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  • 1.
    Brown, Barry
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Lampinen, Airi
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Rostami, Asreen
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Wang, Jinyi
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    The IKEA Catalogue: Design fiction in academic and industrial collaborations2016Ingår i: Proceedings of the 19th International Conference on Supporting Group Work, Association for Computing Machinery (ACM), 2016, s. 335-344Konferensbidrag (Refereegranskat)
    Abstract [en]

    This paper is an introduction to the “Future IKEA Catalogue”, enclosed here as an example of a design fiction produced from a long standing industrial-academic collaboration. We introduce the catalogue here by discussing some of our experiences using design fictionwith companies and public sector bodies, giving some background to the catalogue and the collaboration which produced it.

  • 2.
    Brown, Barry
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    McGregor, Moira
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    100 days of iPhone use: understanding the details of mobile device use2014Ingår i: Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, New York: Association for Computing Machinery (ACM), 2014, s. 223-232Konferensbidrag (Refereegranskat)
    Abstract [en]

    Internet connected mobile devices are an increasingly ubiquitous part of our everyday lives and we present here the results from unobtrusive audio-video recordings of iPhone use -- over 100 days of device use collected from 15 users. The data reveals for analysis the everyday, moment-by-moment use of contemporary mobile phones. Through video analysis of usage we observed how messages, social media and internet use are integrated and threaded into daily life, interaction with others, and everyday events such as transport, delays, establishment choice and entertainment. We document various aspects of end-user mobile device usage, starting with understanding how it is occasioned by context. We then characterise the temporal and sequential nature of use. Lastly, we discuss the social nature of mobile phone usage. Beyond this analysis, we reflect on how to draw these points into ideas for design.

  • 3.
    Brown, Barry
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    O'Hara, Kenton
    McGregor, Moira
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Text in Talk: Lightweight Messages in Co- Present Interaction2018Ingår i: ACM Transactions on Computer-Human Interaction, ISSN 1073-0516, E-ISSN 1557-7325, Vol. 24, nr 6, artikel-id 42Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    While lightweight text messaging applications have been researched extensively, new messaging applications such as iMessage, WhatsApp, and Snapchat offer some new functionality and potential uses. Moreover, the role messaging plays in interaction and talk with those who are co-present has been neglected. In this article, we draw upon a corpus of naturalistic recordings of text message reading and composition to document the face-to-face life of text messages. Messages, both sent and received, share similarities with reported speech in conversation; they can become topical resource for local conversation-supporting verbatim reading aloud or adaptive summaries. Yet with text messages, their verifiability creates a distinctive resource. Similarly, in message composition, what to write may be discussed with collocated others. We conclude with discussion of designs for messaging in both face-to-face, and remote, communication.

  • 4.
    Brown, Barry
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Weilenmann, Alexandra
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Lampinen, Airi
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Five Provocations for Ethical HCI Research2016Ingår i: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2016, s. 852-863Konferensbidrag (Refereegranskat)
    Abstract [en]

    We present five provocations for ethics, and ethical research, in HCI. We discuss, in turn, informed consent, the researcher-participant power differential, presentation of data in publications, the role of ethical review boards, and, lastly, corporate-facilitated projects. By pointing to unintended consequences of regulation and oversimplifications of unresolvable moral conflicts, we propose these provocations not as guidelines or recommendations but as instruments for challenging our views on what it means to do ethical research in HCI. We then suggest an alternative grounded in the sensitivities of those being studied and based on everyday practice and judgement, rather than one driven by bureaucratic, legal, or philosophical concerns. In conclusion, we call for a wider and more practical discussion on ethics within the community, and suggest that we should be more supportive of low-risk ethical experimentation to further the field.

  • 5. Fernaeus, Ylva
    et al.
    McMillan, DonaldStockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.Girouard, AudreyTholander, JakobStockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction2018Proceedings (redaktörskap) (Refereegranskat)
    Abstract [en]

    Welcome to ACM TEI'18, the 12th International Conference on Tangible, Embedded and Embodied Interactions, hosted at KTH, Royal Institute of Technology, in Stockholm, Sweden, from the 18th to the 21st of March 2018. This is TEI's first visit to Scandinavia! The TEI conference series is dedicated to issues of human-computer interaction, novel tools and technologies, interactive art, and user experience. This year's conference focuses on the concepts of physical and material interaction through the lens of Post-Digital Design. The digital has become mundane, inseparable from our everyday experiences. In post-digital design we see a turn to vintage materials and craftsmanship, but also to real world circumstances of human bodies on a global scale. Old media and natural materials have regained interest for interaction designers, and traditional practices are being cherished in new ways as part of digital experiences. Designing for the post-digital does not mean blindly embracing nostalgia or turning away from technology - it means embracing a process of design that equalizes the status of digital, analogue, electronic, mechanical and tactile, and that brings focus to form, meaning and function, rather than technicalities. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances. TEI'18 hosts a four-day program, starting on Sunday March 18th with the Graduate Student Consortium and a series of Studios that engage participants in the concrete making of novel interfaces and interactions. The main program starts with an opening keynote on Monday March 19th, followed by a series of talks on shape changing materials, followed by a hands-on session showcasing Work in Progress demonstrations as well as exemplars from full papers accepted to the proceedings. The Tuesday starts with the remainder of the demonstrations and the Student Design Challenge, this year with a theme of common place, mundane technologies from the future. Paper presentations on technology for children, and Virtual and Augmented reality precede a second session of demos from full paper submissions. The evening of the second day finds the conference in Kulturhuset, Stadsteatern, one of the largest cultural institutions in Northern Europe, for a curated exhibition of art installations and live performances exploring the post-digital. A total of 25 works will be presented over the evening, which is also open to the public. On Wednesday, March 21st, sessions present talks on evaluation and community, followed by a closing panel session.

