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Representation of Primary Characters in Narrative-based Games
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
2016 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Representation of Primary Characters in Narrative-based Games (English)
Abstract [en]

A quantitative study is performed on protagonists from games that have accumulated the most retail sales between 2007 and 2016, with this case particularly focusing on the categories of gender, physical characteristics, sexuality and age. Results show that white male leads are almost half of all characters in the study and are a much larger group than any other. Close to all characters show signs of being heterosexual or have unspecified sexualities. The small number LGB-characters are bisexual, meaning that there is no homosexual lead. Further, a large majority of protagonists are young adults while elderly people are absent. Correlations among these results, game genre, and developer location are examined. Lastly, the effects of representation on identification, world view and game enjoyment are discussed to express the importance of diverse representation in the medium and across all of entertainment media.

Abstract [sv]

En kvantitativ studie är genomförd på protagonister i de spel som har sålt flest exemplar I butik mellan 2007 och 2016, I detta fall med särskilt focus på kategorierna genus, fysiska egenskaper, sexualitet och ålder. Resultat visar att vita manliga huvudpersoner utgör nästan hälften av alla karaktärer i studien och är en betydligt större grupp än någon annan. Nästintill alla karaktärer visar tecken på att vara heterosexuella eller har ospecificerad sexualitet. Det lilla antalet LGB-karaktärer är bisexuella, vilket betyder att det inte finns någon homosexuell huvudkaraktär. Vidare, en stor majoritet protagonister är unga vuxna medan åldrade personer är frånvarande. Samband mellan dessa resultat, spelgenre och utvecklarnas belägenhet är undersökta. Slutligen diskuteras representations påverkan på identifiering, världsbild och spelnöje för att uttrycka hur viktig mångfaldig representation är i mediet och över all underhållande media.

Place, publisher, year, edition, pages
2016. , 32 p.
Keyword [en]
games, character design, representation, protagonists, identification, game enjoyment, diversity
Keyword [sv]
spel, karaktärsdesign, representation, protagonister, identifiering, spelnöje, mångfald
National Category
Media and Communications Cultural Studies
Identifiers
URN: urn:nbn:se:uu:diva-297608OAI: oai:DiVA.org:uu-297608DiVA: diva2:942520
Educational program
Game Design and Graphics
Supervisors
Examiners
Available from: 2016-06-29 Created: 2016-06-24 Last updated: 2016-06-29Bibliographically approved

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CiteExportLink to record
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