Change search
ReferencesLink to record
Permanent link

Direct link
Eye Tracking as an Additional Input Method in Video Games: Using Player Gaze to Improve Player Immersion and Performance
Blekinge Institute of Technology, Faculty of Computing, Department of Creative Technologies.
2016 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Context. Gaze based interaction in video games is still a developing field, and is mostly used as an off-line evaluation tool or a replacement for traditional input methods. This thesis will look closer at the prospect of using eye tracking as an additional input to be used alongside the traditional methods of input to improve the immersion and performance of the player.

Objectives. To implement a gaze based interaction method into arst person adventure in a way to improve player performance and immersion.

Method. Using the Tobii REX eye tracker, 18 volunteers participated in an experiment. They played two versions of a game in an controlled environment. The versions had the same mechanics and game elements but only one of them had eye tracking implemented. After the experiment the participants answered nine questions about which prototype they preferred.

Results. All participants' scores were in all cases but one, lower when using the eye tracking input method, compared to the traditional one.The time it took for the participants to complete the game was longer for everybody. 16 out of 18 players also felt more immersed in the game while using eye tracking compared to playing with the traditional input method.

Conclusions. The results from the experiments provided evidence that the interaction method designed for this thesis did not improve player performance. The results also showed that the interaction method did improve immersion for most players.

Place, publisher, year, edition, pages
2016. , 29 p.
Keyword [en]
Eye tracking, gaze aware, immersion, player performance
National Category
Computer Science
URN: urn:nbn:se:bth-11824OAI: diva2:921650
Subject / course
UD1416 Bachelor's Thesis in Digital Game Development
Educational program
UDGTA Technical artist for games
Available from: 2016-04-26 Created: 2016-04-20 Last updated: 2016-04-26Bibliographically approved

Open Access in DiVA

fulltext(1161 kB)41 downloads
File information
File name FULLTEXT02.pdfFile size 1161 kBChecksum SHA-512
Type fulltextMimetype application/pdf

Search in DiVA

By author/editor
Ejdemyr, Niclas
By organisation
Department of Creative Technologies
Computer Science

Search outside of DiVA

GoogleGoogle Scholar
Total: 41 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Total: 255 hits
ReferencesLink to record
Permanent link

Direct link