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Can children enhance their arithmetic competence by playing a specially designed computer game?
Kristianstad University, Research environment Learning in Science and Mathematics (LISMA). Kristianstad University, School of Education and Environment, Avdelningen för Naturvetenskap. (Lisma)
University of Gothenburg.
University of Gothenburg.
Kristianstad University, Research environment Learning in Science and Mathematics (LISMA). Kristianstad University, School of Education and Environment, Avdelningen för Pedagogik.ORCID iD: 0000-0001-6965-2590
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2016 (English)In: Cursiv [publisher: Institut for Didaktik, Danmarks Pædagogiske Universitetsskole, Aarhus Universitet, DK], ISSN 1901-8878, E-ISSN 1901-8886, Vol. 18, 177-188 p.Article in journal (Refereed) Published
Abstract [en]

Fingu is a game and a game platform using virtual manipulatives designed to help children develop competence and fluency with basic number combinations. We present results from an intervention lasting for seven to nine weeks, in which 82 children (5, 6, and 7 years old) were allowed to play the game as part of their ordinary preschool or school activities. The results showed significant positive differences between pre- and post-tests in four arithmetic measures, with moderate to large effect sizes. In contrast, most differences between post-tests and delayed post-tests were non-significant, with low or no effect sizes.

Place, publisher, year, edition, pages
2016. Vol. 18, 177-188 p.
Keyword [sv]
Number sense, math games, virtual manipulatives, arithmetic competence
National Category
Learning
Identifiers
URN: urn:nbn:se:hkr:diva-15776OAI: oai:DiVA.org:hkr-15776DiVA: diva2:955121
Funder
Swedish Research Council, 721-2009-5996
Available from: 2016-08-24 Created: 2016-08-24 Last updated: 2016-10-20Bibliographically approved

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Holgersson, IngemarOttosson, Torgny
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Research environment Learning in Science and Mathematics (LISMA)Avdelningen för NaturvetenskapAvdelningen för Pedagogik
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