Designing Activity and Creating Experience: On People’s Play in Public places
2013 (English)Licentiate thesis, comprehensive summary (Other academic)
Abstract [en]
This thesis deals with the design of play in public places; this can mean both pervasive games and other freer play activities. In these activities (as well as in many other game activities) the same game can spur many different ways to play it, and the same activity can be experienced differently by different players, and even differently on different occasions for the same player. An activity such as playing must be observed as a whole. The surrounding cul- ture, player preconceptions and the emergent mood within the group will affect the experience.
By analysing previous frameworks, and using own design examples, a three level design framework is developed, functioning as a lens towards understanding the design of playful activities. The framework focuses on the player perspective, offering game design as an invitation and encouragement to engage in certain activities. The framework distinguishes between design at three levels:
- Designed construct (e.g. artefacts and rules)
- Activity
- Experiences
But it remains to be understood why people engage in the activities that lead to playful experiences. What encourages playful engagement? And why do people want to play one game, and not another?
This question can be split into two parts:
- Engagement: starting to be interested in the activity
- Commitment: actually caring for the experience
This issue is identified in the thesis, and examples show how convoluted this problem is, in particular in pervasive game settings. Challenges are pre- sented for future work.
Place, publisher, year, edition, pages
Stockholm: Department of Computer and Systems Sciences, Stockholm University , 2013. , p. 60
Series
Report Series / Department of Computer & Systems Sciences, ISSN 1101-8526 ; 13-011
Keywords [en]
game design, play, activity, experience, enjoyment, fun
National Category
Human Computer Interaction
Research subject
Human-machine interaction; Mobile Life
Identifiers
URN: urn:nbn:se:su:diva-95143OAI: oai:DiVA.org:su-95143DiVA, id: diva2:658987
Presentation
2013-11-20, Sal C, Stockholms universitet, Forum 100, Kista, 13:00
Opponent
Supervisors
Projects
Mobile Life CentrePlayspaces2013-11-292013-10-222022-02-24Bibliographically approved
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