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Visuell asymmetri i spel: Speldesign med olika verklighetsuppfattningar i fokus
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
1993 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [sv]

Genom detta kandidatarbete prövar vi på att testa ett annorlunda tillvägagångssätt inom spelutveckling och design, till att försöka skapa en mer innovativ och tilltalande spelprodukt. Med hjälp av termen Critical Play från Mary Flanagan, undersöker vi genom reflektion, diskussion och ifrågasättande, alternativa sätt att tolka världen på. Genom prövning skapar vi en underhållande gestaltning och analyserar ifall Critical Play som utveckling­ och designmetod även går att applicera tillsammans med teorier från medvetandefilosofi i åtanke. Vi ser möjligheter i att föra fram en avvikande spelupplevelse, genom att presentera spelvärlden och dess objekt på ett visuellt asymmetriskt sätt för alla spelare

Abstract [en]

In this bachelor’s thesis we explore alternative game­design and game­development methods and use them to try to create more innovative and publicly appealing games. Guided by Mary Flanagan’s Critical Play method, we investigate through reflection, discussion, and questioning the other interpretations of how we experience the world. Through tests, we build a video game and analyze whether or not Critical Play is a feasible method for creating games, even when philosophical tenets governs the underlying game mechanics. We discover possibilities to create unique game experiences by presenting game­objects as visually asymmetrical entities.

Place, publisher, year, edition, pages
1993. , 41 p.
Keyword [en]
Critical Play, game development, visual asymmetry, game design, philosophy of mind
Keyword [sv]
Critical Play, spelutveckling, visuell asymmetri, speldesign, medvetandefilosofi
National Category
Media and Communication Technology
Identifiers
URN: urn:nbn:se:bth-12705OAI: oai:DiVA.org:bth-12705DiVA: diva2:942120
Subject / course
ME1562 Bachelor's Thesis in Media Technology
Educational program
MEGDS Digital Games
Presentation
2016-05-31, Ganges, Blekinge Tekniska Högskola, Karlshamn, 09:00 (Swedish)
Supervisors
Examiners
Available from: 2016-06-23 Created: 2016-06-23 Last updated: 2016-06-23Bibliographically approved

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BTH2016Hansson(640 kB)257 downloads
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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf