Evaluating game experience when using augment reality: In real time strategy games
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Context. Augmented reality (AR) is a technology that uses the camera to display what is seen on the screen and adds digital informationover the picture. This study analyses how augmented reality mightaect game experience when applied to real time strategy games.
Objectives. Evaluate the available development tools, to implementthe game prototype and the AR interaction. Then develop interactive methods for AR and traditional version. Create a basic articialintelligence, design the experiment to evaluate game experience, completion time and score.
Methods. The experiment were executed after implementation of thegame, in this the participant played both the traditional and augmented reality version of the same game. Before starting to play participant lled out a pre inquiry about their previous experience withgames, tablets and computers. After playing they answered a postinquiry with questions about the game. The comparing experimentwas conducted with several participants in a controlled environment.
Results. The results show that most participants thought that theAR version had an interesting mechanic and that the game experiencehad been enhanced when compared to the PC version. However theparticipants thought the controls where better on the PC.
Conclusions. The results indicated that the game experience basedon player performance, decreased in the AR version and that the controls were better on the PC. The participants thought that the PCversion was a little easier to play. However about 71% of the participants thought the game experience on the AR version was interestingbecause they could move around while playing. The most enjoyableversion of the game varied a lot between participants, having a slightpreference for the PC version of the game. However, participantsmanifested an interest in playing a sequel of the game in the AR version.
Place, publisher, year, edition, pages
2015. , 45 p.
augmented reality, interaction techniques, game experience
IdentifiersURN: urn:nbn:se:bth-10938OAI: oai:DiVA.org:bth-10938DiVA: diva2:867908
Subject / course
UD1416 Bachelor's Thesis in Digital Game Development
UDGTA Technical artist for games
Navarro, Diego, Ms.C.
Sundstedt, Veronica, PhD