Including Visually Impaired Players in a Graphical Adventure Game: A Study of Immersion
2015 (English)In: IADIS International Journal on Computer Science and Information System, ISSN 1646-3692, E-ISSN 1646-3692, Vol. 10, no 2, 95-112 p.Article in journal (Refereed) Published
The aim of the project presented in this paper is that visually impaired and sighted players should be able to play the same game and share a gaming experience. The goal is that the game should be accessible to visually impaired players without any additional tools, such as text-to-speech, that may reduce the immersion. At the same time, sighted players should perceive the game as a regular game. This paper presents an evaluation of the game where the player immersion has been evaluated through a post test immersion questionnaire. The study was conducted with three independent groups: sighted players using graphics (n=10), blindfolded sighted players (n=10) and visually impaired players (n=9). Although progress in the game and the reported sense of control differed between groups, player immersion was very high in all groups. There were differences between the three groups only in one out of five immersion factors. The result shows that it has been possible to provide an immersive experience irrespective of whether the players are playing the game with graphics or using audio only.
Place, publisher, year, edition, pages
Lisbon, Portugal: IADIS Press, 2015. Vol. 10, no 2, 95-112 p.
Inclusive game design, immersion, questionnaire, audio games
Research subject Technology
IdentifiersURN: urn:nbn:se:his:diva-11845OAI: oai:DiVA.org:his-11845DiVA: diva2:896470
FunderThe Swedish Post and Telecom Authority (PTS)