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A Design and Development Approach for Deploying Web and Mobile Applications to Support Collaborative Seamless Learning Activities
Linnaeus University, Faculty of Technology, Department of Media Technology. (CeLeKT)ORCID iD: 0000-0002-6225-6365
2016 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

In this thesis I address challenges related to the design, development anddeployment of web and mobile technologies used to support CollaborativeSeamless Learning (CSL) activities practiced across a variety of learningcontexts. The scientific publications at the core of this thesis offer adescription of the research I have performed over the last five years, andcomprise studies involving several hundred users.My research efforts included the elicitations of the requirements for and thedesign of a number of web and mobile tools to support collaborative seamlesslearning activities. A web-based environment called CeLS was developed tosupport the orchestration of CSL activities. It was then expanded to integratemobile solutions, aimed to extend the ability of CeLS to support educationalinteractions performed inside as well as outside physical classroom. Thesemobile solutions were designed to implement learning activities that supportdata collection, personal response systems and interaction with mobile videos.The main aim of the research was to investigate how best to design tools andsystems to support students during the enactment of collaborative seamlesslearning activities, and to provide teachers with artifacts to design and assessthose. Special emphasis has been given to the exploration of approaches thatenhance the flow, reusability and sharing of learner-generated content acrossdifferent learning activities. Several studies were conducted in order to validateand assess these ideas and concepts. Various data collection methods wereused to gather data from different stakeholders during the deployment of thedifferent CSL activities. The outcomes were processed and analyzed resultingin a set of recommendations concerning the design, development anddeployment of web and mobile applications to support collaborative seamlesslearning. A software architecture including various web and mobile integratedcomponents used to support innovative CSL activities is also proposed.

Place, publisher, year, edition, pages
Växjö: Linnaeus University Press, 2016. , 240 p.
Series
Linnaeus University Dissertations, 237/2016
Keyword [en]
Seamless Learning, Collaborative Seamless Learning, Seamless Learning, Mobile Learning
National Category
Computer Science
Research subject
Computer and Information Sciences Computer Science, Media Technology
Identifiers
URN: urn:nbn:se:lnu:diva-49137Libris ID: 19106264ISBN: 978-91-87925-93-1 (print)OAI: oai:DiVA.org:lnu-49137DiVA: diva2:896296
Public defence
2016-01-15, Myrdal, Building K, 351 95 Växjö, Sweden, Växjö, 09:30 (English)
Opponent
Supervisors
Available from: 2016-01-21 Created: 2016-01-20 Last updated: 2016-11-18Bibliographically approved
List of papers
1. Modeling, Enacting, Sharing and Reusing Online Collaborative Pedagogy with CeLS
Open this publication in new window or tab >>Modeling, Enacting, Sharing and Reusing Online Collaborative Pedagogy with CeLS
2011 (English)In: Techniques for Fostering Collaboration in Online Learning Communities: Theoretical and Practical Perspectives / [ed] Francesca Pozzi, Donatella Persico, IGI Global, 2011, 319-339 p.Chapter in book (Other academic)
Abstract [en]

This chapter presents the potential and challenges of a new approach for the design of a platform aimed to foster and support the use of collaborative techniques in actual educational settings. CeLS is a webbased environment aimed to provide teachers of all subject domains and levels with a flexible tool for creating, enacting and sharing CSCL activities. CeLS special feature is the controllable data flow: the ability to selectively reuse learners’ artifacts from previous stages according to various Social Settings in order to support design and enactment of rich multi-stage scripts. CeLS offers content free templates and a searchable repository of sample activities previously implemented with students. Teachers can explore these resources and adapt them to suit their needs, or create new scripts from basic building blocks. During the last four years the system was piloted by teachers from 13 Colleges and Universities and by school teachers. The chapter presents CeLS approach focusing on its unique features, examples of activities implemented with students and some insights on teachers as developers of online collaborative activities and as active contributors to the development of the environment.

Place, publisher, year, edition, pages
IGI Global, 2011
National Category
Human Computer Interaction
Research subject
Computer and Information Sciences Computer Science, Information Systems
Identifiers
urn:nbn:se:lnu:diva-49241 (URN)10.4018/978-1-61692-898-8.ch018 (DOI)
Available from: 2016-01-25 Created: 2016-01-25 Last updated: 2016-05-19Bibliographically approved
2. An Integrated Approach for the Enactment of Collaborative Pedagogical ScriptsUsing Mobile Technologies
Open this publication in new window or tab >>An Integrated Approach for the Enactment of Collaborative Pedagogical ScriptsUsing Mobile Technologies
Show others...
2011 (English)In: CSCL2011 Conference Proceedings: Volume II, Short Papers & Posters / [ed] Hans Spada, Gerry Stahl, Naomi Miyake, Nancy Law, Hong Kong, China: International Society of the Learning Sciences, 2011, 681-685 p.Conference paper, Published paper (Refereed)
Abstract [en]

