workplace location in an office environment.

    The result of this work is a Location-Based Service that enables a user to use an Android phone with support for Near Field Communcication to share their current workplace position. The cloud-based server solution, Windows Azure is used to store indexed workplace positions.

  • 160.
    Andersson, Daniel
    Linköping University, Department of Computer and Information Science, Software and Systems. Linköping University, The Institute of Technology.
    Integrated Test Environment2013Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    To implement a command line interpreter is normally an easy task. The task getsharder when adding requirements of multi instance functions and the system is torun on a multi-processor security critical embedded system. This thesis describesa first iteration of the system development. The project behind the thesis consistsof requirement elicitation, design, implementation and unit testing. The resultfrom the project is a working first version of the system.

  • 161.
    Andersson, Erik Olov Mårten
    Linköping University, Department of Computer and Information Science.
    A Gameful Quest to Make Second Language Acquisition Fun2015Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This study explores the application of principles from game design, and the motivational psychology it is founded upon, to the domain of second language acquisition. A gameful design process based on playtesting andanalysis with design lenses is adapted and used to iteratively design and develop a system for conversation practice with the goal of creating a motivating and engaging experience.The results indicate effectiveness of the process, but generalizing the results would require further research with bigger sample sizes and studies with varied core activities.

  • 162.
    Andersson, Filip
    Linköping University, Department of Computer and Information Science, Software and Systems.
    Fault Diagnosis in Distributed Simulation Systems over Wide Area Networks using Active Probing2016Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    The domain of distributed simulation is growing rapidly. This growth leads to larger and more complex supporting network architectures with high requirements on availability and reliability. For this purpose, efficient fault-monitoring is required. This work is an attempt to evaluate the viability of an Active probing approach in a distributed simulation system in a wide area network setting. In addition, some effort was directed towards building the probing-software with future extensions in mind. The Active probing approach was implemented and tested against certain performance requirements in a simulated environment. It was concluded that the approach is viable for detecting the health of the network components. However, additional research is required to draw a conclusion about the viability in more complicated scenarios that depend on more than the responsiveness of the nodes. The extensibility of the implemented software was evaluated with the QMOOD-metric and not deemed particularly extensible.

  • 163.
    Andersson, Fredrik
    Linköping University, Department of Computer and Information Science, Database and information techniques. Linköping University, Faculty of Science & Engineering.
    Storing and structuring big data with businessintelligence in mind2015Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Sectra has a customer database with approximately 1600 customers across the world. In this system there exists not only medical information but alsoinformation about the environment which the system runs in, usage  pattern and much more.

    This report is about storing data received from log les into a suitable database. Sectra wants to be able to analyze this information so that they can make strategic decisions and get a better understanding of their customers' needs. The tested databases are MongoDB, Cassandra, and MySQL. The results shows that MySQL  is not suitable for storing large amount of data with the current conguration. On the other hand, both MongoDB and Cassandra performed well with the growing amount of data.

  • 164.
    Andersson, Fredrik
    University of Gävle, Faculty of Engineering and Sustainable Development, Department of Industrial Development, IT and Land Management.
    Utveckling av GIS-applikation för effektivisering av planeringsarbeten för infrastruktur2015Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Planeringsarbeten för infrastruktur sker ofta med hjälp av speciella programvaror som CAD för att skapa ritningar på kartor över områden där tänkta infrastrukturer skall utvecklas. Som en effektivisering för dessa arbeten handlar denna studie om implementering av en GIS-applikation för att motivera fördelar med GIS och sättet för hantering samt visualisering av geografisk information. En webbapplikation som hanterar baskartor samt överliggande vektorlager för infrastruktur utvecklas, samt även att samma kartdata över infrastrukturen kopplas till en mobilapplikation för att effektivisera eventuella inventeringsarbeten av infrastrukur med hjälp av GPS för att kunna positionera infrastruktur på ett bra sätt. Tekniken bakom utvecklingen bygger på HTML, CSS och JavaScript samt molntjänstlagrin av infrastruktursdata i en geodatabas . GIS-applikationen sammanställer svar på frågor som bevisar hur GIS på ett tillfredställande sätt mycket väl skulle kunna implementeras och användas praktiskt i ett utvecklingsarbete för infrastruktur i dagens morderna samhälle. 

  • 165.
    Andersson, Gustaf
    Karlstad University, Faculty of Arts and Social Sciences (starting 2013), Karlstad Business School.
    En Kvalitativ studie om förändringsarbete vid ett IT-projekt: En fallstudie på en segelflygklubb2015Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Organisationer och ledare saknar ofta en förståelse om kärnan i ett förändringsarbete, förståelsen om hur människor fungerar. Förändring leder ofta till starka känslor och vissa drabbas hårdare än andra, medarbetare kan lätt omvandlas till motståndare om ledningen inte möter personalen rätt.

     

    Syftet med denna uppsats är att ge en kunskapsbas i hur en projektgrupp ska arbeta mot användare för att motivera dem till en positiv inställning inför förändringen. Den ger en förståelse för människors behov, drivkrafter och olika orsaker till varför motstånd till förändring kan uppstå hos de berörda.

    Datainsamlingen har skett genom en litteraturstudie inom området för att sedan samla in empiri genom halvstrukturerade intervjuer. Samtliga respondenter kommer från en segelflygsförening och syftet med det var att ta reda på hur föreningen hanterat olika förändringsarbeten. Dels ett redan avslutat förändringsarbete då de övergick till ett system för internetbokning av flygplan och även ett förändringsarbete som inte realiserats än, en digital lösning till deras tidsrapportering.

     

    Det finns flera olika alternativ som en ledare kan applicera för att motivera sina anställda vid ett förändringsarbete. Dessa tillvägagångssätt kan vara effektiva på sina egna vis, mycket beroende på sammanhanget och det specifika fallet. För att effektivisera momentet motivation gäller det att välja rätt tillvägagångssätt vid rätt tillfälle. Något som förutsätter att ledare har en förståelse för individen och de reaktioner denne har gentemot förändringen.

  • 166.
    Andersson, Gustav
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Implementing touch interaction in a casual mobile game2014Independent thesis Basic level (degree of Bachelor), 10,5 credits / 16 HE creditsStudent thesis
    Abstract [en]

    This thesis is to help developers in the touch design of casual games. The thesis work was made on the development platform Gideros Mobile and much of the thesis theory and methods will be based on that work. The purpose of the report is to show what one should think about when making a casual game in a touch design perspective, like taking into account that most people are used to one type of input design (like swiping or tapping), that you should design the game with the purpose to reach out to as a large audience as possible (taking into account people with disabilities) and some small notes on what should be avoided so not to deter people from wanting to play the game. It is important to note that this thesis is built for the purpose of mobile casual games, others will probably not find this thesis relevant.