  • 6.
    Jaber, Razan
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Conversational User Interfaces on Mobile Devices: Survey2020Ingår i: Proceedings of the 2nd Conference on Conversational User Interfaces (CUI 2020), Association for Computing Machinery (ACM), 2020, artikel-id 10Konferensbidrag (Refereegranskat)
    Abstract [en]

    Conversational User Interfaces (CUI) on mobile devices are the most accessible and widespread examples of voice-based interaction in the wild. This paper presents a survey of mobile conversation user interface research since the commercial deployment of Apple's Siri, the first readily available consumer CUI. We present and discuss Text Entry & Typing, Application Control, Speech Analysis, Conversational Agents, Spoken Output, & Probes as the prevalent themes of research in this area. We also discuss this body of work in relation to the domains of Health & Well-being, Education, Games, and Transportation. We conclude this paper with a discussion on Multi-modal CUIs, Conversational Repair, and the implications for CUIs of greater access to the context of use.

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  • 7.
    Jaberibraheem, Razan
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Cross-Modal Repair: Gaze and Speech Interaction for List Advancement2022Ingår i: CUI '22: Proceedings of the 4th Conference on Conversational User Interfaces / [ed] Martin Halvey; Mary Ellen Foster; Jeff Dalton; Cosmin Munteanu; Johanne Trippas, w York: Association for Computing Machinery (ACM), 2022, artikel-id 25Konferensbidrag (Refereegranskat)
    Abstract [en]

    Interacting with long lists of instructions or ingredients continues to be a challenge for conversational interaction. In this paper, we conducted a user study to experiment with the use of 'cued-gaze'-waiting for the user's visual attention-to manage the delivery of instructions with a voice agent. In a Wizard-of-Oz setting, 12 participants were instructed to build a simple Lego tower by a conversational agent and were able to advance in the list using either speech interaction, or gaze interaction. The increasing use of speech agents in real-world cause users to encounter failures in interactions, so in this task the agent was designed to fail when providing the list of instruction to explore how the participants proceeded to recover from common failures. This showed that, for this use case, cross-modality repair was more effective than reformulation of speech. 

  • 8.
    Jaberibraheem, Razan
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Solsona Belenguer, Jordi
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Brown, Barry
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Patterns of gaze in speech agent interaction2019Ingår i: Proceedings of the 1st International Conference on Conversational User Interfaces, Association for Computing Machinery (ACM), 2019, artikel-id 16Konferensbidrag (Refereegranskat)
    Abstract [en]

    While gaze is an important part of human to human interaction, it has been neglected in the design of conversational agents. In this paper, we report on our experiments with adding gaze to a conventional speech agent system. Tama is a speech agent that makes use of users' gaze to initiate a query, rather than a wake word or phrase. In this paper, we analyse the patterns of detected gaze when interacting with the device. We use k-means clustering of the log data from ten users tested in a dual-participant discussion tasks. These patterns are verified and explained through close analysis of the video data of the trials. We present similarities of patterns between conditions both when querying the agent and listening to the answers. We also present the analysis of patterns detected when only in the gaze condition. Users can take advantage of their understanding of gaze in conversation to interact with a gaze-enabled agent but are also able to fluently adjust their use of gaze to interact with the technology successfully. Our results point to some patterns of interaction which can be used as a starting point to build gaze-awareness into voice-user interfaces.

  • 9.
    Karlgren, Kasper
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Brown, Barry
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    From Self-Tracking to Sleep-Hacking: Online Collaboration on Changing Sleep2022Ingår i: Proceedings of the ACM on Human-Computer Interaction (PACMHCI), E-ISSN 2573-0142, Vol. 6, nr CSCW, s. 517:1-517:26Artikel i tidskrift (Övrigt vetenskapligt)
    Abstract [en]

    With growing interest in how technology can make sense of our body and bodily experiences, this work looks at how these experiences are communicated through and with the help of technology. We present the ways in which knowledge about sleep, and how to manipulate it, is collectively shared online. This paper documents the sleep-change practices of four groups of 'Sleep Hackers' including Nurses, Polyphasic Sleeper, Over-sleepers, and Biohackers. Our thematic analysis uses 1002 posts taken from public forums discussing sleep change. This work reveals the different ways individuals share their experiences and build communal knowledge on how to 'hack' their sleep -- from using drugs, external stimulation, isolation, and polyphasic sleeping practices where segmented sleep schedules are shared between peers. We describe how communal discussions around the body and sleep can inform the development of body sensing technology. We discuss the opportunities and implications for designing for bodily agency over sleep changes both in relation to collaboratively developed understandings of the body and social context of the user. We also discuss notions of slowly changing bodily processes and sensory manipulation in relation to how they can build on the exploration of soma-technology.

