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  • 1.
    Almeida, Teresa
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Chen, Ko-Le
    Newcastle University, UK.
    Comber, Robert
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Dismantling Feminist Biology through the Design of eTextiles2019In: Research through Design 2019, 2019Conference paper (Refereed)
  • 2.
    Almeida, Teresa
    et al.
    Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..
    Comber, Rob
    Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..
    Balaam, Madeline
    Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..
    HCI and Intimate Care as an Agenda for Change in Women's Health2016In: 34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016, ASSOC COMPUTING MACHINERY , 2016, p. 2599-2611Conference paper (Refereed)
    Abstract [en]

    Designing for women's healthcare remains an underexplored area of HCI, particularly outside informational systems for maternal health. Drawing on a case study of a body disruption - urinary incontinence in women - we illustrate the experience of women's health both from the perspective of the patient and the therapist. We show how knowledge, esteem and agency play crucial roles in remedial women's care practices, as well as preventative. In describing these challenges we deliberate on possible futures of women's health that take advantage of the many advances in design and technology from across the spectrum of HCI research. We show how with some care and courage HCI has the potential to transform women's experience within this setting.

  • 3.
    Almeida, Teresa
    et al.
    Newcastle Univ, Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..
    Comber, RobNewcastle Univ, Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..Wood, GavinNewcastle Univ, Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..Saraf, DeanNewcastle Univ, Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..Balaam, MadelineNewcastle Univ, Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..
    On Looking at the Vagina through Labella2016Conference proceedings (editor) (Refereed)
    Abstract [en]

    Women's understandings of their own intimate anatomy has been identified as critical to women's reproductive health and sexual wellbeing. However, talking about it, seeking medical help when necessary as well as examining oneself in order to 'know' oneself is complicated by social-cultural constructions of the vagina, i.e. it is something private, shameful and not to be talked about. In response to this, we designed Lobelia, an augmented system that supports intimate bodily knowledge and pelvic fitness in women. It combines a pair of underwear and a mobile phone as a tool for embodied intimate self-discovery. In this paper, we describe Labella, and its evaluation with fourteen women, aged 25-63. We show how through situated embodied perception Labella empowers 'looking'. We highlight how the simple act of augmented looking enables the construction of knowledge which ranges from establishing the 'very basics' through to a nuanced understanding of pelvic muscle structure. Finally, we highlight the role of awkwardness and humour in the design of interactions to overcome taboo.

  • 4.
    Almeida, Teresa
    et al.
    Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..
    Comber, RobertOpen Lab, Newcastle Upon Tyne, Tyne & Wear, England..Balaam, MadelineOpen Lab, Newcastle Upon Tyne, Tyne & Wear, England..
    HCI and intimate care as an agenda for change in women’s health2016Conference proceedings (editor) (Refereed)
    Abstract [en]

    Designing for women’s healthcare remains an underexplored area of HCI, particularly outside informational systems for maternal health. Drawing on a case study of a body disruption - urinary incontinence in women - we illustrate the experience of women’s health both from the perspective of the patient and the therapist. We show how knowledge, esteem and agency play crucial roles in remedial women’s care practices, as well as preventative. In describing these challenges we deliberate on possible futures of women’s health that take advantage of the many advances in design and technology from across the spectrum of HCI research. We show how with some care and courage HCI has the potential to transform women’s experience within this setting.

  • 5.
    Almeida, Teresa
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Juul Søndergaard, Marie-Louise
    Aarhus University, Denmark.
    Homewood, Sarah
    IT University of Copenhagen, Denmark.
    Morrissey, Kellie
    Newcastle University, UK.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Woman-Centred Design2018In: DRS 2018: Book of DRS 2018 Conversations / [ed] Sharon Prendeville, Abigail Durrant, Nora O’ Murchú and Keelin Leahy, UK, 2018Conference paper (Other academic)
  • 6.
    Balaam, M.
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Hansen, L. K.
    Women’s health at CHI2018In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 25, no 1Article in journal (Refereed)
  • 7.
    Balaam, Madeline
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Comber, Robert
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Clarke, Rachel E
    Northumbria University Newcastle upon Tyne, UK.
    Windlin, Charles
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Ståhl, Anna
    RISE SICS, Kista, Sweden.
    Höök, Kristina
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Fitzpatrick, Geraldine
    TU Wien, Vienna, Austria.
    Emotion Work in Experience-Centred Design2019In: CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019), May 4–9, 2019, Glasgow, Scotland UK, 2019Conference paper (Refereed)
    Abstract [en]

    Experience Centred Design (ECD) implores us to develop empathic relationships and understanding of participants, to actively work with our senses and emotions within the design process. However, theories of experience-centred design do little to account for emotion work undertaken by design researchers when doing this. As a consequence, how a design researcher’s emotions are experienced, navigated and used as part of an ECD process are rarely published. So, while emotion is clearly a tool that we use, we don’t share with one another how, why and when it gets used. This has a limiting effect on how we understand design processes, and opportunities for training. Here, we share some of our experiences of working with ECD. We analyse these using Hochschild’s framework of emotion work to show how and where this work occurs. We use our analysis to question current ECD practices and provoke debate.

  • 8.
    Balaam, Madeline
    et al.
    Open Lab Newcastle University, UK.
    Hansen, Lone Koefoed
    Aarhus University.
    D’Ignazio, Catherine
    Emerson College.
    Simpson, Emma
    Newcastle university.
    Almeida, Teresa
    Open Lab Newcastle University, UK.
    Kuznetsov, Stacey
    Arizona State University.
    Catt, Mike
    Newcastle University.
    Juul Sondergaard, Marie Louise
    Dept of Digital Design and Information Studies, Aarhus University.
    Hacking Women’s Health2017In: CHI EA '17 Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, Denver, Colorado, USA — May 06 - 11, 2017, ACM , 2017, p. 476-483Conference paper (Refereed)
    Abstract [en]

    The aim of this two-day workshop is to bring together a nascent community of researchers to share research, ideas, methods and tools that can encourage, inspire and strengthen those of us working on digital women's health. Our workshop aims to take a pro-active stance, offering participants the opportunity to critique, design and hack existing and new women's digital health experiences. Or, in other words, to get their hands dirty. Through our hack-led event we aim to face headon issues related to digital women's health, such as taboo, power and prejudice. This workshop will address current gaps in research and practice by enabling us to develop the confidence, networks and strategies that can facilitate researchers/designers/technologists to work within this space.

  • 9. Bellini, R.
    et al.
    Strohmayer, A.
    Alabdulqader, E.
    Ahmed, A. A.
    Spiel, K.
    Bardzell, S.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Feminist hci: Taking stock, moving forward, and engaging community2018In: Conference on Human Factors in Computing Systems - Proceedings, Association for Computing Machinery (ACM), 2018, article id W09Conference paper (Refereed)
    Abstract [en]

    Feminist HCI has made a profound impact on perceptions of women’s health, emancipation through design, as well as gender identity, inclusion, and diversity. However, there is a distinct lack of connection between these disparate but inherently connected research spaces. This SIG meeting aims to bring scholars together to discuss emerging and evolving issues of feminist research, and finding ways of using feminist theory and practice as a tool in future HCI research. Ultimately, the SIG will facilitate the engagement of a community of feminist HCI researchers, designers, and practitioners. It brings together those who may feel isolated in their respective research groups or universities to create a platform for feminist thought within SIGCHI and facilitate collaboration to proactively move towards the mainstreaming of feminism in HCI.

