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Effects of design and feedback in a motion-based game
Linköping University, Department of Computer and Information Science. Linköping University, Faculty of Science & Engineering.
2015 (English)Independent thesis Basic level (degree of Bachelor), 10,5 credits / 16 HE creditsStudent thesis
Abstract [en]

Movement-based games are becoming more frequent in everyday lives. With easier access to webcams built into laptops and web-based games, a game which utilises both concepts can become a good option for everyday gaming.This study evaluates a movement-based game written in JavaScript using which uses a webcam for control and HTML5 technique for capture. The main questions in the study are what observations can be done and are there any problems when developing a game with webcam-based motion-detection in regards to factors like flow, feedback and positioning. This study tries to answer these questions by building upon an existing game and implementing new functions and feedback and then observing how these effect the game-play. The results of the study showed that it is important to consider good feedback and how to position oneself when playing such a game and that more testing should be done to gain further knowledge about these two. But also that many of the implementations done made the person achieve flow while playing. Further work should be beneficial also to make the game even better while keeping it easy to play.

Place, publisher, year, edition, pages
2015. , 10 p.
Keyword [en]
GameFlow, Movement based, gaming, phaser, HTML5, WebGL, Positioning, Feedback, webcam, web-based, JavaScript
National Category
Software Engineering
URN: urn:nbn:se:liu:diva-120565ISRN: LIU-IDA/LITH-EX-G--15/061--SEOAI: diva2:846282
Subject / course
Computer Programming
2015-06-15, Visionen, Linköpings Universitet, Linköping, 16:00 (Swedish)
Available from: 2015-08-18 Created: 2015-08-15 Last updated: 2015-08-18Bibliographically approved

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Department of Computer and Information ScienceFaculty of Science & Engineering
Software Engineering

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