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  • 10.
    Karlgren, Kasper
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Designing for Extreme Sleepers: Rethinking the Rhythms of Sleep Technology2022Ingår i: ACM International Conference Proceeding Series, Association for Computing Machinery (ACM), 2022, s. 1-17, artikel-id 62Konferensbidrag (Refereegranskat)
    Abstract [en]

    Sleep takes one-third of our life and is of increasing technological interest. Yet development has been focused on the traditional notion of 8 hours-per-night schedules of good sleep' - overlooking the varied nature of people's sleeping and waking practices. Based on the experiences of Shift Workers, Gamers, and Polyphasic Sleepers, this paper exposes the sleep practices of extreme sleepers for the design of technology. This cohort follows sleep patterns outwith those encoded in current technology for work, will and well-being. Through interviews and design workshops, we present three themes emerging from these perspectives on sleep. These themes revolve around the physiological, felt, and social timings of sleep. We explore a design space around these themes through eight different critical design exemplars. In conclusion, this work encourages the design of sleep technology focusing on users' agency over their own life-rhythms rather than pre-built concepts of good' sleep.

  • 11.
    Karlgren, Kasper
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Sleep Planning with Awari: Uncovering the Materiality of Body~Rhythms using Research through Design2023Ingår i: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM) , 2023, s. 1-17Konferensbidrag (Refereegranskat)
    Abstract [en]

    With the increasing adoption of body tracking technology, users are able to collect bio-data which designers struggle to make legible or actionable. This work focused on increasing this technology-mediated bodily understanding through exploring the material properties of the body rhythms that govern the sleep behaviours being tracked. Building from a workshop with non-normative sleepers, we reframe sleep tracking to be about understanding and manipulating body rhythms. We explore these rhythms through the RtD process of designing the Awari alertness-forecast and scheduling application in four iterations. This resulted in three non-exclusive categories of rhythmic influence: Slow & Cyclical, Pressure & Release, and Anchored. Through a better understanding of how they interact, their inertia, and their material properties for interaction we encourage the design of technology to shape, and be shaped, by the complex rhythms of life. We discuss ways in which this can democratise medical-models, and make actionable complex bodily processes.

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  • 12. Kompatsiaris, Ioannis
    et al.
    Cave, JonathanSatsiou, AnnaCarle, GeorgPassani, AntonellaKontopoulos, EfstratiosDiplaris, SotirisMcMillan, DonaldStockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Internet Science: Proceedings2017Proceedings (redaktörskap) (Refereegranskat)
    Abstract [en]

    This book constitutes the proceedings of the 4th International Conference on Internet Science held in Thessaloniki, Greece, in November 2017. The 34 papers presented were carefully reviewed and selected for inclusion in this volume. They were organized in topical sections named: next generation community engagement; online policy, politics and co-creation; understanding and empowering digital citizens; data-driven research and design; social media and online interaction.

  • 13. Kuoppamaki, Sanna
    et al.
    Jaberibraheem, Razan
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Hellstrand, Mikaela
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Designing Multi-Modal Conversational Agents for the Kitchen with Older Adults: A Participatory Design Study2023Ingår i: International Journal of Social Robotics, ISSN 1875-4791, E-ISSN 1875-4805, nr 15, s. 1507-1523Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Conversational agents (CA) are increasingly used to manage and coordinate household chores and everyday activities at home. However, these technologies should be adaptive to age-specific characteristics in order to be considered beneficial for the ageing population. This study presents a participatory design of a conversational agent to provide cognitive support in recipe following and nutrition advice for adults aged 65 and over. Through a qualitative thematic analysis, the study explores older adults' expectations, interactions and experiences with the agent in order to identify age-specific challenges of interacting with CAs. Data consists of a participatory design workshop with eight older adults (aged 65 and over), followed by a Wizard of Oz study with ten older adults interacting with the agent in the kitchen environment in a laboratory setting. Results demonstrate that older adults consider conversational agents as beneficial for providing personalised recipe recommendations, advising the user to choose appropriate ingredients and reminding them of their dietary intake. When interacting with the agent older adults displayed challenges with confirmation and repetition, questioning and correcting, the lack of conversational responses, and difficulties in hearing and understanding the multi-modal interaction. Older adults experience agents as collaborators, but not as conversational partners. The study concludes that the accessibility and inclusiveness of conversational agents regarding voice interaction could be improved by further developing participatory methods with older adults.

  • 14. Kuoppamäki, Sanna
    et al.
    Tuncer, Sylvaine
    Eriksson, Sara
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Designing Kitchen Technologies for Ageing in Place2021Ingår i: PACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, E-ISSN 2474-9567, Vol. 5, nr 2Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Assistive technologies can significantly increase older adults' independent living if these technologies are designed to meet their needs and abilities. This study investigates conditions and present possibilities for assistive technology to provide physical and cognitive support to older adults in a specific domestic task, which is cooking a meal at home. The empirical material consists of six video recordings of adults aged 65 and over preparing a meal in their kitchen. The study unpacks the complexity of kitchen tasks, from the physical interactions involved to the temporal and spatial alignment of objects and goals in the kitchen. We focus on a) Physical manipulation, such as chopping, opening packages, and moving objects around the kitchen, b) Organisation and coordination, including switching, synchronising and monitoring cooking tasks, and c) Reorchestration and reorganisation in the form of inserting additional tasks, and rearranging tools and ingredients when adjustments need to be made in the cooking process. The study outlines design principles for operational and organisational interventions to support cooking a meal for independent living. The study concludes with discussing design implications for conversational user interfaces in the kitchen, and the significance of assistive kitchen technologies for ageing in place.