  • 10. Bowyer, A.
    et al.
    Montague, K.
    Wheater, S.
    McGovern, R.
    Lingam, R.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Understanding the family perspective on the storage, sharing and handling of family civic data2018In: CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2018Conference paper (Refereed)
    Abstract [en]

    Across social care, healthcare and public policy, enabled by the "big data" revolution (which has normalized large-scale data-based decision-making), there are moves to "join up" citizen databases to provide care workers with holistic views of families they support. In this context, questions of personal data privacy, security, access, control and (dis-)empowerment are critical considerations for system designers and policy makers alike. To explore the family perspective on this landscape of what we call Family Civic Data, we carried out ethnographic interviews with four North-East families. Our design-gamebased interviews were effective for engaging both adults and children to talk about the impact of this dry, technical topic on their lives. Our findings, delivered in the form of design guidelines, show support for dynamic consent: families would feel most empowered if involved in an ongoing co-operative relationship with state welfare and civic authorities through shared interaction with their data.

  • 11.
    Campo Woytuk, Nadia
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Juul Sondergaard, Marie Louise
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Ciolfi Felice, Marianela
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Touching and Being in Touch with the Menstruating Body2020Conference paper (Refereed)
    Abstract [en]

    We describe a Research through Design project—Curious Cycles—a collection of objects and interactions which encourage people to be in close contact with their menstruating body. Throughout a full menstrual cycle, five participants used Curious Cycles to look at their bodies in unfamiliar ways and to touch their bodily fluids, specifically, menstrual blood, saliva, and cervical mucus. The act of touching and looking led to the construction of new knowledge about the self and to a nurturing appreciation for the changing body. Yet, participants encountered and reflected upon frictions within themselves, their home, and their social surroundings, which stem from societal stigma and preconceptions about menstruation and bodily fluids. We call for and show how interaction design can engage with technologies that mediate self-touch as a first step towards reconfiguring the way menstruating bodies are treated in society.

  • 12. Carpendale, S.
    et al.
    Bardzell, S.
    Burnett, M.
    Kumar, N.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Panel: Extending conversations about gender and HCI2018In: Conference on Human Factors in Computing Systems - Proceedings, Association for Computing Machinery (ACM), 2018, article id panel03Conference paper (Refereed)
    Abstract [en]

    This panel aims to create a space for participants at CHI 2018 to see how far we have come as a community in raising and addressing issues of gender, and how far we have yet to go. Our intent is for open discussion to support the community’s intentions to move towards greater equity, inclusivity, and diversity.

  • 13. Concannon, S. J.
    et al.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Comber, R.
    Simpson, E.
    Applying computational analysis to textual data from the wild: A feminist perspective2018In: CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2018Conference paper (Refereed)
    Abstract [en]

    With technologies that afford much larger-scale data collection than previously imagined, new ways of processing and interpreting qualitative textual data are required. HCI researchers use a range of methods for interpreting the 'full range of human experience' from qualitative data, however, such approaches are not always scalable. Feminist geography seeks to explore how diverse and varied accounts of place can be understood and represented, whilst avoiding reductive classification systems. In this paper, we assess the extent to which unsupervised topic models can support such a research agenda. Drawing on literature from Feminist and Critical GIS, we present a case study analysis of a Volunteered Geographic Information dataset of reviews about breastfeeding in public spaces. We demonstrate that topic modelling can offer novel insights and nuanced interpretations of complex concepts such as privacy and be integrated into a critically reflexive feminist data analysis approach that captures and represents diverse experiences of place.

  • 14. Coyle, D.
    et al.
    Thieme, A.
    Linehan, C.
    Balaam, Madeline
    Wallace, J.
    Lindley, S.
    Emotional wellbeing2014In: International journal of human-computer studies, ISSN 1071-5819, E-ISSN 1095-9300, Vol. 72, no 8-9Article in journal (Refereed)
  • 15.
    Da-Silva, Ruth H.
    et al.
    Newcastle Univ, Inst Neurosci, Newcastle Upon Tyne, Tyne & Wear, England..
    van Wijck, Frederike
    Newcastle Univ, Sch Comp Sci, Newcastle Upon Tyne, Tyne & Wear, England..
    Shaw, Lisa
    Newcastle Univ, Inst Neurosci, Newcastle Upon Tyne, Tyne & Wear, England..
    Rodgers, Helen
    Newcastle Univ, Inst Neurosci, Newcastle Upon Tyne, Tyne & Wear, England..
    Balaam, Madeline
    Glasgow Caledonian Univ, Sch Hlth & Life Sci, Glasgow, Lanark, Scotland..
    Brkic, Lianne
    Newcastle Univ, Inst Neurosci, Newcastle Upon Tyne, Tyne & Wear, England..
    Ploetz, Thomas
    Glasgow Caledonian Univ, Sch Hlth & Life Sci, Glasgow, Lanark, Scotland..
    Jackson, Dan
    Glasgow Caledonian Univ, Sch Hlth & Life Sci, Glasgow, Lanark, Scotland..
    Ladha, Karim
    Glasgow Caledonian Univ, Sch Hlth & Life Sci, Glasgow, Lanark, Scotland..
    Price, Christopher I.
    Newcastle Univ, Inst Neurosci, Newcastle Upon Tyne, Tyne & Wear, England..
    Prompting arm activity after stroke: A clinical proof of concept study of wrist-worn accelerometers with a vibrating alert function2018In: JOURNAL OF REHABILITATION AND ASSISTIVE TECHNOLOGIES ENGINEERING, ISSN 2055-6683, Vol. 5, article id UNSP 2055668318761524Article in journal (Refereed)
    Abstract [en]

    Background: Frequent practice of functional movements after stroke may optimise motor recovery; however, it is challenging for patients to remember to integrate an impaired limb into daily activities. We report the activity responses of stroke patients receiving a vibrating alert delivered by a tri-axial accelerometer wristband to prompt movement of the impaired arm if hourly activity levels fell. Methods: Adults with upper limb impairment <= 28 days post-stroke wore the device for four weeks. Therapists and patients reviewed movement activity data twice weekly to agree ongoing rehabilitation activities and programme the wristband with a personalised prompt threshold (median baseline activity + 5%, 25% or 50%). Results: Seven patients completed the programme (five males; meanstandard deviation (age) 64 +/- 5 years; days post-stroke 13 +/- 7; baseline/four-week Action Research Arm Test median (Interquartile range (IQR)) 39 (8, 44)/56 (11, 57)). Wristbands were worn for 89% of programme duration. A total of 1,288 prompts were delivered, with a median of four (IQR 3,7) prompts per patient per day. Mean activity increases following a prompt ranged from 11% to 29%. Conclusions: Feedback delivered by a programmable accelerometer increased impaired arm activity. Improvements are required in device reliability before conducting a pragmatic clinical trial to examine the impact upon recovery.

