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The Indie Developer’s guide to immersive tweens and animation: What you need to know as a programmer to animate and increase immersion
Linköping University, Department of Computer and Information Science.
2016 (English)Independent thesis Basic level (degree of Bachelor), 10,5 credits / 16 HE creditsStudent thesis
Abstract [en]

Some games are grabbing your attention more than others. Some even do it so well people even lose track of time and their surroundings.

Why does this happen? And how can the effect be harnessed for your own game?

This report studies what immersion is and subjects related to it, such as richness and flow, and then how and what kind of easy animations and effects that build on these concepts that you can create in a 2D puzzle game. Most of the effects, animations and ideas can probably be carried over to other game types without much difficulty if you want a more immersive product.

In the end, the player experience is tested by two surveys to see if players were immersed, PANAS and IEQ. The results go over what kind of effects were implemented and the surveys showed that most players were a bit immersed and that they enjoyed the graphics of the game.

Place, publisher, year, edition, pages
2016. , 12 p.
National Category
Computer and Information Science
Identifiers
URN: urn:nbn:se:liu:diva-129777ISRN: LIU-IDA/LITH-EX-G--16/053--SEOAI: oai:DiVA.org:liu-129777DiVA: diva2:943478
Subject / course
Computer science
Supervisors
Examiners
Available from: 2016-06-29 Created: 2016-06-28 Last updated: 2016-06-29Bibliographically approved

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fulltext(1215 kB)70 downloads
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Öhrström, Fredrik
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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf