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Free to Play eller Free to Pay: En utforskande studie om hur Free to Play påverkarspelupplevelse
Umeå University, Faculty of Social Sciences, Department of Informatics.
Umeå University, Faculty of Social Sciences, Department of Informatics.
2016 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This paper deals with the relatively new business model for digital games called Free toPlay and how aspects of that business model can affect the players gaming experience. Thestudy is done through user studies with the use of interviews, observations and diaries. Forour analysis of the data we’ve looked for themes and then categorized the data intoelements from the CEGE Model by E.H Cavillo-Gámez et al. that we use to measure howFree to Play affects the Core Elements of the Gaming Experience. The paper concludes thatwhen measuring gaming experience and business model together one might have to add asub-element that represents the business model, which can affect the elements all togetheror one by one.

Place, publisher, year, edition, pages
2016. , 28 p.
Informatik Student Paper Bachelor (INFSPB), 2016.04
Keyword [sv]
Free to Play, Spelupplevelse, Affärsmodell
National Category
Social Sciences
URN: urn:nbn:se:umu:diva-120385OAI: diva2:928705
Educational program
Digital Media Production
Available from: 2016-05-17 Created: 2016-05-16 Last updated: 2016-05-17Bibliographically approved

Open Access in DiVA

Free to Play eller Fee to Pay(9301 kB)41 downloads
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File name FULLTEXT01.pdfFile size 9301 kBChecksum SHA-512
Type fulltextMimetype application/pdf

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