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Real Time Procedural Wind Soundscape: The effect of procedural wind soundscape on navigation in virtual 3D space
University of Skövde, School of Informatics.
2015 (English)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis [Artistic work]
Abstract [en]

Sound design with the help of procedurally generated sound in video games has seen arise in the last few years given how that method gives us greated freedom in how soundreacts in realtime to the games, and the players. This research looks into if there is anydifference in how procedural sound, in this case procedurally generated wind, affectsthe navigation of players in a three dimensional world, as opposed to static samplebased sound design.

Place, publisher, year, edition, pages
2015. , 27 p.
Keyword [en]
procedural, sound, navigation
National Category
URN: urn:nbn:se:his:diva-11452OAI: diva2:849694
Subject / course
Media, Aesthetics and Narration
Educational program
Computer Game Development - Graphics/Sound
Available from: 2015-08-31 Created: 2015-08-30 Last updated: 2015-08-31Bibliographically approved

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fulltext(5380 kB)147 downloads
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File name SOFTWARE01.zipFile size 143110 kBChecksum SHA-512
Type softwareMimetype application/zip

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Þorsteinsson, Jóhannes
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