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Real-Time Fluid Simulation and Visualization
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, The Institute of Technology.
2015 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesisAlternative title
Simulering och visualisering av vätskor i realtid (Swedish)
Abstract [en]

This thesis presents a method based on Smoothed Particle Hydrodynamics to simulate sparse particle systems with fluid like properties in real-time. The simulation supports interactions with terrain and objects and is scaled depending on activity of the fluid. We use a carpet method on the GPU to visualize the water surface with translucency, reflection, refraction and added topology. Splash effects and foam are imitated and added as a last step.

Place, publisher, year, edition, pages
2015. , 36 p.
Keyword [en]
real-time fluid simulation, interactive fluids, particle-based fluid simulation, real-time computer graphics, water rendering, GPU carpet, sph simulation
National Category
Media and Communication Technology
URN: urn:nbn:se:liu:diva-119937ISRN: LIU-ITN-TEK-A--15/036--SEOAI: diva2:838640
Subject / course
Media Technology
Available from: 2015-07-01 Created: 2015-07-01 Last updated: 2015-07-01Bibliographically approved

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