Lekplatsen där tjejer inte får vara med och leka: En studie om tjejers underrepresentation inom eSport
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Women’s underrepresentation within eSport is something that should be considered asa problem, but the game industry and gaming community excludes the women as atarget group. In this essay we will explore the reasons behind women’s lack ofinvolvement within eSport and competitive games, present the challenges they facewhen playing these types of games and what needs to be changed for a more uniformground between the sexes. We chose to focus on the social aspects as to why girls stayaway from eSport and these types of games in general. With the use of multiplequalitative research methods and a number of participants we have been able toconfirm four different themes. With the help of these themes we analysed the currentstate of the gaming community and was able to find the answers to our questions.
Place, publisher, year, edition, pages
2016. , 42 p.
Informatik Student Paper Bachelor (INFSPB), SPB 2016.05
eSport, Genus och spel
Information Systems, Social aspects Information Systems, Social aspects
IdentifiersURN: urn:nbn:se:umu:diva-120752OAI: oai:DiVA.org:umu-120752DiVA: diva2:929801
Personer verksamma inom spelindustrin
Digital Media Production
Danielsson-Öberg, Karin, Universitetslektor
Ågren, Per-Olof, universitetslektor