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The role of audio in the acquisition of spatial knowledge
University of Skövde, School of Informatics.
2015 (English)Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

This thesis studies the acquisition of spatial knowledge, through the use of virtual reality, and the role that audio can have in this type of learning. Two versions of a simulator were developed, one with the presence of audio and the other one without. 26 participants, divided into two groups (one group per version), were tested the simulator. The goal is to understand if the version with audio would lead to greater learning than the other. The results show that there was no difference between the groups and that they have learned in the same way. Both groups have subjects who suffered nausea or dizziness, with a greater presence in the group with the audio. Future work could consider trying to reduce the problem of these symptoms to have a clearer analysis.

Place, publisher, year, edition, pages
2015. , 45 p.
Keyword [en]
audio, evacuation, spatial knowledge, serious game, virtual reality, HMD
National Category
Engineering and Technology
URN: urn:nbn:se:his:diva-11590OAI: diva2:859886
Subject / course
Educational program
Serious Games - Master's Programme
Available from: 2015-10-13 Created: 2015-10-09 Last updated: 2015-10-13Bibliographically approved

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