Online and Offline Gaming as Support for English Education in Swedish Upper Elementary Schools with Focus on Reading Comprehension Online and Offline Gaming as Support for English Education in Swedish Upper Elementary Schools with Focus on Reading Comprehension: A literature review about online and offline gaming as a resource for developing English reading comprehension in Swedish schools in year 4-6
Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesis
The aim of this degree thesis is to see what research says about the use of computer and video games to support upper elementary pupils’ development in English reading comprehension in Swedish schools. Other goals are to see how online and offline gaming can be integrated in the Swedish schools and what attitudes teachers have towards gaming.
The method used is a systematic literature review and the purpose is to analyze chosen articles and to find relevant content that answers the research questions. Five articles were chosen from different databases and were systematically analyzed in this thesis.
The results show that online gaming as support for education can be rewarding for some upper elementary pupils in English learning. However, in English reading comprehension there is not much research found which means that more research needs to be made within this area. Moreover, involving online gaming in English language learning seems to be a challenge for teachers mostly because of their lack of knowledge about the subject, even though they are positive to gaming. The lack of knowledge about the subject could be altered with more education and courses in the area.
Place, publisher, year, edition, pages
Computer- and videogames, reading comprehension in English, online gaming, integrating gaming in school
IdentifiersURN: urn:nbn:se:du-19841OAI: oai:DiVA.org:du-19841DiVA: diva2:865977