  • 167.
    Andersson, H. Robert H.
    et al.
    University West, Department of Engineering Science, Division of Mathematics, Computer and Surveying Engineering.
    De Blanche, Andreas
    University West, Department of Engineering Science, Division of Mathematics, Computer and Surveying Engineering.
    Lundqvist, Thomas
    University West, Department of Engineering Science, Division of Mathematics, Computer and Surveying Engineering.
    Flipping the Data Center Network: Increasing East-West Capacity Using Existing Hardware2017In: 2017 IEEE 42nd Conference on Local Computer Networks (LCN), 9-12 Oct. 2017, IEEE, 2017, p. 211-214, article id 8109355Conference paper (Refereed)
    Abstract [en]

    In today's datacenters, there is an increasing demand for more network traffic capacity. The majority of the increase in traffic is internal to the datacenter, i.e., it flows between different servers within the datacenter. This category of traffic is often referred to as east-west traffic and traditional hierarchical architectures are not well equipped to handle this type of traffic. Instead, they are better suited for the north-southbound traffic between hosts and the Internet. One suggested solution for this capacity problem is to adopt a folded CLOS topology, also known as spine-leaf, which often relies on software defined network (SDN) controllers to manage traffic. This paper shows that it is possible to implement a spine-leaf network using commodity-ofthe-shelf switches and thus improve the east-west traffic capacity. This can be obtained using low complexity configuration and edgerouting for load balancing, eliminating the need for a centralized SDN controller.

  • 168.
    Andersson Holmström, Simon
    Linköping University, Department of Electrical Engineering, Computer Engineering.
    Adaptive TDC: Implementation and Evaluation of an FPGA2015Independent thesis Basic level (degree of Bachelor), 10,5 credits / 16 HE creditsStudent thesis
    Abstract [en]

    Time to digital converter (TDC) is a digital unit that measures the time interval between two events.This is useful to determine the characteristics and patterns of a signal or an event. In this thesis ahybrid TDC is presented consisting of a tapped delay line and a clock counter principle.

    The TDC is used to measure the time between received data in a QKD application. If the measuredtime does not exceed a certain value then data had been sent without any interception. It is alsopossible to use TDCs in other fields such as laser-ranging and time-of-flight applications.

    The TDC consists of two carry chains, an encoder, a FIFO and a counter for each channel, anAXI-module and a control unit to generate command signals to all channels that are implemented.The time is measured by sampling the signal that has propagated through the carry chain and from thissample encode the propagation length.

    In this thesis a TDC is implemented that has a 10 ns dead time and a resolution below 28 psin a four channel mode. The propagation variation is approximately two percent of the total valueduring testing. For the implementation an FPGA-board with a Zynq XC7Z020 SoC is used withSystemVerilog that is a hardware describing language (HDL).

  • 169.
    Andersson, Håkan
    et al.
    Linköping University, Department of Management and Engineering. Linköping University, Faculty of Science & Engineering. Construct Tools PC AB, Sweden.
    Nordin, Peter
    Linköping University, Department of Management and Engineering. Linköping University, Faculty of Science & Engineering.
    Borrvall, Thomas
    DYNAmore Nordic AB, Brigadgatan 5, S-58758 Linkoping, Sweden.
    Simonsson, Kjell
    Linköping University, Department of Management and Engineering, Solid Mechanics. Linköping University, Faculty of Science & Engineering.
    Hilding, Daniel
    DYNAmore Nordic AB, Brigadgatan 5, S-58758 Linkoping, Sweden.
    Schill, Mikael
    DYNAmore Nordic AB, Brigadgatan 5, S-58758 Linkoping, Sweden.
    Krus, Petter
    Linköping University, Department of Management and Engineering, Fluid and Mechatronic Systems. Linköping University, Faculty of Science & Engineering.
    Leidermark, Daniel
    Linköping University, Department of Management and Engineering, Solid Mechanics. Linköping University, Faculty of Science & Engineering.
    A co-simulation method for system-level simulation of fluid-structure couplings in hydraulic percussion units2017In: Engineering with Computers, ISSN 0177-0667, E-ISSN 1435-5663, Vol. 33, no 2, p. 317-333Article in journal (Refereed)
    Abstract [en]

    This paper addresses a co-simulation method for fluid power driven machinery equipment, i.e. oil hydraulic machinery. In these types of machinery, the fluid-structure interaction affects the end-product performance to a large extent, hence an efficient co-simulation method is of high importance. The proposed method is based on a 1D system model representing the fluid components of the hydraulic machinery, within which structural 3D Finite Element (FE) models can be incorporated for detailed simulation of specific sub-models or complete structural assemblies. This means that the fluid system simulation will get a more accurate structural response, and that the structural simulation will get more correct fluid loads at every time step, compared to decoupled analysis. Global system parameters such as fluid flow, performance and efficiency can be evaluated from the 1D system model simulation results. From the 3D FE-models, it is possible to evaluate displacements, stresses and strains to be used in stress analysis, fatigue evaluation, acoustic analysis, etc. The method has been implemented using two well-known simulation tools for fluid power system simulations and FE-simulations, respectively, where the interface between the tools is realised by use of the Functional Mock-up Interface standard. A simple but relevant model is used to validate the method.

  • 170.
    Andersson, Jesper
    et al.
    Linnaeus University, Faculty of Technology, Department of Computer Science.
    Caporuscio, Mauro
    Linnaeus University, Faculty of Technology, Department of Computer Science.
    Aligning Architectures for Sustainability2016In: ACM Proccedings of the 10th European Conference on Software Architecture Workshops (ECSA-W) / [ed] Rami Bahsoon and Rainer Weinreich, ACM Press, 2016, article id 13Conference paper (Refereed)
    Abstract [en]

    The digitization of industry has drastically changed the competitive landscape by requiring a higher degree of specialization and shorter time to delivery that affect the design properties a software platform should satisfy. The platform architecture must sustain continuous and rapid change to the organizational architecture, which in turn is affected by external forces: i.e., forces drive the velocity of change. In this paper, we explore the effects of digitization, characterizing internal and external forces that impact on business strategies and trigger the continuous realignment of the platform, and outline a research agenda to mitigate the effects.

  • 171.
    Andersson, Johan
    et al.
    Mälardalen University, Department of Computer Science and Electronics.
    Huselius, Joel
    Mälardalen University, Department of Computer Science and Electronics.
    Norström, Christer
    Mälardalen University, Department of Computer Science and Electronics.
    Wall, Anders
    Mälardalen University, Department of Computer Science and Electronics. ABB Corporate Research, Västerås, Sweden.
    Extracting Simulation Models from Complex Embedded Real-Time Systems2006In: Proceedings of the 2006 International Conference on Software Engineering Advances, ICSEA'06, Tahiti, French Polynesia, 2006, p. Article number 4031792-Conference paper (Refereed)
    Abstract [en]

    A modeling process is presented for extracting timingaccurate simulation models from complex embedded real-time systems. The process is supported by two complementary methods for tool-supported model extraction, Model Synthesis and Hybrid Model Extraction. The generated models enable impact analysis for complex real-time systems with respect to dynamic system properties, such as timing and resource usage. This can make software maintenance more predictable with respect to time-to-market and development costs, since timing errors can be identified early and avoided. The contribution of the paper is the modeling process, the Hybrid Model Extraction method and an interactive modeling tool, MASS, designed to support Hybrid Model Extraction of large implementations in C.

  • 172.
    Andersson, Johan
    et al.
    Mälardalen University, Department of Computer Science and Electronics.
    Wall, Anders
    Mälardalen University, Department of Computer Science and Electronics.
    Norström, Christer
    Mälardalen University, Department of Computer Science and Electronics.
    A Framework for Analysis of Timing and Resource Utilization targeting Complex Embedded Systems2006In: ARTES - A network for Real-Time research and graduate Education in Sweden 1997 - 2006, Uppsala: Department of Information Technology , 2006, p. 297-329Chapter in book (Other academic)
    Abstract [en]

    A problem in common of many complex software systems embedded in industrial

    products is the absence of analyzability as formal models of the system

    behavior does not exist. When performing maintenance of such systems it is

    hard to predict how changes will impact specific system properties related to

    timing and resource utilization and there is therefore a significant risk of running

    into problems with unexpected side-effects of the changes made, which

    increases development time required and costs.

    In this paper we present the ART Framework, a set of methods and tools

    that enable behavior impact analysis for existing industrial real-time systems.

    The ART Framework enables developers of complex software systems to identify

    problematic side-effects of a proposed design before vast resources have

    been invested in implementation and testing. This reduces the risk of expensive

    and time-consuming problems discovered late in a development project

    and also reduces the risk releasing software containing latent critical errors.

  • 173.
    Andersson Nyrén, Martina
    Karlstad University, Faculty of Arts and Social Sciences (starting 2013), Karlstad Business School.
    Pilotstudier avanvändargränssnitt till app för smärtpatienter2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Experio Lab i Landstinget i Värmland, Karolinska Institutet och Kungliga TekniskaHögskolan håller i dag på med att utveckla en digital tjänst i form av en app försmärtpatienter. Målet är att genom en digital tjänst kunna lära sig mer om hur patienter kankartlägga sina besvär inför ett möte med sjukvården.

    Uppsatsen syftar till att inför kommande användbarhetstester på riktiga patienterundersöka hur väl prototypen fungerar när det kommer till gränssnittet och ge förslag somskulle kunna förbättra appen inför de kommande användbarhetstesterna.

    Undersökningen genomfördes i två steg: Först testades appen som en pappersprototyp.Därefter genomfördes användbarhetstester med hjälp av studenter och experter inomtjänstedesign på en ipad-platta, där både intervjuer och observationer gjordes. Resultatetvisade att flera av testpersonerna hade samma sorts svårigheter när det kom till att interageramed appen. Svårast var att rita sina besvär på besvärsteckningen samt att veta var i processenman befann sig. Efter genomförande av studien uppgav de flesta testpersonerna att de skullerekommendera appen till någon de kände. Majoriteten såg även behov av att appensanvändargränssnitt blir tydligare för användaren.

  • 174.
    Andersson, Rikard
    et al.
    Linköping University, Department of Computer and Information Science.
    Emberg, Johan
    Linköping University, Department of Computer and Information Science.
    Hazell, Sofie
    Linköping University, Department of Computer and Information Science.
    Laestander, Hjalmar
    Linköping University, Department of Computer and Information Science.
    Norberg, Gustaf
    Linköping University, Department of Computer and Information Science.
    Elmfeldt Rönnmark, Maximilian
    Linköping University, Department of Computer and Information Science.
    Buciuto Sundelin, Bruno
    Linköping University, Department of Computer and Information Science.
    Törngren, Erik
    Linköping University, Department of Computer and Information Science.
    Heat n' Eat: Utvecklingen av en användbar e-butik med fokus på navigerbarhet2017Independent thesis Basic level (degree of Bachelor), 12 credits / 18 HE creditsStudent thesis
    Abstract [en]

    Students today lack both time and money. At the same time e-commerce is increasing, and especially food sales over the internet. This report aims to explore the possibilities of a service that offers students a simple alternative for high quality food within their budget in the form of a web application. Students at Campus Valla expressed the need for such a service through a market research. The study was conducted by researching theories regarding usability and navigability. Students as a group often lack time and are used to getting fast and clear information; this is ensured by good navigability. After the researching of theories, several user tests were conducted on the targeted group. The result following this was the development of the web application Heat n' Eat. In order to achieve good navigability, the application was implemented with a simple layout, focusing on the products. A final user test showed that the application could be considered usable with focus on navigability.

  • 175.
    Andersson, Roland
    Halmstad University, School of Information Technology.
    Utvinning av data ur mobiltelefoner: En valideringsstudie av forensiska verktyg2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The scientific aspect in most forensic disciplines is well founded and examined under a long-term perspective. The increasing use of digital technology has enabled a new forensic discipline and the scientific basis of the digital forensic field is in many respects still unexplored. The Swedish legal system requires that the forensic methods used in a criminal investigation should be quality assured and in the largest extent be accredited by an accreditation body. There are few relevant studies on the validation of forensic methods that handle small scale devices such as smartphones.

    This report analyzes the methods used to extract data from a mobile phone and how these methods can be considered forensically sound. The report presents a new framework for validating the methods used by a forensic tool. The framework is quality assured by referring to previous scientific studies and practically tested in a laboratory environment. The framework can be used directly in a forensic organization that requires validation.

  • 176.
    Andersson, Samuel
    et al.
    Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
    Ekberg, Björn
    Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
    Prestandaoptimering av spelet Go Supernova2013Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Som underlag för den här rapporten använder vi oss av vårtspel Go Supernova. Det är skrivet i Java med hjälp avramverket LibGDX. Vi har undersökt hur man kan optimeraspelet för att kunna hantera så många objekt som möjligt menändå hålla ett bra spelflöde utan att förstöra den vision vihade när vi skapade spelet från första början. Vi har kommitfram till att ljusmotorn box2dlights använder sig av mycketprocessorkraft och användningen av den behövde justeras föratt tillfredsställa våra krav. Vi kommer även att tala omdesignval av spelets interna delar som gjorde att vi kundeundvika prestandaförluster.

