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Correlated Photon Mapping for Interactive Global Illumination of Time-Varying Volumetric Data
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, Faculty of Science & Engineering. (C-Research)ORCID iD: 0000-0002-5220-633X
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, Faculty of Science & Engineering. (C-Research)
2016 (English)In: IEEE Transactions on Visualization and Computer Graphics, ISSN 1077-2626, E-ISSN 1941-0506Article in journal (Refereed) Epub ahead of print
Abstract [en]

We present a method for interactive global illumination of both static and time-varying volumetric data based on reduction of the overhead associated with re-computation of photon maps. Our method uses the identification of photon traces invariant to changes of visual parameters such as the transfer function (TF), or data changes between time-steps in a 4D volume. This lets us operate on a variant subset of the entire photon distribution. The amount of computation required in the two stages of the photon mapping process, namely tracing and gathering, can thus be reduced to the subset that are affected by a data or visual parameter change. We rely on two different types of information from the original data to identify the regions that have changed. A low resolution uniform grid containing the minimum and maximum data values of the original data is derived for each time step. Similarly, for two consecutive time-steps, a low resolution grid containing the difference between the overlapping data is used. We show that this compact metadata can be combined with the transfer function to identify the regions that have changed. Each photon traverses the low-resolution grid to identify if it can be directly transferred to the next photon distribution state or if it needs to be recomputed. An efficient representation of the photon distribution is presented leading to an order of magnitude improved performance of the raycasting step. The utility of the method is demonstrated in several examples that show visual fidelity, as well as performance. The examples show that visual quality can be retained when the fraction of retraced photons is as low as 40%-50%.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2016.
Keyword [en]
Volume rendering, photon mapping, global illumination, participating media
National Category
Media Engineering
Identifiers
URN: urn:nbn:se:liu:diva-131022DOI: 10.1109/TVCG.2016.2598430PubMedID: 27514045OAI: oai:DiVA.org:liu-131022DiVA: diva2:957940
Projects
SERCCMIV
Note

Funding Agencies|Swedish e-Science Research Centre (SeRC)||Swedish Research Council (VR) grant 2016-05462||Knut and Alice Wallenberg Foundation (KAW) grant 2016-0076||

Available from: 2016-09-05 Created: 2016-09-05 Last updated: 2016-09-19Bibliographically approved
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