The active instructor: Benefits and barriers to instructor-led serious gaming
2015 (English)In: VS-Games 2015: 7th International Conference on Games and Virtual Worlds for Serious Applications, IEEE conference proceedings, 2015, 8-15 p.Conference paper (Refereed)
While there is a wealth of studies on the subject of serious games, the same cannot be said on the issue of teaching with games, especially in game-based learning settings with adult learners. Over the years, most research in this area has been focused on the ‘active substance(s)’ of games for learning, focusing mainly on characteristics of games, but often failing to take the whole context of game-based learning into consideration, such as the role(s) of the teacher. However, the past two or three years has seen a shift in focus from merely the game as an isolated artefact, to also include more discussions on how games can successfully be integrated into an educational setting, as well as challenges as pitfalls of which instructors need to be aware. This paper aims to outline the contemporary research on instructor-led serious gaming and its implications for the design of serious gaming environments.
Place, publisher, year, edition, pages
IEEE conference proceedings, 2015. 8-15 p.
Serious games, Game-based learning, Instructor-led serious gaming, Instructors, Facilitators
Information Systems, Social aspects Human Aspects of ICT
Research subject Technology
IdentifiersURN: urn:nbn:se:his:diva-11526DOI: 10.1109/VS-GAMES.2015.7295787ISI: 000380426500030ScopusID: 2-s2.0-84954504369ISBN: 978-1-4799-8101-4ISBN: 978-1-4799-8102-1OAI: oai:DiVA.org:his-11526DiVA: diva2:855145
IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), Skövde, September 16-18, 2015