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Implementing Digital Fun: Locating success factors in PC games
Karlstad University, Faculty of Arts and Social Sciences (starting 2013), Karlstad Business School.
2016 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Implementering av Digital Spelglädje : Att hitta framgångsfaktorer i PC spel (Swedish)
Abstract [en]

The purpose of this paper is to explore the technical implementation of common game design theory in successful PC games today. The study uses a quantitative study to analyze 23 modern successful PC games to identify common success factors which are connected to Arrasvuors et al. (2009) theory of the Playful Experiences Framework, Sutton-Smiths (2001) seven rhetorics of play and Max-Neefs (1991) human needs matrix. The results is a practical checklist of 63 success factors for use in game development. These success factors are present in the successful games and described for implementation in game design for the PC platform.

These success factors are then divided into the 7 categories: freedom, immersion, challenge, multiplayer, personal, preference and human needs to provide a better overview of the success factor checklist and connect them to proven game design theory.

Place, publisher, year, edition, pages
2016. , 35 p.
Keyword [en]
Software, Success factors, Game design, PC games, PLEX framework
National Category
Information Systems
URN: urn:nbn:se:kau:diva-39160Local ID: 675OAI: diva2:898556
Subject / course
Information Systems
Educational program
Study Programme in IT, Project management and ERP Systems, 180 hp
Available from: 2016-02-02 Created: 2016-01-28 Last updated: 2016-02-02Bibliographically approved

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