  • 177.
    Andersson, Viktor
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Machine Learning in Logistics: Machine Learning Algorithms: Data Preprocessing and Machine Learning Algorithms2017Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Data Ductus is a Swedish IT-consultant company, their customer base ranging from small startups to large scale cooperations. The company has steadily grown since the 80s and has established offices in both Sweden and the US.

    With the help of machine learning, this project will present a possible solution to the errors caused by the human factor in the logistic business.A way of preprocessing data before applying it to a machine learning algorithm, as well as a couple of algorithms to use will be presented.

  • 178.
    Andreasson, Henrik
    et al.
    Örebro University, Örebro, Sweden.
    Bouguerra, Abdelbaki
    Örebro University, Örebro, Sweden.
    Åstrand, Björn
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS), CAISR - Center for Applied Intelligent Systems Research.
    Rögnvaldsson, Thorsteinn
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS), CAISR - Center for Applied Intelligent Systems Research.
    Gold-fish SLAM: An application of SLAM to localize AGVs2014In: Field and Service Robotics: Results of the 8th International Conference / [ed] Kazuya Yoshida & Satoshi Tadokoro, Heidelberg: Springer, 2014, p. 585-598Conference paper (Refereed)
    Abstract [en]

    The main focus of this paper is to present a case study of a SLAM solution for Automated Guided Vehicles (AGVs) operating in real-world industrial environments. The studied solution, called Gold-fish SLAM, was implemented to provide localization estimates in dynamic industrial environments, where there are static landmarks that are only rarely perceived by the AGVs. The main idea of Gold-fish SLAM is to consider the goods that enter and leave the environment as temporary landmarks that can be used in combination with the rarely seen static landmarks to compute online estimates of AGV poses. The solution is tested and verified in a factory of paper using an eight ton diesel-truck retrofitted with an AGV control system running at speeds up to 3m/s. The paper includes also a general discussion on how SLAM can be used in industrial applications with AGVs. © Springer-Verlag Berlin Heidelberg 2014.

  • 179.
    Andréasson, Kim
    et al.
    University West, Department of Engineering Science, Division of Computer and Electrical Engineering.
    Hagberg, Daniel
    University West, Department of Engineering Science, Division of Computer and Electrical Engineering.
    Undersökning av iBeaconannonsering via smartphoneapplikation: Objective c och ASP.NET2014Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This degree project is performed together with the company Sigma in relation with the education Datateknisk Systemutveckling at Högskolan Väst in Trollhättan. The purpose of this project is to examine the new technology iBeacon and study if it is to prefer over simi-lar technologies when developing a system to use for advertisement. To accomplish this, a smartphone application is developed aswell as an administration interface, to be able to perform a user test of the product with a random selection of people.

    The goal with the project is to develop a working product that can be tested and used for the examination of the hypothesis. This report explains how the project is performed and in the end, the result that the user test shows is discussed.

  • 180. Andrén, Börje
    et al.
    Wang, Kun
    Mid Sweden University, Faculty of Science, Technology and Media, Department of Information Technology and Media.
    Brunnström, Kjell
    Characterizations of 3D TV: Active vs passive2012In: SID Symposium Digest of Technical Papers 2012, Blackwell Publishing Ltd , 2012, p. 137-140Conference paper (Refereed)
    Abstract [en]

    Two different techniques are dominating the 3D TV market today i.e. active shutter glasses and passive film patterned retarder. Both the techniques have their pros and cons. In this paper we compare these two types of 3D TV3D TV by evaluating them with respect to some important visual ergonomic parameters such as angle dependent cross talk, luminance levels, flicker and resolution.

  • 181.
    ANGELONE, MARIA LAURA
    Örebro University, School of Science and Technology.
    AndroidOS- Robot Command Interface2011Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
  • 182.
    Angelsmark, Ola
    et al.
    Department of Computer Science, Lund University, Lund, Sweden.
    Malec, Jacek
    Department of Computer Science, Lund University, Lund, Sweden.
    Nilsson, Klas
    Department of Computer Science, Lund University, Lund, Sweden.
    Nowaczyk, Sławomir
    Department of Computer Science, Lund University, Lund, Sweden.
    Prosperi, Leonardo
    Department of Computer Science, Lund University, Lund, Sweden.
    Knowledge Representation for Reconfigurable Automation Systems2007Conference paper (Refereed)
    Abstract [en]

    This article describes the work in progress on knowledge representation formalisms chosen for use in the European project SIARAS. Skill-Based Inspection and Assembly for Reconfigurable Automation Systems has a goal of creating intelligent support system for reconfiguration and adaptation of assembly systems. Knowledge is represented in an ontology expressed in OWL, for generic reasoning in Description Logic, and in a number of special-purpose reasoning modules, specific for the application domain.

  • 183.
    Angulo, Julio
    Karlstad University, Faculty of Economic Sciences, Communication and IT, Centre for HumanIT. Karlstad University, Faculty of Arts and Social Sciences (starting 2013), Karlstad Business School.
    Designing for Usable Privacy and Transparency in Digital Transactions2015Doctoral thesis, comprehensive summary (Other academic)
    Abstract [en]

    People engage with multiple online services and carry out a range of different digital transactions with these services. Registering an account, sharing content in social networks, or requesting products or services online are a few examples of such digital transactions. With every transaction, people take decisions and make disclosures of personal data. Despite the possible benefits of collecting data about a person or a group of people, massive collection and aggregation of personal data carries a series of privacy and security implications which can ultimately result in a threat to people's dignity, their finances, and many other aspects of their lives. For this reason, privacy and transparency enhancing technologies are being developed to help people protect their privacy and personal data online. However, some of these technologies are usually hard to understand, difficult to use, and get in the way of people's momentary goals.

    The objective of this thesis is to explore, and iteratively improve, the usability and user experience provided by novel privacy and transparency technologies. To this end, it compiles a series of case studies that address identified issues of usable privacy and transparency at four stages of a digital transaction, namely the information, agreement, fulfilment and after-sales stages. These studies contribute with a better understanding of the human-factors and design requirements that are necessary for creating user-friendly tools that can help people to protect their privacy and to control their personal information on the Internet.

