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The Business of Making Games: Guidelines and questions to get you thinking about your game studio's business strategy.
Institute for Danish Game Development at Erhvervsakademi Dania.
Funday Factory.
University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre. (Interaction Lab)
2014 (English)Other (Other (popular science, discussion, etc.))Text
Abstract [en]

This report is the result of the Scandinavian Game Developers (SGD) project and a distillation of experience acquired from working with the several involved incubation environments, such as the Ranch in Grenaa, the Arsenal in Viborg and Gothia Science Park in Skövde. While most other publications from the SGD project have been academic in nature, this material has been written to be more practically oriented and directly applicable in game development studios.

It is the hope of the authors that this report will allow young start-up companies within the game business of Scandinavia to structure their thoughts and business plans more thoroughly. While there are precious few answers to give to the question of how you succeed in the games business, there are a series of productive questions to be asked. We hope that this report will help you ask the right questions in the right combination.

Place, publisher, year, edition, pages
2014. , 46 p.
National Category
Interaction Technologies
URN: urn:nbn:se:his:diva-11829OAI: diva2:894123
Scandinavian Game Developers
Available from: 2016-01-14 Created: 2016-01-14 Last updated: 2016-01-22Bibliographically approved

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Business of Games - Full PDF(22553 kB)161 downloads
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Berg Marklund, Björn
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