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  • 15.
    Lampinen, Airi
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Brown, Barry
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Faraj, Zarah
    Nemutlu Cambazoglu, Deha
    Virtala, Christian
    Friendly but not Friends: Designing for Spaces Between Friendship and Unfamiliarity2017Ingår i: Proceedings of the 8th International Conference on Communities and Technologies, Association for Computing Machinery (ACM), 2017Konferensbidrag (Refereegranskat)
    Abstract [en]

    While urban life requires us to maintain a healthy social distance and anonymity from others, a recurring design goal has been to push against this anonymity and assist in the formation of communities. In contrast, our aim in this paper is to design for keeping others at a comfortable distance, without seeming rude or uncongenial. Building on findings from 20 interviews and two design workshops, we present three design explorations that illustrate opportunities to support a sense of friendly connection in local, communal spaces, without promoting the formation of friendship or other long-term engagements, or requiring the effort and commitment they would necessarily demand.

  • 16.
    McGregor, Moira
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Brown, Barry
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    McMillan, Donald
    SICS, Sweden.
    100 days of iPhone use: mobile recording in the wild2014Ingår i: CHI '14 Extended Abstracts on Human Factors in Computing Systems: proceeding, New York: Association for Computing Machinery (ACM), 2014, s. 2335-2340Konferensbidrag (Refereegranskat)
    Abstract [en]

    This report presents preliminary results from an unobtrusive video study of iPhone use--totalling over 100 days of everyday device usage. The data gives us a uniquely detailed view on how messages, social media and internet use are integrated and threaded into daily life, our interaction with others, and everyday events such as transport, communication and entertainment. These initial results seek to address the when, who and what of situated mobile phone use--beginning with understanding the impact of context

  • 17.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Connecting Citizens: Designing for Data Collection and Dissemination in the Smart City2017Ingår i: Internet Science: Proceedings / [ed] Ioannis Kompatsiaris, Jonathan Cave, Anna Satsiou, Georg Carle, Antonella Passan, iEfstratios Kontopoulos, Sotiris Diplaris, Donald McMillan, Springer, 2017, s. 119-131Konferensbidrag (Refereegranskat)
    Abstract [en]

    This paper presents two case studies of citizen data collection and dissemination applications, developed for or by three different local authorities in Northern Europe. These case studies highlight the challenges in meeting the goals of Open Data, of involving citizens as sources of information, and of engendering and maintaining trust as a service provider all at the same time. The challenge of making data open can be seen as at odds with protecting the privacy and safety of citizens when it is sourced directly or indirectly from their actions. Encouraging citizens to collect, curate, and submit data can create misguided expectations of influence over the processes of local government, and disillusionment where action or feedback are not forthcoming. A local authority is trusted to provide information that is verified and for which it is accountable. Balancing this with goal of disseminating the results of citizen sourced data collection activities can result in frustration for developers, users, and local authority employees. In response to these issues this paper presents the following four design opportunities: probabilistic and personalised representations of data, making accountable the use of collected data, respecting the boundaries of data, and designing for the graceful degradation of resources.

  • 18.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Implicit Interaction Through Machine Learning: Challenges in Design, Accountability, and Privacy2017Ingår i: Internet Science: Proceedings / [ed] Ioannis Kompatsiaris, Jonathan Cave, Anna Satsiou, Georg Carle, Antonella Passani, Efstratios Kontopoulos, Sotiris Diplaris, Donald McMillan, Springer, 2017, s. 352-358Konferensbidrag (Refereegranskat)
    Abstract [en]

    Implicit Interaction takes advantage of the rise of predictive algorithms, trained on our behaviour over weeks, months and years, and employs them to streamline our interactions with devices from smartphones to Internet connected appliances. Implicit Interaction provides users the advantage of systems that learn from their actions, while giving them the feedback and controls necessary to both understand and influence system behaviour without having to rely on an application for every connected device. This is an active area of research and as such presents challenges for interaction design due, in part, to the use of user-facing machine learning algorithms. This paper discusses the challenges posed by designing in accountability for system actions and predictions, the privacy concerns raised by both the sensing necessary to power these predictions and in how the predictions and systems actions themselves can expose behavioural patterns, and the challenges inherent in designing for the reality of machine learning techniques rather than the hype.

  • 19.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    The Smartwatch in Multi-device Interaction2017Ingår i: Design, User Experience, and Usability: Designing Pleasurable Experiences: Proceedings, Part II / [ed] Aaron Marcus, Wentao Wang, Springer, 2017, s. 275-287Konferensbidrag (Refereegranskat)
    Abstract [en]

    Wearable devices are typically not used on their own. Indeed, many are sold specifically as companion devices to mobile phones. Here, we take a close look at smartwatch use in its natural multi-device context, building on a corpus of 1009 in vivo smartwatch use incidents recorded with twelve participants over 168 h. We examine closely four exemplar clips, exploring glances for information during other tasks, maintenance tasks that allow the allocation of spare attention, the smartwatch in conversation around media consumption, and the physical constraints of its embodied use on the wrist alongside other devices. Our study sheds light on current smartwatch use practices alongside devices with more established use scenarios, and on how the smartwatch changes and disrupts those practices.