  • 184.
    Angulo, Julio
    Karlstad University, Faculty of Economic Sciences, Communication and IT, Department of Information Systems and Project Management. Karlstad University, Faculty of Economic Sciences, Communication and IT, Centre for HumanIT.
    Usable Transparency through network representations and analyses2015In: The Future of Networked Privacy: Challenges and opportunities, 2015Conference paper (Refereed)
    Abstract [en]

    We explore how concepts from the field of network science can be employed to inform Internet users about the way their personal identifiable information (PII) is being used and shared by online services. We argue that presenting users with graphical interfaces that display information about the network structures that are formed by PII exchanges can have an impact on the decisions users take online, such as the services they choose to interact with and the information they decide release.

  • 185.
    Angulo, Julio
    et al.
    Karlstad University, Faculty of Economic Sciences, Communication and IT, Department of Information Systems and Project Management.
    Fischer-Hübner, Simone
    Karlstad University, Faculty of Economic Sciences, Communication and IT, Department of Computer Science. Karlstad University, Faculty of Economic Sciences, Communication and IT, Centre for HumanIT.
    Pulls, Tobias
    Karlstad University, Faculty of Economic Sciences, Communication and IT, Department of Computer Science.
    Ulrich, König
    HCI for Policy Display and Administration2011In: Privacy and Identity Management for Life / [ed] Jan Camenish, Simone Fischer-Hübner and Kai Rannenberg, Berlin: Springer Berlin/Heidelberg, 2011, 1, p. 261-277Chapter in book (Refereed)
    Abstract [en]

    The PrimeLife Policy Language (PPL) has the objective of helping end users make the data handling practices of data controllers more transparent, allowing them to make well-informed decisions about the release of personal data in exchange for services. In this chapter, we present our work on user interfaces for the PPL policy engine, which aims at displaying the core elements of a data controller's privacy policy in an easily understandable way as well as displaying how far it corresponds with the user's privacy preferences. We also show how privacy preference management can be simplified for end users.

  • 186.
    Angulo, Julio
    et al.
    Karlstad University, Faculty of Economic Sciences, Communication and IT, Department of Computer Science.
    Fischer-Hübner, Simone
    Karlstad University, Faculty of Economic Sciences, Communication and IT, Department of Computer Science. Karlstad University, Faculty of Economic Sciences, Communication and IT, Centre for HumanIT.
    Wästlund, Erik
    Karlstad University, Faculty of Economic Sciences, Communication and IT, Department of Psychology. Karlstad University, Faculty of Economic Sciences, Communication and IT, Centre for HumanIT. Karlstad University, Faculty of Economic Sciences, Communication and IT, Service Research Center.
    Pulls, Tobias
    Karlstad University, Faculty of Economic Sciences, Communication and IT, Department of Computer Science.
    Towards Usable Privacy Policy Display & Management: The PrimeLife Approach2011In: Proceedings of 5th International Symposium on Human Aspects of Information Security & Assurance / [ed] Steven Furnell, Plymouth: University of Plymouth , 2011, p. 108-118Conference paper (Refereed)
  • 187.
    Angulo, Julio
    et al.
    Karlstad University, Faculty of Economic Sciences, Communication and IT, Centre for HumanIT.
    Wästlund, Erik
    Karlstad University, Faculty of Arts and Social Sciences (starting 2013), Department of Social and Psychological Studies.
    Identity Management through “Profiles”: Prototyping an Online Information Segregation Service2013In: Human-Computer Interaction. Users and Contexts of Use: 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part III / [ed] Masaaki Kurosu, Springer Berlin/Heidelberg, 2013, Vol. 8006, p. 10-19Conference paper (Refereed)
    Abstract [en]

    Whereas in real everyday life individuals have an intuitive approach at deciding which information to disseminate to others, in the digital world it becomes difficult to keep control over the information that is distributed to different online services. In this paper we present the design of a user interface for a system that can help users decide which pieces of information to distribute to which type of service providers by allowing them to segregate their information attributes into various personalized profiles. Iterative usability evaluations showed that users understand and appreciate the possibility to segregate information, and revealed possible improvements, implications and limitations of such an interface.

  • 188.
    Annerbrink, Totte
    et al.
    Linnaeus University, Faculty of Technology, Department of Informatics.
    Talovic, Nizar
    Linnaeus University, Faculty of Technology, Department of Informatics.
    Den avskalade effekten: Om effekten av ett minimalistiskt skrivverktyg och hur det upplevs i en interaktiv användningssituation2017Student paper second term, 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This thesis and report has addressed and focused on identifying the interaction effect that occurs when an information system's interface is scaled off and is minimalistic. This case study is based on a web-based writing tool called Writer. The purpose of the research has been to clarify the personal interaction effect in an interactive usage situation and how it in turn affects the user experience. The theoretical field and framework of the study is Actability , focusing on the interactive action level in connection with The Elementary InterAction Loop . The Elementary InterAction Loop consists of four steps where the user asks, does, gets an answer and then evaluates. In conjunction with the theory, five interaction criteria have been incorporated, which are; Clear Action Repertoire , Intelligible Vocabulary , Action Transparency , Clear Feedback , and Amendability . These five criteria have been the thematization of the empirical work.

    Through both targeted selection and snowball sampling, six journalists/writers have been involved in collecting data. In the method work, user test was performed on the writing tool with tasks formulated in accordance to the five interaction criteria. In the method work, user tests was performed on the writing tool. Thereafter the tasks was formed according to the five interaction criteria from the theoretical framework. All informants evaluated their experience and made thirteen statements based on a user experience questionnaire where concepts such as easy to learn/not easy to learn and effective/ineffective were asked for. Following these two steps in the empirical study, semi-structured interviews were conducted with fifteen questions based on the five interaction qualities. In order to analyze the collected data, the content analysis method was applied which resulted in 25 categories with descriptions and quotes. Based on a content analysis and its results, the categories were then analyzed using the D.EU.PS model and its 18 classes. The analysis resulted in ten interaction effects placed in seven different classes. The result and the ten interaction effects are: Security, Previous references, Terminology, Recognition, Understanding of sequence/action, Perception, Simplicity, Efficiency Availability and Grouping (proximity). Based on personal behavior as a perspective, these effects are the result of a minimalistic writing tool that contributes to a good user experience.

