A Gameful Quest to Make Second Language Acquisition Fun
Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
This study explores the application of principles from game design, and the motivational psychology it is founded upon, to the domain of second language acquisition. A gameful design process based on playtesting andanalysis with design lenses is adapted and used to iteratively design and develop a system for conversation practice with the goal of creating a motivating and engaging experience.The results indicate effectiveness of the process, but generalizing the results would require further research with bigger sample sizes and studies with varied core activities.
Place, publisher, year, edition, pages
2015. , 48 p.
game design lenses, gamification, motivation, intrinsic motivation, skill, competence, challenge, flow, playcentric design, feedback, self-determination theory, second language acquisition, playtesting
IdentifiersURN: urn:nbn:se:liu:diva-122492ISRN: LIU-IDA/LITH-EX-A--15/055--SEOAI: oai:DiVA.org:liu-122492DiVA: diva2:867932
Subject / course
2015-09-21, Alan Turing, Hus E, Campus Valla, Linköping, 08:15 (Swedish)
Berglund, Erik, Universitetslektor
Åberg, Johan, Universitetslektor