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Boredom, Immersion, Flow: A pilot study investigating player experience
Responsible organisation
2008 (English)Conference paper (Refereed) PublishedAlternative title
Boredom, Immersion, Flow : En pilotstudie undersöka spel erfarenhet (Swedish)
Abstract [en]

Designing and evaluating gameplay experience comes to life after measures for player experience have been found. This paper describes a pilot study measuring game experience with a set of game stimuli especially designed for different player experiences. Gameplay experience is measured using self-report questionnaires after each play session. Results of the questionnaires are then separately compared to design intentions and player evaluations. Our experiment shows that gameplay experience can be assessed with a high reliability for certain gameplay features.

Abstract [sv]

Detta dokument beskriver en pilotstudie som mäta spelerfarenhet (game experience) med spel stimuli speciellt konstruerade för olika erfarenheter. Gameplay erfarenhet mäts med själva uppger frågeformulär efter varje game session. Resultaten av frågeformulären är sedan separat jämfört med design avsikter och spelare utvärderingar. Våra experiment visar att gameplay experience kan bedömas med en hög tillförlitlighet för vissa gameplay funktioner.

Place, publisher, year, edition, pages
Amsterdam: IADIS Press , 2008.
Keyword [en]
flow, immersion, boredom, gameplay experience, game design, self-report measures, quantitative study, player research, ux, geq, game experience, playability, measurement, reliability
National Category
Computer Science Human Aspects of ICT Psychology
URN: urn:nbn:se:bth-8394Local ID: 978-972-8924-64-5OAI: diva2:836109
IADIS International Conference Gaming 2008: Design for engaging experience and social interaction
see also from: 2012-09-18 Created: 2008-10-07 Last updated: 2015-06-30Bibliographically approved

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Computer ScienceHuman Aspects of ICTPsychology

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