This paper describes our current efforts that combine the potential and affordancesof two approaches and systems aiming to provide educators and researchers with the ability todesign and enact pedagogical scripts to support collaborative learning activities to beconducted in classrooms and outdoors settings. We present and explain how the differenttechnical features of our systems have been integrated combining web-based solutions andmobile applications. One illustrative scenario is described and discussed in order to get abetter understanding of the different aspects and outcomes resulting from the integration ofour approaches. Our initial results indicate the potential benefits of our approach in order tosupport and orchestrate collaborative learning trajectories across different contexts.

Place, publisher, year, edition, pages
Hong Kong, China: International Society of the Learning Sciences, 2011
Keyword
Mobile Systems, Web and mobile integration, Learning
National Category
Interaction Technologies Computer and Information Science
Research subject
Computer and Information Sciences Computer Science
Identifiers
urn:nbn:se:lnu:diva-16495 (URN)978-0-578-09153-2 (ISBN)
Conference
International Conference on Computer Support for Collaborative Learning CSCL, July 4-8, 2011, Hong Kong
Available from: 2012-01-02 Created: 2012-01-02 Last updated: 2016-05-19Bibliographically approved
3. Incorporating Mobile Elements in Collaborative Pedagogical Scripts
Open this publication in new window or tab >>Incorporating Mobile Elements in Collaborative Pedagogical Scripts
2011 (English)In: Proceedings of the 19th International Conference on Computers in Education / [ed] T. Hirashima et al., Chiang Mai, Thailand: Asia-Pacific Society for Computers in Education, 2011, 357-364 p.Conference paper, Published paper (Refereed)
Abstract [en]

This paper describes our on-going efforts regarding how combining the potential andaffordances of two approaches and systems can be used to provide teachers with the ability todesign and enact online learning scenarios that include activities performed in outdoor settings.We describe how different technical features of our systems have been integrated combiningweb-based solutions and mobile applications. We present a detailed example of a learningscenario that was implemented with undergraduate students and included outdoor activitiesperformed via mobile phones, as well as other learning tasks using the web and computers in theclassroom and at home. Our results imply of ways teachers and students may use technology inorder to support collaborative learning trajectories across different contexts, as well as insightspointing to the pedagogical and design challenges involved in combining a variety oftechnologies to support outdoors and indoors learning activities.

Place, publisher, year, edition, pages
Chiang Mai, Thailand: Asia-Pacific Society for Computers in Education, 2011
Keyword
Mobile learning, collaborative learning trajectories, collaboration scripts
National Category
Computer and Information Science
Research subject
Computer and Information Sciences Computer Science, Media Technology
Identifiers
urn:nbn:se:lnu:diva-16496 (URN)978-616-12-0188-3 (ISBN)
Conference
19th International Conference on Computers in Education (ICCE 19), 28 Nov-2 Dec, 2011, Chiang Mai
Available from: 2012-01-03 Created: 2012-01-03 Last updated: 2016-05-19Bibliographically approved
4. Systems integration challenges for supporting cross context collaborative pedagogical scenarios
Open this publication in new window or tab >>Systems integration challenges for supporting cross context collaborative pedagogical scenarios
2012 (English)In: Collaboration and Technology: 18th International Conference, CRIWG 2012 Raesfeld, Germany, September 16-19, 2012 Proceedings, Raesfeld: Springer, 2012, Vol. 7493, 184-191 p.Conference paper, Published paper (Refereed)
Abstract [en]

This paper discusses the potential and challenges of integrating collaborative and mobile technologies in order to support a wide variety of learning activities across contexts. We present and illustrate two examples of such integrations aiming to expand the functionalities of an existing CSCL environment by introducing mobile technologies. Our goal is to enable the design and enactment of pedagogical scenarios that include asynchronous learning, outdoor collaborative activities and tasks performed in class using personal response systems. These examples are used to identify and analyze different challenges related to software systems integration issues. The outcome of these efforts is a proposed cross context systems integration model that can serve as the basis for future work that leads towards the integration of additional mobile applications designed and implemented to support novel collaborative learning scenarios.

