Change search
ReferencesLink to record
Permanent link

Direct link
Using graphical attributes to influence the perception of safety in a 3D environment
Blekinge Institute of Technology, Faculty of Computing, Department of Creative Technologies.
2016 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Context. Most games make use of graphics to create an environment that fits the mood they wish to convey. To use a game's graphical attributes such as colour, shape and texture to their utmost ability, knowing how these are perceived could help.

Objective. This paper tries to determine how graphical attributes such as colour, texture, and shapes affect the perceived safety of a path inside a 3d environment.

Method. To reach the objective, an experiment was conducted with 20 participants. The experiment was a two-alternative forced-choice (2AFC) test of 38 pairs of images, where each pair contained two versions of a tunnel entrance scene rendered using different graphical attributes. Each difference was based around either colour (warm and cold colour schemes), shape (round, wide, angular and thin), or texture (rugged, neutral and sterile).

Results. The experiment generated results that varied compared to the expected results. For instance, the wider shapes were seen as safer compared to the thinner shapes, as was the same result with rounder shapes being perceived safer than angular shapes. Although a few preferred the cold colour scheme, the warmer colour scheme was seen as safer by the majority. While expected to be perceived as less safe than neutral textures but more than the rugged ones, the sterile texture was actually most commonly seen as safe.

Conclusions. The main conclusion that was made is that colour, texture and shape can be applied to change the perception of safety in a scene. However, when opposing attributes are used in combination, the result might be based on how dominant the attribute is. The dominance of the graphical attributes could be an interesting topic for future work.

Place, publisher, year, edition, pages
2016.
Keyword [en]
graphical attributes, scene perception, game environment, video game
National Category
Other Computer and Information Science
Identifiers
URN: urn:nbn:se:bth-12901OAI: oai:DiVA.org:bth-12901DiVA: diva2:949783
Subject / course
UD1416 Bachelor's Thesis in Digital Game Development
Educational program
UDGTA Technical artist for games
Supervisors
Examiners
Available from: 2016-08-08 Created: 2016-07-24 Last updated: 2016-08-08Bibliographically approved

Open Access in DiVA

fulltext(14115 kB)8 downloads
File information
File name FULLTEXT02.pdfFile size 14115 kBChecksum SHA-512
27160d9c640271b7fd8559ad526ee23abe067dbf50dfa31d95ed709a4df0b518e414771561f7eaed7a2bd98b5ace2c2bd543371edb6f12324e89a31ea01fd690
Type fulltextMimetype application/pdf

By organisation
Department of Creative Technologies
Other Computer and Information Science

Search outside of DiVA

GoogleGoogle Scholar
Total: 8 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Total: 3 hits
ReferencesLink to record
Permanent link

Direct link