  • 16. Davidson, N.
    et al.
    Vines, J.
    Bartindale, T.
    Sutton, S.
    Green, D.
    Comber, R.
    Balaam, M.
    Olivier, P.
    Vance, G.
    Supporting self-care of adolescents with nut allergy through video and mobile educational tools2017In: Conference on Human Factors in Computing Systems - Proceedings, 2017, Vol. 2017-JanuaConference paper (Refereed)
    Abstract [en]

    Anaphylaxis is a life-threatening allergic reaction which is rapid in onset. Adolescents living with anaphylaxis risk often lack the knowledge and skills required to safely manage their condition or talk to friends about it. We designed an educational intervention comprising group discussion around videos of simulated anaphylaxis scenarios and a mobile application containing video-based branching anaphylaxis narratives. We trialed the intervention with 36 nut allergic adolescents. At 1-year follow-up participants had improved adrenaline auto-injector skills and carriage, disease- and age-specific Quality of Life and confidence in anaphylaxis management. At 3-year follow-up adrenaline carriage improved further and confidence remained higher. Participants expressed how the education session was a turning point in taking control of their allergy and how the app facilitated sharing about anaphylaxis with others. We contribute insights regarding design of mobile self-care and peer-support applications for health in adolescence, and discuss strengths and limitations of video-based mobile health interventions.

  • 17. Galna, Brook
    et al.
    Jackson, Dan
    Schofield, Guy
    McNaney, Roisin
    Webster, Mary
    Barry, Gillian
    Mhiripiri, Dadirayi
    Balaam, Madeline
    Newcastle Univ, Sch Comp Sci, Culture Lab, Newcastle Upon Tyne NE4 5PL, Tyne & Wear, England.
    Olivier, Patrick
    Rochester, Lynn
    Retraining function in people with Parkinson's disease using the Microsoft kinect: game design and pilot testing.2014In: Journal of NeuroEngineering and Rehabilitation, ISSN 1743-0003, E-ISSN 1743-0003, Vol. 11, article id 60Article in journal (Refereed)
    Abstract [en]

    BACKGROUND: Computer based gaming systems, such as the Microsoft Kinect (Kinect), can facilitate complex task practice, enhance sensory feedback and action observation in novel, relevant and motivating modes of exercise which can be difficult to achieve with standard physiotherapy for people with Parkinson's disease (PD). However, there is a current need for safe, feasible and effective exercise games that are appropriate for PD rehabilitation. The aims of this study were to i) develop a computer game to rehabilitate dynamic postural control for people with PD using the Kinect; and ii) pilot test the game's safety and feasibility in a group of people with PD.

    METHODS: A rehabilitation game aimed at training dynamic postural control was developed through an iterative process with input from a design workshop of people with PD. The game trains dynamic postural control through multi-directional reaching and stepping tasks, with increasing complexity across 12 levels of difficulty. Nine people with PD pilot tested the game for one session. Participant feedback to identify issues relating to safety and feasibility were collected using semi-structured interviews.

    RESULTS: Participants reported that they felt safe whilst playing the game. In addition, there were no adverse events whilst playing. In general, the participants stated that they enjoyed the game and seven of the nine participants said they could imagine themselves using the game at home, especially if they felt it would improve their balance. The Flow State Scale indicated participants were immersed in the gameplay and enjoyed the experience. However, some participants reported that they found it difficult to discriminate between different types and orientations of visual objects in the game and some also had difficulty with the stepping tasks, especially when performed at the same time as the reaching tasks.

    CONCLUSION: Computer-based rehabilitation games using the Kinect are safe and feasible for people with PD although intervention trials are needed to test their safety, feasibility and efficacy in the home.

  • 18. Hodge, J.
    et al.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Hastings, S.
    Morrissey, K.
    Exploring the design of tailored virtual reality experiences for people with dementia2018In: CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2018, Vol. 2018Conference paper (Refereed)
    Abstract [en]

    Despite indications that recreational virtual reality (VR) experiences could be beneficial for people with dementia, this area remains unexplored in contrast to the body of work on neurological rehabilitation through VR in dementia. With recreational VR applications coming to the market for dementia, we must consider how VR experiences for people with dementia can be sensitively designed to provide comfortable and enriching experiences. Working with seven participants from a local dementia care charity, we outline some of the opportunities and challenges inherent to the design and use of VR experiences with people with dementia and their carers through an inductive thematic analysis. We also provide a series of future directions for work in VR and dementia: 1) careful physical design, 2) making room for sharing, 3) utilizing all senses, 4) personalization, and 5) positioning the person with dementia as an active participant.

  • 19.
    Jarusriboonchai, Pradthana
    et al.
    Univ Lapland, Rovaniemi, Finland..
    Meissner, Janis Lena
    Newcastle Univ, Newcastle Upon Tyne, Tyne & Wear, England..
    Almeida, Teresa
    IT Univ Copenhagen, Copenhagen, Denmark..
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Understanding Children's Free Play in Primary Schools2019In: 9TH INTERNATIONAL CONFERENCE ON COMMUNITIES & TECHNOLOGIES (C&T) / [ed] Cech, F Tellioglu, H, ASSOC COMPUTING MACHINERY , 2019, p. 178-188Conference paper (Refereed)
    Abstract [en]

    Various technologies (e.g., tablets, toolkits, and digital toys) are used in schools. However, they are often designed to introduce new play practices for serving pre-defined learning purposes. In this study, we are interested in constructive play 'in the wild' and how technologies can be integrated more organically into the ways young school children are already playing. This paper presents 4 one-week ethnographic study in four early primary school classrooms (children aged 5-7). The aim is to gain insights in children's free play and identify design opportunities for technology serving children's constructive play. Our findings illustrate children's interactions with resources and peers during free play, which often involve imitations and dynamically change between being solitary and social. We observed that children's constructive play was often associated with other forms of play. On this basis, we suggest three design implications for technologies that support and encourage constructive play during fee play in schools.

  • 20. Kannabiran, G.
    et al.
    Ahmed, A. A.
    Wood, M.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Tanenbaum, J. G.
    Bardzell, S.
    Bardzell, J.
    Design for sexual wellbeing in HCI2018In: Conference on Human Factors in Computing Systems - Proceedings, Association for Computing Machinery (ACM), 2018, article id W09Conference paper (Refereed)
    Abstract [en]

    This workshop focuses on the design of digital interactive technology for promoting sexual wellbeing as a fundamental human rights issue and social justice concern in the field of Human Computer Interaction (HCI). Sexuality related topics have garnered much interest in recent years and there is a need to explicitly engage with the intersections of sexuality and social justice as applicable to the design and development of digital interfaces and interactive experiences. This one day workshop will raise interdisciplinary issues, identify research gaps, gather resources, and share innovation strategies for designing sociotechnical interfaces that promote sexual wellbeing in HCI.

