Change search
ReferencesLink to record
Permanent link

Direct link
The Social Network of Changing Your Mind:
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
2016 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

We  are increasingly turn to social media for our news consumption two related media phenomenon that influence media consumption are the “Echo chamber” and “Filter Bubble”. Echo chamber this the phenomenon that we tend to have conversation only with those that has the same likeminded as we do while Filter bubble is created by Social media and information retrieval technology that tends to priorities showing us things it already know we like.

The aim of this thesis is to suggest design solution for social media that may counter the effect of “Echo chamber” and “Filter Bubble”. The precise method used on this thesis is play centric design method and both intermediate and final evaluations were done through qualitative evaluation.

At the end a design solution of Viewlette game were presented. It can be concluded that the suggested design solution may have the tendency to counter the effect of Filter bubble and Echo chamber on social networking site by enabling people that has conflicting points of view to still listen to each other and understand an argument from different perspective.

Abstract [sv]

Som vi i allt högre grad vänder  oss till sociala medier för vår nyhetskonsumtion, två besläktade medier fenomen som påverkar mediekonsumtion är "Ekokammare" och "Filter Bubble". Ekokammare är fenomen där vi tenderar att ha samtal endast med dem som har samma intresse som vi själva, medan Filter bubbla skapas av sociala medier och informationssöknings teknik som tenderar att prioriteringar och visar oss saker man redan vet att vi gillar.

Syftet med denna avhandling är att föreslå konstruktionslösningen för sociala medier som kan motverka effekten av "Echo kammare" och "Filter Bubble". Den exakta metod som används på denna avhandling är att spela centrerade designmetod och både den mellanliggande och slutliga utvärderingen som görs genom kvalitativ bedömning.

I slutet presenterades en designlösning av ”Viewlette”- spelet. Man kan dra slutsatsen att den föreslagna designlösningen kan ha en tendens att motverka effekten av “Filter bubble” och “Echo chamber” på nätgemenskap, genom att människor som har motstridiga synpunkter fortfarande lyssna på varandra och förstå ett argument från olika perspektiv.

Place, publisher, year, edition, pages
2016. , 62 p.
Keyword [en]
Filter bubble and Echo chamber, Gamification, Play-centric design
National Category
Human Aspects of ICT
URN: urn:nbn:se:uu:diva-303968OAI: diva2:974866
Subject / course
Human-Computer Interaction
Educational program
Master Programme in Human-Computer Interaction
2016-08-30, IM, A311, Ekonomikum (plan 3), Kyrkogårdsg. 10, Uppsala, 19:57 (English)
Available from: 2016-09-28 Created: 2016-09-27 Last updated: 2016-09-28Bibliographically approved

Open Access in DiVA

fulltext(5151 kB)23 downloads
File information
File name FULLTEXT01.pdfFile size 5151 kBChecksum SHA-512
Type fulltextMimetype application/pdf

By organisation
Department of Informatics and Media
Human Aspects of ICT

Search outside of DiVA

GoogleGoogle Scholar
Total: 23 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Total: 57 hits
ReferencesLink to record
Permanent link

Direct link