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Digitaliserad Coach: E-sports Coachen
KTH, School of Information and Communication Technology (ICT).
2014 (Swedish)Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

The coaching discipline is rapidly increasing, with daily Facebook messages about time with Personal trainers and Life coaches the discipline has grown in popularity. Because of this increase in popularity the prices has gone over the roof, therefore the idea of the digitilized coach that analyze behaviour and compare this against millions other surfaced.

The problem lies in getting enough information to be able to make accurate coaching that seems relevant for the user. The popular game League of Legends share its information about players, matches and to some degree what happens inside the games. Because of this property League of Legends was chosen as a platform to work against. The study shows the difference between a human coach and the digitalized coach. This study also shows the human interaction towords a digitilized coach and what the digilized coach is best suited for.

Abstract [sv]

Coachningsyrket florerar och dess inriktning varierar stort, med dagliga Facebook-meddelanden om tid med bland annat personliga tränare, livscoacher har disciplinen blivit allt mer populär. På grund av dess stora popularitet så har även kostnaden nått skyarna, därför utvecklades idén om den digitaliserade coachen som analyserar individens beteende och jämför det mot miljontals andra.

Problemområdet ligger i att hitta tillräckligt mycket information att kunna göra noggrann coachning som känns relevant för användaren. Det populära spelet League of Legends delar med sig information om spelare, matcher och med viss del även vad som sker i matcherna, därför blev det en bra plattform att jobba mot. Studien ska visa skillnaden mellan en mänsklig coach och en digitaliserad coach. Den här studien visar även hur användarna interagerar med en digitaliserad coach och hur deras beteende och vanor ändras efter kontakt med den digitaliserade coachen.

Place, publisher, year, edition, pages
2014. , 44 p.
TRITA-ICT-EX, 2014:213
National Category
Computer and Information Science
URN: urn:nbn:se:kth:diva-188174OAI: diva2:934108
Educational program
Bachelor of Science in Engineering - Computer Engineering
Available from: 2016-06-08 Created: 2016-06-08 Last updated: 2016-06-08Bibliographically approved

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