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Choosing mechanics in gamification: what keeps a less experienced player motivated?
KTH, School of Computer Science and Communication (CSC).
2013 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

This thesis takes off in a problem with a game mechanic in a game called OfficeGame. There is a desire to replace this particular mechanic with something else, and this thesis suggests a couple of potential replacements. These concepts of mechanics are derived from the results of a survey, and are further tested in a number of user tests. The conclusions could be summarized as that the two new concepts are not more motivational in themselves. But if one would like to change the original mechanic, it could be by making it more difficult, adding other values than just virtual, and making a stronger connection to health.

Place, publisher, year, edition, pages
2013. , 70 p.
National Category
Human Computer Interaction
URN: urn:nbn:se:kth:diva-171948OAI: diva2:844945
Available from: 2015-08-10 Created: 2015-08-10 Last updated: 2015-08-10Bibliographically approved

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School of Computer Science and Communication (CSC)
Human Computer Interaction

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