  • 20.
    McMillan, Donald
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Brown, Barry
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Against Ethical AI: Guidelines and Self Interest2019Ingår i: Proceedings of the Halfway to the Future Symposium 2019, Association for Computing Machinery (ACM), 2019, artikel-id 9Konferensbidrag (Refereegranskat)
    Abstract [en]

    In this paper we use the EU guidelines on ethical AI, and the responses to it, as a starting point to discuss the problems with our community’s focus on such manifestos, principles, and sets of guidelines. We cover how industry and academia are at times complicit in ‘Ethics Washing’, how developing guidelines carries the risk of diluting our rights in practice, and downplaying the role of our own self interest. We conclude by discussing briefly the role of technical practice in ethics.

  • 21.
    McMillan, Donald
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Brown, Barry
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Kawaguchi, Ikkaku
    Jaber, Razan
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Solsona Belenguer, Jordi
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Kuzuoka, Hideaki
    Designing with Gaze: Tama – a Gaze-Aware Smart Speaker Platform2019Ingår i: Proceedings of the ACM on Human-Computer Interaction, E-ISSN 2573-0142, Vol. 3, s. 176:1-176:26, artikel-id 176Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Recent developments in gaze tracking present new opportunities for social computing. This paper presents a study of Tama, a gaze actuated smart speaker. Tama was designed taking advantage of research on gaze in conversation. Rather than being activated with a wake word (such as "Ok Google") Tama detects the gaze of a user, moving an articulated 'head' to achieve mutual gaze. We tested Tama's use in a multi-party conversation task, with users successfully activating and receiving a response to over 371 queries (over 10 trials). When Tama worked well, there was no significant difference in length of interaction. However, interactions with Tama had a higher rate of repeated queries, causing longer interactions overall. Video analysis lets us explain the problems users had interacting with gaze. In the discussion, we describe implications for designing new gaze systems, using gaze both as input and output. We also discuss how the relationship to anthropomorphic design and taking advantage of learned skills of interaction. Finally, two paths for future work are proposed, one in the field of speech agents, and the second in using human gaze as an interaction modality more widely.

  • 22.
    McMillan, Donald
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Brown, Barry
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Lampinen, Airi
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    McGregor, Moira
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Hoggan, Eve
    Pizza, Stefania
    Situating Wearables: Smartwatch Use in Context2017Ingår i: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2017, s. 3582-3594Konferensbidrag (Refereegranskat)
    Abstract [en]

    Drawing on 168 hours of video recordings of smartwatch use, this paper studies how context influences smartwatch use. We explore the effects of the presence of others, activity, location and time of day on 1,009 instances of use. Watch interaction is significantly shorter when in conversation than when alone. Activity also influences watch use with significantly longer use while eating than when socialising or performing domestic tasks. One surprising finding is that length of use is similar at home and work. We note that usage peaks around lunchtime, with an average of 5.3 watch uses per hour throughout a day. We supplement these findings with qualitative analysis of the videos, focusing on how use is modified by the presence of others, and the lack of impact of watch glances on conversation. Watch use is clearly a context-sensitive activity and in discussion we explore how smartwatches could be designed taking this into consideration.

  • 23.
    McMillan, Donald
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Brown, Barry
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Sellen, Abigail
    Lindley, Siân
    Martens, Roy
    Pick up and play: understanding tangibility for cloud media2015Ingår i: Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, New York: ACM Press, 2015, s. 3-13Konferensbidrag (Refereegranskat)
    Abstract [en]

    The transition from local and personally owned file-based media management to cloud-based streaming services such as Spotify and Netflix brings new opportunities for users, but also leaves gaps in their understanding and practice. In this paper we present findings from an interview study that explored early adopters’ complex relationships with their collections which spanned physical, digital and cloud media. From this we entered a design process focussing on new material forms for cloud based media. Based on this we discuss our design and point to areas where, tangible or not, affordances from physical and digital media are available to be explored in the cloud. Looking in particular at the concepts of scarcity, gifting, and identity we outline possible reasons why, and why not, they could be incorporated into cloud media services.

  • 24.
    McMillan, Donald
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Engström, Arvid
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Lampinen, Airi
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Brown, Barry
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Data and the City2016Ingår i: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2016, s. 2933-2944Konferensbidrag (Refereegranskat)
    Abstract [en]

    We consider how data is produced and used in cities. We draw on our experiences working with city authorities, along with twenty interviews across four cities to understand the role that data plays in city government. Following the development and deployment of innovative data-driven technology projects in the cities, we look in particular at collaborations around open and crowdsourced data, issues with the politicisation of data, and problems in innovating within the highly regulated public sphere. We discuss what this means for cities, citizens, innovators, and for visions of big data in the smart city as a whole.

  • 25.
    McMillan, Donald
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Jaberibraheem, Razan
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Leaving the Butler Behind: The Future of Role Reproduction in CUI2021Ingår i: CUI '21: Proceedings of the 3rd Conference on Conversational User Interfaces, ACM Digital Library , 2021Konferensbidrag (Övrigt vetenskapligt)
    Abstract [en]

    Speech technologies are increasing in popularity by offering new interaction modalities for their users. Despite the prevalence of these devices, and the rapid improvement of the underlying technology, how we actually interact with these devices has remained wrapped up in the metaphors of command and control based around the problematic reproduction of the role of butler, maid, or personal assistant. In this paper we explore the issues around focusing our development and research on making a ‘better’ subordinate, and point to some opportunities to replace and refresh the status quo.

