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Examining the Souls's Series Level Design
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
2016 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

The Souls’s series has become more and more popular over the recent years. The games have defined their own genre and are praised by many. One element of what is praised is the level design. The purpose of this paper is to examine how the level design of each game has developed over each game. To gather data from the games we have selected a number of principles found in level design related literature. After identifying these principles in the games we convert them into quantifiable data. What we found was that the results varied a lot and it was difficult to see any development. The study would have needed to be done on a grander scale to get more accurate and interesting results. Gathering player data could reveal interesting results such as paths players tend to traverse.

Abstract [sv]

Souls serien har ökat i popularitet under de senaste åren. Spelen har definerat sin egen genre och hyllas av många. Ett element som hyllas är spelets level design. Syftet med den här uppsatsen är att undersöka hur varje spels level design har utvecklats under åren. För att samla datan har vi valt ett antal principer som vi har hittat i level design relaterad litteratur. Efter vi har identifierat principerna i spelen så omvandlar vi dem till kvantifierbar data. Vad vi upptäckte var att resultaten varierade mycket från år till år och det var svårt att se någon utveckling. Undersökningen skulle behövas gjorts på en större skala för att få mer korrekta och intressanta resultat. Att samla data från spelare skulle kunna ge intressanta resultat, ett exempel är vilka vägar spelare tenderar att ta.

Place, publisher, year, edition, pages
2016. , 40 p.
Keyword [en]
Computer games, level design, RPG, souls.
Keyword [sv]
Datorspel, level design, rollspel, souls.
National Category
Other Humanities not elsewhere specified
URN: urn:nbn:se:uu:diva-295989OAI: diva2:935733
Available from: 2016-06-29 Created: 2016-06-12 Last updated: 2016-06-29Bibliographically approved

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