  • 21. Kazakos, K.
    et al.
    Asthana, S.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Duggal, M.
    Holden, A.
    Jamir, L.
    Kannuri, N. K.
    Kumar, S.
    Mamindla, A. R.
    Manikam, S. A.
    Murthy, G. V. S.
    Nahar, P.
    Phillimore, P.
    Sathyanath, S.
    Singh, P.
    Singh, M.
    Wright, P.
    Yadav, D.
    Olivier, P.
    A real-time IVR platform for community radio2016In: Conference on Human Factors in Computing Systems - Proceedings, 2016Conference paper (Refereed)
    Abstract [en]

    Interactive Voice Response (IVR) platforms have been widely deployed in resource-limited settings. These systems tend to afford asynchronous push interactions, and within the context of health, provide medication reminders, descriptions of symptoms and tips on self-management. Here, we present the development of an IVR system for resource-limited settings that enables real-time, synchronous interaction. Inspired by community radio, and calls for health systems that are truly local, we developed ’Sehat ki Vaani’. Sehat ki Vaani is a real-time IVR platform that enables hosting and participation in radio chat shows on community-led topics. We deployed Sehat ki Vaani with two communities in North India on topics related to the management of Type 2 diabetes and maternal health. Our deployments highlight the potential for synchronous IVR systems to offer community connection and localised sharing of experience, while also highlighting the complexity of producing, hosting and participating in radio shows in real time through IVR. We discuss the relative strengths and weaknesses of synchronous IVR systems, and highlight lessons learnt for interaction design in this area.

  • 22. McNaney, R.
    et al.
    Balaam, Madeline
    Holden, A.
    Schofield, G.
    Jackson, D.
    Webster, M.
    Galna, B.
    Barry, G.
    Rochester, L.
    Olivier, P.
    Designing for and with people with Parkinson’s: A focus on exergaming2015In: Conference on Human Factors in Computing Systems - Proceedings, 2015, Vol. 2015-AprilConference paper (Refereed)
    Abstract [en]

    Parkinson’s is a complex and multifaceted condition with a myriad of symptoms, thus, designing for and with this user group requires careful consideration. We reflect upon two studies, employing different design methodologies, relating to the design of rehabilitative exergames in Parkinson’s. The first explored the concept of designing ’for’ People with Parkinson’s (PwP) and focused on specifications outlined by clinical stakeholders. The second used a designing ’with’ approach and modified a pre-established participatory design method for use with PwP. We call attention to the importance of carrying out design work with PwP and contribute; an empathic understanding of living with Parkinson’s, a set of recommendations for how to design with PwP and a set of wider considerations for developing rehabilitative exergames for PwP.

  • 23. Mesmar, S.
    et al.
    Talhouk, R.
    Akik, C.
    Olivier, P.
    Elhajj, I. H.
    Elbassuoni, S.
    Armoush, S.
    Kalot, J.
    Balaam, Madeline
    Newcastle University, United Kingdom.
    Germani, A.
    Ghattas, H.
    The impact of digital technology on health of populations affected by humanitarian crises: Recent innovations and current gaps2016In: Journal of Public Health Policy, ISSN 0197-5897, E-ISSN 1745-655X, Vol. 37, p. S167-S200Article in journal (Refereed)
    Abstract [en]

    Digital technology is increasingly used in humanitarian action and promises to improve the health and social well-being of populations affected by both acute and protracted crises. We set out to (1) review the current landscape of digital technologies used by humanitarian actors and affected populations, (2) examine their impact on health and well-being of affected populations, and (3) consider the opportunities for and challenges faced by users of these technologies. Through a systematic search of academic databases and reports, we identified 50 digital technologies used by humanitarian actors, and/or populations affected by crises. We organized them according to the stage of the humanitarian cycle that they were used in, and the health outcomes or determinants of health they affected. Digital technologies were found to facilitate communication, coordination, and collection and analysis of data, enabling timely responses in humanitarian contexts. A lack of evaluation of these technologies, a paternalistic approach to their development, and issues of privacy and equity constituted major challenges. We highlight the need to create a space for dialogue between technology designers and populations affected by humanitarian crises.

  • 24. Michie, L.
    et al.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    McCarthy, J.
    Osadchiy, T.
    Morrissey, K.
    From her story, to our story: Digital storytelling as public engagement around abortion rights advocacy in Ireland2018In: CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2018, Vol. 2018Conference paper (Refereed)
    Abstract [en]

    Despite the divisive nature of abortion within the Republic of Ireland and Northern Ireland, where access to safe, legal abortion is severely restricted, effecting legislative reform demands widespread public support. In light of a building pro-choice counter-voice, this work contributes to a growing body of HCI research that takes an activist approach to design. We report findings from four design workshops with 31 pro-choice stakeholders across Ireland in which we positioned an exploratory protosite, HerStoryTold, to engender critical conversations around the use of sensitive abortion narratives as a tool for engagement. Our analysis shows how digital storytelling can help reject false narratives and raise awareness of the realities of abortion laws. It suggests design directions to curate narratives that provoke empathy, foster polyvocality, and ultimately expand the engaged community. Furthermore, this research calls for designers to actively support community mobilization through providing 'stepping stones' to activism.

  • 25. Moore, S. A.
    et al.
    Da Silva, R.
    Balaam, Madeline
    Newcastle University, United Kingdom.
    Brkic, L.
    Jackson, D.
    Jamieson, D.
    Ploetz, T.
    Rodgers, H.
    Shaw, L.
    van Wijck, F.
    Price, C.
    Wristband Accelerometers to motiVate arm Exercise after Stroke (WAVES): Study protocol for a pilot randomized controlled trial2016In: Trials, ISSN 1745-6215, E-ISSN 1745-6215, Vol. 17, no 1, article id 508Article in journal (Refereed)
    Abstract [en]

    Background: Loss of upper limb function affects up to 85 % of acute stroke patients. Recovery of upper limb function requires regular intensive practise of specific upper limb tasks. To enhance intensity of practice interventions are being developed to encourage patients to undertake self-directed exercise practice. Most interventions do not translate well into everyday activities and stroke patients continue to find it difficult remembering integration of upper limb movements into daily activities. A wrist-worn device has been developed that monitors and provides 'live' upper limb activity feedback to remind patients to use their stroke arm in daily activities (The CueS wristband). The aim of this trial is to assess the feasibility of a multi-centre, observer blind, pilot randomised controlled trial of the CueS wristband in clinical stroke services. Methods/design: This pilot randomised controlled feasibility trial aims to recruit 60 participants over 15 months from North East England. Participants will be within 3 months of stroke which has caused new reduced upper limb function and will still be receiving therapy. Each participant will be randomised to an intervention or control group. Intervention participants will wear a CueS wristband (between 8 am and 8 pm) providing "live" feedback towards pre-set movement goals through a simple visual display and vibration prompts whilst undertaking a 4-week upper limb therapy programme (reviewed twice weekly by an occupational/physiotherapist). Control participants will also complete the 4-week upper limb therapy programme but will wear a 'sham' CueS wristband that monitors upper limb activity but provides no feedback. Outcomes will determine study feasibility in terms of recruitment, retention, adverse events, adherence and collection of descriptive clinical and accelerometer motor performance data at baseline, 4 weeks and 8 weeks. Discussion: The WAVES study will address an important gap in the evidence base by reporting the feasibility of undertaking an evaluation of emerging and affordable technology to encourage impaired upper limb activity after stroke. The study will establish whether the study protocol can be supported by clinical stroke services, thereby informing the design of a future multi-centre randomised controlled trial of clinical and cost-effectiveness.

  • 26.
    Qarabash, Haneen
    et al.
    Baghdad Univ, Baghdad, Iraq..
    Heslop, Philip
    Newcastle Univ, Newcastle Upon Tyne, Tyne & Wear, England..
    Kharrufa, Ahmed
    Newcastle Univ, Newcastle Upon Tyne, Tyne & Wear, England..
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Devlin, Marie
    Newcastle Univ, Newcastle Upon Tyne, Tyne & Wear, England..
    Group tagging: Using video tagging to facilitate reflection on small group activities2019In: British Journal of Educational Technology, ISSN 0007-1013, E-ISSN 1467-8535, Vol. 50, no 4, p. 1913-1928Article in journal (Refereed)
    Abstract [en]

    Collaborative learning in class-based teaching presents a challenge for a tutor to ensure every group and individual student has the best learning experience. We present Group Tagging, a web application that supports reflection on collaborative, group-based classroom activities. Group Tagging provides students with an opportunity to record important moments within the class-based group work and enables reflection on and promotion of professional skills such as communication, collaboration and critical thinking. After class, students use the tagged clips to create short videos showcasing their group work activities, which can later be reviewed by the teacher. We report on a deployment of Group Tagging in an undergraduate Computing Science class with 48 students over a semester. Through our analysis of interviews and log data, we show that Group Tagging helped the students remain attentive and on-task during group work, and encouraged them to participate more during group activities.

  • 27. Simpson, Emma
    et al.
    Comber, RobNewcastle University.Garbett, AndrewJenkins, Ed IanNewcastle Univ, Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..Balaam, MadelineNewcastle University.
    Experiences of Delivering a Public Health Data Service2017Conference proceedings (editor) (Refereed)
    Abstract [en]

    The turn to in-the-wild within HCI has given rise to an increasing concern around designing technologies which are available at large scale. Uniquely, at the intersection of public health and HCI, our work has supported the deployment of a mobile application, FeedFinder, over the last three years. We delineate the ground-work that was required to sustain this mobile application over the long-term. Focussing in particular on efforts made to engage institutions in taking ownership over FeedFinder and the data it provides, we reflect on the tensions that arose between users and civic institutions, particularly around 'what matters'. We provide a reflection on key requirements when designing a health data service and provide three lessons learnt which can guide researchers toward their own successful and productive long-term research deployments.

  • 28. Simpson, Emma
    et al.
    Garbett, Andrew
    Comber, Rob
    Open Lab, Newcastle University, Newcastle Upon Tyne, UK.
    Balaam, Madeline
    Open Lab, Newcastle University, Newcastle Upon Tyne, UK.
    Factors important for women who breastfeed in public: a content analysis of review data from FeedFinder2016In: BMJ Open, ISSN 2044-6055, E-ISSN 2044-6055, Vol. 6, no 10, article id e011762Article in journal (Refereed)
    Abstract [en]

    OBJECTIVE: To examine how the breastfeeding experience is represented by users of FeedFinder (a mobile phone application for finding, reviewing and sharing places to breastfeed in public).

    DESIGN: Content analysis using FeedFinder database.

    SETTING: FeedFinder, UK, September 2013-June 2015.

    METHODS: Reviews obtained through FeedFinder over a period of 21 months were systematically coded using a conventional content analysis approach, average review scores were calculated for the rating criteria in FeedFinder (comfort, hygiene, privacy, baby facilities) and review texts were analysed for sentiment. We used data from Foursquare to describe the type of venues visited and cross-referenced the location of venues with the Indices of Multiple Deprivation.

    RESULTS: A total of 1757 reviews were analysed. Of all the reviews obtained, 80% of those were classified as positive, 15.4% were classified as neutral and 4.3% were classified as negative. Important factors that were discussed by women include facilities, service, level of privacy available and qualities of a venue. The majority of venues were classified as cafes (26.4%), shops (24.4%) and pubs (13.4%). Data on IMD were available for 1229 venues mapped within FeedFinder, 23% were located within the most deprived quintile and 16% were located in the least deprived quintile.

    CONCLUSIONS: Women create content that is positive and informative when describing their breastfeeding experience in public. Public health bodies and business owners have the potential to use the data from FeedFinder to impact on service provision. Further work is needed to explore the demographic differences that may help to tailor public health interventions aimed at increasing breastfeeding rates in the UK.

  • 29. Strohmayer, A.
    et al.
    Bellini, R.
    Meissner, J.
    Alabdulqader, E.
    Toombs, A.
    Finnigan, S. M.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    CHIversity: Implications for equality, diversity, and inclusion campaigns2018In: Proceeding CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2018, article id alt03Conference paper (Refereed)
    Abstract [en]

    In this alt.chi paper, we reflect on #CHIversity; a grassroots campaign highlighting feminist issues related to diversity and inclusion at CHI2017, and in HCI more widely. #CHIversity was operationalised through a number of activities including: collaborative cross-stitch and ‘zine’ making events; the development of a ‘Feminist CHI Programme’; and the use of a Twitter hashtag ‘#CHIversity’. These events granted insight into how diversity discourses are approached within the CHI community. From these recognitions we provide examples of how diversity and inclusion can be promoted at future SIGCHI events. These include fostering connections between attendees, discussing ‘polarizing’ research in a conservative political climate, and encouraging contributions to the growing body of HCI literature addressing feminisms and related subjects. Finally, we suggest how these approaches and benefits can translate to HCI events extending beyond CHI, where exclusion may routinely go undetected.

  • 30. Talhouk, R.
    et al.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Toombs, A. L.
    Garbett, A.
    Akik, C.
    Ghattas, H.
    Araujo-Soares, V.
    Ahmad, B.
    Montague, K.
    Involving syrian refugees in design research: Lessons learnt from the field2019In: DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference, Association for Computing Machinery (ACM), 2019, p. 1583-1594Conference paper (Refereed)
    Abstract [en]

    With the Syrian crisis entering its 8th year, refugees have become the focus of research across multiple disciplines, including design and HCI research. While some researchers have reflected upon designing with refugees, these accounts have been limited to conducting design workshops in formal spaces. Through reflecting on our experiences of conducting design research in informal refugee settlements in Lebanon we unpack lessons learnt, design practices and research approaches that facilitate design engagements with refugees. We highlight the value in participants configuring the design space, using a dialogical approach as well as creating a safe space for both participants and the researcher. We also reflect on the roles that researchers may take on when conducting similar research. By doing so we contribute specific design practices that may be transferrable to other similar contexts.

  • 31. Talhouk, R.
    et al.
    Bartindale, T.Montague, K.Mesmar, S.Akik, C.Ghassani, A.Najem, M.Ghattas, H.Olivier, P.Balaam, MadeleineNewcastle University.
    Implications of synchronous IVR radio on Syrian refugee health and community dynamics2017Conference proceedings (editor) (Refereed)
    Abstract [en]

    With 1,033,513 Syrian refugees adding a strain on the Lebanese healthcare system, innovation is key to improving access to healthcare. Our previous work identified the potential for technology to improve access to antenatal care services and increase refugee agency. Using (1) paper mock ups and a mobile based prototype, (2) process mapping, (3) focus groups and interviews and (4) key informant meetings, we explored the concept of refugee led community radio shows to deliver peerled healthcare.1We observed the influence of community radio shows on Syrian refugee health education, community dynamics and community agency in relationships between healthcare providers and refugees. Refugees were positively impacted through situating the technology within the community. We highlight issues around trust, agency, understanding, self-organization and privacy that resulted from running the shows through mock ups and a mobile based prototype. Our findings inform future work in community run radio shows.

  • 32. Talhouk, R.
    et al.
    Mesmar, S.Thieme, A.Balaam, M.Newcastle University.Olivier, P.Akik, C.Ghattas, H.
    Syrian refugees and digital health in Lebanon: Opportunities for improving antenatal health2016Conference proceedings (editor) (Refereed)
    Abstract [en]

    There are currently over 1.1 million Syrian refugees in need of healthcare services from an already overstretched Lebanese healthcare system. Access to antenatal care (ANC) services presents a particular challenge. We conducted focus groups with 59 refugees in rural Lebanon to identify contextual and cultural factors tha t can inform the design of digital technologies to support refugee ANC. Previously identified high utilization of smartphones by the refugee population offers a particular opportunity for using digital technology to support access to ANC as well as health advocacy. Our findings revealed a number of considerations that should be taken into account in the design of refugee ANC technologies, including: refugee health beliefs and experiences, literacy levels, refugee perceptions of negative attitudes of healthcare providers, and hierarchal and familial structures.

  • 33. Talhouk, R.
    et al.
    Morrissey, K.
    Fox, S.
    Pantidi, N.
    Simpson, E.
    Michie, L. E.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Human computer interaction & health activism2018In: Proceeding CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2018, article id SIG15Conference paper (Refereed)
    Abstract [en]

    In both developing and developed countries, policies implemented by governments are affecting the health of already marginalized communities. Within the HCI community there are examples of implicit and explicit forms of health activism as well as sub-communities adopting an activist approach to address issues of social justice that ultimately influence the social determinants of health. This SIG aims to bring together these groups of HCI scholars to outline an agenda for health activism and research—identifying and highlighting characteristics of this burgeoning domain.

  • 34.
    Talhouk, Reem
    et al.
    Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..
    Montague, Kyle
    Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..
    Garbett, Andrew
    Open Lab, Newcastle Upon Tyne, Tyne & Wear, England..
    Araujo-Soares, Vera
    Inst Hlth & Soc, Newcastle Upon Tyne, Tyne & Wear, England..
    Akik, Chaza
    Ctr Res Populat & Hlth, Beirut, Lebanon..
    Ghattas, Hala
    Ctr Res Populat & Hlth, Beirut, Lebanon..
    Ahmad, Balsam
    Inst Hlth & Soc, Newcastle Upon Tyne, Tyne & Wear, England..
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    A Call For Embedding Dignity In Humanitarian Technologies2019In: 9TH INTERNATIONAL CONFERENCE ON COMMUNITIES & TECHNOLOGIES (C&T) / [ed] Cech, F Tellioglu, H, ASSOC COMPUTING MACHINERY , 2019, p. 1-4Conference paper (Refereed)
    Abstract [en]

    Increasingly, technologies are being designed to support refugees. While HCI research has explored several aspects of refugee experiences, the importance of embedding the principle of dignity within technological designs is yet to be explored. In this paper we focus on the theme of dignity that was a prominent theme across three research projects we conducted with Syrian refugee communities in Lebanon. We show that the experiences of refugee participants are characterised by a loss of dignity, as well as by attempts to maintain dignity that may be mediated by technology. By highlighting the value given to dignity by our participants we emphasise the need for designers and HCI researchers to consider how technologies may create a space in which dignity is maintained and dignified interaction may take place.

  • 35. Toombs, A. L.
    et al.
    Morrissey, K.
    Simpson, E.
    Gray, C. M.
    Vines, J.
    Balaam, Madeline
    KTH.
    Supporting the complex social lives of new parents2018In: CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2018Conference paper (Refereed)
    Abstract [en]

    One of the many challenges of becoming a parent is the shift in one's social life. As HCI researchers have begun to investigate the intersection of sociotechnical system design and parenthood, they have also sought to understand how parents' social lives can be best supported. We build on these strands of research through a qualitative study with new parents regarding the role of digital technologies in their social lives as they transition to parenthood. We demonstrate how sociotechnical systems are entangled in the ways new parents manage their relationships, build (or resist building) new friendships and ad hoc support systems, and navigate the vulnerabilities of parenthood. We discuss how systems designed for new parents can better support the vulnerabilities they internalize, the diverse friendships they desire, and the logistical challenges they experience. We conclude with recommendations for future design and research in this area.

  • 36.
    Townshend, Jennifer
    et al.
    Newcastle Upon Tyne Hosp NHS Trust, Newcastle Upon Tyne, Tyne & Wear, England..
    Hayes, Louise
    Newcastle Univ, Inst Hlth & Soc, Newcastle Upon Tyne, Tyne & Wear, England..
    Hails, Sally
    Newcastle Upon Tyne Hosp NHS Trust, Newcastle Upon Tyne, Tyne & Wear, England..
    Toombs, Austin
    Purdue Univ, W Lafayette, IN 47907 USA..
    Balaam, Madeline
    KTH.
    Development of an online resource to support paedaitric asthma management: www.beatasthma.co.uk2018In: European Respiratory Journal, ISSN 0903-1936, E-ISSN 1399-3003, Vol. 52Article in journal (Other academic)
  • 37.
    Tsaknaki, Vasiliki
    et al.
    KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS).
    Ståhl, Anna
    Sanches, Pedro
    KTH, School of Electrical Engineering and Computer Science (EECS).
    Windlin, Charles
    KTH, School of Electrical Engineering and Computer Science (EECS).
    Karpashevich, Pavel
    KTH, School of Electrical Engineering and Computer Science (EECS).
    Höök, Kristina
    KTH, School of Electrical Engineering and Computer Science (EECS).
    Teaching Soma Design2019In: In Proceedings of the 2019 Conference on Designing Interactive Systems (DIS '19), ACM Digital Library, San Diego, CA, USA: ACM , 2019, p. 1237-1249Conference paper (Refereed)
  • 38. Vasilchenko, A.
    et al.
    Cajander, A.
    Daniels, M.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    The self-flipped classroom concept: Underlying ideas and experiences2019In: Proceedings - Frontiers in Education Conference, FIE, Institute of Electrical and Electronics Engineers Inc. , 2019Conference paper (Refereed)
    Abstract [en]

    In the modern fast changing world no formal education is able to provide learners with a complete set of knowledge, skills and competences that they would need to successfully compete on tomorrow's job market. Therefore, the role of universities is increasingly shifting towards provision of an environment where students have a chance to acquire lifelong learning skills. This paper presents underlying ideas of, and practical experiences with, an innovative pedagogy that addresses the lifelong learning skills acquisition along with additional benefits for science and technology students. The proposed approach, called self-flipped classroom (SFC), is built on a synergy of two pedagogies: learning through making and flipped classroom. To unveil the construct of the SFC, we discuss each of its components individually presenting appropriate theoretical grounding. We also report on our experiences from self-flipped classroom implementations in two countries, UK and Sweden, and in three different educational settings. From our work with the SFC concept we have identified four different roles the students can assume in a SFC scenario: creators, collaborators, communicators, and learners. We present our observations regarding the identified roles that have been found in the studied settings. We also outline some implications for teaching using the SFC concept and future research directions in this space.

