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Language Learning on a Digital Gaming Platform
Responsible organisation
2006 (English)Conference paper (Refereed) Published
Abstract [en]

It is important that schools provide the necessary tools for the students’ learning, be it books, tape recorders or computers. It is also important that schools adjust to the students’ needs and organise instruction, cooperation and self-guided work. Such ‘systems thinking’ about human behaviour have produced much innovative modelling and respectable instrumentation, but little empirical theory-testing. Rather than following a traditional division between abstract conceptualisation and pragmatic use in the analysis of media for language learning, this chapter introduces an experimental simulation-stimulation setting in Nordic schools, following a didactic design that explores opportunities for learning. The combination of technology and pre-designed social systems enables analysis of self-organisation, group control and adaptation to an interactive discourse for language learning.

Place, publisher, year, edition, pages
Odense: SDU , 2006.
Keyword [en]
Collaborative production, language learning, didactic design, social system
National Category
URN: urn:nbn:se:bth-8524Local ID: diva2:836250
Dream Conference, 21-23 September
Available from: 2012-09-18 Created: 2008-08-07 Last updated: 2015-06-30Bibliographically approved

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ReferencesLink to record
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