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  • 26.
    McMillan, Donald
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Jaberibraheem, Razan
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    R. Cowan, Benjamin
    Fischer, Joel E.
    Irfan, Bahar
    Cumbal, Ronald
    Zargham, Nima
    Lee, Minha
    Human-Robot Conversational Interaction (HRCI)2023Ingår i: HRI ’23 Companion Companion of the ACM/IEEE International Conference on Human-Robot Interaction, ACM Digital Library , 2023, s. 923-925Konferensbidrag (Refereegranskat)
    Abstract [en]

    Conversation is one of the primary methods of interaction between humans and robots. It provides a natural way of communication with the robot, thereby reducing the obstacles that can be faced through other interfaces (e.g., text or touch) that may cause difficulties to certain populations, such as the elderly or those with disabilities, promoting inclusivity in Human-Robot Interaction (HRI). Work in HRI has contributed significantly to the design, understanding and evaluation of human-robot conversational interactions. Concurrently, the Conversational User Interfaces (CUI) community has developed with similar aims, though with a wider focus on conversational interactions across a range of devices and platforms. This workshop aims to bring together the CUI and HRI communities through a one-day workshop to outline key shared opportunities and challenges in developing conversational interactions with robots, resulting in collaborative publications targeted at the CUI 2023 provocations track.

  • 27.
    McMillan, Donald
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Loriette, Antoine
    Living with Listening Services: Privacy and Control in IoT2015Ingår i: Internet Science: Second International Conference, INSCI 2015, Brussels, Belgium, May 27-29, 2015, Proceedings / [ed] Thanassis Tiropanis, Athena Vakali, Laura Sartori, Pete Burnap, Springer, 2015, s. 100-109Konferensbidrag (Refereegranskat)
    Abstract [en]

    In this paper we discuss the impact to home, work, and civil life from the deployment of continuous listening services. An example service we call the Continuous Speech Stream (CSS), would provide a real time list of keywords generated from the user’s spoken interactions with others. Based on a user-study that engaged 10 users to record a full day of audio for processing into a sample stream, we report the concerns expressed by our participants on being misrepresented by their speech, unintentionally sharing sensitive data, and being unable to curate their presentation of self. We offer an initial set of recommendations for the design, testing, and deployment of IoT based services built on such rich, personal data.

  • 28.
    McMillan, Donald
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Loriette, Antoine
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Brown, Barry
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Repurposing Conversation: Experiments with the Continuous Speech Stream2015Ingår i: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2015, s. 3953-3962Konferensbidrag (Refereegranskat)
    Abstract [en]

    Voice interaction with mobile devices has been focused on hands-free interaction or situations where visual interfaces are not applicable. In this paper we explore a subtler means of interaction -- speech recognition from continual, in the background, audio recording of conversations. We call this the 'continuous speech stream' and explore how it could be repurposed as user input. We analyse ten days of recorded audio from our participants, alongside corresponding interviews, to explore how systems might make use of extracts from this stream. Rather than containing directly actionable items, our data suggests that the continuous speech stream is a rich resource for identifying users' next actions, along with the interests and dispositions of those being recorded. Through design workshops we explored new interactions using the speech stream, and describe concepts for individual, shared and distributed use.

  • 29.
    McMillan, Donald
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Mcgregor, Moira
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Brown, Barry
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    From in the wild to in vivo: Video Analysis of Mobile Device Use2015Ingår i: Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, Association for Computing Machinery (ACM), 2015, s. 494-503Konferensbidrag (Refereegranskat)
    Abstract [en]

    The explosion of mobile applications and services presents challenges for evaluation and user study. One successful approach has been to deploy instrumented applications, logging their use over long periods of time. We present an expansion of this by remotely recording video and audio of use, while also capturing device and app context. In vivo combines five data collection techniques -- screen recording, ambient audio recording, wearable cameras, data logging and distributed remote uploads. This data provides a range of insights and we discuss examples from previous work which reveal interaction design issues where interface confusions or task mismatches occur. We see how apps are integrated into ongoing activity and environment (such as how maps are used in situ), and how recorded conversations around and about apps may be used for evaluation purposes. We conclude by arguing that this combinative method helps us to move from considering app use in isolation, to studying app use in interaction.

  • 30. Pizza, Stefania
    et al.
    Brown, Barry
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Lampinen, Airi
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Smartwatch in vivo2016Ingår i: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2016, s. 5456-5469Konferensbidrag (Refereegranskat)
    Abstract [en]

    In recent years, the smartwatch has returned as a form factor for mobile computing with some success. Yet it is not clear how smartwatches are used and integrated into everyday life differently from mobile phones. For this paper, we used wearable cameras to record twelve participants' daily use of smartwatches, collecting and analysing incidents where watches were used from over 34 days of user recording. This allows us to analyse in detail 1009 watch uses. Using the watch as a timepiece was the most common use, making up 50% of interactions, but only 14% of total watch usage time. The videos also let us examine why and how smartwatches are used for activity tracking, notifications, and in combination with smartphones. In discussion, we return to a key question in the study of mobile devices: how are smartwatches integrated into everyday life, in both the actions that we take and the social interactions we are part of?

