Change search
ReferencesLink to record
Permanent link

Direct link
Game Play Schemas: From Player Analysis to Adaptive Game Mechanics
Blekinge Institute of Technology, School of Computing.
Blekinge Institute of Technology, School of Computing.
Responsible organisation
2008 (English)In: International Journal of Computer Games Technology, ISSN 1687-7047, E-ISSN 1687-7055, no 1Article in journal (Refereed) Published
Abstract [en]

Schema theory provides a foundation for the analysis of game play patterns created by players during their interaction with a game. Schema models derived from the analysis of play provide a rich explanatory framework for the cognitive processes underlying game play, as well as detailed hypotheses for the hierarchical structure of pleasures and rewards motivating players. Game engagement is accounted for as a process of schema selection or development, while immersion is explained in terms of levels of attentional demand in schema execution. However, schemas may not only be used to describe play, but might be used actively as cognitive models within a game engine. Predesigned schema models are knowledge representations constituting anticipated or desired learned cognitive outcomes of play. Automated analysis of player schemas and comparison with predesigned target schemas can provide a foundation for a game engine adapting or tuning game mechanics to achieve specific effects of engagement, immersion, and cognitive skill acquisition by players. Hence, schema models may enhance the play experience as well as provide a foundation for achieving explicitly represented pedagogical or therapeutic functions of games. This paper has described an approach to the analysis of game play based upon schema theory and attention theory. An empirically basedmethod has been described as a basis for identifying and validating hypothetical game play schemas. Automated schema recognition and the potential uses of explicit schema representations within game systems have been explored. This approach provides for explicit modeling of the C. A. Lindley and C. C. Sennersten 7 cognitive systems and processes underlying game play, both for analytical studies of play and as a potential implementation mechanism for adaptive games. Work on the analysis of games using this approach is ongoing. It is hoped that the results of this work will provide the foundations for future implementation of schema-based adaptive game systems.

Place, publisher, year, edition, pages
Hindawi Publishing , 2008. no 1
Keyword [en]
gameplay, schema theory, adaptive gameplay
National Category
Human Aspects of ICT Computer Science
URN: urn:nbn:se:bth-8592DOI: 10.1155/2008/720280Local ID: diva2:836325

Open Access Journal

Available from: 2012-09-18 Created: 2008-06-10 Last updated: 2016-09-02Bibliographically approved

Open Access in DiVA

fulltext(485 kB)28 downloads
File information
File name FULLTEXT01.pdfFile size 485 kBChecksum SHA-512
Type fulltextMimetype application/pdf

Other links

Publisher's full text

Search in DiVA

By author/editor
Lindley, CraigSennersten, Charlotte
By organisation
School of Computing
In the same journal
International Journal of Computer Games Technology
Human Aspects of ICTComputer Science

Search outside of DiVA

GoogleGoogle Scholar
Total: 28 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Altmetric score

Total: 50 hits
ReferencesLink to record
Permanent link

Direct link