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An Approach to Create Realistic Animations in Games
Luleå University of Technology, Department of Arts, Communication and Education.
2016 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Ett sätt att skapa realistiska animationer i spel (Swedish)
Place, publisher, year, edition, pages
2016.
Identifiers
URN: urn:nbn:se:ltu:diva-152OAI: oai:DiVA.org:ltu-152DiVA: diva2:971541
External cooperation
Educational program
Computer Graphic Arts, bachelor's level
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Available from: 2016-09-27 Created: 2016-09-16 Last updated: 2016-09-27Bibliographically approved

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fulltext(788 kB)121 downloads
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File name FULLTEXT01.pdfFile size 788 kBChecksum SHA-512
cffead917fe0777dbbab74a958fb13abb2075b9b0b7a18e31deaf09dabc316b2109534a2623e42a638a0216860da384b5aaa80ef6603516434478e15482c931d
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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf