Interactive Methods for Procedural Texture Generation with Noise
Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Many computer graphics applications have used procedural noise since the 1980s, but there are still very few tools which allow non programming-oriented users to make procedural textures. This paper attempts to provide a framework for building and creating procedural noise based textures, in a way that can be easily abstracted and understood by those users. A careful study is conducted of Perlin Noise, and similar interfaces and tools are examined in order to create a framework centered around composable parts and semantic abstractions. The framework is then used to build a proof-of-concept interface which exemplifies some of the conclusions drawn from the study. The proof-of-concept interface successfully creates an environment which can be used to create procedural textures, and serves as a guide for future interfaces in the field.
Place, publisher, year, edition, pages
2015. , 40 p.
Engineering and Technology
IdentifiersURN: urn:nbn:se:uu:diva-257515OAI: oai:DiVA.org:uu-257515DiVA: diva2:839579
Master Programme in Computer Science
Hast, AndersNgai, Edith