Digitala Vetenskapliga Arkivet

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  • 1.
    Li, Rui
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Robotics, Perception and Learning, RPL.
    van Almkerk, Marc
    KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Robotics, Perception and Learning, RPL.
    van Waveren, Sanne
    KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Robotics, Perception and Learning, RPL.
    Carter, Elizabeth
    KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Robotics, Perception and Learning, RPL.
    Leite, Iolanda
    KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Robotics, Perception and Learning, RPL.
    Comparing Human-Robot Proxemics between Virtual Reality and the Real World2019In: HRI '19: 2019 14TH ACM/IEEE INTERNATIONAL CONFERENCE ON HUMAN-ROBOT INTERACTION, IEEE , 2019, p. 431-439Conference paper (Refereed)
    Abstract [en]

    Virtual Reality (VR) can greatly benefit Human-Robot Interaction (HRI) as a tool to effectively iterate across robot designs. However, possible system limitations of VR could influence the results such that they do not fully reflect real-life encounters with robots. In order to better deploy VR in HRI, we need to establish a basic understanding of what the differences are between HRI studies in the real world and in VR. This paper investigates the differences between the real life and VR with a focus on proxemic preferences, in combination with exploring the effects of visual familiarity and spatial sound within the VR experience. Results suggested that people prefer closer interaction distances with a real, physical robot than with a virtual robot in VR. Additionally, the virtual robot was perceived as more discomforting than the real robot, which could result in the differences in proxemics. Overall, these results indicate that the perception of the robot has to be evaluated before the interaction can be studied. However, the results also suggested that VR settings with different visual familiarities are consistent with each other in how they affect HRI proxemics and virtual robot perceptions, indicating the freedom to study HRI in various scenarios in VR. The effect of spatial sound in VR drew a more complex picture and thus calls for more in-depth research to understand its influence on HRI in VR.

  • 2.
    van Almkerk, Marc
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS).
    Li, Rui
    KTH, School of Electrical Engineering and Computer Science (EECS).
    Marcon, Nicola
    KTH, School of Electrical Engineering and Computer Science (EECS).
    Embodiment of Machine Olfaction: The Braitenberg Nose2018Conference paper (Refereed)
    Abstract [en]

    There is an increasing attention towards machine olfaction and many studies show useful application through this type of technology, both for industry as well as for our lives. To further research in this area, from an interaction point of view, this paper presents the Braitenberg Nose, an artifact that explores how olfactory devices can be implemented in our lives through a tangible form. Users can present various smells to the nose that, based on the chemical composition and smell intensity, will show different movements through its nostrils and the sides of the nasal bridge.

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