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Half Acute: Spelprojekt till Swedish Game Awards
Örebro University, School of Science and Technology, Örebro University, Sweden.
Örebro University, School of Science and Technology, Örebro University, Sweden.
2016 (Swedish)Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesisAlternative title
Half Acute : Game Project for Swedish Game Awards (English)
Abstract [sv]

I denna rapport kommer vi att beskriva vår process för att utveckla ett spelprojekt som vårt examensarbete genom att vara med och tävla i Sveriges största spelutvecklartävling för studenter, Swedish Game Awards. Spelet handlar om personen Kurt, som har bestämt sig för att ge sig ut för att rädda efter sin kidnappade hund.

 

I denna rapport förklarar vi hur vi gick tillväga när vi fortsatte utvecklingen av ett spel samt vilka verktyg och metoder vi använde för att fullborda uppgiften, både genom de krav som ställdes från Swedish Game Awards och de krav vi bestämde själva. Vi beskriver de motgångar vi hade och hur vi lyckades lösa problemen. Slutligen kommer vi även redovisa vårt resultat och diskutera kring utvecklingen av spelet, samt dess utvecklingspotential för framtiden.

Abstract [en]

In this report we are going to describe the development process of our game that we have as our thesis. To be able to have this project as our thesis, we had to enter our game in the game development competition called “Swedish Game Awards”. This competition is only for students, giving them a place to present their game projects. The game is about a guy named Kurt, who decides to go and rescue his kidnapped dog.

 

We will explain how we went about developing the game and about the different tools and methods we used to complete the project. Both in terms of the demands that is needed to send our project as an entry to the Swedish Game Awards, and in terms of the requirements we decided on by ourselves. We will describe the adversity we had in our project and how we went about solving them. Finally we will also present and discuss our results from the development of the game, and its future potential for further development.

Place, publisher, year, edition, pages
2016. , 44 p.
Keyword [en]
game, 3d, unity, terrain generation, perlin noise, swedish game awards, sga
Keyword [sv]
spel, 3d, unity, terränggenerering, perlin noise, swedish game awards, sga
National Category
Computer Science
Identifiers
URN: urn:nbn:se:oru:diva-51581OAI: oai:DiVA.org:oru-51581DiVA: diva2:950983
Subject / course
Computer Engineering
Presentation
2016-05-31, T101, Örebro universitet, Fakultetsgatan 1, 702 81, Örebro, 10:30 (Swedish)
Supervisors
Examiners
Available from: 2016-08-04 Created: 2016-08-04 Last updated: 2016-08-10Bibliographically approved

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Type fulltextMimetype application/pdf

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School of Science and Technology, Örebro University, Sweden
Computer Science

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