Immersive Televisual Environments: Spectatorship, Stereoscopic Vision and the Failure of 3DTV
2015 (English)In: View : Journal of European Television History and Culture, E-ISSN 2213-0969, Vol. 4, no 7, 99-109 p.Article in journal (Refereed) Published
This article focuses on one of the most ground-breaking technological attempts to create a novel immersive media environment for a heightened televisual user experience: 3DTV, a Network of Excellence project that was funded by the European Commission 6th Framework Information Society Technologies Programme. Based on the theoretical framework mainly outlined in the works of Jonathan Crary and Brian Winston, and on empirical data obtained from the author’s laboratory visit notes and discussions with 3DTVpractitioners, this article explores the claimed novelty of 3DTV through a focus on the history of stereoscopic vision and addresses the inconsistency between the research project’s expected and actual results.
Place, publisher, year, edition, pages
2015. Vol. 4, no 7, 99-109 p.
Stereoscopic vision, 3DTV, immersive media, media archaeology
Media and Communications
Research subject Media and Communication Studies
IdentifiersURN: urn:nbn:se:kau:diva-37917DOI: 10.18146/2213-0969.2015.jethc084OAI: oai:DiVA.org:kau-37917DiVA: diva2:853099