  • 39. Vasilchenko, A.
    et al.
    Green, D. P.Qarabash, H.Preston, A.Bartindale, T.Balaam, MadelineNewcastle University.
    Media literacy as a by-product of collaborative video production by CS students2017Conference proceedings (editor) (Refereed)
    Abstract [en]

    Understanding, promoting, and teaching media literacy is an important societal challenge. STEM educators are increasingly looking to incorporate 21 st century skills such as media literacy into core subject education. In this paper we investigate how undergraduate Computer Science (CS) students can learn media literacy as a by-product of collaborative video tutorial production. The paper presents a study of 34 third-year CS undergraduates who, as part of their learning, were each asked to produce three video tutorials on Raspberry Pi programming, using a collaborative video production tool for mobile phones (Bootlegger). We provide results of both quantitative and qualitative analysis of the production process and resulting video tutorials, and conclude that the student cohort demonstrated a clear development of media literacy skills. The paper’s contribution is twofold. First, we add to the understanding of how the use of mobile collaborative video production technology by non-professionals can help them learn to create meaningful media messages with little scaffolding. Second, we present an alternative pedagogical approach that can help CS students acquire 21 st century skills such as media literacy.

  • 40. Vasilchenko, A.
    et al.
    Qarabash, H.
    Tarawneh, G.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Collaborative content creation: Impact of media type on author behavior2018In: Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, Association for Computing Machinery , 2018, p. 341-344Conference paper (Refereed)
    Abstract [en]

    Modern education incorporates strong elements of collaborative learning: activities that prompt students to collaborate on completing learning tasks. In this work we investigate the relationship between media type and student collaboration and attribution patterns during collaborative content creation. We run similarity analyses on text and video artifacts submitted by students as part of collaborative exercises in an undergraduate module. Our main finding is that the same cohort of students was significantly more likely to attribute non-original content to its sources when authoring text compared to video content and when this content is not produced by a peer student. Our preliminary results based on only two media suggest that media type has a considerable impact on student collaborative behavior. We conclude that media type must be taken into consideration when designing collaborative learning exercises and addressing issues of academic integrity and copyright infringements.

  • 41. Vasilchenko, A.
    et al.
    Wilde, A.
    Snow, S.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Devlin, M.
    Video coursework: Opportunity and challenge for HCI education2018In: Proceedings of the Workshop on Advanced Visual Interfaces AVI, Association for Computing Machinery (ACM), 2018, article id a87Conference paper (Refereed)
    Abstract [en]

    Human-Computer Interaction (HCI) is a challenging subject to study due to its highly multidisciplinary nature and the fast change of advancing technology. Keeping pace with these changes requires innovation in pedagogical approach, such as student-authored video, which is presented here. In case studies from two UK universities, students were assessed on video making. The results suggest increased student engagement and satisfaction, as well as acquisition of design skills taught in HCI, not typically taught elsewhere in computer science. Here we share our experiences of using this practice along with key challenges and some preliminary findings from analysis of the student artefact-creation process. We also outline future research directions in this space.

  • 42.
    Vinuesa, Ricardo
    et al.
    KTH, School of Engineering Sciences (SCI), Engineering Mechanics, Fluid Mechanics and Engineering Acoustics. KTH, School of Engineering Sciences (SCI), Centres, Linné Flow Center, FLOW.
    Azizpour, Hossein
    KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Robotics, Perception and Learning, RPL.
    Leite, Iolanda
    KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Robotics, Perception and Learning, RPL.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Dignum, V.
    Domisch, S.
    Felländer, A.
    Langhans, S. D.
    Tegmark, M.
    Nerini, Francesco Fuso
    KTH, School of Industrial Engineering and Management (ITM), Energy Technology, Energy Systems Analysis.
    The role of artificial intelligence in achieving the Sustainable Development Goals2020In: Nature Communications, ISSN 2041-1723, E-ISSN 2041-1723, Vol. 11, no 1, article id 233Article, review/survey (Refereed)
    Abstract [en]

    The emergence of artificial intelligence (AI) and its progressively wider impact on many sectors requires an assessment of its effect on the achievement of the Sustainable Development Goals. Using a consensus-based expert elicitation process, we find that AI can enable the accomplishment of 134 targets across all the goals, but it may also inhibit 59 targets. However, current research foci overlook important aspects. The fast development of AI needs to be supported by the necessary regulatory insight and oversight for AI-based technologies to enable sustainable development. Failure to do so could result in gaps in transparency, safety, and ethical standards.

  • 43.
    Vinuesa, Ricardo
    et al.
    KTH, School of Engineering Sciences (SCI), Centres, Linné Flow Center, FLOW. KTH, School of Engineering Sciences (SCI), Engineering Mechanics, Fluid Mechanics and Engineering Acoustics.
    Azizpour, Hossein
    KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Robotics, Perception and Learning, RPL.
    Leite, Iolanda
    KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Robotics, Perception and Learning, RPL.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.
    Dignum, Virginia
    Umeå Univ, Responsible AI Grp, Dept Comp Sci, SE-90358 Umeå, Sweden..
    Domisch, Sami
    Leibniz Inst Freshwater Ecol & Inland Fisheries, Muggelseedamm 310, D-12587 Berlin, Germany..
    Fellander, Anna
    AI Sustainabil Ctr, SE-11434 Stockholm, Sweden..
    Daniela Langhans, Simone
    BC3, Leioa 48940, Spain.;Univ Otago, Dept Zool, 340 Great King St, Dunedin 9016, New Zealand..
    Tegmark, Max
    MIT, Ctr Brains Minds & Machines, 77 Massachusetts Ave, Cambridge, MA 02139 USA..
    Nerini, Francesco Fuso
    KTH, School of Industrial Engineering and Management (ITM), Energy Technology, Energy Systems Analysis. KTH Royal Inst Technol, Unit Energy Syst Anal DESA, Brinellvagen 68, SE-1004 Stockholm, Sweden..
    The role of artificial intelligence in achieving the Sustainable Development Goals2020In: Nature Communications, ISSN 2041-1723, E-ISSN 2041-1723, Vol. 11, no 1, article id 233Article, review/survey (Refereed)
    Abstract [en]

    The emergence of artificial intelligence (AI) and its progressively wider impact on many sectors requires an assessment of its effect on the achievement of the Sustainable Development Goals. Using a consensus-based expert elicitation process, we find that AI can enable the accomplishment of 134 targets across all the goals, but it may also inhibit 59 targets. However, current research foci overlook important aspects. The fast development of AI needs to be supported by the necessary regulatory insight and oversight for AI-based technologies to enable sustainable development. Failure to do so could result in gaps in transparency, safety, and ethical standards.