Place, publisher, year, edition, pages
Raesfeld: Springer, 2012
Series
Lecture Notes in Computer Science, ISSN 0302-9743 ; 7493
Keyword
learning across contexts, pedagogical scripts, systems integration, Asynchronous learning, Collaborative activities, Collaborative learning, Learning Activity, Mobile applications, Mobile Technology, Pedagogical scenarios, Pedagogical script, Personal response systems, Software systems, Artificial intelligence, Telecommunication equipment
National Category
Computer and Information Science
Research subject
Computer and Information Sciences Computer Science
Identifiers
urn:nbn:se:lnu:diva-22943 (URN)10.1007/978-3-642-33284-5_17 (DOI)2-s2.0-84867136397 (Scopus ID)9783642332838 (ISBN)
Conference
18th International Conference, CRIWG 2012 Raesfeld, Germany, September 16-19, 2012 Proceedings
Available from: 2012-12-18 Created: 2012-12-14 Last updated: 2016-05-19Bibliographically approved
5. Integrating SMS Components into CSCL Scripts
Open this publication in new window or tab >>Integrating SMS Components into CSCL Scripts
2012 (English)In: Proceedings 2012 17th IEEE International Conference on Wireless, Mobile and Ubiquitous Technology in Education, WMUTE 2012, IEEE, 2012, 107-111 p.Conference paper, Published paper (Refereed)
Abstract [en]

This paper presents an effort to enrich and expand the potential of CSCL scripts by combining different technologies. We introduce and describe a dedicated SMS- personal response system designed to support class activities and its integration with CeLS, an environment used to design and enact online collaboration scripts. 

Place, publisher, year, edition, pages
IEEE, 2012
Keyword
SMS; clickers; PRS; CSCL script
National Category
Computer and Information Science
Research subject
Computer and Information Sciences Computer Science; Computer and Information Sciences Computer Science, Computer Science; Computer and Information Sciences Computer Science, Media Technology
Identifiers
urn:nbn:se:lnu:diva-23287 (URN)10.1109/WMUTE.2012.26 (DOI)2-s2.0-84860791510 (Scopus ID)978-1-4673-0884-7 (ISBN)
Conference
Seventh IEEE International Conference on Wireless, Mobile and Ubiquitous Technology in Education, (WMUTE2012), Takamatsu, Kagawa, Japan, 27-30 March, 2012,
Available from: 2013-01-06 Created: 2013-01-06 Last updated: 2017-04-24Bibliographically approved
6. Integrating Collaborative and Mobile Technologies for Fostering Learning about Negotiation Styles
Open this publication in new window or tab >>Integrating Collaborative and Mobile Technologies for Fostering Learning about Negotiation Styles
Show others...
2012 (English)In: Proceedings of the 20th international conference on computers in education ICCE 2012, Asia-Pacific Society for Computers in Education, 2012, 403-407 p.Conference paper, Published paper (Refereed)
Abstract [en]

The aim of this research is to develop a hands-on spatial geometry learning system to facilitate students’ geometry learning. The system is developed with Duval’s four critical elements of geometry apprehension including perceptual apprehension, sequential apprehension, operational apprehension and discursive apprehension. The system supports senior high school students in the process of spatial geometry problem-solving, allowing them to hands-on manipulate spatial geometry graphics and develop their visualization and mental imagery. In total, 58 participants from different classes were recruited. The experimental group used the hands-on learning system, whereas the control group followed the traditional paper-based approach. The study investigates the effects of the hands-on geometry learning system on students’ perceptual apprehension, sequential apprehension, operational apprehension, overall spatial geometry scores and learning attitude. The results revealed more learning attitude, and higher perceptual apprehension, sequential apprehension, operational apprehension in the experimental group. 

Place, publisher, year, edition, pages
Asia-Pacific Society for Computers in Education, 2012
Keyword
Collaborative learning, Script, Negotiation, Collaborative and mobile technologies, Systems integration
National Category
Computer and Information Science
Research subject
Computer and Information Sciences Computer Science, Computer Science; Computer and Information Sciences Computer Science, Media Technology
Identifiers
urn:nbn:se:lnu:diva-23288 (URN)978-981-07-4649-0 (ISBN)
Conference
The 20th International Conference on Computers in Education (ICCE 2012), Singapore, 26-30 Nov. 2012
Available from: 2013-01-06 Created: 2013-01-06 Last updated: 2016-05-19Bibliographically approved
7. Integrating Interactive Videos in Mobile Learning Scenarios
Open this publication in new window or tab >>Integrating Interactive Videos in Mobile Learning Scenarios
2013 (English)In: QScience Proceedings, QScience.com , 2013, 17- p.Conference paper, Published paper (Refereed)
Abstract [en]

Nowadays, there is a growing variety of mobile devices and online video content that could be used to support a variety of pedagogical strategies used for different cross-context learning scenarios. In order to take advantage of these developments, this paper presents an approach that allows to integrate learning material represented as videos in mobile learning scenarios, mainly by the implementation of a mobile client that allows to consume learning material represented as small chunks of video content. The application of these ideas potentially provides new educational opportunities to support learning across different contexts. Additionally, the videos consumed by the mobile client allow the integration of interactive elements like questions that could be answered by the learner while consuming the video or additional comments that could be provided to the learner. The rationale for the integration of the interactive parts in the video is to increase learners´ engagement and therefore also to increase their involvement and participation in order to generate an active learning experience.

