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Supporting Acting Performances Through Mixed Reality and Virtual Environments
Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems. (Ubiquitous Computing Group)ORCID iD: 0000-0001-7722-5310
Mälardalen University, School of Innovation, Design and Engineering, Embedded Systems.ORCID iD: 0000-0003-3163-6039
Koç University, Rumeli Feneri Mh., 34450 Istanbul, Turkey.
Koç University, Rumeli Feneri Mh., 34450 Istanbul, Turkey.
2016 (English)In: Proceedings of SETECEC 2016, 2016Conference paper (Refereed)
Abstract [en]

Motion capture actors need to deal with short preparation times and highly rely on their acting and imagination skills. To support these actors, we developed a mixed reality application that allows showing digital acting environments while performing and tested our prototype with 6 traditionally trained theatre and TV actors. As a result, these 6 actors indicated that our application supported them getting into the demanded acting moods with less unrequired emotions. The acting scenario was also better understood with less need of explanation than when just discussing the scenario, as commonly done in theatre acting.

Place, publisher, year, edition, pages
National Category
Other Computer and Information Science Human Computer Interaction
URN: urn:nbn:se:mdh:diva-31722DOI: 10.978.8896471/401OAI: diva2:933488
Fifth International Conference on Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce (SETECEC 2016): New Directions in Multimedia Mobile Computing, Social Networks, Human-Computer Interaction and Communicability :: Venice, Italy :: March 29 – 31, 2016
Available from: 2016-06-06 Created: 2016-06-06 Last updated: 2016-08-15Bibliographically approved
In thesis
1. Head-mounted Projection Display to Support and Improve Motion Capture Acting
Open this publication in new window or tab >>Head-mounted Projection Display to Support and Improve Motion Capture Acting
2016 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Current and future animations seek for realistic motions to create an illusion of authentic and believable animations. A technology widely used to support this process is motion capture. Therefore, motion capture actors are used to enrich the movements of digital avatars with suitable and believable motions and emotions.

Acting for motion capture, as it is performed today, is a challenging work environment for actors and directors. Short preparation times, minimalistic scenery, limited information about characters and the performance as well as memorizing movements and spatial positions requires actors who are trained and able to highly rely on their acting and imagination skills. In many cases these circumstances can lead to performances with unnatural motions such as stiff looking and emotionless movements, as well as less believable characters. To compensate this, time-consuming repetitions of performances or post-processing of motion capture recordings is needed.

To improve this, we explore the possibilities of acting support and immersion through an interactive system supporting motion capture actors during their performances. In this process, we use an approach that combines research methods from interaction design and computer science. For our research, we firstly identify the challenges actors are facing in motion capture, as well as suggest possible concepts to support the actors. Thereafter, we explore initial prototypes built to support actors during their performance in a motion capture studio. The resulting insights from these initial prototypes led to the design exploration and development of a mixed reality head-mounted projection display that allows showing virtual scenery to the actors and provides real-time acting support. Thereafter, we describe our developed mixed reality application and our findings on how hardware and software prototypes can be designed as acting support, usable in a motion capture environment. A working prototype allowing to evaluate actors' experiences and performances was built as a proof-of-concept.

Additionally, we explored the possibility to use our developed mixed reality prototype in other fields and investigated its applicability for computer games and as an industrial simulator application.

Finally, we conducted user studies with traditionally trained theatre and TV actors, experienced motion capture actors and experts, evaluating the experiences with our prototype. The results of these user studies indicate that our application makes it easier for motion capture actors to get into demanded moods and to understand the acting scenario. Furthermore, we show a prototype that complies with the requirements of a motion capture environment, that has the potential to improve motion capture acting results and supports actors with their performances.

Place, publisher, year, edition, pages
Västerås: Mälardalen University, 2016
Mälardalen University Press Dissertations, ISSN 1651-4238 ; 203
National Category
Human Computer Interaction Other Computer and Information Science
Research subject
Computer Science
urn:nbn:se:mdh:diva-31725 (URN)978-91-7485-275-2 (ISBN)
Public defence
2016-08-30, Lambda, Mälardalens högskola, Västerås, 09:15 (English)
Available from: 2016-06-10 Created: 2016-06-06 Last updated: 2016-08-08Bibliographically approved

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