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KTH, School of Information and Communication Technology (ICT).
2015 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

In this thesis we will present a study on using lighting to enhance the gameplay of modern board games. Informed by observing board gaming events and getting engaged on forums we learned that besides debating strategies and the game mechanics, another regular discussion is on how to create good environments for games and playing. Based on our findings we frame the design space of light extended board games and propose three types of roles that lighting could play in board games to enhance the gameplay experience: (1) ambiance support for decorative purposes, eg. creating thematic atmosphere, (2) gameplay elements like thematic timers, and (3) game tools such as lighting objects that players can interact with.

We designed a light extended board game prototype in order to evaluate several ambiance support and gameplay element role concepts. A Wizard-of-Oz test verified that players experience an enhanced focus using the light extended game. On the other hand, some ambiance support also distracted players. Thematic indications enhance sensory immersion, and randomly triggered elements can make the game more exciting by causing surprise and uncertainty, while reducing player e↵ort. Finally, we conclude this thesis by discussing results and outlining future work.

Place, publisher, year, edition, pages
2015. , 110 p.
TRITA-ICT-EX, 2015:232
National Category
Computer and Information Science
URN: urn:nbn:se:kth:diva-187045OAI: diva2:928754
Available from: 2016-05-16 Created: 2016-05-16 Last updated: 2016-05-16Bibliographically approved

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