  • 31.
    Rossitto, Chiara
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Rostami, Asreen
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Tholander, Jakob
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Barkhuus, Louise
    Fischione, Carlo
    Turchet, Luca
    Musicians' initial encounters with a smart guitar2018Ingår i: Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Association for Computing Machinery (ACM), 2018, s. 13-24Konferensbidrag (Refereegranskat)
    Abstract [en]

    This paper presents a case study of a fully working prototype of the Sensus smart guitar. Eleven professional guitar players were interviewed after a prototype test session. The smartness of the guitar was perceived as enabling the integration of a range of equipment into a single device, and the proactive exploration of novel expressions. The results draw attention to the musicians' sense-making of the smart qualities, and to the perceived impact on their artistic practices. The themes highlight how smartness was experienced in relation to the guitar's agency and the skills it requires, the tension between explicit (e.g. playing a string) and implicit (e.g. keeping rhythm) body movements, and to performing and producing music. Understanding this felt sense of smartness is relevant to how contemporary HCI research conceptualizes mundane artefacts enhanced with smart technologies, and to how such discourse can inform related design issues.

  • 32.
    Rostami, Asreen
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap. RISE, Research Institutes of Sweden, Sweden.
    Karlgren, Kasper
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Kintsugi VR: Designing with Fractured Objects2022Ingår i: IMX 2022 - Proceedings of the 2022 ACM International Conference on Interactive Media Experiences, New York: Association for Computing Machinery (ACM), 2022, s. 95-108Konferensbidrag (Refereegranskat)
    Abstract [en]

    This paper presents Fractured Objects for the design of virtual and mixed-reality experiences. Drawing on the qualitative analysis of three weeks of artistic activities within a residency program, we present six types of Fractured Objects that were used in sketching a mixed-reality performance. Building on these Fractured Objects, as they were articulated by the artists, we present speculative designs for their use in scenarios inspired by research within the IMX community. In discussion, we look to expand the concept of Fractured Objects by relating it to other design concepts such as Seamful Design and Wabi-Sabi, and explore the relationship to the temporality of interaction. We introduce Kintsugi VR with Fractured Objects, drawing on the concept of golden repair' in which the act of reconnecting fractured parts improves the resulting whole object.

  • 33.
    Rostami, Asreen
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap. RISE Research Institutes of Sweden, Sweden.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    The Normal Natural Troubles of Virtual Reality in Mixed-Reality Performances2022Ingår i: CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems / [ed] Simone Barbosa, Cliff Lampe, Caroline Appert, David A. Shamma, Steven Drucker, Julie Williamson, Koji Yatani, New York: Association for Computing Machinery (ACM), 2022, s. 1-22, artikel-id 132Konferensbidrag (Refereegranskat)
    Abstract [en]

    Performing with technology is a complex and challenging task. Artists who use novel technologies, such as Virtual Reality, have to develop strategies of monitoring, maintenance, and recovery from errors with as minimal impact on the ongoing performance as possible. In this paper we draw on two case studies of mixed-reality performances and document strategies of Stage Managing VR Performance, Choreographing for Cables, Consistency & Charging, Improvising Interventions, and Priming Participants. We discuss how these practices expose areas ripe with potential for tool development, and how they can also be used to inform the design of interaction with other technologies, such as the Internet of Things. 

  • 34.
    Rostami, Asreen
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Márquez Segura, Elena
    Rossitto, Chiara
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Barkhuus, Louise
    Bio-Sensed and Embodied Participation in Interactive Performance2017Ingår i: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction, Association for Computing Machinery (ACM), 2017, s. 197-208Konferensbidrag (Refereegranskat)
    Abstract [en]

    Designing for interactive performances is challenging both in terms of technology design, and of understanding the interplay between technology, narration, and audience interactions. Bio-sensors and bodily tracking technologies afford new ways for artists to engage with audiences, and for audiences to become part of the artwork. Their deployment raises a number of issues for designers of interactive performances. This paper explores such issues by presenting five design ideas for interactive performance afforded by bio-sensing and bodily tracking (i.e. Microsoft Kinect) developed during two design workshops. We use these ideas, and the related scenarios to discuss three emerging issues namely: temporality of input, autonomy and control, and visibility of input in relation to the deployment of bio-sensors and bodily tracking technologies in the context of interactive performances.

  • 35.
    Rostami, Asreen
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Rossitto, Chiara
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Barkhuus, Louise
    Hook, Jonathan
    Taylor, Robyn
    Laaksolahti, Jarmo
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Spence, Jocelyn
    Williamson, Julie
    Design Fiction for Mixed-Reality Performances2017Ingår i: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2017, s. 498-505Konferensbidrag (Refereegranskat)
    Abstract [en]

    Designing for mixed-reality performances is challenging both in terms of technology design, and in terms of understanding the interplay between technology, narration, and (the outcomes of) audience interactions. This complexity also stems from the variety of roles in the creative team often entailing technology designers, artists, directors, producers, set-designers and performers. In this multidisciplinary, one-day workshop, we seek to bring together HCI scholars, designers, artists, and curators to explore the potential provided by Design Fiction as a method to generate ideas for Mixed-Reality Performance (MRP) through various archetypes including scripts, programs, and posters. By drawing attention to novel interactive technologies, such as bio-sensors and environmental IoT, we seek to generate design fiction scenarios capturing the aesthetic and interactive potential for mixed-reality performances, as well as the challenges to gain access to audience members' data -- i.e. physiological states, daily routines, conversations, etc.