  • 44.
    Windlin, Charles
    et al.
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Ståhl, Anna
    RISE SICS, Kista, Sweden.
    Sanches, Pedro
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Tsaknaki, Vasiliki
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Karpashevich, Pavel
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Höök, Kristina
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Soma Bits - Mediating Technology to Orchestrate Bodily Experiences2019In: Proceedings of the 4th Biennial Research Through Design Conference19–22/03/2019, 2019Conference paper (Refereed)
    Abstract [en]

    The Soma Bits are a prototyping toolkit that facilitates Soma Design. Acting as an accessible ‘sociodigital material’ Soma Bits allow designers to pair digital technologies, with their whole body and senses, as part of an iterative soma design process.The Soma Bits addresses the difficulty we experienced in past Soma Design processes — that articulating ofsensations we want to evoke to others, and thenmaintaining these experiences in memory throughout a design process. Thus, the Soma Bits enable designers to know and experience what a designmight ‘feel like’ and to share that with others.

    The Soma Bits relate to three experiential qualities:‘feeling connected’, ‘feeling embraced’, and ‘being in correspondence’ with the interactive materials. The Soma Bits have a form factor and materiality thatallow actuators (heat, vibration, and shape-changing) to be placed on and around the body; they are easily configurable to enable quick and controllable creations of soma experiences which can be both part of a first-person approach as well as shared withothers. The Soma Bits are a living, growing library ofshapes and actuators. We use them in our own designpractices, as well as when engaging others in soma design processes.

  • 45.
    Wood, Gavin
    et al.
    Northumbria Univ, Newcastle Upon Tyne, Tyne & Wear, England..
    Dylan, Thomas
    Northumbria Univ, Newcastle Upon Tyne, Tyne & Wear, England..
    Durrant, Abigail
    Northumbria Univ, Newcastle Upon Tyne, Tyne & Wear, England..
    Torres, Pablo E.
    UCL Inst Educ, UCL Knowledge Lab, London, England..
    Ulrich, Philip
    Canterbury Christ Church Univ, Canterbury, Kent, England..
    Carr, Amanda
    Canterbury Christ Church Univ, Canterbury, Kent, England..
    Cukurova, Mutlu
    UCL Inst Educ, UCL Knowledge Lab, London, England..
    Downey, Denise
    Cedarwood Trust, North Shields, England..
    McGrath, Phil
    Cedarwood Trust, North Shields, England..
    Balaam, Madeline
    KTH, School of Electrical Engineering and Computer Science (EECS), Media Technology and Interaction Design, MID.
    Ferguson, Alice
    Playing Out CIC, Bristol, Avon, England..
    Vines, John
    Northumbria Univ, Newcastle Upon Tyne, Tyne & Wear, England..
    Lawson, Shawn
    Northumbria Univ, Newcastle Upon Tyne, Tyne & Wear, England..
    Designing for Digital Playing Out2019In: CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, ASSOC COMPUTING MACHINERY , 2019Conference paper (Refereed)
    Abstract [en]

    We report on a design-led study in the UK that aimed to understand barriers to children (aged 5 to 14 years) 'playing out' in their neighbourhood and explore the potential of the Internet of Things (IoT) for supporting children's free play that extends outdoors. The study forms a design ethnography, combining observational fieldwork with design prototyping and co-creative activities across four linked workshops, where we used BBC micro:bit devices to co-create new IoT designs with the participating children. Our collective account contributes new insights about the physical and interactive features of micro:bits that shaped play, gameplay, and social interaction in the workshops, illuminating an emerging design space for supporting 'digital playing out' that is grounded in empirical instances. We highlight opportunities for designing for digital playing out in ways that promote social negotiation, supports varying participation, allows for integrating cultural influences, and accounts for the weaving together of placemaking and play.

  • 46. Wood, M.
    et al.
    Garbett, A.
    Morrissey, K.
    Hopkins, P.
    Balaam, Madeline
    KTH.
    "Protection on that erection?": Discourses of accountability & compromising participation in digital sexual health2018In: CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2018Conference paper (Refereed)
    Abstract [en]

    This paper analyses sexual health workers' 'talk' around their introduction of a digital platform to enhance a regionally managed condom distribution scheme for young people. In examining the discursive resources workers used in framing the sexual health service, their service users and digital technology, we argue that problematic ideologies around young people and sexuality were exercised and reproduced. Workers positioned themselves as the gatekeepers of young people's sexual health, who were in turn constructed as 'mischievous' and 'misguided', with technology having a corruptive role over what was considered to be 'healthy' and 'normal' sexual relationships. We suggest our findings indicate severe challenges in developing community-commissioned platforms alongside service providers, and questions how plausible user participation can be in attempting to conduct collaborative, participatory and engaged work in this context.

  • 47. Wood, M.
    et al.
    Wood, G.Balaam, MadelineNewcastle University.
    Sex talk: Designing for sexual health with adolescents2017Conference proceedings (editor) (Refereed)
    Abstract [en]

    In this paper, we describe a user-centred design process, where we engaged with 58 adolescents over an 18-month period to design and evaluate a multiplayer mobile game which prompts peer-led interactions around sex and sexuality. Engagement with our design process, and response to our game, has been enthusiastic, highlighting the rich opportunities for HCI to contribute constructively to how HCI may contribute to sexual health in adolescents. Based on our experiences we discuss three lessons learnt: lightweight digital approaches can be extremely successful at facilitating talk among young people about sex; sharing control of the conversation between all stakeholders is a fair and achievable approach; even problematic interactions can be opportunities to talk about sex.

  • 48. Wood, Matthew
    et al.
    Wood, GavinBalaam, MadelineNewcastle University.
    "They're Just Tixel Pits, Man": Disputing the 'Reality' of Virtual Reality Pornography through the Story Completion Method2017Conference proceedings (editor) (Refereed)
    Abstract [en]

    Pornography is a substantial part of humans' everyday interaction with computers, yet to date the topic has been underconsidered by HCI. Here, we examine some of the common cultural ideals non-experts constructed of a 'new' pornographic experience - Virtual Reality (VR) Porn - through use of the 'Story Completion Method'. Forty five participants completed a story stem about a male character who was about to have his "very first virtual reality porn experience". Through our analysis, we demonstrate a narrative of a 'perfect', idealised sexual experience, as well as one which emphasised the imagined ` precarious' and dangerous consequences around this technology use. We indicate how the stories reproduced ideals around heteronormativity and hegemonic masculinity, suggesting an agenda of 'Designing for Eroticism' as a tactic which could avoid such problematic discourses. We also suggest the opportunities and challenges presented through use of the ` Story Completion Method'.

1 - 48 of 48
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