Place, publisher, year, edition, pages
QScience.com, 2013
Keyword
Mobile learning, interactive videos, integration, seamless learning
National Category
Electrical Engineering, Electronic Engineering, Information Engineering
Research subject
Computer and Information Sciences Computer Science, Computer Science
Identifiers
urn:nbn:se:lnu:diva-37633 (URN)10.5339/qproc.2013.mlearn.17 (DOI)
Conference
12th World Conference on Mobile and Contextual Learning (mLearn 2013), Qatar
Available from: 2014-10-13 Created: 2014-10-13 Last updated: 2016-12-01Bibliographically approved
8. Evaluation of enhanced educational experiences using interactive videos and web technologies: pedagogical and architectural considerations
Open this publication in new window or tab >>Evaluation of enhanced educational experiences using interactive videos and web technologies: pedagogical and architectural considerations
2016 (English)In: Smart Learning Environments, E-ISSN 2196-7091, Vol. 3, 6Article in journal (Refereed) Published
Abstract [en]

Nowadays, teachers and students utilize different ICT devices for conducting innovative and educational activities from anywhere at any time. The enactment of these activities relies on robust communication and computational infrastructures used for supporting technological devices enabling better accessibility to educational resources and pedagogical scaffolds, wherever and whenever necessary. In this paper, we present EDU.Tube: an interactive environment that relies on web and mobile solutions offered to teachers and students for authoring and incorporating educational interactions at specific moments along the time line of occasional YouTube video-clips. The teachers and students could later experience these authored artefacts while interacting from their stationary or mobile devices. We describe our efforts related to the design, deployment and evaluation of an educational activity supported by the EDU.Tube environment. Furthermore, we illustrate the specific teachers’ and students’ efforts practiced along the different phases of this educational activity. The evaluation of this activity and results are presented, followed by a discussion of these findings, as well as some recommendations for future research efforts further elaborating on EDU.Tube’s aspects in relation to learning analytics.

Place, publisher, year, edition, pages
Springer Open: , 2016
National Category
Human Computer Interaction
Research subject
Computer and Information Sciences Computer Science
Identifiers
urn:nbn:se:lnu:diva-49243 (URN)10.1186/s40561-016-0029-z (DOI)
Available from: 2016-01-25 Created: 2016-01-25 Last updated: 2017-11-30Bibliographically approved
9. Fragmented yet Seamless: System Integration for Supporting Cross-Context CSCL Scripts
Open this publication in new window or tab >>Fragmented yet Seamless: System Integration for Supporting Cross-Context CSCL Scripts
2015 (English)In: Seamless Learning in the Age of Mobile Connectivity: Part IV / [ed] Lung-Hsiang Wong, Marcelo Milrad, Marcus Specht, Singapore: Springer, 2015, 439-452 p.Chapter in book (Refereed)
Abstract [en]

Complex multi-stage pedagogical activities may address different planes (temporal, social, physical) by different pedagogical strategies. Since there is no comprehensive technological support for all possible pedagogical practices, activity phases may be supported by different technologies, adapted to the specific needs of the stage. As a result, the implementation of such activities would be technologically “fragmented” since data collected with one system will not be available for immediate use in another environment.  The technological fragmentation may not only obstruct the enactment of such activities, but even discourage teachers and prevent them from designing rich pedagogical experiences supported by different technologies.  Therefore, in order to provide a seamless learning experience, there is a need to ensure continuous data flow between the activity phases enacted with different technologies.  This chapter presents our ongoing efforts to cope with the challenge of integrating various TEL environments in order to support the design and implementation of cross context, multi-stage collaborative activities.

Place, publisher, year, edition, pages
Singapore: Springer, 2015
Keyword
seamless learning, learning script, pedagogical design, systems integration
National Category
Media Engineering
Research subject
Computer and Information Sciences Computer Science, Media Technology
Identifiers
urn:nbn:se:lnu:diva-37625 (URN)10.1007/978-981-287-113-8_22 (DOI)2-s2.0-84942926138 (Scopus ID)978-981-287-112-1 (ISBN)9789812871138 (ISBN)
Available from: 2014-10-13 Created: 2014-10-13 Last updated: 2016-08-11Bibliographically approved

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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
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  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
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  • Other locale
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Output format
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