  • 189.
    Anwar, Qaiser
    et al.
    Mid Sweden University, Faculty of Science, Technology and Media, Department of Electronics Design.
    Imran, Muhammad
    Mid Sweden University, Faculty of Science, Technology and Media, Department of Electronics Design.
    O'Nils, Mattias
    Mid Sweden University, Faculty of Science, Technology and Media, Department of Electronics Design.
    Intelligence Partitioning as a Method for Architectural Exploration of Wireless Sensor Node2017In: Proceedings of the International Conference on Computational Science and Computational Intelligence (CSCI), 2016., IEEE Press, 2017, p. 935-940, article id 7881473Conference paper (Refereed)
    Abstract [en]

    Embedded systems with integrated sensing, processing and wireless communication are driving future connectivity concepts such as Wireless Sensor Networks (WSNs) and Internet of Things (IoTs). Because of resource limitations, there still exists a number of challenges such as low latency and energy consumption to realize these concepts to full potential. To address and understand these challenges, we have developed and employed an intelligence partitioning method which generates different implementation alternatives by distributing processing load across multiple nodes. The task-to-node mapping has exponential complexity which is hard to compute for a large scale system. Regarding this, our method provides recommendation to handle and minimize such complexity for a large system. Experiments on a use-case concludes that the proposed method is able to identify unfavourable architecture solutions in which forward and backword communication paths exists in task-to-node mapping. These solution can be avoided for further architectural exploration, thus limiting the space for architecture exploration of a sensor node.

  • 190. Anzanpour, A.
    et al.
    Rahmani, Amir-Mohammad
    KTH, School of Information and Communication Technology (ICT), Industrial and Medical Electronics. University of Turku, Finland.
    Liljeberg, P.
    Tenhunen, Hannu
    KTH, School of Information and Communication Technology (ICT), Industrial and Medical Electronics. University of Turku, Finland.
    Context-aware early warning system for in-home healthcare using internet-of-things2016In: 2nd International Summit on Internet of Things, IoT 360° 2015, Springer, 2016, p. 517-522Conference paper (Refereed)
    Abstract [en]

    Early warning score (EWS) is a prediction method to notify caregivers at a hospital about the deterioration of a patient. Deterioration can be identified by detecting abnormalities in patient’s vital signs several hours prior the condition of the patient gets life-threatening. In the existing EWS systems, monitoring of patient’s vital signs and the determining the score is mostly performed in a paper and pen based way. Furthermore, currently it is done solely in a hospital environment. In this paper, we propose to import this system to patients’ home to provide an automated platform which not only monitors patents’ vital signs but also looks over his/her activities and the surrounding environment. Thanks to the Internet-of-Things technology, we present an intelligent early warning method to remotely monitor in-home patients and generate alerts in case of different medical emergencies or radical changes in condition of the patient. We also demonstrate an early warning score analysis system which continuously performs sensing, transferring, and recording vital signs, activity-related data, and environmental parameters.

  • 191.
    Apelkrans, Mats
    et al.
    Dept of Informatics, Jönköping International Business School.
    Håkansson, Anne
    Uppsala University, Sweden.
    Information Coordination Using Meta-agents in Information Logistics Processes2008In: Proceedings of Knowledge-Based and Intelligent Information & Engineering Systems: KES2008 / [ed] Ignac Lovrek, Robert J. Howlett, Lakhmi C. Jain, Berlin Heidelberg: Springer Berlin/Heidelberg, 2008, p. 788-798Conference paper (Refereed)
    Abstract [en]

    In order to coordinate and deliver information in the right time and to the right place, theories from multi-agent systems and information logistics are combined. We use agents to support supply chain by searching for company specific information. Hence, there are a vast number of agents working at the Internet, simultaneously, which requires supervising agents. In this paper, we suggest using meta-agents to control the behaviour of a number of intelligent agents, where the meta-agents are working with coordination of the communication that takes place in a supply chain system. As an example, we look at a manufacturing company receiving orders on items from customers, which need to be produced. The handling of this distributed information flow can be thought of as an Information Logistics Processes and the similarities of the functioning of processes and intelligent agents’ behaviour are illuminated.

  • 192.
    Arad, Cosmin
    et al.
    KTH, School of Information and Communication Technology (ICT), Software and Computer systems, SCS.
    Dowling, Jim
    KTH, School of Information and Communication Technology (ICT), Software and Computer systems, SCS.
    Haridi, Seif
    KTH, School of Information and Communication Technology (ICT), Software and Computer systems, SCS.
    Message-Passing Concurrency for Scalable, Stateful, Reconfigurable Middleware2012In: Middleware 2012: ACM/IFIP/USENIX 13th International Middleware Conference, Montreal, QC, Canada, December 3-7, 2012. Proceedings / [ed] Priya Narasimhan and Peter Triantafillou, Springer Berlin/Heidelberg, 2012, p. 208-228Conference paper (Refereed)
    Abstract [en]

    Message-passing concurrency (MPC) is increasingly being used to build systems software that scales well on multi-core hardware. Functional programming implementations of MPC, such as Erlang, have also leveraged their stateless nature to build middleware that is not just scalable, but also dynamically reconfigurable. However, many middleware platforms lend themselves more naturally to a stateful programming model, supporting session and application state. A limitation of existing programming models and frameworks that support dynamic reconfiguration for stateful middleware, such as component frameworks, is that they are not designed for MPC.

    In this paper, we present Kompics, a component model and programming framework, that supports the construction and composition of dynamically reconfigurable middleware using stateful, concurrent, message-passing components. An added benefit of our approach is that by decoupling our component execution model, we can run the same code in both simulation and production environments. We present the architectural patterns and abstractions that Kompics facilitates and we evaluate them using a case study of a non-trivial key-value store that we built using Kompics. We show how our model enables the systematic development and testing of scalable, dynamically reconfigurable middleware.

  • 193.
    Arad, Cosmin Ionel
    KTH, School of Information and Communication Technology (ICT), Software and Computer systems, SCS.
    Programming Model and Protocols for Reconfigurable Distributed Systems2013Doctoral thesis, monograph (Other academic)
    Abstract [en]

    Distributed systems are everywhere. From large datacenters to mobile devices, an ever richer assortment of applications and services relies on distributed systems, infrastructure, and protocols. Despite their ubiquity, testing and debugging distributed systems remains notoriously hard. Moreover, aside from inherent design challenges posed by partial failure, concurrency, or asynchrony, there remain significant challenges in the implementation of distributed systems. These programming challenges stem from the increasing complexity of the concurrent activities and reactive behaviors in a distributed system on the one hand, and the need to effectively leverage the parallelism offered by modern multi-core hardware, on the other hand.

    This thesis contributes Kompics, a programming model designed to alleviate some of these challenges. Kompics is a component model and programming framework for building distributed systems by composing message-passing concurrent components. Systems built with Kompics leverage multi-core machines out of the box, and they can be dynamically reconfigured to support hot software upgrades. A simulation framework enables deterministic execution replay for debugging, testing, and reproducible behavior evaluation for largescale Kompics distributed systems. The same system code is used for both simulation and production deployment, greatly simplifying the system development, testing, and debugging cycle.