  • 36.
    Rostami, Asreen
    et al.
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Rossitto, Chiara
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Spence, Jocelyn
    Taylor, Robyn
    Hook, Jonathan
    Williamson, Julie
    Barkhuus, Louise
    Glimpses of the future: designing fictions for mixed-reality performances2018Ingår i: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 25, nr 1, s. 46-61Artikel i tidskrift (Övrigt vetenskapligt)
  • 37. Sahlgren, Magnus
    et al.
    Ylipää, Erik
    Brown, Barry
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Helms, Karey
    Lampinen, Airi
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Karlgren, Jussi
    The Smart Data Layer2018Ingår i: 2018 AAAI Spring Symposium Series, Association for the Advancement of Artificial Intelligence , 2018, s. 185-188Konferensbidrag (Refereegranskat)
    Abstract [en]

    This paper introduces the notion of a smart data layer for the Internet of Everything. The smart data layer can be seen as an AI that learns a generic representation from heterogeneous data streams with the goal of understanding the state of the user. The smart data layer can be used both as materials for design processes and as the foundation for intelligent data processing.

  • 38.
    Winkle, Katie
    et al.
    KTH Royal Institute of Technology.
    Isaac Melsión, Gaspar
    KTH Royal Institute of Technology.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Leite, Iolanda
    KTH Royal Institute of Technology.
    Boosting Robot Credibility and Challenging Gender Norms in Responding to Abusive Behaviour: A Case for Feminist Robots2021Ingår i: HRI '21 Companion: Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, Association for Computing Machinery (ACM) , 2021, s. 29-37Konferensbidrag (Refereegranskat)
    Abstract [en]

    Inspired by the recent UNESCO report "I'd Blush if I Could", we tackle some of the issues regarding gendered AI through exploring the impact of feminist social robot behaviour on human-robot interaction. Specifically we consider (i) use of a social robot to encourage girls to consider studying robotics (and expression of feminist sentiment in this context), (ii) if/how robots should respond to abusive, and anti-feminist sentiment and (iii) how ('female') robots can be designed to challenge current gender-based norms of expected behaviour. We demonstrate that whilst there are complex interactions between robot, user and observer gender, we were able to increase girls' perceptions of robot credibility and reduce gender bias in boys. We suggest our work provides positive evidence for going against current digital assistant/traditional human gender-based norms, and the future role robots might have in reducing our gender biases.

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  • 39.
    Winkle, Katie
    et al.
    KTH Royal Institute of Technology.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Arnelid, Maria
    Linköping University.
    Balaam, Madeline
    KTH Royal Institute of Technology.
    Harrison, Katherine
    Linköping University.
    Johnson, Ericka
    Linköping University.
    Leite, Iolanda
    KTH Royal Institute of Technology.
    Feminist Human-Robot Interaction]{Feminist Human-Robot Interaction: Disentangling Power, Principles and Practice for Better, More Ethical HRI2023Ingår i: Proceedings of the 2023 ACM/IEEE International Conference on Human-Robot Interaction / [ed] Ginevra Castellano, Laurel Riek, Maya Cakmak, Iolanda Leite, Association for Computing Machinery (ACM) , 2023, s. 72-82Konferensbidrag (Refereegranskat)
    Abstract [en]

    Human-Robot Interaction (HRI) is inherently a human-centric field of technology. The role of feminist theories in related fields (e.g. Human-Computer Interaction, Data Science) are taken as a starting point to present a vision for Feminist HRI which can support better, more ethical HRI practice everyday, as well as a more activist research and design stance. We first define feminist design for an HRI audience and use a set of feminist principles from neighboring fields to examine existent HRI literature, showing the progress that has been made already alongside some additional potential ways forward. Following this we identify a set of reflexive questions to be posed throughout the HRI design, research and development pipeline, encouraging a sensitivity to power and to individuals' goals and values. Importantly, we do not look to present a definitive, fixed notion of Feminist HRI, but rather demonstrate the ways in which bringing feminist principles to our field can lead to better, more ethical HRI, and to discuss how we, the HRI community, might do this in practice.

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  • 40. Zhao, Yaxi
    et al.
    Jaber, Razan
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    McMillan, Donald
    Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
    Munteanu, Cosmin
    "Rewind to the Jiggling Meat Part": Understanding Voice Control of Instructional Videos in Everyday Tasks2022Ingår i: CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems / [ed] Simone Barbosa, Cliff Lampe, Caroline Appert, David A. Shamma, Steven Drucker, Julie Williamson, Koji Yatani, New York: Association for Computing Machinery (ACM), 2022, s. 1-11, artikel-id 58Konferensbidrag (Refereegranskat)
    Abstract [en]

    Voice interaction has long been envisioned as enabling users to transform physical interaction into hands-free, such as allowing fine-grained control of instructional videos without physically disengaging from the task at hand. While significant engineering advances have brought us closer to this ideal, we do not fully understand the user requirements for voice interactions that should be supported in such contexts. This paper presents an ecologically-valid wizard-of-oz elicitation study exploring realistic user requirements for an ideal instructional video playback control while cooking. Through the analysis of the issued commands and performed actions during this non-linear and complex task, we identify (1) patterns of command formulation, (2) challenges for design, and (3) how task and voice-based commands are interwoven in real-life. We discuss implications for the design and research of voice interactions for navigating instructional videos while performing complex tasks. 

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