    We highlight the architectural patterns and abstractions facilitated by Kompics through a case study of a non-trivial distributed key-value storage system. CATS is a scalable, fault-tolerant, elastic, and self-managing key-value store which trades off service availability for guarantees of atomic data consistency and tolerance to network partitions. We present the composition architecture for the numerous protocols employed by the CATS system, as well as our methodology for testing the correctness of key CATS algorithms using the Kompics simulation framework.

    Results from a comprehensive performance evaluation attest that CATS achieves its claimed properties and delivers a level of performance competitive with similar systems which provide only weaker consistency guarantees. More importantly, this testifies that Kompics admits efficient system implementations. Its use as a teaching framework as well as its use for rapid prototyping, development, and evaluation of a myriad of scalable distributed systems, both within and outside our research group, confirm the practicality of Kompics.

  • 194.
    Arain, Muhammad Asif
    et al.
    Örebro University, School of Science and Technology.
    Havoutis, Ioannis
    Istituto Italiano di Tecnologia, Italy.
    Semini, Claudio
    Istituto Italiano di Tecnologia, Italy.
    Buchli, Jonas
    ETH Zurich.
    Caldwell, Darwin G.
    Istituto Italiano di Tecnologia, Italy.
    A comparison of search-based planners for a legged robot2013Conference paper (Refereed)
    Abstract [en]

    Path planning for multi-DoF legged robots is achallenging task due to the high dimensionality and complexityof the planning space. We present our first attempt to builda path planning framework for the hydraulic quadruped -HyQ. Our approach adopts a similar strategy to [1], whereplanning is divided into a task-space and a joint-space part.The task-space planner finds a path for the center of gravity(COG) of the robot, while then the footstep planner generates theappropriate footholds under reachability and stability criteria.Next the joint-space planner translates the task-space COGtrajectories into robot joint angles. We present a comparisonof a set of search-based planning algorithms; Dijkstra, A* andARA*, and evaluate these over a set of given terrains and anumber of varying start and end points. All test runs supportthat our approach is a simple yet robust solution. We reportcomparisons in path length, computation time, and path cost,between the aforementioned planning algorithms.

  • 195.
    Arain, Muhammad Asif
    et al.
    Örebro University, School of Science and Technology.
    Schaffernicht, Erik
    Örebro University, School of Science and Technology.
    Hernandez Bennetts, Victor
    Örebro University, School of Science and Technology.
    Lilienthal, Achim J.
    Örebro University, School of Science and Technology.
    The Right Direction to Smell: Efficient Sensor Planning Strategies for Robot Assisted Gas Tomography2016In: 2016 IEEE International Conference on Robotics and Automation (ICRA), New York, USA: IEEE Robotics and Automation Society, 2016, p. 4275-4281Conference paper (Refereed)
    Abstract [en]

    Creating an accurate model of gas emissions is an important task in monitoring and surveillance applications. A promising solution for a range of real-world applications are gas-sensitive mobile robots with spectroscopy-based remote sensors that are used to create a tomographic reconstruction of the gas distribution. The quality of these reconstructions depends crucially on the chosen sensing geometry. In this paper we address the problem of sensor planning by investigating sensing geometries that minimize reconstruction errors, and then formulate an optimization algorithm that chooses sensing configurations accordingly. The algorithm decouples sensor planning for single high concentration regions (hotspots) and subsequently fuses the individual solutions to a global solution consisting of sensing poses and the shortest path between them. The proposed algorithm compares favorably to a template matching technique in a simple simulation and in a real-world experiment. In the latter, we also compare the proposed sensor planning strategy to the sensing strategy of a human expert and find indications that the quality of the reconstructed map is higher with the proposed algorithm.

  • 196.
    Aramrattana, Maytheewat
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS), Centre for Research on Embedded Systems (CERES). The Swedish National Road and Transport Research Institute (VTI), Linköping, Sweden.
    Modelling and Simulation for Evaluation of Cooperative Intelligent Transport System Functions2016Licentiate thesis, comprehensive summary (Other academic)
    Abstract [en]

    Future vehicles are expected to be equipped with wireless communication tech- nology, that enables them to be “connected” to each others and road infras- tructures. Complementing current autonomous vehicles and automated driving systems, the wireless communication allows the vehicles to interact, cooperate, and be aware of its surroundings beyond their own sensors’ range. Such sys- tems are often referred to as Cooperative Intelligent Transport Systems (C-ITS), which aims to provide extra safety, efficiency, and sustainability to transporta- tion systems. Several C-ITS applications are under development and will require thorough testing and evaluation before their deployment in the real-world. C- ITS depend on several sub-systems, which increase their complexity, and makes them difficult to evaluate.

    Simulations are often used to evaluate many different automotive appli- cations, including C-ITS. Although they have been used extensively, simulation tools dedicated to determine all aspects of C-ITS are rare, especially human fac- tors aspects, which are often ignored. The majority of the simulation tools for C-ITS rely heavily on different combinations of network and traffic simulators. The human factors issues have been covered in only a few C-ITS simulation tools, that involve a driving simulator. Therefore, in this thesis, a C-ITS simu- lation framework that combines driving, network, and traffic simulators is pre- sented. The simulation framework is able to evaluate C-ITS applications from three perspectives; a) human driver; b) wireless communication; and c) traffic systems.

    Cooperative Adaptive Cruise Control (CACC) and its applications are cho- sen as the first set of C-ITS functions to be evaluated. Example scenarios from CACC and platoon merging applications are presented, and used as test cases for the simulation framework, as well as to elaborate potential usages of it. Moreover, approaches, results, and challenges from composing the simulation framework are presented and discussed. The results shows the usefulness of the proposed simulation framework.

  • 197.
    Aramrattana, Maytheewat
    Swedish National Road and Transport Research Institute, Traffic and road users, Driving Simulation and Visualization. Högskolan i Halmstad.
    Modelling and Simulation for Evaluation of Cooperative Intelligent Transport System Functions2016Licentiate thesis, comprehensive summary (Other academic)
    Abstract [en]

    Future vehicles are expected to be equipped with wireless communication tech- nology, that enables them to be “connected” to each others and road infras- tructures. Complementing current autonomous vehicles and automated driving systems, the wireless communication allows the vehicles to interact, cooperate, and be aware of its surroundings beyond their own sensors’ range. Such sys- tems are often referred to as Cooperative Intelligent Transport Systems (C-ITS), which aims to provide extra safety, efficiency, and sustainability to transporta- tion systems. Several C-ITS applications are under development and will require thorough testing and evaluation before their deployment in the real-world. C- ITS depend on several sub-systems, which increase their complexity, and makes them difficult to evaluate.

    Simulations are often used to evaluate many different automotive appli- cations, including C-ITS. Although they have been used extensively, simulation tools dedicated to determine all aspects of C-ITS are rare, especially human fac- tors aspects, which are often ignored. The majority of the simulation tools for C-ITS rely heavily on different combinations of network and traffic simulators. The human factors issues have been covered in only a few C-ITS simulation tools, that involve a driving simulator. Therefore, in this thesis, a C-ITS simu- lation framework that combines driving, network, and traffic simulators is pre- sented. The simulation framework is able to evaluate C-ITS applications from three perspectives; a) human driver; b) wireless communication; and c) traffic systems.

    Cooperative Adaptive Cruise Control (CACC) and its applications are cho- sen as the first set of C-ITS functions to be evaluated. Example scenarios from CACC and platoon merging applications are presented, and used as test cases for the simulation framework, as well as to elaborate potential usages of it. Moreover, approaches, results, and challenges from composing the simulation framework are presented and discussed. The results shows the usefulness of the proposed simulation framework.

  • 198.
    Aramrattana, Maytheewat
    et al.
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS), Centre for Research on Embedded Systems (CERES). The Swedish National Road and Transport Research Institute (VTI), Linköping, Sweden.
    Englund, Cristofer
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS), CAISR - Center for Applied Intelligent Systems Research. RISE Viktoria, Göteborg, Sweden.
    Jansson, Jonas
    The Swedish National Road and Transport Research Institute (VTI), Linköping, Sweden.
    Larsson, Tony
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS), Centre for Research on Embedded Systems (CERES).
    Nåbo, Arne
    The Swedish National Road and Transport Research Institute (VTI), Linköping, Sweden.
    Safety Analysis of Cooperative Adaptive Cruise Control in Vehicle Cut-in Situations2017In: Proceedings of 2017 4th International Symposium on Future Active Safety Technology towards Zero-Traffic-Accidents (FAST-zero), Society of Automotive Engineers of Japan , 2017, article id 20174621Conference paper (Refereed)
    Abstract [en]

    Cooperative adaptive cruise control (CACC) is a cooperative intelligent transport systems (C-ITS) function, which especially when used in platooning applications, possess many expected benefits including efficient road space utilization and reduced fuel consumption. Cut-in manoeuvres in platoons can potentially reduce those benefits, and are not desired from a safety point of view. Unfortunately, in realistic traffic scenarios, cut-in manoeuvres can be expected, especially from non-connected vehicles. In this paper two different controllers for platooning are explored, aiming at maintaining the safety of the platoon while a vehicle is cutting in from the adjacent lane. A realistic scenario, where a human driver performs the cut-in manoeuvre is used to demonstrate the effectiveness of the controllers. Safety analysis of CACC controllers using time to collision (TTC) under such situation is presented. The analysis using TTC indicate that, although potential risks are always high in CACC applications such as platooning due to the small inter-vehicular distances, dangerous TTC (TTC < 6 seconds) is not frequent. Future research directions are also discussed along with the results.

  • 199.
    Aramrattana, Maytheewat
    et al.
    Swedish National Road and Transport Research Institute, Traffic and road users, Driving Simulation and Visualization. Högskolan i Halmstad.
    Englund, Cristofer
    RISE Viktoria & Högskolan i Halmstad, CAISR Centrum för tillämpade intelligenta system (IS-lab).
    Jansson, Jonas
    Swedish National Road and Transport Research Institute, Traffic and road users.
    Larsson, Tony
    Högskolan i Halmstad.
    Nåbo, Arne
    Swedish National Road and Transport Research Institute, Traffic and road users, Driving Simulation and Visualization.
    Safety Analysis of Cooperative Adaptive Cruise Control in Vehicle Cut-in Situations2017In: Proceedings of 2017 4th International Symposium on Future Active Safety Technology towards Zero-Traffic-Accidents (FAST-zero), Society of Automotive Engineers of Japan , 2017, article id 20174621Conference paper (Refereed)
    Abstract [en]

    Cooperative adaptive cruise control (CACC) is a cooperative intelligent transport systems (C-ITS) function, which especially when used in platooning applications, possess many expected benefits including efficient road space utilization and reduced fuel consumption. Cut-in manoeuvres in platoons can potentially reduce those benefits, and are not desired from a safety point of view. Unfortunately, in realistic traffic scenarios, cut-in manoeuvres can be expected, especially from non-connected vehicles. In this paper two different controllers for platooning are explored, aiming at maintaining the safety of the platoon while a vehicle is cutting in from the adjacent lane. A realistic scenario, where a human driver performs the cut-in manoeuvre is used to demonstrate the effectiveness of the controllers. Safety analysis of CACC controllers using time to collision (TTC) under such situation is presented. The analysis using TTC indicate that, although potential risks are always high in CACC applications such as platooning due to the small inter-vehicular distances, dangerous TTC (TTC < 6 seconds) is not frequent. Future research directions are also discussed along with the results.

  • 200.
    Aramrattana, Maytheewat
    et al.
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS), Centre for Research on Embedded Systems (CERES). The Swedish National Road and Transport Research Institute (VTI), Linköping, Sweden.
    Larsson, Tony
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS), Centre for Research on Embedded Systems (CERES).
    Jansson, Jonas
    The Swedish National Road and Transport Research Institute (VTI), Linköping, Sweden.
    Nåbo, Arne
    The Swedish National Road and Transport Research Institute (VTI), Linköping, Sweden.
    Cooperative Driving Simulation2016In: Proceedings of the Driving Simulation Conference 2016, 2016, p. 123-132Conference paper (Refereed)
    Abstract [en]

    For a few decades, driving simulators have been supporting research and development of advanced driver assistance systems (ADAS). In the near future, connected vehicles are expected to be deployed. Driving simulators will need to support evaluation of cooperative driving applications within cooperative intelligent transportation systems (C-ITS) scenarios. C-ITS utilize vehicle-to-vehicle and vehicle-to-infrastructure (V2X) communication. Simulation of the inter vehicle communication is often not supported in driving simulators. On the other hand, previous efforts have been made to connect network simulators and traffic simulators, to perform C-ITS simulations. Nevertheless, interactions between actors in the system is an essential aspect of C-ITS. Driving simulators can provide the opportunity to study interactions and reactions of human drivers to the system. This paper present simulation of a C-ITS scenario using a combination of driving, network, and traffic simulators. The architecture of the solution and important challenges of the integration are presented. A scenario from Grand Cooperative Driving Challenge (GCDC) 2016 is implemented in the simulator as an example use case. Lastly, potential usages and future developments are discussed.

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